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  #2276    
Old September 14th, 2007 (5:43 PM).
♠εx's Avatar
♠εx ♠εx is offline
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Quote originally posted by linkandzelda:
Hi. I hope this question hasnt been answered before and if it has i'm sorry. When i use pet to edit the trainers pokemon most of the time if i give the first trainer 2 pokemon and the second trainer 1 pokemon most of the time the second trainers first pokemon is the first trainers second pokemon. if sombody can help with this it would be very good.

thanks in advance.
Link

I don't understand what you said, but if you're talking about having one trainer and then another trainer, you just need to edit the trainers pokemon and save them. If it's a double battle it doesn't really matter does it?

Could you refrase your question?

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  #2277    
Old September 14th, 2007 (7:23 PM).
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spenceroone3 spenceroone3 is offline
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Uh, I just compiled a script that gives you charmander as a starter,
and i noticed that after i pressed start to check the stats of Charmander, but there was no POKEMON menu.However, when i went into battle, i had charmander.Does anyone know what flag i have to add to the following code to be able to use that menu???

#org $begin
lock
faceplayer
checkflag 0x232
if B_true goto $gotit
message $q
boxset 6
message $mygod
boxset 6
givepokemon 4 5 0
message $NameCharm
setflag 0x232
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = How's my old CHARMANDER?

#org $q
$q 1 = To get past here, you'll\nneed a pokemon.\pTake this CHARMANDER.

#org $mygod
$mygod 1 = You received the CHARMANDER!

message $NameCharm
$NameCharm 1 = Would You like to give \nCHARMANDER a name?
boxset 5
compare LASTRESULT 1
if b_False goto $seeya
Namepokemon
setflag 0x203

message $seeya
$seeya 1 = Thanks!

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  #2278    
Old September 14th, 2007 (7:38 PM).
thethethethe thethethethe is offline
 
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Quote originally posted by spenceroone3:
Uh, I just compiled a script that gives you charmander as a starter,
and i noticed that after i pressed start to check the stats of Charmander, but there was no POKEMON menu.However, when i went into battle, i had charmander.Does anyone know what flag i have to add to the following code to be able to use that menu???

Try asknig this in the script discussion thread next time. It's different for FR/LG and R/S and emerald. I'll list them below. You can find other flags in the flags tutorial.
FR/LG setflag 0x828
R/S 0x800
Emerald 0x860

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  #2279    
Old September 14th, 2007 (11:38 PM).
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linkandzelda linkandzelda is offline
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Quote originally posted by ♠εx:
I don't understand what you said, but if you're talking about having one trainer and then another trainer, you just need to edit the trainers pokemon and save them. If it's a double battle it doesn't really matter does it?

Could you refrase your question?

i have 2 trainers. 1 after the other. i give the first trainer 2 level 6 bellsprout. when i try to give the second trainer a level 5 magikarp it changes the first trainers second pokemon to a level five magikarp. and when i change it back to bellsprout it gives my second trainer a bellsprout. this happens iall over the place and is really annoying.

i hope you can understand this.
Link

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  #2280    
Old September 15th, 2007 (12:47 AM).
Concorde Concorde is offline
 
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Quote originally posted by linkandzelda:
i have 2 trainers. 1 after the other. i give the first trainer 2 level 6 bellsprout. when i try to give the second trainer a level 5 magikarp it changes the first trainers second pokemon to a level five magikarp. and when i change it back to bellsprout it gives my second trainer a bellsprout. this happens iall over the place and is really annoying.

i hope you can understand this.
Link

I understand you, I had the same problem. Just open your rom in any hexeditor (I use XVI32), search for free space (a lot of FF bytes, like here: http://img297.imageshack.us/img297/5582/scrrnb6.png ). When you find it, write new address in P.E.T. (pokemon offset) and save.

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  #2281    
Old September 15th, 2007 (1:27 AM).
Dark_porygon Dark_porygon is offline
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Any1 knows howto edit the background of titlescreens for FR/LG?

  #2282    
Old September 15th, 2007 (4:15 AM).
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MHERO MHERO is offline
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I want to import the tilesets of Firered to Ruby. All of them. I want Ruby to look like Firered. Please, could you tell me how to do it? Thank you.

  #2283    
Old September 15th, 2007 (4:39 AM).
cottonpants232 cottonpants232 is offline
 
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I looked and couldn't find anything about this.. how would I go about adding another mart in the game, then changing the items that you can get there? Is that possible to do with a program, or would I have to hex edit it?

