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  #23676    
Old February 2nd, 2013, 12:56 PM
SpadeEdge16's Avatar
SpadeEdge16
 
Join Date: May 2012
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How do I stop this from happening? It's on an upper level, because of that the player isnt covered by the tree like they normally would be on a lower level.
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  #23677    
Old February 2nd, 2013, 01:05 PM
QuartierGenerale
 
Join Date: Oct 2012
Quote:
Originally Posted by SpadeEdge16 View Post
How do I stop this from happening? It's on an upper level, because of that the player isnt covered by the tree like they normally would be on a lower level.
This happen on odd levels, while not in even levels.

So, instead of use 10 as movement, use 14.
  #23678    
Old February 2nd, 2013, 01:20 PM
Breyyne's Avatar
Breyyne
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I want to get into rom hacking. Or more accurately, I want to work on making a Pokémon game.
Is there a single program to do this, like RPG Maker, or is it a series of different programs?
I kind of want to take a part one of the DS games and build a new game.
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  #23679    
Old February 2nd, 2013, 01:28 PM
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Quote:
Originally Posted by Breyyne View Post
I want to get into rom hacking. Or more accurately, I want to work on making a Pokémon game.
Is there a single program to do this, like RPG Maker, or is it a series of different programs?
I kind of want to take a part one of the DS games and build a new game.
If you want to hack, read the tutorial section. If you want to make your own game, go to the game development form to learn about rpg maker, pokemon essentials, etc. DS hacking is tough as there aren't a lot of programs yet for everything, but it gets easier everyday. You can check it out in the toolbox and the tutorial section.

The best tool for rom hacking of gba games right now is Pokemon Game Editor. It can download most of the other tools you will need as well as having a lot of built in tools that are really good.
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  #23680    
Old February 2nd, 2013, 01:43 PM
QuartierGenerale
 
Join Date: Oct 2012
Quote:
Originally Posted by QuartierGenerale View Post
Hi,

if i change some maps in AM (for example the 6.6, Verdanturf town inner), it change also the 2.1 (Oldale town inner). The same for 90% of Pokemon centers. Is there a way to separate this two maps or i need to add a new map in a free space of the bank?

Thanks a lot
I up my question becaus is in the other page
  #23681    
Old February 2nd, 2013, 02:59 PM
FBI agent's Avatar
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Quote:
Originally Posted by QuartierGenerale View Post
I up my question becaus is in the other page
Yeah, unfortunately you need a new map if you're going to edit the inside of some houses and PCs.
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My name forum name is FBI Agent, though a lot of kids call me FBI because they're lazy. I run an ASM request/resource thread feel free to request me any cool ideas you have!

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  #23682    
Old February 2nd, 2013, 03:03 PM
SpadeEdge16's Avatar
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Join Date: May 2012
Gender: Male
which flags would be good to use for item visibility in my hack for FR? because right now im using all of the original item visibility flags as the flags for my regular script. o-o
  #23683    
Old February 2nd, 2013, 03:22 PM
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FBI agent
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Quote:
Originally Posted by SpadeEdge16 View Post
which flags would be good to use for item visibility in my hack for FR? because right now im using all of the original item visibility flags as the flags for my regular script. o-o
This post is beyond useful for flags.
http://www.pokecommunity.com/showpos...&postcount=158
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My name forum name is FBI Agent, though a lot of kids call me FBI because they're lazy. I run an ASM request/resource thread feel free to request me any cool ideas you have!

My current projects:
- PokeDex hack fixes
  #23684    
Old February 2nd, 2013, 08:33 PM
kazekage1ichibi's Avatar
kazekage1ichibi
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may or may not be related but i saw something about a fire red hack following Red from poke special, and was wondering if anything was ever done with it, and if there is a link.
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  #23685    
Old February 2nd, 2013, 08:39 PM
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Quote:
Originally Posted by kazekage1ichibi View Post
may or may not be related but i saw something about a fire red hack following Red from poke special, and was wondering if anything was ever done with it, and if there is a link.
You need 15 posts to post links.
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  #23686    
Old February 2nd, 2013, 08:43 PM
FBI agent's Avatar
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Quote:
Originally Posted by kazekage1ichibi View Post
may or may not be related but i saw something about a fire red hack following Red from poke special, and was wondering if anything was ever done with it, and if there is a link.
If I understand what you want is the follow me feature? People are discussing about it for FireRed. It can be found in the research and development section.

