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  #2276    
Old September 14th, 2007, 05:43 PM
♠εx's Avatar
♠εx
Working on my hack, busy also.
 
Join Date: May 2007
Gender:
Nature: Adamant
Quote:
Originally Posted by linkandzelda View Post
Hi. I hope this question hasnt been answered before and if it has i'm sorry. When i use pet to edit the trainers pokemon most of the time if i give the first trainer 2 pokemon and the second trainer 1 pokemon most of the time the second trainers first pokemon is the first trainers second pokemon. if sombody can help with this it would be very good.

thanks in advance.
Link
I don't understand what you said, but if you're talking about having one trainer and then another trainer, you just need to edit the trainers pokemon and save them. If it's a double battle it doesn't really matter does it?

Could you refrase your question?
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  #2277    
Old September 14th, 2007, 07:23 PM
spenceroone3's Avatar
spenceroone3
<he eats lots of burgers.
 
Join Date: Aug 2007
Location: In your closet
Gender:
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Uh, I just compiled a script that gives you charmander as a starter,
and i noticed that after i pressed start to check the stats of Charmander, but there was no POKEMON menu.However, when i went into battle, i had charmander.Does anyone know what flag i have to add to the following code to be able to use that menu???

#org $begin
lock
faceplayer
checkflag 0x232
if B_true goto $gotit
message $q
boxset 6
message $mygod
boxset 6
givepokemon 4 5 0
message $NameCharm
setflag 0x232
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = How's my old CHARMANDER?

#org $q
$q 1 = To get past here, you'll\nneed a pokemon.\pTake this CHARMANDER.

#org $mygod
$mygod 1 = You received the CHARMANDER!

message $NameCharm
$NameCharm 1 = Would You like to give \nCHARMANDER a name?
boxset 5
compare LASTRESULT 1
if b_False goto $seeya
Namepokemon
setflag 0x203

message $seeya
$seeya 1 = Thanks!
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  #2278    
Old September 14th, 2007, 07:38 PM
thethethethe
Gym Leader
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Quote:
Originally Posted by spenceroone3 View Post
Uh, I just compiled a script that gives you charmander as a starter,
and i noticed that after i pressed start to check the stats of Charmander, but there was no POKEMON menu.However, when i went into battle, i had charmander.Does anyone know what flag i have to add to the following code to be able to use that menu???

Try asknig this in the script discussion thread next time. It's different for FR/LG and R/S and emerald. I'll list them below. You can find other flags in the flags tutorial.
FR/LG setflag 0x828
R/S 0x800
Emerald 0x860
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  #2279    
Old September 14th, 2007, 11:38 PM
linkandzelda's Avatar
linkandzelda
n00b desu ka?
 
Join Date: Dec 2006
Location: Hastings, England
Gender: Male
Nature: Careful
Quote:
Originally Posted by ♠εx View Post
I don't understand what you said, but if you're talking about having one trainer and then another trainer, you just need to edit the trainers pokemon and save them. If it's a double battle it doesn't really matter does it?

Could you refrase your question?
i have 2 trainers. 1 after the other. i give the first trainer 2 level 6 bellsprout. when i try to give the second trainer a level 5 magikarp it changes the first trainers second pokemon to a level five magikarp. and when i change it back to bellsprout it gives my second trainer a bellsprout. this happens iall over the place and is really annoying.

i hope you can understand this.
Link
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  #2280    
Old September 15th, 2007, 12:47 AM
Concorde
Beginning Trainer
 
Join Date: May 2007
Location: Poland
Quote:
Originally Posted by linkandzelda View Post
i have 2 trainers. 1 after the other. i give the first trainer 2 level 6 bellsprout. when i try to give the second trainer a level 5 magikarp it changes the first trainers second pokemon to a level five magikarp. and when i change it back to bellsprout it gives my second trainer a bellsprout. this happens iall over the place and is really annoying.

i hope you can understand this.
Link
I understand you, I had the same problem. Just open your rom in any hexeditor (I use XVI32), search for free space (a lot of FF bytes, like here: http://img297.imageshack.us/img297/5582/scrrnb6.png ). When you find it, write new address in P.E.T. (pokemon offset) and save.
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  #2281    
Old September 15th, 2007, 01:27 AM
Dark_porygon
Booted out - don't be like me!
 