  #2284    
Old September 15th, 2007 (4:47 AM).
thethethethe thethethethe is offline
 
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Quote originally posted by cottonpants232:
I looked and couldn't find anything about this.. how would I go about adding another mart in the game, then changing the items that you can get there? Is that possible to do with a program, or would I have to hex edit it?

Well, I'm not sure if there is any program that will do this but you can script the pokemart event. What I mean is you can write a script for the pokemart salesman. That way you could put whatever items you want.

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  #2285    
Old September 15th, 2007 (10:10 AM).
cottonpants232 cottonpants232 is offline
 
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okay, thanks, I'll go through and do that.

  #2286    
Old September 15th, 2007 (11:33 AM).
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MHERO MHERO is offline
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Quote originally posted by MHERO:
I want to import the tilesets of Firered to Ruby. All of them. I want Ruby to look like Firered. Please, could you tell me how to do it? Thank you.

Please, somebody answer me.:\

  #2287    
Old September 15th, 2007 (11:55 AM).
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Quilava's Master Quilava's Master is offline
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I wanna change the color of the grass & water in my hack can anybody tell me the APE offsets for em

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  #2288    
Old September 15th, 2007 (12:08 PM).
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@MHERO:
Use Way 2 or 3.
pokecommunity.com/showthread.php?t=79825

@Quilava's Master:
Shure its easy with APE but i dont I think as only pressing funny buttons are noobish...
Open Your Hack with VBA go to a place where your tiles are.
Than use the "Palette Viewer", you find it in "Extras"
Pick your Palette and klick on the first color and switch the bytes and write it down (example: ABCD = CDAB).
You must do this with alle colors of the palette.
Now open your Rom with a Hex Editor and Search your palette(sometimes there are more than 1 match).
Now you can use APE to get your colors in GBA.APE switch the byts automatic that means you dont have to do it yourself.
When you are done save.
Now Open your Rom again with VBA and look if the palette is now right.

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  #2289    
Old September 15th, 2007 (1:55 PM).
heyheyhey heyheyhey is offline
 
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1. Dunno if I can ask questions about Gold and Silver, but what are the hex addresses for the rival traner's starter pokemon?
2. Any script editors for gold and silver? I remember using one a long time ago, but I do not remember the name of it nor can I find it on my computer anymore...

  #2290    
Old September 15th, 2007 (3:03 PM).
thethethethe thethethethe is offline
 
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Of course you can ask GSC related questions here, in fact I've got one. Does anybody know here I can find an item list for scripting and a pokemon list for GSC. I want to try and learn to script for GSC. If you don't understand I mean like in FR there are masterball 0x1, ultraball 0x2, greatball 0x3. THanks

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  #2291    
Old September 15th, 2007 (3:48 PM).
heyheyhey heyheyhey is offline
 
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Quote originally posted by thethethethe:
Of course you can ask GSC related questions here, in fact I've got one. Does anybody know here I can find an item list for scripting and a pokemon list for GSC. I want to try and learn to script for GSC. If you don't understand I mean like in FR there are masterball 0x1, ultraball 0x2, greatball 0x3. THanks

You mean the hex values for them?

I know a file for them but since I can't post links I'll have show the lists.

Pokemon:

