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  #201    
Old February 17th, 2007, 10:23 AM
ASHYLEGS
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How do you change the type of a Pokemon and what attacks it learns?
  #202    
Old February 17th, 2007, 10:25 AM
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Quote:
Originally Posted by ASHYLEGS View Post
How do you change the type of a Pokemon and what attacks it learns?
It's been said before.. Use PET for that..
When PET doesn't work, look for some HEX-tutorials, or just learn it yourself.
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  #203    
Old February 17th, 2007, 10:39 AM
ASHYLEGS
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Quote:
Originally Posted by D-Trogh View Post
It's been said before.. Use PET for that..
When PET doesn't work, look for some HEX-tutorials, or just learn it yourself.
Oh okay...That's included with Elite Map, right?

And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up.

EDIT:

PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks.
  #204    
Old February 17th, 2007, 10:45 AM
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Quote:
Originally Posted by ASHYLEGS View Post
Oh okay...That's included with Elite Map, right?

And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up.

EDIT:

PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks.
D-Trogh probably didn't understand right.
Use Pokemon Amplifier for that.

And when you compile make sure the Ruby ROM and the .rbc file are in ScriptED's folder with no spaces in the name.
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  #205    
Old February 17th, 2007, 11:23 AM
ASHYLEGS
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err....sorry..what's the .rbc file?

I'm new to hacking and just started today. I know that sounds like a lame excuse but it's true.

EDIT: Also, when I downloaded Pokemon Amplifier on this board, it doesn't work. The download won't come up.
  #206    
Old February 17th, 2007, 11:28 AM
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Quote:
Originally Posted by ASHYLEGS View Post
err....sorry..what's the .rbc file?

I'm new to hacking and just started today. I know that sounds like a lame excuse but it's true.
When you save a script its extension must be "rbc". Save the script and then compile it.
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  #207    
Old February 17th, 2007, 11:35 AM
ASHYLEGS
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Oh okay..I'll try it.

Also, is there a way to add a Pokemon to the game, rather than editing another? I doubt it though.
  #208    
Old February 17th, 2007, 11:38 AM
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Quote:
Originally Posted by Christos View Post
D-Trogh probably didn't understand right.
Use Pokemon Amplifier for that.
Ooh, yes indead, Pokémon Amplifier
Sorry ASHYLEGS, my fault.

There was a tutorial on inserting new Pokémon..
Well, sort off, you need to edit those '??' Pokémon after Celebi.
In that tutorial there was also a part for inserting new PokéDex-Information I think. Hmm, maybe someone can repost it.
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  #209    
Old February 17th, 2007, 11:38 AM
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whats the number for the badges in ruby on unLZ
Thanks
  #210    
Old February 17th, 2007, 11:48 AM
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Howcome LIPs says the changes are over the 16mb mark.And yet the patch is only 9 kb I've made bigger patches before whats wrong with it?please answer it!Why are the pokemon in battle sprites still messed up Christos?I used your sprites but they're meesd up in the game not pokepic.
  #211    
Old February 17th, 2007, 11:56 AM
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Quote:
Originally Posted by speedonh View Post
whats the number for the badges in ruby on unLZ
Thanks
Have you looked at least half an hour for it ?
No ?! => Open UnLZ-GBA, open your ROM and do it!
Yes.. => Well.. maybe someone has the numbers, but I don't

I have a question myself: Can someone explain the raw movements a little better ?
The list is in the spoiler.. Thanks to Christos
But I don't really get some things.. Like the 'St...', the 'Delay' things..
And, are the numbers after the words for how many movements ?
0 = Only Face; 1 = 1 step; 2 = 2 steps; ...