Join Date: Apr 2007
Age: 24
Gender:
Nature: Brave
Any1 knows howto edit the background of titlescreens for FR/LG?
  #2282    
Old September 15th, 2007, 04:15 AM
MHERO's Avatar
MHERO
Pokemon Master/ Novice Hacker
 
Join Date: Aug 2007
Gender:
Nature: Calm
I want to import the tilesets of Firered to Ruby. All of them. I want Ruby to look like Firered. Please, could you tell me how to do it? Thank you.
  #2283    
Old September 15th, 2007, 04:39 AM
cottonpants232
Beginning Trainer
 
Join Date: Sep 2007
Gender:
I looked and couldn't find anything about this.. how would I go about adding another mart in the game, then changing the items that you can get there? Is that possible to do with a program, or would I have to hex edit it?
  #2284    
Old September 15th, 2007, 04:47 AM
thethethethe
Gym Leader
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Quote:
Originally Posted by cottonpants232 View Post
I looked and couldn't find anything about this.. how would I go about adding another mart in the game, then changing the items that you can get there? Is that possible to do with a program, or would I have to hex edit it?
Well, I'm not sure if there is any program that will do this but you can script the pokemart event. What I mean is you can write a script for the pokemart salesman. That way you could put whatever items you want.
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  #2285    
Old September 15th, 2007, 10:10 AM
cottonpants232
Beginning Trainer
 
Join Date: Sep 2007
Gender:
okay, thanks, I'll go through and do that.
  #2286    
Old September 15th, 2007, 11:33 AM
MHERO's Avatar
MHERO
Pokemon Master/ Novice Hacker
 
Join Date: Aug 2007
Gender:
Nature: Calm
Quote:
Originally Posted by MHERO View Post
I want to import the tilesets of Firered to Ruby. All of them. I want Ruby to look like Firered. Please, could you tell me how to do it? Thank you.
Please, somebody answer me.:\
  #2287    
Old September 15th, 2007, 11:55 AM
Quilava's Master's Avatar
Quilava's Master
Shattered Dreams '13
 
Join Date: Jul 2007
Nature: Adamant
I wanna change the color of the grass & water in my hack can anybody tell me the APE offsets for em
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  #2288    
Old September 15th, 2007, 12:08 PM
Milanor's Avatar
Milanor
Beginning Trainer
 
Join Date: Sep 2007
Gender:
@MHERO:
Use Way 2 or 3.
pokecommunity.com/showthread.php?t=79825

@Quilava's Master:
Shure its easy with APE but i dont I think as only pressing funny buttons are noobish...
Open Your Hack with VBA go to a place where your tiles are.
Than use the "Palette Viewer", you find it in "Extras"
Pick your Palette and klick on the first color and switch the bytes and write it down (example: ABCD = CDAB).
You must do this with alle colors of the palette.
Now open your Rom with a Hex Editor and Search your palette(sometimes there are more than 1 match).
Now you can use APE to get your colors in GBA.APE switch the byts automatic that means you dont have to do it yourself.
When you are done save.
Now Open your Rom again with VBA and look if the palette is now right.
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  #2289    
Old September 15th, 2007, 01:55 PM
heyheyhey
Beginning Trainer
 
Join Date: Aug 2007
Gender:
1. Dunno if I can ask questions about Gold and Silver, but what are the hex addresses for the rival traner's starter pokemon?
2. Any script editors for gold and silver? I remember using one a long time ago, but I do not remember the name of it nor can I find it on my computer anymore...
  #2290    
Old September 15th, 2007, 03:03 PM
thethethethe
Gym Leader
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Of course you can ask GSC related questions here, in fact I've got one. Does anybody know here I can find an item list for scripting and a pokemon list for GSC. I want to try and learn to script for GSC. If you don't understand I mean like in FR there are masterball 0x1, ultraball 0x2, greatball 0x3. THanks
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  #2291    
Old September 15th, 2007, 03:48 PM
heyheyhey
Beginning Trainer
 
Join Date: Aug 2007
Gender:
Quote:
Originally Posted by thethethethe View Post
Of course you can ask GSC related questions here, in fact I've got one. Does anybody know here I can find an item list for scripting and a pokemon list for GSC. I want to try and learn to script for GSC. If you don't understand I mean like in FR there are masterball 0x1, ultraball 0x2, greatball 0x3. THanks
You mean the hex values for them?