Code:
01 - Bulbasaur
02 - Ivysaur
03 - Venusaur
04 - Charmander
05 - Charmeleon
06 - Charizard
07 - Squirtle
08 - Wartortle
09 - Blasttoise
0A - Caterpie
0B - Metapod
0C - Butterfree
0D - Weedle
0E - Kakuna
0F - Beedrill
10 - Pidgey
11 - Pidgeotto
12 - Pidgeot
13 - Rattata
14 - Raticate
15 - Spearow
16 - Fearow
17 - Ekans
18 - Arbok
19 - Pikachu
1A - Raichu
1B - Sandshrew
1C - Sandslash
1D - Nidoran (F)
1E - Nidorina
1F - Nidoqueen
20 - Nidoran male
21 - Nidorino
22 - Nidoking
23 - Clefairy
24 - Clefable
25 - Vulpix
26 - Ninetails
27 - Jigglypuff
28 - Wigglytuff
29 - Zubat
2A - Golbat
2B - Oddish
2C - Gloom
2D - Vileplume
2E - Paras
2F - Parasect
30 - Venonat
31 - Venomoth
32 - Diglett
33 - Dugtrio
34 - Meowth
35 - Persian
36 - Psyduck
37 - Golduck
38 - Mankey
39 - Primeape
3A - Growlithe
3B - Arcanine
3C - Poliwag
3D - Poliwhirl
3E - Poliwrath
3F - Abra
40 - Kadabra
41 - Alakazam
42 - Machop
43 - Machoke
44 - Machamp
45 - Bellsprout
46 - Weepinbell
47 - Victreebell
48 - Tentacool
49 - Tentacruel
4A - Geodude
4B - Graveler
4C - Golem
4D - Ponyta
4E - Rapidash
4F - Slowpoke
50 - Slowbro
51 - Magnemite
52 - Magneton
53 - Farfetch'd
54 - Doduo
55 - Dodrio
56 - Seel
57 - Dewgong
58 - Grimer
59 - Muk
5A - Shellder
5B - Cloyster
5C - Gastly
5D - Haunter
5E - Gengar
5F - Onix
60 - Drowzee
61 - Hypno
62 - Krabby
63 - Kingler
64 - Voltorb
65 - Electrode
66 - Exeggcute
67 - Exeggcutor
68 - Cubone
69 - Marowak
6A - Hitmonlee
6B - Hitmonchan
6C - Lickitung
6D - Koffing
6E - Weezing
6F - Rhyhorn
70 - Rhydon
71 - Chansey
72 - Tangela
73 - Kangaskhan
74 - Horsea
75 - Seadra
76 - Goldeen
77 - Seaking
78 - Staryu
79 - Starmie
7A - Mr. Mime
7B - Scyther
7C - Jynx
7D - Electabuzz
7E - Magmar
7F - Pinsir
80 - Tauros
81 - Magikarp
82 - Gyarados
83 - Lapras
84 - Ditto
85 - Eevee
86 - Vaporeon
87 - Jolteon
88 - Flareon
89 - Porygon
8A - Omanyte
8B - Omastar
8C - Kabuto
8D - Kabutops
8E - Aerodactyl
8F - Snorlax
90 - Articuno
91 - Zapdos
92 - Moltres
93 - Dratini
94 - Dragonair
95 - Dragonite
96 - Mewtwo
97 - Mew
98 - Chikorita
99 - Bayleef
9A - Meganium
9B - Cyndaquil
9C - Quilava
9D - Typhlosion
9E - Totodile
9F - Croconaw
A0 - Feraligatr
A1 - Sentret
A2 - Furret
A3 - Hoothoot
A4 - Noctowl
A5 - Ledyba
A6 - Ledian
A7 - Spinarak
A8 - Ariados
A9 - Crobat
AA - Chinchou
AB - Lanturn
AC - Pichu
AD - Cleffa
AE - Igglybuff
AF - Togepi
B0 - Togetic
B1 - Natu
B2 - Xatu
B3 - Mareep
B4 - Flaaffy
B5 - Ampharos
B6 - Bellossom
B7 - Marill
B8 - Azumarill
B9 - Sudowoodo
BA - Politoed
BB - Hoppip
BC - Skiploom
BD - Jumpluff
BE - Aipom
BF - Sunkern
C0 - Sunflora
C1 - Yanma
C2 - Wooper
C3 - Quagsire
C4 - Espeon
C5 - Umbreon
C6 - Murkrow
C7 - Slowking
C8 - Misdreavus
C9 - Unown
CA - Wobbuffet
CB - Girafarig
CC - Pineco
CD - Forretress
CE - Dunsparce
CF - Gligar
D0 - Steelix
D1 - Snubbull
D2 - Granbull
D3 - Qwilfish
D4 - Scizor
D5 - Shuckle
D6 - Heracross
D7 - Sneasel
D8 - Teddiursa
D9 - Ursaring
DA - Slugma
DB - Magcargo
DC - Swinub
DD - Piloswine
DE - Corsola
DF - Remoraid
E0 - Octillery
E1 - Delibird
E2 - Mantine
E3 - Skarmory
E4 - Houndour
E5 - Houndoom
E6 - Kingdra
E7 - Phanpy
E8 - Donphan
E9 - Porygon2
EA - Stantler
EB - Smeargle
EC - Tyrogue
ED - Hitmontop
EE - Smoochum
EF - Elekid
F0 - Magby
F1 - Miltank
F2 - Blissey
F3 - Raikou
F4 - Entei
F5 - Suicune
F6 - Larvitar
F7 - Pupitar
F8 - Tyranitar
F9 - Lugia
FA - Ho-oh
FB - Celebi