+ Can someone explain me how to count the movements for the 'pause' command ?
Spoiler:
movelabels(&H0) = "Down0"
movelabels(&H01) = "Up0"
movelabels(&H02) = "Left0"
movelabels(&H03) = "Right0"
movelabels(&H04) = "Down1"
movelabels(&H05) = "Up1"
movelabels(&H06) = "Left1"
movelabels(&H07) = "Right1"
movelabels(&H08) = "Down2"
movelabels(&H09) = "Up2"
movelabels(&H0A) = "Left2"
movelabels(&H0B) = "Right2"
movelabels(&H0C) = "HopTileDown"
movelabels(&H0D) = "HopTileUp"
movelabels(&H0E) = "HopTileLeft"
movelabels(&H0F) = "HopTileRight"
movelabels(&H10) = "Delay0"
movelabels(&H11) = "Delay1"
movelabels(&H12) = "Delay2"
movelabels(&H13) = "Delay3"
movelabels(&H14) = "Delay4"
movelabels(&H15) = "Down3"
movelabels(&H16) = "Up3"
movelabels(&H17) = "Left3"
movelabels(&H18) = "Right3"
movelabels(&H19) = "StDown1"
movelabels(&H1A) = "StUp1"
movelabels(&H1B) = "StLeft1"
movelabels(&HÇ) = "StRight1"
movelabels(&H1D) = "StDown2"
movelabels(&H1E) = "StUp2"
movelabels(&H1F) = "StLeft2"
movelabels(&H20) = "StRight2"
movelabels(&H21) = "StDown3"
movelabels(&H22) = "StUp3"
movelabels(&H23) = "StLeft3"
movelabels(&H24) = "StRight3"
movelabels(&H25) = "StDown4"
movelabels(&H26) = "StUp4"
movelabels(&H27) = "StLeft4"
movelabels(&H28) = "StRight4"
movelabels(&H29) = "Down3"
movelabels(&HÀ) = "Up3"
movelabels(&H2B) = "Left3"
movelabels(&H2C) = "Right3"
movelabels(&H2D) = "Down4"
movelabels(&HÈ) = "Up4"
movelabels(&H2F) = "Left4"
movelabels(&H30) = "Right4"
movelabels(&H31) = "SlideFaceDown"
movelabels(&H32) = "SlideFaceUp"
movelabels(&H33) = "SlideFaceLeft"
movelabels(&H34) = "SlideFaceRight"
movelabels(&H35) = "RunDown"
movelabels(&H36) = "RunUp"
movelabels(&H37) = "RunLeft"
movelabels(&H38) = "RunRight"
movelabels(&H39) = "St0"
movelabels(&HÁ) = "HighHopDown"
movelabels(&H3B) = "HighHopUp"
movelabels(&H3C) = "HighHopLeft"
movelabels(&H3D) = "HighHopRight"
movelabels(&HÉ) = "Up0A"
movelabels(&H3F) = "Down0A"
movelabels(&H40) = "mov40"
movelabels(&H41) = "mov41"
movelabels(&H42) = "JumpDown"
movelabels(&H43) = "JumpUp"
movelabels(&H44) = "JumpLeft"
movelabels(&H45) = "JumpRight"
movelabels(&H46) = "HopDown"
movelabels(&H47) = "HopUp"
movelabels(&H48) = "HopLeft"
movelabels(&H49) = "HopRight"
movelabels(&HÂ) = "HopDown180"
movelabels(&H4B) = "HopUp180"
movelabels(&H4C) = "HopLeft180"
movelabels(&H4D) = "HopRight180"
movelabels(&HÊ) = "Down0B"
movelabels(&H4F) = "StRun"
movelabels(&H50) = "mov50"
movelabels(&H51) = "mov51"
movelabels(&H52) = "mov52"
movelabels(&H53) = "mov53"
movelabels(&H54) = "Hide"
movelabels(&H55) = "Show"
movelabels(&H56) = "Alert"
movelabels(&H57) = "Question"
movelabels(&H58) = "Love"
movelabels(&H59) = "mov59"
movelabels(&HÄ) = "Pokeball"
movelabels(&H5B) = "mov5B"
movelabels(&H5C) = "mov5C"
movelabels(&H5D) = "mov5D"
movelabels(&HË) = "movË"
movelabels(&H5F) = "mov5F"
movelabels(&H60) = "mov60"
movelabels(&H61) = "mov61"
movelabels(&H63) = "Up0B"
movelabels(&H64) = "mov64"
movelabels(&H65) = "Right0A"
movelabels(&H66) = "RunStopLoopDown"
movelabels(&H67) = "RunStopLoopUp"
movelabels(&H68) = "RunStopLoopLeft"
movelabels(&H69) = "RunStopLoopRight"
movelabels(&HÃ) = "StDown1i"
movelabels(&H6B) = "StUp1i"
movelabels(&H6C) = "StLeft1i"
movelabels(&H6D) = "StRight1i"
movelabels(&H6E) = "StDown5"
movelabels(&H6F) = "StUp5"
movelabels(&H70) = "StLeft5"
movelabels(&H71) = "StRight5"
movelabels(&H72) = "Down15"
movelabels(&H73) = "Up15"
movelabels(&H74) = "Left15"
movelabels(&H75) = "Right15"
movelabels(&H76) = "mov76"
movelabels(&H77) = "mov77"
movelabels(&H78) = "mov78"
movelabels(&H79) = "mov79"
movelabels(&H7A) = "Down6"
movelabels(&H7B) = "Up6"
movelabels(&H7C) = "Left6"
movelabels(&H7D) = "Right6"
movelabels(&H7E) = "RunDown2"
movelabels(&H7F) = "RunUp2"
movelabels(&H80) = "RunLeft2"
movelabels(&H81) = "RunRight2"
movelabels(&H82) = "Down7"
movelabels(&H83) = "Up7"
movelabels(&H84) = "Left7"
movelabels(&H85) = "Right7"
movelabels(&H86) = "IceSlideDown"
movelabels(&H87) = "IceSlideUp"
movelabels(&H88) = "IceSlideLeft"
movelabels(&H89) = "IceSlideRight"
movelabels(&HFE) = "Exit"