I know a file for them but since I can't post links I'll have show the lists.

Pokemon:
Code:
01 - Bulbasaur 
02 - Ivysaur 
03 - Venusaur 
04 - Charmander 
05 - Charmeleon 
06 - Charizard 
07 - Squirtle 
08 - Wartortle 
09 - Blasttoise 
0A - Caterpie 
0B - Metapod 
0C - Butterfree 
0D - Weedle 
0E - Kakuna 
0F - Beedrill 
10 - Pidgey 
11 - Pidgeotto 
12 - Pidgeot 
13 - Rattata 
14 - Raticate 
15 - Spearow 
16 - Fearow 
17 - Ekans 
18 - Arbok 
19 - Pikachu 
1A - Raichu 
1B - Sandshrew 
1C - Sandslash 
1D - Nidoran (F) 
1E - Nidorina 
1F - Nidoqueen 
20 - Nidoran male 
21 - Nidorino 
22 - Nidoking 
23 - Clefairy 
24 - Clefable 
25 - Vulpix 
26 - Ninetails 
27 - Jigglypuff 
28 - Wigglytuff 
29 - Zubat 
2A - Golbat 
2B - Oddish 
2C - Gloom 
2D - Vileplume 
2E - Paras 
2F - Parasect 
30 - Venonat 
31 - Venomoth 
32 - Diglett 
33 - Dugtrio 
34 - Meowth 
35 - Persian 
36 - Psyduck 
37 - Golduck 
38 - Mankey 
39 - Primeape 
3A - Growlithe 
3B - Arcanine 
3C - Poliwag 
3D - Poliwhirl 
3E - Poliwrath 
3F - Abra 
40 - Kadabra 
41 - Alakazam 
42 - Machop 
43 - Machoke 
44 - Machamp 
45 - Bellsprout 
46 - Weepinbell 
47 - Victreebell 
48 - Tentacool 
49 - Tentacruel 
4A - Geodude 
4B - Graveler 
4C - Golem 
4D - Ponyta 
4E - Rapidash 
4F - Slowpoke 
50 - Slowbro 
51 - Magnemite 
52 - Magneton 
53 - Farfetch'd 
54 - Doduo  
55 - Dodrio 
56 - Seel 
57 - Dewgong 
58 - Grimer 
59 - Muk 
5A - Shellder 
5B - Cloyster 
5C - Gastly 
5D - Haunter 
5E - Gengar 
5F - Onix 
60 - Drowzee 
61 - Hypno 
62 - Krabby 
63 - Kingler 
64 - Voltorb 
65 - Electrode 
66 - Exeggcute 
67 - Exeggcutor 
68 - Cubone 
69 - Marowak 
6A - Hitmonlee 
6B - Hitmonchan 
6C - Lickitung 
6D - Koffing 
6E - Weezing 
6F - Rhyhorn 
70 - Rhydon 
71 - Chansey 
72 - Tangela 
73 - Kangaskhan 
74 - Horsea 
75 - Seadra 
76 - Goldeen 
77 - Seaking 
78 - Staryu 
79 - Starmie 
7A - Mr. Mime 
7B - Scyther 
7C - Jynx 
7D - Electabuzz 
7E - Magmar 
7F - Pinsir 
80 - Tauros 
81 - Magikarp 
82 - Gyarados 
83 - Lapras 
84 - Ditto 
85 - Eevee 
86 - Vaporeon 
87 - Jolteon 
88 - Flareon 
89 - Porygon 
8A - Omanyte 
8B - Omastar 
8C - Kabuto 
8D - Kabutops 
8E - Aerodactyl 
8F - Snorlax 
90 - Articuno 
91 - Zapdos 
92 - Moltres 
93 - Dratini 
94 - Dragonair 
95 - Dragonite 
96 - Mewtwo 
97 - Mew 
98 - Chikorita 
99 - Bayleef 
9A - Meganium 
9B - Cyndaquil 
9C - Quilava 
9D - Typhlosion 
9E - Totodile 
9F - Croconaw 
A0 - Feraligatr 
A1 - Sentret 
A2 - Furret 
A3 - Hoothoot 
A4 - Noctowl 
A5 - Ledyba 
A6 - Ledian 
A7 - Spinarak 
A8 - Ariados 
A9 - Crobat 
AA - Chinchou 
AB - Lanturn 
AC - Pichu 
AD - Cleffa 
AE - Igglybuff 
AF - Togepi 
B0 - Togetic 
B1 - Natu 
B2 - Xatu 
B3 - Mareep 
B4 - Flaaffy 
B5 - Ampharos 
B6 - Bellossom 
B7 - Marill 
B8 - Azumarill 
B9 - Sudowoodo 
BA - Politoed 