Quote:
Originally Posted by karatekid552 View Post
You need 15 posts to post links.
Assistant stop, you're drunk.
__________________
...

My name forum name is FBI Agent, though a lot of kids call me FBI because they're lazy. I run an ASM request/resource thread feel free to request me any cool ideas you have!

My current projects:
- PokeDex hack fixes
  #23687    
Old February 2nd, 2013, 08:48 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by FBI agent View Post
If I understand what you want is the follow me feature? People are discussing about it for FireRed. It can be found in the research and development section.


Assistant stop, you're drunk.
He only has 11 posts and keep the arguing to the vm's.

The follow me script was not going to we'll. Jambo51 was ver close (I read almost every post because it was quite interesting) however he said that he was most likely going to start over after he finished the 649 patch for FireRed, which is also tied into Chaos Rush's sprite resource.
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  #23688    
Old February 3rd, 2013, 01:25 AM
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Quote:
Originally Posted by FBI agent View Post
For this, you want him to disappear as fast as you finish talking to him? If that's the case you need to add the line:
disappear LASTTALKED
after the callstd, then set a flag to keep him disappeared. Make sure you change his Person ID
to whatever flag you used (found in A-Map).

EDIT:
Try it out yourself first. If it doesn't work look at this as reference:
Spoiler:

#dyn 0x740000
#org @start
trainerbattle 0x0 0x1 0x0 @begin @defeat
msgbox @afterwards
callstd MSG_NORMAL
disappear LASTTALKED
setflag 0x560
release
end

'I'm too lazy to add newline charachters, you get the idea

#org @begin
= I hope you're ready to end all battles cause here I come

#org @defeat
= You were ready afterall

#org @afterwards
= I came from Kanto to test a Hoenn Champion.
I know it's a while back but how do I get the person I defeat in battle say the @afterwards part rightway and not have to talk to him
__________________
Pokemon Fire Red Hack
-3rd Gen game
- more rival
- New Tiles
- New Trainer sprites
- New Map for Hoenn (replace Sevii islands)
Finished making the Hoenn & Kanto Gym leaders
Finished making the Hoenn & Kanto Elite four and Champions

  #23689    
Old February 3rd, 2013, 05:27 AM
FBI agent's Avatar
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Quote:
Originally Posted by Flame999 View Post
I know it's a while back but how do I get the person I defeat in battle say the @afterwards part rightway and not have to talk to him
You do trainerbattle 0x3 0xid 0x0 @defeat . The script then continues :)
Take notice, the intro message is not used like in: trainerbattle 0x0 0xid 0x0 @intro @defeat.
__________________
...

My name forum name is FBI Agent, though a lot of kids call me FBI because they're lazy. I run an ASM request/resource thread feel free to request me any cool ideas you have!

My current projects:
- PokeDex hack fixes
  #23690    
Old February 3rd, 2013, 06:00 AM
mariosr10
Unhatched Egg
 
Join Date: Jun 2012
I hope i posted this in the right section!
I have searched for these problems but with no luck! :-/
I need a little help with pokescript!
I have two issues
1)with messages and how they appear in the rom!
e.g
Code:
#org $script
lock
faceplayer
cry 0xA1 410
#raw 0x33
pause 0x30
message $cry
$cry 1 = De-oxys!
boxset 6
wildbattle 410 10 1
pause 0x70
fadescreen 1
removesprite 0x800F
setflag 0x1211
pause 0x10
fadescreen 0
release
end
it should make the text De-oxys! appear and start the battle
when i import this compiled script via advance map to my rom i get the deoxys event but instead of saying De-oxys! it makes unreadable characters appear and then the event starts with no problems!
-------------------------------------------------------------------------------------------------------------------
2)Another problem i come across is that when i run from the battle or catch it or anyways end the battle in every way possible the deoxys stays in its place instead of disappearing!
P.S. The rom is clean i just named the folder beta 1 because i wanted to create a hack but right now the *.gba file is clean!
Thanks in advance!

