Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Reload this Page [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Notices
For all updates, view the main page.

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.



Closed Thread
 
Thread Tools
  #201    
Old February 17th, 2007 (10:23 AM).
ASHYLEGS ASHYLEGS is offline
 
Join Date: Dec 2006
Nature: Adamant
Posts: 54
How do you change the type of a Pokemon and what attacks it learns?
  #202    
Old February 17th, 2007 (10:25 AM).
D-Trogh's Avatar
D-Trogh D-Trogh is offline
Dead
 
Join Date: Jul 2005
Location: Belgium
Age: 23
Gender: Male
Posts: 439
Send a message via Windows Live Messenger to D-Trogh
Quote originally posted by ASHYLEGS:
How do you change the type of a Pokemon and what attacks it learns?
It's been said before.. Use PET for that..
When PET doesn't work, look for some HEX-tutorials, or just learn it yourself.
__________________
[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]
  #203    
Old February 17th, 2007 (10:39 AM).
ASHYLEGS ASHYLEGS is offline
 
Join Date: Dec 2006
Nature: Adamant
Posts: 54
Quote originally posted by D-Trogh:
It's been said before.. Use PET for that..
When PET doesn't work, look for some HEX-tutorials, or just learn it yourself.
Oh okay...That's included with Elite Map, right?

And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up.

EDIT:

PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks.
  #204    
Old February 17th, 2007 (10:45 AM).
Christos's Avatar
Christos Christos is online now
do you even gift?
Moderator
BS
CS
 
Join Date: Feb 2006
Gender: Male
Nature: Serious
Posts: 3,826
Send a message via Skype™ to Christos
Quote originally posted by ASHYLEGS:
Oh okay...That's included with Elite Map, right?

And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up.

EDIT:

PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks.
D-Trogh probably didn't understand right.
Use Pokemon Amplifier for that.

And when you compile make sure the Ruby ROM and the .rbc file are in ScriptED's folder with no spaces in the name.
__________________
  #205    
Old February 17th, 2007 (11:23 AM).
ASHYLEGS ASHYLEGS is offline
 
Join Date: Dec 2006
Nature: Adamant
Posts: 54
err....sorry..what's the .rbc file?

I'm new to hacking and just started today. I know that sounds like a lame excuse but it's true.

EDIT: Also, when I downloaded Pokemon Amplifier on this board, it doesn't work. The download won't come up.
  #206    
Old February 17th, 2007 (11:28 AM).
Christos's Avatar
Christos Christos is online now
do you even gift?
Moderator
BS
CS
 
Join Date: Feb 2006
Gender: Male
Nature: Serious
Posts: 3,826
Send a message via Skype™ to Christos
Quote originally posted by ASHYLEGS:
err....sorry..what's the .rbc file?

I'm new to hacking and just started today. I know that sounds like a lame excuse but it's true.
When you save a script its extension must be "rbc". Save the script and then compile it.
__________________
  #207    
Old February 17th, 2007 (11:35 AM).
ASHYLEGS ASHYLEGS is offline
 
Join Date: Dec 2006
Nature: Adamant
Posts: 54
Oh okay..I'll try it.

Also, is there a way to add a Pokemon to the game, rather than editing another? I doubt it though.
  #208    
Old February 17th, 2007 (11:38 AM).
D-Trogh's Avatar
D-Trogh D-Trogh is offline
Dead
 
Join Date: Jul 2005
Location: Belgium
Age: 23
Gender: Male
Posts: 439
Send a message via Windows Live Messenger to D-Trogh
Quote originally posted by Christos:
D-Trogh probably didn't understand right.
Use Pokemon Amplifier for that.
Ooh, yes indead, Pokémon Amplifier
Sorry ASHYLEGS, my fault.

There was a tutorial on inserting new Pokémon..
Well, sort off, you need to edit those '??' Pokémon after Celebi.
In that tutorial there was also a part for inserting new PokéDex-Information I think. Hmm, maybe someone can repost it.
__________________
[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]
  #209    
Old February 17th, 2007 (11:38 AM).
Swimmer♂'s Avatar
Swimmer♂ Swimmer♂ is offline
Glub! Glub! Glub!
 