BB - Hoppip 
BC - Skiploom 
BD - Jumpluff 
BE - Aipom 
BF - Sunkern 
C0 - Sunflora 
C1 - Yanma 
C2 - Wooper 
C3 - Quagsire 
C4 - Espeon 
C5 - Umbreon 
C6 - Murkrow 
C7 - Slowking 
C8 - Misdreavus 
C9 - Unown 
CA - Wobbuffet 
CB - Girafarig 
CC - Pineco 
CD - Forretress 
CE - Dunsparce 
CF - Gligar 
D0 - Steelix 
D1 - Snubbull 
D2 - Granbull 
D3 - Qwilfish 
D4 - Scizor 
D5 - Shuckle 
D6 - Heracross 
D7 - Sneasel 
D8 - Teddiursa 
D9 - Ursaring 
DA - Slugma 
DB - Magcargo 
DC - Swinub 
DD - Piloswine 
DE - Corsola 
DF - Remoraid 
E0 - Octillery 
E1 - Delibird 
E2 - Mantine 
E3 - Skarmory 
E4 - Houndour 
E5 - Houndoom 
E6 - Kingdra 
E7 - Phanpy 
E8 - Donphan 
E9 - Porygon2 
EA - Stantler 
EB - Smeargle 
EC - Tyrogue 
ED - Hitmontop 
EE - Smoochum 
EF - Elekid 
F0 - Magby 
F1 - Miltank 
F2 - Blissey 
F3 - Raikou 
F4 - Entei 
F5 - Suicune 
F6 - Larvitar 
F7 - Pupitar 
F8 - Tyranitar 
F9 - Lugia 
FA - Ho-oh 
FB - Celebi
Items:
Code:
01 - Master Ball 
02 - Ultra Ball 
03 - Bright Powder 
04 - Great Ball 
05 - poke Ball 
06 - N/A 
07 - Bicycle 
08 - Moon Stone 
09 - Antidote 
0A - Burn heal 
0B - Ice heal 
0C - Awakening 
0D - Paralyze heal 
0E - Full Restore 
0F - Max Potion 
10 - Hyper Potion 
11 - Super Potion 
12 - Potion 
13 - Escape Rope 
14 - Repel 
15 - Max Ether 
16 - Fire Stone 
17 - Thunder Stone 
18 - Water Stone 
19 - N/A 
1A - HP Up 
1B - Protein 
1C - Iron 
1D - Carbos 
1E - Lucky Punch 
1F - Calcium 
20 - Rare Candy 
21 - X Accuracy 
22 - Leaf Stone 
23 - Metal Powder 
24 - Nugget 
25 - pokeDoll 
26 - Full Heal 
27 - Revive 
28 - Max Revive 
29 - Guard Spec. 
2A - Super Repel 
2B - Max Repel 
2C - Dire Hit 
2D - N/A 
2E - Fresh Water 
2F - Soda Pop 
30 - Lemonade 
31 - X - Attack 
32 - N/A 
33 - X - Defend 
34 - X - Speed 
35 - X - Special 
36 - Coin Case 
37 - Item Finder 
38 - N/A 
39 - Exp. Share 
3A - Old Rod 
3B - Good Rod 
3C - Silver Leaf 
3D - Super Rod 
3E - PP UP 
3F - Ether 
40 - Max Ether 
41 - Elixer 
42 - Red Scale 
43 - Secret Potion 
44 - S.S.Aqua Ticket 
45 - Mystery Egg 
46 - N/A 
47 - Silver Wing 
48 - MooMoo Milk 
49 - Quick Claw 
4A - Poison Cure Berry 
4B - Gold Leaf 
4C - Soft Sand 
4D - Sharp Beak 
4E - Paralyze Cure Berry 
4F - Burnt Berry 
50 - Ice Berry 
51 - Poison Barb 
52 - King's Rock 
53 - Bitter Berry 
54 - Mint Berry 
55 - Red Apricorn 
56 - Tiny Mushroom 
57 - Big Mushroom 
58 - Silver Powder 
59 - Blue Apricorn 
5A - N/A 
5B - Amulet Coin 
5C - Yellow Apricorn 
5D - Green Apricorn 
5E - Cleanse Tag 
5F - Mystic Water 
60 - Twisted Spoon 
61 - White Apricorn 
62 - Black Belt 
63 - Black Apricorn 
64 - N/A 
65 - Pink Apricorn
66 - Black Glasses 
67 - Slowpoke Tail 
68 - Pink Bow 
69 - Stick 
6A - Smoke Ball 
6B - Never - Melt Ice 
6C - Magnet 
6D - Miracle Berry 
6E - Pearl 