Last edited by mariosr10; February 3rd, 2013 at 06:12 AM.
  #23691    
Old February 3rd, 2013, 06:35 AM
FBI agent's Avatar
FBI agent
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Join Date: Jan 2013
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Quote:
Originally Posted by mariosr10 View Post
I hope i posted this in the right section!
I have searched for these problems but with no luck! :-/
I need a little help with pokescript!
I have two issues
1)with messages and how they appear in the rom!
e.g
Code:
#org $script
lock
faceplayer
cry 0xA1 410
#raw 0x33
pause 0x30
message $cry
$cry 1 = De-oxys!
boxset 6
wildbattle 410 10 1
pause 0x70
fadescreen 1
removesprite 0x800F
setflag 0x1211
pause 0x10
fadescreen 0
release
end
it should make the text De-oxys! appear and start the battle
when i import this compiled script via advance map to my rom i get the deoxys event but instead of saying De-oxys! it makes unreadable characters appear and then the event starts with no problems!
-------------------------------------------------------------------------------------------------------------------
2)Another problem i come across is that when i run from the battle or catch it or anyways end the battle in every way possible the deoxys stays in its place instead of disappearing!
P.S. The rom is clean i just named the folder beta 1 because i wanted to create a hack but right now the *.gba file is clean!
Thanks in advance!
You want to visit the scripting help thread for these kind of problems. Regarding your problem, I don't know what's wrong but I assume you can't do the
$cry = deo-xys
Use a simple message box to say deo-xys.

Also for the disappearing problem remove this part from your script:
Code:
fadescreen 1
removesprite 0x800F
setflag 0x1211
pause 0x10
fadescreen 0
Another thing that you should do is learn to script in XSE or PKSV. They have more commands registered, are simpler(easier to read and understand the code) and you'll get more help with it. No one uses Pokescript, it's an old program, so no one can help you properly. Try downloading PKSV or XSE. There are many excellent tutorials on how to use both.
__________________
...

My name forum name is FBI Agent, though a lot of kids call me FBI because they're lazy. I run an ASM request/resource thread feel free to request me any cool ideas you have!

My current projects:
- PokeDex hack fixes
  #23692    
Old February 3rd, 2013, 06:42 AM
mariosr10
Unhatched Egg
 
Join Date: Jun 2012
I have started with pksv but i had another problem whatever wild pokemon encounter i had when i run from a scripted wild battle it said The wild mewtwo flew away and i couldn't find anything for that problem too!
actually i found some things but they wouldn't work!
Thanks for your reply though!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Also i have tried the simple message box with no luck just the same text appears!
I removed the code compiled it burned it loaded through a-map but still the same just got rid of the fadescreens!

Last edited by mariosr10; February 3rd, 2013 at 06:51 AM.
  #23693    
Old February 3rd, 2013, 06:52 AM
FBI agent's Avatar
FBI agent
Imagine something beautiful
 
Join Date: Jan 2013
Location: Unknown Island
Gender: Male
Quote:
Originally Posted by mariosr10 View Post
I have started with pksv but i had another problem whatever wild pokemon encounter i had when i run it said The wild mewtwo flew away and i couldn't find anything for that problem too!
actually i found some things but they wouldn't work!
Thanks for your reply though!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Also i have tried the simple message box with no luck just the same text appears!
I removed the code compiled it burned it loaded through a-map but still the same just got rid of the fadescreens!
http://www.pokecommunity.com/showthr...highlight=PKSV
Read this tutorial, it's a little cluttered (as in the comments make the code look kinda confusing), but it's a good tutorial and things are explained well. Learning the basics before attempting something hard is always the way to go.
__________________
...

My name forum name is FBI Agent, though a lot of kids call me FBI because they're lazy. I run an ASM request/resource thread feel free to request me any cool ideas you have!