Join Date: Aug 2006
Location: Northampton, England
Gender:
Nature: Relaxed
Posts: 172
whats the number for the badges in ruby on unLZ
Thanks
  #210    
Old February 17th, 2007 (11:48 AM).
foofatron foofatron is offline
Banned
 
Join Date: Jan 2007
Age: 13
Gender:
Nature: Adamant
Posts: 309
Send a message via Windows Live Messenger to foofatron
Howcome LIPs says the changes are over the 16mb mark.And yet the patch is only 9 kb I've made bigger patches before whats wrong with it?please answer it!Why are the pokemon in battle sprites still messed up Christos?I used your sprites but they're meesd up in the game not pokepic.
  #211    
Old February 17th, 2007 (11:56 AM).
D-Trogh's Avatar
D-Trogh D-Trogh is offline
Dead
 
Join Date: Jul 2005
Location: Belgium
Age: 23
Gender: Male
Posts: 439
Send a message via Windows Live Messenger to D-Trogh
Quote originally posted by speedonh:
whats the number for the badges in ruby on unLZ
Thanks
Have you looked at least half an hour for it ?
No ?! => Open UnLZ-GBA, open your ROM and do it!
Yes.. => Well.. maybe someone has the numbers, but I don't

I have a question myself: Can someone explain the raw movements a little better ?
The list is in the spoiler.. Thanks to Christos
But I don't really get some things.. Like the 'St...', the 'Delay' things..
And, are the numbers after the words for how many movements ?
0 = Only Face; 1 = 1 step; 2 = 2 steps; ...