6F - Big Pearl 
70 - EverStone 
71 - Spell Tag 
72 - Rage Candy Bar 
73 - N/A 
74 - N/A 
75 - Miracle seed 
76 - Thick Club 
77 - Focus Band 
78 - N/A 
79 - Energy Powder 
7A - Energy Root 
7B - Heal Powder 
7C - Revival Herb 
7D - Hard Stone 
7E - Lucky Egg 
7F - Card Key 
80 - Machine Part 
81 - N/A 
82 - Lost Item 
83 - Star Dust 
84 - Star Piece 
85 - Basement key 
86 - Pass 
87 - N/A 
88 - N/A 
89 - N/A 
8A - Charcoal 
8B - Berry Juice 
8C - Scope Lens 
8D - N/A 
8E - N/A 
8F - Metal Coat 
90 - Dragon Fang 
91 - N/A 
92 - LeftOvers 
93 - N/A 
94 - N/A 
95 - N/A 
96 - Mystery Berry 
97 - Dragon scale 
98 - Berserk Gene 
99 - N/A 
9A - N/A 
9B - N/A 
9C - Sacred Ash 
9D - Heavy Ball 
9E - Flower Mail 
9F - Level Ball 
A0 - Lure Ball 
A1 - Fast Ball 
A2 - N/A 
A3 - Light Ball 
A4 - Friend Ball 
A5 - Moon Ball 
A6 - Love Ball 
A7 - Normal Box 
A8 - Gorgeous Box 
A9 - Sun Stone 
AA - Polkadot Bow 
AB - N/A 
AC - Up - Grade 
AD - Berry 
AE - Gold Berry 
AF - Squirt Bottle 
B0 - N/A 
B1 - Park Ball 
B2 - Rainbow Wing 
B3 - N/A 
B4 - Brick Piece 
B5 - Surf Mail 
B6 - Lite Blue Mail 
B7 - Portrait Mail 
B8 - Lovely Mail 
B9 - Eon Mail 
BA - Morph Mail 
BB - Blue Sky Mail 
BC - Music Mail 
BD - Mirage Mail 
BE - N/A 
BF - TM 1 - Dynamic Punch 
C0 - TM 2 - Headbutt 
C1 - TM 3 - Curse 
C2 - TM 4 - Rollout 
C3 - TM 4 - Rollout (not a typo. It shows up twice.) 
C4 - TM 5 - Roar 
C5 - TM 6 - Toxic 
C6 - TM 7 - Zap Cannon 
C7 - TM 8 - Rock Smash 
C8 - TM 9 - Psych Up 
C9 - TM 10 - Hidden Power 
CA - TM 11 - Sunny Day 
CB - TM 12 - Sweet Scent 
CC - TM 13 - Snore 
CD - TM 14 - Blizzard 
CE - TM 15 - Hyper Beam 
CF - TM 16 - Icy Wind 
D0 - TM 17 - Protect 
D1 - TM 18 - Rain Dance 
D2 - TM 19 - Giga Drain 
D3 - TM 20 - Endure 
D4 - TM 21 - Frustration 
D5 - TM 22 - Solar Beam 
D6 - TM 23 - Iron Tail 
D7 - TM 24 - Dragon Breath 
D8 - TM 25 - Thunder 
D9 - TM 26 - Earthquake 
DA - TM 27 - Return 
DB - TM 28 - Dig 
DC - TM 28 - Dig (not a typo. It shows up twice.) 
DD - TM 29 - Psychic 
DE - TM 30 - Shadow Ball 
DF - TM 31 - Mud - Slap 
E0 - TM 32 - Double Team 
E1 - TM 33 - Ice Punch 
E2 - TM 34 - Swagger 
E3 - TM 35 - Sleep Talk 
E4 - TM 36 - Sludge Bomb 
E5 - TM 37 - Sand Storm 
E6 - TM 38 - Fire Blast 
E7 - TM 39 - Swift 
E8 - TM 40 - Defense Curl 
E9 - TM 41 - Thunder Punch 
EA - TM 42 - Dream Eater 
EB - TM 43 - Detect 
EC - TM 44 - Rest 
ED - TM 45 - Attract 
EE - TM 46 - Thief 
EF - TM 47 - Steel Wing 
F0 - TM 48 - Fire Punch 
F1 - TM 49 - Fury Cutter 
F2 - TM 50 - Nightmare 
F3 - HM 1 - Cut 
F4 - HM 2 - Fly 
F5 - HM 3 - Surf 
F6 - HM 4 - Strength 
F7 - HM 5 - Flash 
F8 - HM 6 - Whirlpool 
F9 - HM 7 - Waterfall 
FF - Nothing
  #2292    
Old September 15th, 2007, 05:07 PM
M i n a t o //'s Avatar
M i n a t o //
Listen to the Stereo
 