Edit:
foofatron I gave you my toughts about it here
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  #212    
Old February 17th, 2007, 11:56 AM
ASHYLEGS
Beginning Trainer
 
Join Date: Dec 2006
Nature: Adamant
Okay. Thanks guys. I'm taking this hacking thing one step at a time so you can catch me here asking a lot of questions.
  #213    
Old February 17th, 2007, 12:16 PM
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I have no idea why but for some reason my hack will not open in elite map , its not to big a problem because it stil opens in advance map but its kinda anoying............... whenever i open it ( well try to ) i get a box saying
"run time err '63' bad record number" anyone got any clue why this is happening???
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  #214    
Old February 17th, 2007, 12:21 PM
foofatron
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Your rom has to be in the same folder as your elite map you might have to many programs using your rom.Don't go over 2 programs.Like you could have elite map and
Pokemon amplfier out don't try to do more than that because you will get that message.
  #215    
Old February 17th, 2007, 06:13 PM
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in the same folder and im not using any other progs with the rom.......
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  #216    
Old February 17th, 2007, 07:46 PM
foofatron
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Well your rom could have messed up.If your hack is Emerald Elite map doesn't work with it.
  #217    
Old February 17th, 2007, 08:48 PM
ASHYLEGS
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Join Date: Dec 2006
Nature: Adamant
Does anyone know how I can rename a Pokemon? Instead of Treecko, I want the Pokemon to be called Turtwig.
  #218    
Old February 17th, 2007, 09:12 PM
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Quote:
Originally Posted by ASHYLEGS
Does anyone know how I can rename a Pokemon? Instead of Treecko, I want the Pokemon to be called Turtwig.

Use N-E-A, it can edit names of Pokemon and attacks.
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  #219    
Old February 17th, 2007, 09:22 PM
ASHYLEGS
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What's N-E-A? Is that an acronym? '
  #220    
Old February 17th, 2007, 09:24 PM
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It's a program, you can find it in the toolbox.
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Problem...RAWNET went down so I'll be a while 'till I come back on
  #221    
Old February 17th, 2007, 09:28 PM
ASHYLEGS
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Join Date: Dec 2006
Nature: Adamant
I'll go look...You sure it's in the Tool Box?

Edit: I couldn't find it. I typed it in the Search Box and it didn't show up. Could you give me a link?
  #222    
Old February 17th, 2007, 11:16 PM
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Quote:
Originally Posted by D-Trogh View Post
Have you looked at least half an hour for it ?
No ?! => Open UnLZ-GBA, open your ROM and do it!
Yes.. => Well.. maybe someone has the numbers, but I don't

I have a question myself: Can someone explain the raw movements a little better ?
The list is in the spoiler.. Thanks to Christos
But I don't really get some things.. Like the 'St...', the 'Delay' things..
And, are the numbers after the words for how many movements ?
0 = Only Face; 1 = 1 step; 2 = 2 steps; ...