+ Can someone explain me how to count the movements for the 'pause' command ?
Spoiler:
movelabels(&H0) = "Down0"
movelabels(&H01) = "Up0"
movelabels(&H02) = "Left0"
movelabels(&H03) = "Right0"
movelabels(&H04) = "Down1"
movelabels(&H05) = "Up1"
movelabels(&H06) = "Left1"
movelabels(&H07) = "Right1"
movelabels(&H08) = "Down2"
movelabels(&H09) = "Up2"
movelabels(&H0A) = "Left2"
movelabels(&H0B) = "Right2"
movelabels(&H0C) = "HopTileDown"
movelabels(&H0D) = "HopTileUp"
movelabels(&H0E) = "HopTileLeft"
movelabels(&H0F) = "HopTileRight"
movelabels(&H10) = "Delay0"
movelabels(&H11) = "Delay1"
movelabels(&H12) = "Delay2"
movelabels(&H13) = "Delay3"
movelabels(&H14) = "Delay4"
movelabels(&H15) = "Down3"
movelabels(&H16) = "Up3"
movelabels(&H17) = "Left3"
movelabels(&H18) = "Right3"
movelabels(&H19) = "StDown1"
movelabels(&H1A) = "StUp1"
movelabels(&H1B) = "StLeft1"
movelabels(&HÇ) = "StRight1"
movelabels(&H1D) = "StDown2"
movelabels(&H1E) = "StUp2"
movelabels(&H1F) = "StLeft2"
movelabels(&H20) = "StRight2"
movelabels(&H21) = "StDown3"
movelabels(&H22) = "StUp3"
movelabels(&H23) = "StLeft3"
movelabels(&H24) = "StRight3"
movelabels(&H25) = "StDown4"
movelabels(&H26) = "StUp4"
movelabels(&H27) = "StLeft4"
movelabels(&H28) = "StRight4"
movelabels(&H29) = "Down3"
movelabels(&HÀ) = "Up3"
movelabels(&H2B) = "Left3"
movelabels(&H2C) = "Right3"
movelabels(&H2D) = "Down4"
movelabels(&HÈ) = "Up4"
movelabels(&H2F) = "Left4"
movelabels(&H30) = "Right4"
movelabels(&H31) = "SlideFaceDown"
movelabels(&H32) = "SlideFaceUp"
movelabels(&H33) = "SlideFaceLeft"
movelabels(&H34) = "SlideFaceRight"
movelabels(&H35) = "RunDown"
movelabels(&H36) = "RunUp"
movelabels(&H37) = "RunLeft"
movelabels(&H38) = "RunRight"
movelabels(&H39) = "St0"
movelabels(&HÁ) = "HighHopDown"
movelabels(&H3B) = "HighHopUp"
movelabels(&H3C) = "HighHopLeft"
movelabels(&H3D) = "HighHopRight"
movelabels(&HÉ) = "Up0A"
movelabels(&H3F) = "Down0A"
movelabels(&H40) = "mov40"
movelabels(&H41) = "mov41"
movelabels(&H42) = "JumpDown"
movelabels(&H43) = "JumpUp"
movelabels(&H44) = "JumpLeft"
movelabels(&H45) = "JumpRight"
movelabels(&H46) = "HopDown"
movelabels(&H47) = "HopUp"
movelabels(&H48) = "HopLeft"
movelabels(&H49) = "HopRight"
movelabels(&HÂ) = "HopDown180"
movelabels(&H4B) = "HopUp180"
movelabels(&H4C) = "HopLeft180"
movelabels(&H4D) = "HopRight180"
movelabels(&HÊ) = "Down0B"
movelabels(&H4F) = "StRun"
movelabels(&H50) = "mov50"
movelabels(&H51) = "mov51"
movelabels(&H52) = "mov52"
movelabels(&H53) = "mov53"
movelabels(&H54) = "Hide"
movelabels(&H55) = "Show"
movelabels(&H56) = "Alert"
movelabels(&H57) = "Question"
movelabels(&H58) = "Love"
movelabels(&H59) = "mov59"
movelabels(&HÄ) = "Pokeball"
movelabels(&H5B) = "mov5B"
movelabels(&H5C) = "mov5C"
movelabels(&H5D) = "mov5D"
movelabels(&HË) = "movË"
movelabels(&H5F) = "mov5F"
movelabels(&H60) = "mov60"
movelabels(&H61) = "mov61"
movelabels(&H63) = "Up0B"
movelabels(&H64) = "mov64"
movelabels(&H65) = "Right0A"
movelabels(&H66) = "RunStopLoopDown"
movelabels(&H67) = "RunStopLoopUp"
movelabels(&H68) = "RunStopLoopLeft"
movelabels(&H69) = "RunStopLoopRight"
movelabels(&HÃ) = "StDown1i"
movelabels(&H6B) = "StUp1i"
movelabels(&H6C) = "StLeft1i"
movelabels(&H6D) = "StRight1i"
movelabels(&H6E) = "StDown5"
movelabels(&H6F) = "StUp5"
movelabels(&H70) = "StLeft5"
movelabels(&H71) = "StRight5"
movelabels(&H72) = "Down15"
movelabels(&H73) = "Up15"
movelabels(&H74) = "Left15"
movelabels(&H75) = "Right15"
movelabels(&H76) = "mov76"
movelabels(&H77) = "mov77"
movelabels(&H78) = "mov78"
movelabels(&H79) = "mov79"
movelabels(&H7A) = "Down6"
movelabels(&H7B) = "Up6"
movelabels(&H7C) = "Left6"
movelabels(&H7D) = "Right6"
movelabels(&H7E) = "RunDown2"
movelabels(&H7F) = "RunUp2"
movelabels(&H80) = "RunLeft2"
movelabels(&H81) = "RunRight2"
movelabels(&H82) = "Down7"
movelabels(&H83) = "Up7"
movelabels(&H84) = "Left7"
movelabels(&H85) = "Right7"
movelabels(&H86) = "IceSlideDown"
movelabels(&H87) = "IceSlideUp"
movelabels(&H88) = "IceSlideLeft"
movelabels(&H89) = "IceSlideRight"
movelabels(&HFE) = "Exit"


Edit:
foofatron I gave you my toughts about it here
__________________
[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]
  #212    
Old February 17th, 2007 (11:56 AM).
ASHYLEGS ASHYLEGS is offline
 
Join Date: Dec 2006
Nature: Adamant
Posts: 54
Okay. Thanks guys. I'm taking this hacking thing one step at a time so you can catch me here asking a lot of questions.
  #213    
Old February 17th, 2007 (12:16 PM).
zak's Avatar
zak zak is offline
xpert trainer
 