My current projects:
- PokeDex hack fixes
  #23694    
Old February 3rd, 2013, 08:05 AM
QuartierGenerale
 
Join Date: Oct 2012
Which variables can i use in Ruby (U)?

Let me explain: of course i can use 0x4049, but it is still used for other Ruby script. And since i don't know for what, i prefer not override this value. If the are free variables, is better.

Thanks a lot
  #23695    
Old February 3rd, 2013, 10:30 AM
Breyyne's Avatar
Breyyne
Unhatched Egg
 
Join Date: Oct 2012
Age: 36
Gender: Male
Quote:
Originally Posted by karatekid552 View Post
If you want to hack, read the tutorial section. If you want to make your own game, go to the game development form to learn about rpg maker, pokemon essentials, etc. DS hacking is tough as there aren't a lot of programs yet for everything, but it gets easier everyday. You can check it out in the toolbox and the tutorial section.

The best tool for rom hacking of gba games right now is Pokemon Game Editor. It can download most of the other tools you will need as well as having a lot of built in tools that are really good.
Thanks KarateKid, You pointed me in the right direction, Game Development. But I still have need for hacking Help.

I looked through the Tuts for [Graphics] and only found Tuts for Inserting and Editing of Sprites and Titles. Any one out there that direct me to a Tut for Exporting/Ripping of the graphics for the DS level games?
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  #23696    
Old February 3rd, 2013, 11:08 AM
mariosr10
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Join Date: Jun 2012
@FBI agent
Thanks i am going to search for it more and i hope that i find a solution for my 2 problems!
  #23697    
Old February 3rd, 2013, 11:31 AM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by QuartierGenerale View Post
Which variables can i use in Ruby (U)?

Let me explain: of course i can use 0x4049, but it is still used for other Ruby script. And since i don't know for what, i prefer not override this value. If the are free variables, is better.

Thanks a lot
Vars in the 5000's are great for scripting. You can also try to find unused 4000's but I like the 5000's.

Edit: Don't use vars in the 5E00's as they begin to store themselves in the PC box space. Not good.

Quote:
Originally Posted by Breyyne View Post
Thanks KarateKid, You pointed me in the right direction, Game Development. But I still have need for hacking Help.

I looked through the Tuts for [Graphics] and only found Tuts for Inserting and Editing of Sprites and Titles. Any one out there that direct me to a Tut for Exporting/Ripping of the graphics for the DS level games?
All sprites can be found online with a quick google search.

For mapping, look for Spikey's DS map editor. There you will a discussion of mapping in the 4th gen and how to work with it. I don't know much about ripping the tile sets and such, but you may be able to do it with Spikey's map editor.
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Last edited by karatekid552; February 3rd, 2013 at 01:40 PM. Reason: Your double post has been automatically merged.
  #23698    
Old February 3rd, 2013, 12:43 PM
Flame999's Avatar
Flame999
 
Join Date: Nov 2008
Location: Lavaridge Town
Gender: Male
Nature: Calm
Quote:
Originally Posted by FBI agent View Post
You do trainerbattle 0x3 0xid 0x0 @defeat . The script then continues
Take notice, the intro message is not used like in: trainerbattle 0x0 0xid 0x0 @intro @defeat.
I don't want to lose the intro part but i want the trainer i defeat to say the afterward part right away
__________________
Pokemon Fire Red Hack
-3rd Gen game
- more rival
- New Tiles
- New Trainer sprites
- New Map for Hoenn (replace Sevii islands)
Finished making the Hoenn & Kanto Gym leaders
Finished making the Hoenn & Kanto Elite four and Champions

  #23699    
Old February 3rd, 2013, 12:57 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by Flame999 View Post
I don't want to lose the intro part but i want the trainer i defeat to say the afterward part right away
Then just put a message box before and after the trainer battle:


Msgbox @intro 0x2
Trainerbattle 0x3 0xid 0x0 @defeat
Msgbox @afterwards 0x2
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  #23700    
Old February 3rd, 2013, 10:35 PM
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Teh Blazer
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Age: 19
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Nature: Relaxed
Does anyone know where Jambo explained how he did the form changes? Like a link or something?
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