+ Can someone explain me how to count the movements for the 'pause' command ?
Spoiler:
movelabels(&H0) = "Down0"
movelabels(&H01) = "Up0"
movelabels(&H02) = "Left0"
movelabels(&H03) = "Right0"
movelabels(&H04) = "Down1"
movelabels(&H05) = "Up1"
movelabels(&H06) = "Left1"
movelabels(&H07) = "Right1"
movelabels(&H08) = "Down2"
movelabels(&H09) = "Up2"
movelabels(&H0A) = "Left2"
movelabels(&H0B) = "Right2"
movelabels(&H0C) = "HopTileDown"
movelabels(&H0D) = "HopTileUp"
movelabels(&H0E) = "HopTileLeft"
movelabels(&H0F) = "HopTileRight"
movelabels(&H10) = "Delay0"
movelabels(&H11) = "Delay1"
movelabels(&H12) = "Delay2"
movelabels(&H13) = "Delay3"
movelabels(&H14) = "Delay4"
movelabels(&H15) = "Down3"
movelabels(&H16) = "Up3"
movelabels(&H17) = "Left3"
movelabels(&H18) = "Right3"
movelabels(&H19) = "StDown1"
movelabels(&H1A) = "StUp1"
movelabels(&H1B) = "StLeft1"
movelabels(&HÇ) = "StRight1"
movelabels(&H1D) = "StDown2"
movelabels(&H1E) = "StUp2"
movelabels(&H1F) = "StLeft2"
movelabels(&H20) = "StRight2"
movelabels(&H21) = "StDown3"
movelabels(&H22) = "StUp3"
movelabels(&H23) = "StLeft3"
movelabels(&H24) = "StRight3"
movelabels(&H25) = "StDown4"
movelabels(&H26) = "StUp4"
movelabels(&H27) = "StLeft4"
movelabels(&H28) = "StRight4"
movelabels(&H29) = "Down3"
movelabels(&HÀ) = "Up3"
movelabels(&H2B) = "Left3"
movelabels(&H2C) = "Right3"
movelabels(&H2D) = "Down4"
movelabels(&HÈ) = "Up4"
movelabels(&H2F) = "Left4"
movelabels(&H30) = "Right4"
movelabels(&H31) = "SlideFaceDown"
movelabels(&H32) = "SlideFaceUp"
movelabels(&H33) = "SlideFaceLeft"
movelabels(&H34) = "SlideFaceRight"
movelabels(&H35) = "RunDown"
movelabels(&H36) = "RunUp"
movelabels(&H37) = "RunLeft"
movelabels(&H38) = "RunRight"
movelabels(&H39) = "St0"
movelabels(&HÁ) = "HighHopDown"
movelabels(&H3B) = "HighHopUp"
movelabels(&H3C) = "HighHopLeft"
movelabels(&H3D) = "HighHopRight"
movelabels(&HÉ) = "Up0A"
movelabels(&H3F) = "Down0A"
movelabels(&H40) = "mov40"
movelabels(&H41) = "mov41"
movelabels(&H42) = "JumpDown"
movelabels(&H43) = "JumpUp"
movelabels(&H44) = "JumpLeft"
movelabels(&H45) = "JumpRight"
movelabels(&H46) = "HopDown"
movelabels(&H47) = "HopUp"
movelabels(&H48) = "HopLeft"
movelabels(&H49) = "HopRight"
movelabels(&HÂ) = "HopDown180"
movelabels(&H4B) = "HopUp180"
movelabels(&H4C) = "HopLeft180"
movelabels(&H4D) = "HopRight180"
movelabels(&HÊ) = "Down0B"
movelabels(&H4F) = "StRun"
movelabels(&H50) = "mov50"
movelabels(&H51) = "mov51"
movelabels(&H52) = "mov52"
movelabels(&H53) = "mov53"
movelabels(&H54) = "Hide"
movelabels(&H55) = "Show"
movelabels(&H56) = "Alert"
movelabels(&H57) = "Question"
movelabels(&H58) = "Love"
movelabels(&H59) = "mov59"
movelabels(&HÄ) = "Pokeball"
movelabels(&H5B) = "mov5B"
movelabels(&H5C) = "mov5C"
movelabels(&H5D) = "mov5D"
movelabels(&HË) = "movË"
movelabels(&H5F) = "mov5F"
movelabels(&H60) = "mov60"
movelabels(&H61) = "mov61"
movelabels(&H63) = "Up0B"
movelabels(&H64) = "mov64"
movelabels(&H65) = "Right0A"
movelabels(&H66) = "RunStopLoopDown"
movelabels(&H67) = "RunStopLoopUp"
movelabels(&H68) = "RunStopLoopLeft"
movelabels(&H69) = "RunStopLoopRight"
movelabels(&HÃ) = "StDown1i"
movelabels(&H6B) = "StUp1i"
movelabels(&H6C) = "StLeft1i"
movelabels(&H6D) = "StRight1i"
movelabels(&H6E) = "StDown5"
movelabels(&H6F) = "StUp5"
movelabels(&H70) = "StLeft5"
movelabels(&H71) = "StRight5"
movelabels(&H72) = "Down15"
movelabels(&H73) = "Up15"
movelabels(&H74) = "Left15"
movelabels(&H75) = "Right15"
movelabels(&H76) = "mov76"
movelabels(&H77) = "mov77"
movelabels(&H78) = "mov78"
movelabels(&H79) = "mov79"
movelabels(&H7A) = "Down6"
movelabels(&H7B) = "Up6"
movelabels(&H7C) = "Left6"
movelabels(&H7D) = "Right6"
movelabels(&H7E) = "RunDown2"
movelabels(&H7F) = "RunUp2"
movelabels(&H80) = "RunLeft2"
movelabels(&H81) = "RunRight2"
movelabels(&H82) = "Down7"
movelabels(&H83) = "Up7"
movelabels(&H84) = "Left7"
movelabels(&H85) = "Right7"
movelabels(&H86) = "IceSlideDown"
movelabels(&H87) = "IceSlideUp"
movelabels(&H88) = "IceSlideLeft"
movelabels(&H89) = "IceSlideRight"
movelabels(&HFE) = "Exit"