Join Date: Jul 2004
Location: south london
Age: 22
Gender:
Nature: Brave
Posts: 247
Send a message via Windows Live Messenger to zak
I have no idea why but for some reason my hack will not open in elite map , its not to big a problem because it stil opens in advance map but its kinda anoying............... whenever i open it ( well try to ) i get a box saying
"run time err '63' bad record number" anyone got any clue why this is happening???
__________________
Hi
  #214    
Old February 17th, 2007 (12:21 PM).
foofatron foofatron is offline
Banned
 
Join Date: Jan 2007
Age: 13
Gender:
Nature: Adamant
Posts: 309
Send a message via Windows Live Messenger to foofatron
Your rom has to be in the same folder as your elite map you might have to many programs using your rom.Don't go over 2 programs.Like you could have elite map and
Pokemon amplfier out don't try to do more than that because you will get that message.
  #215    
Old February 17th, 2007 (06:13 PM).
zak's Avatar
zak zak is offline
xpert trainer
 
Join Date: Jul 2004
Location: south london
Age: 22
Gender:
Nature: Brave
Posts: 247
Send a message via Windows Live Messenger to zak
in the same folder and im not using any other progs with the rom.......
__________________
Hi
  #216    
Old February 17th, 2007 (07:46 PM).
foofatron foofatron is offline
Banned
 
Join Date: Jan 2007
Age: 13
Gender:
Nature: Adamant
Posts: 309
Send a message via Windows Live Messenger to foofatron
Well your rom could have messed up.If your hack is Emerald Elite map doesn't work with it.
  #217    
Old February 17th, 2007 (08:48 PM).
ASHYLEGS ASHYLEGS is offline
 
Join Date: Dec 2006
Nature: Adamant
Posts: 54
Does anyone know how I can rename a Pokemon? Instead of Treecko, I want the Pokemon to be called Turtwig.
  #218    
Old February 17th, 2007 (09:12 PM).
Blazichu's Avatar
Blazichu Blazichu is offline
Bahhhh?
 
Join Date: Mar 2006
Location: The ground?
Age: 24
Gender: Male
Posts: 1,390
Send a message via Windows Live Messenger to Blazichu
Quote originally posted by ASHYLEGS:
Does anyone know how I can rename a Pokemon? Instead of Treecko, I want the Pokemon to be called Turtwig.

Use N-E-A, it can edit names of Pokemon and attacks.
__________________

←(left) the online world for life(MSN, PC etc.)~
  #219    
Old February 17th, 2007 (09:22 PM).
ASHYLEGS ASHYLEGS is offline
 
Join Date: Dec 2006
Nature: Adamant
Posts: 54
What's N-E-A? Is that an acronym? '
  #220    
Old February 17th, 2007 (09:24 PM).
Overclocked's Avatar
Overclocked Overclocked is offline
Paired with......Myself
 
Join Date: Jan 2007
Age: 21
Gender:
Nature: Impish
Posts: 72
Send a message via Windows Live Messenger to Overclocked
It's a program, you can find it in the toolbox.
__________________

Problem...RAWNET went down so I'll be a while 'till I come back on
  #221    
Old February 17th, 2007 (09:28 PM).
ASHYLEGS ASHYLEGS is offline
 
Join Date: Dec 2006
Nature: Adamant
Posts: 54
I'll go look...You sure it's in the Tool Box?

Edit: I couldn't find it. I typed it in the Search Box and it didn't show up. Could you give me a link?
  #222    
Old February 17th, 2007 (11:16 PM).
Christos's Avatar
Christos Christos is online now
do you even gift?
Moderator
BS
CS
 
Join Date: Feb 2006
Gender: Male
Nature: Serious
Posts: 3,826
Send a message via Skype™ to Christos
Quote originally posted by D-Trogh:
Have you looked at least half an hour for it ?
No ?! => Open UnLZ-GBA, open your ROM and do it!
Yes.. => Well.. maybe someone has the numbers, but I don't

I have a question myself: Can someone explain the raw movements a little better ?
The list is in the spoiler.. Thanks to Christos
But I don't really get some things.. Like the 'St...', the 'Delay' things..
And, are the numbers after the words for how many movements ?
0 = Only Face; 1 = 1 step; 2 = 2 steps; ...