Items:

Code:
01 - Master Ball
02 - Ultra Ball
03 - Bright Powder
04 - Great Ball
05 - poke Ball
06 - N/A
07 - Bicycle
08 - Moon Stone
09 - Antidote
0A - Burn heal
0B - Ice heal
0C - Awakening
0D - Paralyze heal
0E - Full Restore
0F - Max Potion
10 - Hyper Potion
11 - Super Potion
12 - Potion
13 - Escape Rope
14 - Repel
15 - Max Ether
16 - Fire Stone
17 - Thunder Stone
18 - Water Stone
19 - N/A
1A - HP Up
1B - Protein
1C - Iron
1D - Carbos
1E - Lucky Punch
1F - Calcium
20 - Rare Candy
21 - X Accuracy
22 - Leaf Stone
23 - Metal Powder
24 - Nugget
25 - pokeDoll
26 - Full Heal
27 - Revive
28 - Max Revive
29 - Guard Spec.
2A - Super Repel
2B - Max Repel
2C - Dire Hit
2D - N/A
2E - Fresh Water
2F - Soda Pop
30 - Lemonade
31 - X - Attack
32 - N/A
33 - X - Defend
34 - X - Speed
35 - X - Special
36 - Coin Case
37 - Item Finder
38 - N/A
39 - Exp. Share
3A - Old Rod
3B - Good Rod
3C - Silver Leaf
3D - Super Rod
3E - PP UP
3F - Ether
40 - Max Ether
41 - Elixer
42 - Red Scale
43 - Secret Potion
44 - S.S.Aqua Ticket
45 - Mystery Egg
46 - N/A
47 - Silver Wing
48 - MooMoo Milk
49 - Quick Claw
4A - Poison Cure Berry
4B - Gold Leaf
4C - Soft Sand
4D - Sharp Beak
4E - Paralyze Cure Berry
4F - Burnt Berry
50 - Ice Berry
51 - Poison Barb
52 - King's Rock
53 - Bitter Berry
54 - Mint Berry
55 - Red Apricorn
56 - Tiny Mushroom
57 - Big Mushroom
58 - Silver Powder
59 - Blue Apricorn
5A - N/A
5B - Amulet Coin
5C - Yellow Apricorn
5D - Green Apricorn
5E - Cleanse Tag
5F - Mystic Water
60 - Twisted Spoon
61 - White Apricorn
62 - Black Belt
63 - Black Apricorn
64 - N/A
65 - Pink Apricorn
66 - Black Glasses
67 - Slowpoke Tail
68 - Pink Bow
69 - Stick
6A - Smoke Ball
6B - Never - Melt Ice
6C - Magnet
6D - Miracle Berry
6E - Pearl
6F - Big Pearl
70 - EverStone
71 - Spell Tag
72 - Rage Candy Bar
73 - N/A
74 - N/A
75 - Miracle seed
76 - Thick Club
77 - Focus Band
78 - N/A
79 - Energy Powder
7A - Energy Root
7B - Heal Powder
7C - Revival Herb
7D - Hard Stone
7E - Lucky Egg
7F - Card Key
80 - Machine Part
81 - N/A
82 - Lost Item
83 - Star Dust
84 - Star Piece
85 - Basement key
86 - Pass
87 - N/A
88 - N/A
89 - N/A
8A - Charcoal
8B - Berry Juice
8C - Scope Lens
8D - N/A
8E - N/A
8F - Metal Coat
90 - Dragon Fang
91 - N/A
92 - LeftOvers
93 - N/A
94 - N/A
95 - N/A
96 - Mystery Berry
97 - Dragon scale
98 - Berserk Gene
99 - N/A
9A - N/A
9B - N/A
9C - Sacred Ash
9D - Heavy Ball
9E - Flower Mail
9F - Level Ball
A0 - Lure Ball
A1 - Fast Ball
A2 - N/A
A3 - Light Ball
A4 - Friend Ball
A5 - Moon Ball
A6 - Love Ball
A7 - Normal Box
A8 - Gorgeous Box
A9 - Sun Stone
AA - Polkadot Bow
AB - N/A
AC - Up - Grade
AD - Berry
AE - Gold Berry
AF - Squirt Bottle
B0 - N/A
B1 - Park Ball
B2 - Rainbow Wing
B3 - N/A
B4 - Brick Piece
B5 - Surf Mail
B6 - Lite Blue Mail
B7 - Portrait Mail
B8 - Lovely Mail
B9 - Eon Mail
BA - Morph Mail
BB - Blue Sky Mail
BC - Music Mail
BD - Mirage Mail
BE - N/A
BF - TM 1 - Dynamic Punch
C0 - TM 2 - Headbutt
C1 - TM 3 - Curse
C2 - TM 4 - Rollout
C3 - TM 4 - Rollout (not a typo. It shows up twice.)
C4 - TM 5 - Roar
C5 - TM 6 - Toxic
C6 - TM 7 - Zap Cannon
C7 - TM 8 - Rock Smash
C8 - TM 9 - Psych Up
C9 - TM 10 - Hidden Power
CA - TM 11 - Sunny Day
CB - TM 12 - Sweet Scent
CC - TM 13 - Snore
CD - TM 14 - Blizzard
CE - TM 15 - Hyper Beam
CF - TM 16 - Icy Wind
D0 - TM 17 - Protect
D1 - TM 18 - Rain Dance
D2 - TM 19 - Giga Drain
D3 - TM 20 - Endure
D4 - TM 21 - Frustration
D5 - TM 22 - Solar Beam
D6 - TM 23 - Iron Tail
D7 - TM 24 - Dragon Breath
D8 - TM 25 - Thunder
D9 - TM 26 - Earthquake
DA - TM 27 - Return
DB - TM 28 - Dig
DC - TM 28 - Dig (not a typo. It shows up twice.)
DD - TM 29 - Psychic
DE - TM 30 - Shadow Ball
DF - TM 31 - Mud - Slap
E0 - TM 32 - Double Team
E1 - TM 33 - Ice Punch
E2 - TM 34 - Swagger
E3 - TM 35 - Sleep Talk
E4 - TM 36 - Sludge Bomb
E5 - TM 37 - Sand Storm
E6 - TM 38 - Fire Blast
E7 - TM 39 - Swift
E8 - TM 40 - Defense Curl
E9 - TM 41 - Thunder Punch
EA - TM 42 - Dream Eater
EB - TM 43 - Detect
EC - TM 44 - Rest
ED - TM 45 - Attract
EE - TM 46 - Thief
EF - TM 47 - Steel Wing
F0 - TM 48 - Fire Punch
F1 - TM 49 - Fury Cutter
F2 - TM 50 - Nightmare
F3 - HM 1 - Cut
F4 - HM 2 - Fly
F5 - HM 3 - Surf
F6 - HM 4 - Strength
F7 - HM 5 - Flash
F8 - HM 6 - Whirlpool
F9 - HM 7 - Waterfall
FF - Nothing