Edit:
foofatron I gave you my toughts about it here
0 = Only face; 1 = One step on the spot; 2 = One normal step

The delay is for stopping the sprite move for a while.
Pause 0x10 is for on step, 0x20 for two steps etc.
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  #223    
Old February 18th, 2007, 12:34 AM
Swimmer♂'s Avatar
Swimmer♂
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Location: Northampton, England
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yeah i searched my ruby rom in unLZ from start to finish but had no joy finding the badges, so does anyone have their numbers plz?
Thankyou

Last edited by Swimmer♂; February 18th, 2007 at 12:35 AM. Reason: Quote didnt work
  #224    
Old February 18th, 2007, 01:27 AM
nothing's Avatar
nothing
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Quote:
There are some inactive tools in poketronic(Insert give pkmn script,Insert move data, etc.)How do I enable this tools?
Please answer my question!
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  #225    
Old February 18th, 2007, 02:35 AM
D-Trogh's Avatar
D-Trogh
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Thanks Christos

Quote:
Originally Posted by nothing View Post
Please answer my question!
Well.. make sure you have the .ini update
And, PokeTronic isn't a complete program.. so, some tools may not work on some games.. or may not work properly

Edit:
Does anyone know what I can use for the flag numbers ?
Are 'setflag 0x10A'; 'setflag 0x340'; 'setflag 0xABC'; 'setflag 0xA21'; ... all good ?
+ flags are like vars, right ? So flag '10A' is unique in the game, right ?..
If so, how do I know what flags I can use for new scripts ? If not.. OK :D
And.. how many symbols can I use after the '0x' ? 3,4, only 1 ?

Thnx in avance
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Last edited by D-Trogh; February 18th, 2007 at 04:27 AM.
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