Join Date: Aug 2007
Location: IL, U.S.
Age: 19
Gender: Male
Nature: Quiet
used the search button but i couldnt find an answer so,
Same question as Short Range:
Does anyone kno or how to find the palette offset for overworld sprites?
  #2293    
Old September 15th, 2007, 05:08 PM
Frostbite's Avatar
Frostbite
Ace Trainer
 
Join Date: Jan 2005
Location: New York
Age: 21
Nature: Modest
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Quote:
Originally Posted by Quilava's Master View Post
I wanna change the color of the grass & water in my hack can anybody tell me the APE offsets for em
Trees / Grass:
00EA1B6A

Water:
00EA1BEA
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  #2294    
Old September 16th, 2007, 02:19 AM
Blazer700
Beginning Trainer
 
Join Date: Aug 2007
Hey guys, uh, I know this probably sounds kinda amateur, but I would like to know the sprite number for an invisible sprite. I did it once, but now I can't do it again. I've been playing around with the numbers but I just can't find it. Please help.
  #2295    
Old September 16th, 2007, 06:54 AM
Supreme Dirt's Avatar
Supreme Dirt
used Petal Dance
 
Join Date: Aug 2007
Location: I! AM! CANADIAN!
Age: 22
Nature: Lonely
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8 questions.

1
Alright, I attempted to edit the tilesets of firered version.

I saved the dib, carefully changed the colour of the tiles I was inserting to match those of the pallette, and inserted them. After loading it back to the ROM, all other pallettes of the tileset were messed up horribly.

How do I fix this? It is important for Pokemon Zelda Version.

2
As well, when I edit the main trainer sprites in OverWorldEditor Rebirth Edition, I change the pallette but it doesn't change in the actual game. How to fix this?

3
Where can I find Sappy, and does it run on Vista?

4
How do I import sprites in RSBall?

5
What is the offset of the MonsterDexData in FireRed?

6
How do I change Pokemon Names and what TMs/HMs they learn? I finally managed to change them (all you do is search for the moves in the order of TMs, never would of guessed that...) but now Bulbasaur can learn Bubblebeam.