  #2292    
Old September 15th, 2007 (5:07 PM).
M i n a t o //'s Avatar
M i n a t o // M i n a t o // is offline
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used the search button but i couldnt find an answer so,
Same question as Short Range:
Does anyone kno or how to find the palette offset for overworld sprites?

  #2293    
Old September 15th, 2007 (5:08 PM).
Frostbite's Avatar
Frostbite Frostbite is offline
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Quote originally posted by Quilava's Master:
I wanna change the color of the grass & water in my hack can anybody tell me the APE offsets for em
Trees / Grass:
00EA1B6A

Water:
00EA1BEA

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  #2294    
Old September 16th, 2007 (2:19 AM).
Blazer700 Blazer700 is offline
 
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Posts: 1

Hey guys, uh, I know this probably sounds kinda amateur, but I would like to know the sprite number for an invisible sprite. I did it once, but now I can't do it again. I've been playing around with the numbers but I just can't find it. Please help.

  #2295    
Old September 16th, 2007 (6:54 AM).
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Supreme Dirt Supreme Dirt is offline
used Petal Dance
 
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Age: 24
Gender: Other
Nature: Rash
Posts: 425

8 questions.

1
Alright, I attempted to edit the tilesets of firered version.

I saved the dib, carefully changed the colour of the tiles I was inserting to match those of the pallette, and inserted them. After loading it back to the ROM, all other pallettes of the tileset were messed up horribly.

How do I fix this? It is important for Pokemon Zelda Version.

2
As well, when I edit the main trainer sprites in OverWorldEditor Rebirth Edition, I change the pallette but it doesn't change in the actual game. How to fix this?

3
Where can I find Sappy, and does it run on Vista?

4
How do I import sprites in RSBall?

5
What is the offset of the MonsterDexData in FireRed?

6
How do I change Pokemon Names and what TMs/HMs they learn? I finally managed to change them (all you do is search for the moves in the order of TMs, never would of guessed that...) but now Bulbasaur can learn Bubblebeam.

