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  #24126    
Old March 10th, 2013, 09:23 AM
FBI agent
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Quote:
Originally Posted by naname396 View Post
- Do you know maybe of a step-to-step guide on starting your own hack?
I have an idea forming in my mind, but I don't know how to even begin implementing it and the tutorials I have seen did not help me much.
Try to first get down some of the basic ideas for the hack first.
Things like the story, a list of features you want to include, a map of the region's towns/routes/ect (rough map in paint or something) and then begin to think of what you want to include for ingame events at specific towns. Once you've done that, then you're well on your way to start mapping these places and eventually scripting them.
...

Hacks I support:
http://www.pokecommunity.com/showthread.php?t=297199 --Legend of Anbuja
http://www.pokecommunity.com/showthread.php?t=200227 -- Pokemon Rose version

People whom I thank:
Comrade -- For helping me with my bad hack, and for being a good friend
Darthatron -- Helping me get into basic ASM, even though I'm hopeless. (He is heartless stay away).
Anbuja's_BlooDY -- Graphics help, and being a good friend
FBI -- For having the username I wanted
  #24127    
Old March 10th, 2013, 09:51 AM
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Quote:
Originally Posted by naname396 View Post
- Do you know maybe of a step-to-step guide on starting your own hack?
I have an idea forming in my mind, but I don't know how to even begin implementing it and the tutorials I have seen did not help me much.
I am going to tell you that there is no guide to creating a rom hack. Only guides on how to use the tools to do it. Why? Because rom hacking is all about creativity. A guide about how to make one (in order to not damper on creativity) would have to be so general that it was pretty much useless. The only true steps there are, are:

1) Learn how to use the major tools efficiently (A-map, A-trainer, XSE/PKSVUI, NSE, UnLz-GBA)

2) Organize you idea into a nice flow chart of events.

3) Just do it. Start small by making your first town and then proceed from there, one town/route at a time.

If I give you anything more, you will start leaning on my ideas and it won't be as creative as it could be.

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  #24128    
Old March 10th, 2013, 10:48 AM
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Quote:
Originally Posted by LusoTrainer View Post
I'm having problems with Trader Advanced that I hope you guys can help me with: I have a v1.1 FireRed rom and I can't seem to open it (Run-time error '63': Bad record number), yet it works fine with a 1.0 version. Is there a fix for the 1.1 version?

P.S: I just want to change the names of in-game traded pokémons, so if there is an alternative tool that I can use, please let me know.
Does anyone have a solution for this problem (or an alternative)?

Thanks in advance.
  #24129    
Old March 10th, 2013, 11:03 AM
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karatekid552
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Quote:
Originally Posted by LusoTrainer View Post
Does anyone have a solution for this problem (or an alternative)?

Thanks in advance.
You could hex edit it in yourself, or use FRv1.0. Most of the good stuff (like JPAN's engine and most tutorials) and more tools are supported by FRv1.0. Most people just skip v1.1 in their tut's and tools, so it isn't a very good choice. Sorry bro.

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  #24130    
Old March 10th, 2013, 02:32 PM
iDowngrade
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Hi guys, lately i've been trying to make a serious hack, but i have some problems at mapping.
I need tutorials that show me how to make different maps, without having to use the game's tiles and stuff, i've only found tutorials that explain me what each button mean.

If you dont understand me, ask me some questions and ill make the question more understandable.
  #24131    
Old March 10th, 2013, 02:53 PM
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What's the difference between FR 1.0 and 1.1 anyway? I didn't even know there were two versions.
  #24132    
Old March 10th, 2013, 03:03 PM
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karatekid552
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Quote:
Originally Posted by iDowngrade View Post
Hi guys, lately i've been trying to make a serious hack, but i have some problems at mapping.
I need tutorials that show me how to make different maps, without having to use the game's tiles and stuff, i've only found tutorials that explain me what each button mean.

If you dont understand me, ask me some questions and ill make the question more understandable.
I have a post a few pages back entailing all of this, let me dig it up.

It was like 10 pages ago, but whatever:p

Quote:
Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
I changed the Script to where it will Accept it, and i get an offset with free space but when i paste the offset code, in plave of the 0s in the "0x00000..." it changes, and it wont stick to the one i chose.
In Advacned map.

And i was also asking,lets say i distrubte the rom for free like planned. And other people download just the GBA file im editing straight through instead of a patch, Would i have to keep the Saved RBC files with the scripts or does hitting compile in XSE save them into the rom without needing the external RBC files?

And thank you on the last question :3
When you hit compile, it turns all of your words into numbers and adds them to the rom. So, you do not need the rbc files, but they are good to keep as many scripts are similar. Therefore, you maybe able to use old ones as reference points or templates. I do this A LOT!

A-map doesn't use 0xXXXXXX, it uses the $XXXXXX instead. Then, you must click save:p.