7
There are a number of moves missing from PAttEd. How do I change moves in hex?

8
How do I add more/less possible level up moves in PAttEd/Hex?
  #2296    
Old September 16th, 2007, 07:40 AM
Milanor's Avatar
Milanor
Beginning Trainer
 
Join Date: Sep 2007
Gender:
Quote:
Originally Posted by mandella View Post
8 questions.

1
Alright, I attempted to edit the tilesets of firered version.

I saved the dib, carefully changed the colour of the tiles I was inserting to match those of the pallette, and inserted them. After loading it back to the ROM, all other pallettes of the tileset were messed up horribly.

How do I fix this? It is important for Pokemon Zelda Version.

2
As well, when I edit the main trainer sprites in OverWorldEditor Rebirth Edition, I change the pallette but it doesn't change in the actual game. How to fix this?

3
Where can I find Sappy, and does it run on Vista?

4
How do I import sprites in RSBall?

5
What is the offset of the MonsterDexData in FireRed?

6
How do I change Pokemon Names and what TMs/HMs they learn? I finally managed to change them (all you do is search for the moves in the order of TMs, never would of guessed that...) but now Bulbasaur can learn Bubblebeam.

7
There are a number of moves missing from PAttEd. How do I change moves in hex?

8
How do I add more/less possible level up moves in PAttEd/Hex?
1.Your Tileset is to big (to much kb), use the unLZ GBA way, because its a very safey way and when you click on "Write to Rom"
Type a new free offset in the image offset box (that takes a few offsets that means dont try to put a tileset between other stuff
when im knowing right the repointing takes 180 offsets or so...)

2.Its possible that APE or your Hex Editor finds more than 1 match, make a back up and try each match, when you found the right match write the offset down!

3.Uh dont know but vista sucks (in my eyes )

4.Import or Replace?

6.Use the Amplifier 06 Ae.
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  #2297    
Old September 16th, 2007, 12:03 PM
linkandzelda's Avatar
linkandzelda
n00b desu ka?
 
Join Date: Dec 2006
Location: Hastings, England
Gender: Male
Nature: Careful
i have a few questions.

1. When i make a new map and insert it using advance map somtimes when i try to warp to it the game goes to a black screen. this happens most of the time i make new maps. can this be fixed?

2. can you have a set flag with letters like this: setflag 0x100F

thanks in advance
link
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  #2298    
Old September 16th, 2007, 04:40 PM
Darkrai64's Avatar
Darkrai64
Pokemon expert trainer
 
Join Date: Jul 2007
Gender:
Nature: Adamant
zzzzzzzzzzzzzz..................Huh? What? OH! It's been 2 months since I logged on. So anyway...............

How do I change the battle sprites for FR when you are in a battle?

I put a Rayquaza on the UNLZ gba, and I replaced the Charizard with a Rayquaza, but when I checked the title screen on the rom, it was messed up!
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  #2299    
Old September 16th, 2007, 05:29 PM
Milanor's Avatar
Milanor
Beginning Trainer
 
Join Date: Sep 2007
Gender:
Quote:
Originally Posted by Darkrai64 View Post
zzzzzzzzzzzzzz..................Huh? What? OH! It's been 2 months since I logged on. So anyway...............

How do I change the battle sprites for FR when you are in a battle?

I put a Rayquaza on the UNLZ gba, and I replaced the Charizard with a Rayquaza, but when I checked the title screen on the rom, it was messed up!
It could be the Reason that your rayquaza is to big (from the file size)
And the Battle Sprites in FR/LG are uncompressed, that means you have to search it with TileMolester/TLP or a other tileviewer.
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  #2300    
Old September 17th, 2007, 02:26 AM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
GRAHHH!!!
This is driving me nuts!

I need help! How can I fix this tile problem!
I already restarted my hack three times already, and I don't wanna make a fourth one in a row in one day!

Spoiler:




*sigh*... I really need help with this... Every map that I changed the tilesets have those glitches... Wahhh T_T.....
I know one solution is to transfer my hack to FireRed, but I don't wanna... Please help me...
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