+ Can someone explain me how to count the movements for the 'pause' command ?
Spoiler:
movelabels(&H0) = "Down0"
movelabels(&H01) = "Up0"
movelabels(&H02) = "Left0"
movelabels(&H03) = "Right0"
movelabels(&H04) = "Down1"
movelabels(&H05) = "Up1"
movelabels(&H06) = "Left1"
movelabels(&H07) = "Right1"
movelabels(&H08) = "Down2"
movelabels(&H09) = "Up2"
movelabels(&H0A) = "Left2"
movelabels(&H0B) = "Right2"
movelabels(&H0C) = "HopTileDown"
movelabels(&H0D) = "HopTileUp"
movelabels(&H0E) = "HopTileLeft"
movelabels(&H0F) = "HopTileRight"
movelabels(&H10) = "Delay0"
movelabels(&H11) = "Delay1"
movelabels(&H12) = "Delay2"
movelabels(&H13) = "Delay3"
movelabels(&H14) = "Delay4"
movelabels(&H15) = "Down3"
movelabels(&H16) = "Up3"
movelabels(&H17) = "Left3"
movelabels(&H18) = "Right3"
movelabels(&H19) = "StDown1"
movelabels(&H1A) = "StUp1"
movelabels(&H1B) = "StLeft1"
movelabels(&HÇ) = "StRight1"
movelabels(&H1D) = "StDown2"
movelabels(&H1E) = "StUp2"
movelabels(&H1F) = "StLeft2"
movelabels(&H20) = "StRight2"
movelabels(&H21) = "StDown3"
movelabels(&H22) = "StUp3"
movelabels(&H23) = "StLeft3"
movelabels(&H24) = "StRight3"
movelabels(&H25) = "StDown4"
movelabels(&H26) = "StUp4"
movelabels(&H27) = "StLeft4"
movelabels(&H28) = "StRight4"
movelabels(&H29) = "Down3"
movelabels(&HÀ) = "Up3"
movelabels(&H2B) = "Left3"
movelabels(&H2C) = "Right3"
movelabels(&H2D) = "Down4"
movelabels(&HÈ) = "Up4"
movelabels(&H2F) = "Left4"
movelabels(&H30) = "Right4"
movelabels(&H31) = "SlideFaceDown"
movelabels(&H32) = "SlideFaceUp"
movelabels(&H33) = "SlideFaceLeft"
movelabels(&H34) = "SlideFaceRight"
movelabels(&H35) = "RunDown"
movelabels(&H36) = "RunUp"
movelabels(&H37) = "RunLeft"
movelabels(&H38) = "RunRight"
movelabels(&H39) = "St0"
movelabels(&HÁ) = "HighHopDown"
movelabels(&H3B) = "HighHopUp"
movelabels(&H3C) = "HighHopLeft"
movelabels(&H3D) = "HighHopRight"
movelabels(&HÉ) = "Up0A"
movelabels(&H3F) = "Down0A"
movelabels(&H40) = "mov40"
movelabels(&H41) = "mov41"
movelabels(&H42) = "JumpDown"
movelabels(&H43) = "JumpUp"
movelabels(&H44) = "JumpLeft"
movelabels(&H45) = "JumpRight"
movelabels(&H46) = "HopDown"
movelabels(&H47) = "HopUp"
movelabels(&H48) = "HopLeft"
movelabels(&H49) = "HopRight"
movelabels(&HÂ) = "HopDown180"
movelabels(&H4B) = "HopUp180"
movelabels(&H4C) = "HopLeft180"
movelabels(&H4D) = "HopRight180"
movelabels(&HÊ) = "Down0B"
movelabels(&H4F) = "StRun"
movelabels(&H50) = "mov50"
movelabels(&H51) = "mov51"
movelabels(&H52) = "mov52"
movelabels(&H53) = "mov53"
movelabels(&H54) = "Hide"
movelabels(&H55) = "Show"
movelabels(&H56) = "Alert"
movelabels(&H57) = "Question"
movelabels(&H58) = "Love"
movelabels(&H59) = "mov59"
movelabels(&HÄ) = "Pokeball"
movelabels(&H5B) = "mov5B"
movelabels(&H5C) = "mov5C"
movelabels(&H5D) = "mov5D"
movelabels(&HË) = "movË"
movelabels(&H5F) = "mov5F"
movelabels(&H60) = "mov60"
movelabels(&H61) = "mov61"
movelabels(&H63) = "Up0B"
movelabels(&H64) = "mov64"
movelabels(&H65) = "Right0A"
movelabels(&H66) = "RunStopLoopDown"
movelabels(&H67) = "RunStopLoopUp"
movelabels(&H68) = "RunStopLoopLeft"
movelabels(&H69) = "RunStopLoopRight"
movelabels(&HÃ) = "StDown1i"
movelabels(&H6B) = "StUp1i"
movelabels(&H6C) = "StLeft1i"
movelabels(&H6D) = "StRight1i"
movelabels(&H6E) = "StDown5"
movelabels(&H6F) = "StUp5"
movelabels(&H70) = "StLeft5"
movelabels(&H71) = "StRight5"
movelabels(&H72) = "Down15"
movelabels(&H73) = "Up15"
movelabels(&H74) = "Left15"
movelabels(&H75) = "Right15"
movelabels(&H76) = "mov76"
movelabels(&H77) = "mov77"
movelabels(&H78) = "mov78"
movelabels(&H79) = "mov79"
movelabels(&H7A) = "Down6"
movelabels(&H7B) = "Up6"
movelabels(&H7C) = "Left6"
movelabels(&H7D) = "Right6"
movelabels(&H7E) = "RunDown2"
movelabels(&H7F) = "RunUp2"
movelabels(&H80) = "RunLeft2"
movelabels(&H81) = "RunRight2"
movelabels(&H82) = "Down7"
movelabels(&H83) = "Up7"
movelabels(&H84) = "Left7"
movelabels(&H85) = "Right7"
movelabels(&H86) = "IceSlideDown"
movelabels(&H87) = "IceSlideUp"
movelabels(&H88) = "IceSlideLeft"
movelabels(&H89) = "IceSlideRight"
movelabels(&HFE) = "Exit"