When you distribute the patch, also include the game code (AXVE, BPEJ, BPRE) so that they know exactly which game and language to patch. Also include the version number (1.0 or 1.1) for FR.


Here is Lu-Ho's tut on how to add (not replace) new tilesets: http://www.pokecommunity.com/showthread.php?t=156018

Here is a tutorial on adding tilesets in general: http://www.pokecommunity.com/showthread.php?t=186982
Like FBI said, just type in tile sets and hit search!:D

And another good tutorial, (I hope...): http://www.pokecommunity.com/showthread.php?t=193377

For animating tiles, this should be useful: http://www.pokecommunity.com/showthread.php?t=260619

Now I am just going to use a spoiler:


As you can tell, this Vicodin is making feel really good so I didn't mind finding all of there tutorials. I'm also pretty bored too.:D


Quote:
Originally Posted by kj3400 View Post
What's the difference between FR 1.0 and 1.1 anyway? I didn't even know there were two versions.
From what I have heard: cheat code prevention and bug fixes in 1.1. That is all I know.

Paired with Simba

Last edited by karatekid552; March 10th, 2013 at 03:11 PM. Reason: Your double post has been automatically merged.
  #24133    
Old March 10th, 2013, 03:13 PM
iDowngrade
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Quote:
Originally Posted by karatekid552 View Post
I have a post a few pages back entailing all of this, let me dig it up.



From what I have heard: cheat code prevention and bug fixes in 1.1. That is all I know.
Oh thanks, and your derpizard hack(That looks extremelly funny), that needs lunar ips patch.

I need to know if ips hacks work in psp gba emulators, every ips hack i try to put on my psp never works.
I would like to play it :D
  #24134    
Old March 10th, 2013, 03:39 PM
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Quote:
Originally Posted by iDowngrade View Post
Oh thanks, and your derpizard hack(That looks extremelly funny), that needs lunar ips patch.

I need to know if ips hacks work in psp gba emulators, every ips hack i try to put on my psp never works.
I would like to play it :D
Have you patched the rom? I included a .aps (A-ptch by HackMew), .ups (similar to .ips), and a .ips. They all work, I personally tested them on a Ruby (AXVE) rom. Are you actually opening up lunar ips and patching a clean rom? Or just putting the patch on your psp?

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  #24135    
Old March 10th, 2013, 04:52 PM
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Oh hey Guys! I was wondering how to remove the truck intro in Pokemon Ruby but WITHOUT any Bugs or glitch? I tried one but it got glitchy tiles, and script errors. PLEASE help.
LET'S PARTY!
  #24136    
Old March 10th, 2013, 05:21 PM
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karatekid552
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Quote:
Originally Posted by robin22gongon View Post
Oh hey Guys! I was wondering how to remove the truck intro in Pokemon Ruby but WITHOUT any Bugs or glitch? I tried one but it got glitchy tiles, and script errors. PLEASE help.
This thread: http://www.pokecommunity.com/showthread.php?t=181369

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  #24137    
Old March 10th, 2013, 05:27 PM
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Teh Blazer
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Just wondering here, is there some way to have the TM's not break once you use them?
Coming soon...
  #24138    
Old March 10th, 2013, 05:31 PM
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Quote:
Originally Posted by karatekid552 View Post
Hey! It's you again! Thanks dude! You're a lifesaver! I'll try it later.

EDIT: I tried to download it but ZShare is dead! Does Anybody Have A Copy?
LET'S PARTY!

Last edited by robin22gongon; March 10th, 2013 at 05:39 PM.
  #24139    
Old March 10th, 2013, 05:48 PM
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karatekid552
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Quote:
Originally Posted by robin22gongon View Post
Hey! It's you again! Thanks dude! You're a lifesaver! I'll try it later.

EDIT: I tried to download it but ZShare is dead! Does Anybody Have A Copy?
Yeah, I just remembered that I had to pm him for an updated link, I'm searching through my old pms, which I thankfully saved, for it. Give me a sec.

Quote:
Originally Posted by Teh Blazer View Post
Just wondering here, is there some way to have the TM's not break once you use them?
Yes, I believe there is a thread around here somewhere.... Most likely in R&D.

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Last edited by karatekid552; March 10th, 2013 at 05:49 PM. Reason: Your double post has been automatically merged.
  #24140    
Old March 10th, 2013, 06:08 PM
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Quote:
Originally Posted by karatekid552 View Post
Yeah, I just remembered that I had to pm him for an updated link, I'm searching through my old pms, which I thankfully saved, for it. Give me a sec.



Yes, I believe there is a thread around here somewhere.... Most likely in R&D.
Okay I'll wait for it. Tnx dude.

EDIT: Uhh... Dude, I'm not rushing you but can you find it in an hour or so because my internet supscription is ending soon.
LET'S PARTY!