7
There are a number of moves missing from PAttEd. How do I change moves in hex?

8
How do I add more/less possible level up moves in PAttEd/Hex?

  #2296    
Old September 16th, 2007 (7:40 AM).
Milanor's Avatar
Milanor Milanor is offline
 
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Posts: 76

Quote originally posted by mandella:
8 questions.

1
Alright, I attempted to edit the tilesets of firered version.

I saved the dib, carefully changed the colour of the tiles I was inserting to match those of the pallette, and inserted them. After loading it back to the ROM, all other pallettes of the tileset were messed up horribly.

How do I fix this? It is important for Pokemon Zelda Version.

2
As well, when I edit the main trainer sprites in OverWorldEditor Rebirth Edition, I change the pallette but it doesn't change in the actual game. How to fix this?

3
Where can I find Sappy, and does it run on Vista?

4
How do I import sprites in RSBall?

5
What is the offset of the MonsterDexData in FireRed?

6
How do I change Pokemon Names and what TMs/HMs they learn? I finally managed to change them (all you do is search for the moves in the order of TMs, never would of guessed that...) but now Bulbasaur can learn Bubblebeam.

7
There are a number of moves missing from PAttEd. How do I change moves in hex?

8
How do I add more/less possible level up moves in PAttEd/Hex?

1.Your Tileset is to big (to much kb), use the unLZ GBA way, because its a very safey way and when you click on "Write to Rom"
Type a new free offset in the image offset box (that takes a few offsets that means dont try to put a tileset between other stuff
when im knowing right the repointing takes 180 offsets or so...)

2.Its possible that APE or your Hex Editor finds more than 1 match, make a back up and try each match, when you found the right match write the offset down!

3.Uh dont know but vista sucks (in my eyes )

4.Import or Replace?

6.Use the Amplifier 06 Ae.

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  #2297    
Old September 16th, 2007 (12:03 PM).
linkandzelda's Avatar
linkandzelda linkandzelda is offline
n00b desu ka?
 
Join Date: Dec 2006
Location: Hastings, England
Gender: Male
Nature: Careful
Posts: 775

i have a few questions.

1. When i make a new map and insert it using advance map somtimes when i try to warp to it the game goes to a black screen. this happens most of the time i make new maps. can this be fixed?

2. can you have a set flag with letters like this: setflag 0x100F

thanks in advance
link

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  #2298    
Old September 16th, 2007 (4:40 PM).
Darkrai64's Avatar
Darkrai64 Darkrai64 is offline
Pokemon expert trainer
 
Join Date: Jul 2007
Gender:
Nature: Adamant
Posts: 35

zzzzzzzzzzzzzz..................Huh? What? OH! It's been 2 months since I logged on. So anyway...............

How do I change the battle sprites for FR when you are in a battle?

I put a Rayquaza on the UNLZ gba, and I replaced the Charizard with a Rayquaza, but when I checked the title screen on the rom, it was messed up!

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  #2299    
Old September 16th, 2007 (5:29 PM).
Milanor's Avatar
Milanor Milanor is offline
 
Join Date: Sep 2007
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Posts: 76

Quote originally posted by Darkrai64:
zzzzzzzzzzzzzz..................Huh? What? OH! It's been 2 months since I logged on. So anyway...............

How do I change the battle sprites for FR when you are in a battle?

I put a Rayquaza on the UNLZ gba, and I replaced the Charizard with a Rayquaza, but when I checked the title screen on the rom, it was messed up!

It could be the Reason that your rayquaza is to big (from the file size)
And the Battle Sprites in FR/LG are uncompressed, that means you have to search it with TileMolester/TLP or a other tileviewer.

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  #2300    
Old September 17th, 2007 (2:26 AM).
destinedjagold's Avatar
destinedjagold destinedjagold is offline
Oh Hai Thar~
Silver Tier
 
Join Date: May 2007
Location: Philippines
Age: 25
Gender: Male
Nature: Careful
Posts: 8,179

GRAHHH!!!
This is driving me nuts!

I need help! How can I fix this tile problem!
I already restarted my hack three times already, and I don't wanna make a fourth one in a row in one day!

Spoiler:


*sigh*... I really need help with this... Every map that I changed the tilesets have those glitches... Wahhh T_T.....
I know one solution is to transfer my hack to FireRed, but I don't wanna... Please help me...

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