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  #22801    
Old September 23rd, 2012 (12:12 PM).
PokemonMasters's Avatar
PokemonMasters
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Quote:
Originally Posted by tajaros View Post
mugshots it only needs scripting and replacing pokemon sprites and it doesn't need ASM...

And about the new tileset of course it takes up Free Space everything you insert in the hack will take up free space...
you dont need asm for showing mugshots in firered?
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  #22802    
Old September 23rd, 2012 (12:14 PM).
itman
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Quote:
Originally Posted by PokemonMasters View Post
you dont need asm for showing mugshots in firered?
What kind of mugshots are you referring to?
The pre-battle ones, like when you face the elite four,
or the ones using the box that shows a picture when someone is talking?
  #22803    
Old September 23rd, 2012 (01:46 PM).
tajaros's Avatar
tajaros
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Quote:
Originally Posted by PokemonMasters View Post
you dont need asm for showing mugshots in firered?
Yes you just need to script, but if you're talking about pre-battle mugshots then you need asm to do it but, it's already provided by Jambo51...
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  #22804    
Old September 24th, 2012 (03:33 AM).
BOH
Unhatched Egg
 
Join Date: Aug 2007
I'm editing tree tiles in Ruby. I've see that the block that represent the top of the tree (left side) is composed by 1 tile in the bottom-right corner and 3 trasparent tiles. But i wanna use every of 4 tile space in the block, what part of tileset i've to modify?

thanks a lot
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  #22805    
Old September 25th, 2012 (01:33 AM).
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PokemonMasters
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how do i find the codes for colors for a hexeditor?
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  #22806    
Old September 25th, 2012 (08:44 AM).
itman
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Quote:
Originally Posted by PokemonMasters View Post
how do i find the codes for colors for a hexeditor?
Heres the way I do it...

Import an OW into NSE Classic with the colors you want to know.

Go to edit palette.
It'll show the codes for those 16 colors.
  #22807    
Old September 25th, 2012 (11:11 AM).
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Hi folks. Music question approaching!

There's a music track in a Pokémon hack that I want to place in mine (the author has allowed this). The track is in a FireRed ROM and I want to extract it and place it in to my FireRed hack.

Is this at all possible? I figured it would be easier since the track will already be in GBA format.

Thanks in advance. :)
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  #22808    
Old September 25th, 2012 (01:16 PM).
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LCCoolJ95
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Hey, I know there is a feature that changes the battle music for Trainers for A-Trainer, but it uses numbers, not words. Is there a list, side-by-side, next to each appropriate name? I am using Pokemon Emerald.
  #22809    
Old September 25th, 2012 (01:26 PM).
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Banjora Marxvile
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Quote:
Originally Posted by FireFox View Post
Hi folks. Music question approaching!

There's a music track in a Pokémon hack that I want to place in mine (the author has allowed this). The track is in a FireRed ROM and I want to extract it and place it in to my FireRed hack.

Is this at all possible? I figured it would be easier since the track will already be in GBA format.

Thanks in advance. :)
Using a tool called Sappy (download it and the mod 17.1 version that can be found via Google), open the ROM with the music you were allowed to get, find the song and Export tracks, then open the ROM you want them inserting, find the same song, and Insert tracks. That should work, but just post back on here if it doesn't go smoothly.
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  #22810    
Old September 25th, 2012 (04:44 PM).
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Jambo51
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Quote:
Originally Posted by LCCoolJ95 View Post
Hey, I know there is a feature that changes the battle music for Trainers for A-Trainer, but it uses numbers, not words. Is there a list, side-by-side, next to each appropriate name? I am using Pokemon Emerald.
There isn't. This is a common misunderstanding. The value you set only changes the encounter music, the battle music itself is strictly set in the ROM using a table based on Trainer Classes (in Emerald - in FR, it's done differently). Sadly, it's not the sort of table you can just repoint and change a value on because it points to ASM code, as opposed to a song value.
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  #22811    
Old September 25th, 2012 (06:25 PM).
awipe1's Avatar
awipe1
 
Join Date: Aug 2012
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Can someone message me and teach me how to make In game trade pokemon scripts for fire red? I have been trying for a week now and cant figure it out.
  #22812    
Old September 26th, 2012 (02:07 AM).
PokemonMasters's Avatar
PokemonMasters
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how do i find the codes for colors for a hexeditor?
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  #22813    
Old September 26th, 2012 (03:56 AM).
BOH
Unhatched Egg
 
Join Date: Aug 2007
Hi!

In advance map how can i do for replace a map with another?

I've make my map in a test rom (same tiles of the real rom) and i want to move it into real rom (possibly including movement and permission)

thanks a lot
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  #22814    
Old September 26th, 2012 (10:21 AM).
Spherical Ice's Avatar
Spherical Ice
 
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On the map you want to move:
File -> Map -> Save Map as -> Save

On map you want to replace:
File -> Map -> Load -> Select the one you saved

File -> Map -> Insert

Select Replace, enter the bank and map number of the map you want to replace

It works better in Advance Map 1.9.2
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  #22815    
Old September 26th, 2012 (01:17 PM). Edited September 26th, 2012 by FireFox.
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Quote:
Originally Posted by Banjora Marxvile View Post
Using a tool called Sappy (download it and the mod 17.1 version that can be found via Google), open the ROM with the music you were allowed to get, find the song and Export tracks, then open the ROM you want them inserting, find the same song, and Insert tracks. That should work, but just post back on here if it doesn't go smoothly.
Many thanks Banjora, I'll give that a go.