Last edited by robin22gongon; March 10th, 2013 at 06:40 PM.
  #24141    
Old March 10th, 2013, 06:33 PM
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karatekid552
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Quote:
Originally Posted by robin22gongon View Post
Okay I'll wait for it. Tnx dude.
After searching through over 450 pms, I have found it! http://pokemonhackromclub.forumcommu...et/?t=53510548

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  #24142    
Old March 10th, 2013, 07:05 PM
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Tnx Dude karetekid552! Oh! How a about the loot script?

Where you battle a pokemon like e.g. Ho-oh and get an item like potion but he gives it to you after beating him. A sample script?

BTW I tested the truck remover but it only removed the animation and now I can't get out of the truck. I was searching for a tool that will make you start in your room. Advanced IntroEd messes up my tiles.
LET'S PARTY!

Last edited by robin22gongon; March 10th, 2013 at 07:18 PM.
  #24143    
Old March 11th, 2013, 02:28 AM
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^If I am not mistaken, just put the giveitem instruction after the wildbattle one, if you lose the battle the script ends if you win or catch the wild pokémon the script continues to giveitem ... try this.
Did you try SMCA? (Start Map Choose Advance)
  #24144    
Old March 11th, 2013, 03:12 AM
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Quote:
Originally Posted by robin22gongon View Post
Tnx Dude karetekid552! Oh! How a about the loot script?

Where you battle a pokemon like e.g. Ho-oh and get an item like potion but he gives it to you after beating him. A sample script?

BTW I tested the truck remover but it only removed the animation and now I can't get out of the truck. I was searching for a tool that will make you start in your room. Advanced IntroEd messes up my tiles.
You will need to use SMCA in conjunction with Truck Remover, as Truck Remover only removes the ASM routine associate with the truck, but doesn't change your start map.

Also, Kurapika is correct. Directly after the wild battle and its waitstate, you can place the giveitem.

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  #24145    
Old March 11th, 2013, 06:47 AM
iDowngrade
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Quote:
Originally Posted by karatekid552 View Post
Yeah, I just remembered that I had to pm him for an updated link, I'm searching through my old pms, which I thankfully saved, for it. Give me a sec.



Yes, I believe there is a thread around here somewhere.... Most likely in R&D.
Have you found it yet? ty

Quote:
Originally Posted by karatekid552 View Post
Have you patched the rom? I included a .aps (A-ptch by HackMew), .ups (similar to .ips), and a .ips. They all work, I personally tested them on a Ruby (AXVE) rom. Are you actually opening up lunar ips and patching a clean rom? Or just putting the patch on your psp?
When i patch it, it does works and everything in the computer emulator, but when i install it in the psp emulator the screen always goes pitch black/white; And i dont know why.
Get me now?

Last edited by iDowngrade; March 11th, 2013 at 10:42 AM. Reason: Your double post has been automatically merged.
  #24146    
Old March 11th, 2013, 12:08 PM
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Quote:
Originally Posted by iDowngrade View Post
Have you found it yet? ty



When i patch it, it does works and everything in the computer emulator, but when i install it in the psp emulator the screen always goes pitch black/white; And i dont know why.
Get me now?
I haven't looked, sorry. And I have no clue on the emulator. Try a different one and make sure you have the bios file if necessary.

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  #24147    
Old March 11th, 2013, 02:28 PM
iDowngrade
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Quote:
Originally Posted by karatekid552 View Post
I haven't looked, sorry. And I have no clue on the emulator. Try a different one and make sure you have the bios file if necessary.
1st) It's ok, you dont have to look for it.
2nd) I do have the Bios, because the emulator wouldnt run if i dont have it.
  #24148    
Old March 11th, 2013, 05:18 PM
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karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by iDowngrade View Post
1st) It's ok, you dont have to look for it.
2nd) I do have the Bios, because the emulator wouldnt run if i dont have it.
Does the emulator run clean roms?

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  #24149    
Old March 11th, 2013, 06:17 PM
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Mizumi
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Hey guys! Just signed up and I have a question about title screen hacking. I have imported the title screen into unlicesend GBA tool I'm using and then used FSF to make "it fit". But, everytime I click "goto" again it refreshes the 2013 file and reverts it back to the original tileset. What do I do?
  #24150    
Old March 11th, 2013, 06:25 PM
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karatekid552
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Quote:
Originally Posted by Mizumi View Post
Hey guys! Just signed up and I have a question about title screen hacking. I have imported the title screen into unlicesend GBA tool I'm using and then used FSF to make "it fit". But, everytime I click "goto" again it refreshes the 2013 file and reverts it back to the original tileset. What do I do?
If you notice, number 2013 did not change its offset. That is becuase the original still exists, and you put your new one later in the rom, and now it exists at its own number. If you opted to change the pointer, it should ignore the old one and go straight to your new one.

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