Edit:
foofatron I gave you my toughts about it here
0 = Only face; 1 = One step on the spot; 2 = One normal step

The delay is for stopping the sprite move for a while.
Pause 0x10 is for on step, 0x20 for two steps etc.
__________________
  #223    
Old February 18th, 2007 (12:34 AM). Edited February 18th, 2007 by Swimmer♂.
Swimmer♂'s Avatar
Swimmer♂ Swimmer♂ is offline
Glub! Glub! Glub!
 
Join Date: Aug 2006
Location: Northampton, England
Gender:
Nature: Relaxed
Posts: 172
yeah i searched my ruby rom in unLZ from start to finish but had no joy finding the badges, so does anyone have their numbers plz?
Thankyou
  #224    
Old February 18th, 2007 (01:27 AM).
nothing's Avatar
nothing nothing is offline
Gorto Hacker
 
Join Date: Aug 2005
Location: Gorto :)
Age: 18
Gender:
Nature: Brave
Posts: 33
Quote:
There are some inactive tools in poketronic(Insert give pkmn script,Insert move data, etc.)How do I enable this tools?
Please answer my question!
__________________
--No signatures--
  #225    
Old February 18th, 2007 (02:35 AM). Edited February 18th, 2007 by D-Trogh.
D-Trogh's Avatar
D-Trogh D-Trogh is offline
Dead
 
Join Date: Jul 2005
Location: Belgium
Age: 23
Gender: Male
Posts: 439
Send a message via Windows Live Messenger to D-Trogh
Thanks Christos

Quote originally posted by nothing:
Please answer my question!
Well.. make sure you have the .ini update
And, PokeTronic isn't a complete program.. so, some tools may not work on some games.. or may not work properly

Edit:
Does anyone know what I can use for the flag numbers ?
Are 'setflag 0x10A'; 'setflag 0x340'; 'setflag 0xABC'; 'setflag 0xA21'; ... all good ?
+ flags are like vars, right ? So flag '10A' is unique in the game, right ?..
If so, how do I know what flags I can use for new scripts ? If not.. OK :D
And.. how many symbols can I use after the '0x' ? 3,4, only 1 ?

Thnx in avance
__________________
[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 03:04 PM.