Update
Drat! It looks like these tracks were, quite literally inserted into the ROM as when I play a track in the current list, the regular music played.


Update 2
Well I found the track thanks to the hacks Music Room, A-Map and XSE! Sappy Song 297 (Hex: 129 - Trainer Battle). It sounds fine in Sappy (although sped up slightly for some reason) but when I extract the track and import it in to my hack, nothing plays except for the odd Beep and Blop ever 5 - 7 seconds or so. :/

Another question:
I'd like this new music track to play when you fight a specific Trainer Class. I assume this will require ASM. Can someone point me in the right direction?
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  #22816    
Old September 27th, 2012 (06:41 AM).
Andrut's Avatar
Andrut
Collecting dust since 1898
 
Join Date: Dec 2009
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Is it possible to replace a word in all the text in the game? I would like to change the word "POKéMON" to something else.
I am asking this question because I know a hack (namely: Touhoumon Emerald by Anjirusensei) where the word POKéMON in all the text of the game was replaced by the word "Puppet". I find it hard to believe the creator has manually replaced every POKéMON word that is in the game, so I thought it could be possible for me to do the same.
  #22817    
Old September 27th, 2012 (08:36 AM).
Avonly's Avatar
Avonly
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Join Date: Sep 2012
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I am a person, who don't know anything about rom editing.
I would like to ask you, users, for help.

What I am interested,
is a change boy
Spoiler:
oi45.tinypic.com/2r6yz2b.jpg
on a girl sprites.
Spoiler:
oi49.tinypic.com/2n1hvn6.jpg

There are many editing programs, but only Tile Layer Pro and Molester support R/B/Y versions.
Work in them is too complicated for someone like me, inexperienced.
  #22818    
Old September 27th, 2012 (10:51 AM).
miksy91's Avatar
miksy91
A GB/C Rom Hacker since 2010
 
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Quote:
Originally Posted by Avonly View Post
I am a person, who don't know anything about rom editing.
I would like to ask you, users, for help.

What I am interested,
is a change boy
Spoiler:
oi45.tinypic.com/2r6yz2b.jpg
on a girl sprites.
Spoiler:
oi49.tinypic.com/2n1hvn6.jpg

There are many editing programs, but only Tile Layer Pro and Molester support R/B/Y versions.
Work in them is too complicated for someone like me, inexperienced.
First of all, Tile Layer Pro or Tile Molester won't help you a bit in changing "battle sprites" in R/B/Y. Those sprites are compressed meaning there is a code for fitting the image in smaller size than it would be as uncompressed image (type of an image that could be edited easily with Tile Layer Pro for instance).

There is a tool for inserting the battle sprites of that girl and replacing them with the original boy's sprites however. Go to Skeetendo Inc. (through that link in my signature) and try to find help threads that would suit your needs there. Problems similar to this one have been discussed there already.
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  #22819    
Old September 27th, 2012 (06:58 PM).
itman
Back to ROM hacking. :D
 
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In Fire Red, is there a warp that will immediately change your location?
Like, instead of the screen fading to black and back again. I want it without the fade.
  #22820    
Old September 27th, 2012 (07:52 PM).
Renegade's Avatar
Renegade
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Quote:
Originally Posted by itman View Post
In Fire Red, is there a warp that will immediately change your location?
Like, instead of the screen fading to black and back again. I want it without the fade.
You could use the movesprite command, but that will only work for teleporting the player and/or an npc to another location on the map you are currently on.
  #22821    
Old September 27th, 2012 (08:51 PM).
itman
Back to ROM hacking. :D
 
Join Date: May 2007
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Quote:
Originally Posted by CrystalStatic View Post
You could use the movesprite command, but that will only work for teleporting the player and/or an npc to another location on the map you are currently on.
Hm, that would work actually. I can just expand the map, add another section that is unviewable from the first one, and use movesprite...I didn't even know that command worked on the player (Since hidesprite doesn't really), but thanks!
  #22822    
Old September 28th, 2012 (06:06 AM).
rbedsole's Avatar
rbedsole
 
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Is there anywhere where I can download pre-made scripts?
  #22823    
Old September 28th, 2012 (09:14 AM).
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jota_rdk
Spanish hacker [Javi4315]
 
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How can I change the HP Bar in battle?


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  #22824    
Old September 28th, 2012 (09:27 AM).
Alignment's Avatar
Alignment
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Quote:
Originally Posted by rbedsole View Post
Is there anywhere where I can download pre-made scripts?
Errr... I don't think you can or should for that matter. PKSV has a built in script generator if you want.

Quote:
Originally Posted by jota_rdk View Post
How can I change the HP Bar in battle?


UNLZ, the same way you did the background.
  #22825    
Old September 28th, 2012 (09:36 AM).
itman
Back to ROM hacking. :D
 
Join Date: May 2007
Age: 20
Nature: Adamant
I'm trying to set more than one level script for a map to activate at separte times. I have done this before, but for some reason it's not working for me now. Both script types are 02, so the standard level script.

One uses and sets var 0x5000 to 0x1, and that one activates. Afterwards, it warps you to the same map, and the second level script is supposed to activate, which is set to activate when 5000 is 1. However, this second one won't activate, and I don't know why...
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