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  #24501    
Old April 5th, 2013, 07:09 PM
Renegade's Avatar
Renegade
Time for real life...
 
Join Date: Nov 2011
Location: United States
Gender: Male
Nature: Careful
How can I activate the Pokenav in Pokemon Ruby? I've tried to use setflag 0x802, but that doesn't activate it on the menu screen. Here is the script I'm using (if it makes a difference... which it most likely won't).

Code:
#dynamic 0x800000

#org @start
lock
spriteface 0xFF 0x3
message @t1 6
applymovement 0x7 @m1
waitmovement 0x0
hidesprite 0x6
setflag 0x507
applymovement 0x7 @m2
waitmovement 0x0
message @t2 6
fadesong 0x0000
applymovement 0x7 @m3
waitmovement 0x0
message @t3 6
fadedefault
applymovement 0x7 @m4
waitmovement 0x0
hidesprite 0x7
setflag 0x508
setflag 0x802
setvar 0x5007 0x1
release
end

#org @m4
#raw 0xB
#raw 0x8
#raw 0x8
#raw 0x10
#raw 0xFE

#org @t3
= \v\h01: (ZAK, huh? He seems\nlike an interesting guy.)\p\v\h01: (But I need to keep looking\nfor clues about what REGIROCK\lmeant about protecting me.)\p\v\h01: (I guess I should head\nfor the POKéMON gyms as well.)\p\v\h01: (That could be a chance\nto search for some answers...)

#org @m3
#raw 0x8
#raw 0xB
#raw 0xFE

#org @t2
= Well, I found a map...\nThe thing is, the map is digitalized\linside this POKéNAV.\pThe POKéNAV is a device that has\nmany different functions to it.\pI'm not going to take the time\nto tell you what it can do,\lso I'll let you figure that\lout on your own.\pBut anyways, why did you want\na map in the first place?\p... ... ... ... ...\n... ... ... ... ...\pWhat? An incident with a REGIROCK?\nHow did you get hold of that kind\lof POKéMON?!\pYou do understand that REGIROCK\nis a legendary POKéMON, right?\p... ... ... ... ...\n... ... ... ... ...\pREGIROCK said he was protecting\nyou from something?\pHmm... I don't know what to\nthink about all of that.\pRight! I guess I should introduce\nmyself.\pMy name is ZAK. I am a POKéMON\ntrainer just like you.\pZAK: I'm not very skilled though,\nbecause I just got my first\lPOKéMON.\pZAK: I was inspired to go around the\nJADEN region and challenge all of\lof the gyms.\pZAK: So what's your name?\p... ... ... ... ...\n... ... ... ... ...\pZAK: So your name is \v\h01.\nIt's nice to meet you, \v\h01!\pZAK: I have to go now, I'm\noff to STARK TUNNEL.\pZAK: See ya later, \v\h01.

#org @m2
#raw 0x14
#raw 0x56
#raw 0x14
#raw 0xB
#raw 0xB
#raw 0x8
#raw 0xB
#raw 0xFE

#org @m1
#raw 0xA
#raw 0x9
#raw 0xA
#raw 0xA
#raw 0x0
#raw 0x14
#raw 0xFE

#org @t1
= I have an extra map on my\ntable.\pJust hold on a minute.
__________________
  #24502    
Old April 5th, 2013, 07:51 PM
robin22gongon's Avatar
robin22gongon
 
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Age: 16
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Quote:
Originally Posted by CrystalStatic View Post
How can I activate the Pokenav in Pokemon Ruby? I've tried to use setflag 0x802, but that doesn't activate it on the menu screen. Here is the script I'm using (if it makes a difference... which it most likely won't).

Code:
#dynamic 0x800000

#org @start
lock
spriteface 0xFF 0x3
message @t1 6
applymovement 0x7 @m1
waitmovement 0x0
hidesprite 0x6
setflag 0x507
applymovement 0x7 @m2
waitmovement 0x0
message @t2 6
fadesong 0x0000
applymovement 0x7 @m3
waitmovement 0x0
message @t3 6
fadedefault
applymovement 0x7 @m4
waitmovement 0x0
hidesprite 0x7
setflag 0x508
setflag 0x802
setvar 0x5007 0x1
release
end

#org @m4
#raw 0xB
#raw 0x8
#raw 0x8
#raw 0x10
#raw 0xFE

#org @t3
= \v\h01: (ZAK, huh? He seems\nlike an interesting guy.)\p\v\h01: (But I need to keep looking\nfor clues about what REGIROCK\lmeant about protecting me.)\p\v\h01: (I guess I should head\nfor the POKéMON gyms as well.)\p\v\h01: (That could be a chance\nto search for some answers...)

#org @m3
#raw 0x8
#raw 0xB
#raw 0xFE

#org @t2
= Well, I found a map...\nThe thing is, the map is digitalized\linside this POKéNAV.\pThe POKéNAV is a device that has\nmany different functions to it.\pI'm not going to take the time\nto tell you what it can do,\lso I'll let you figure that\lout on your own.\pBut anyways, why did you want\na map in the first place?\p... ... ... ... ...\n... ... ... ... ...\pWhat? An incident with a REGIROCK?\nHow did you get hold of that kind\lof POKéMON?!\pYou do understand that REGIROCK\nis a legendary POKéMON, right?\p... ... ... ... ...\n... ... ... ... ...\pREGIROCK said he was protecting\nyou from something?\pHmm... I don't know what to\nthink about all of that.\pRight! I guess I should introduce\nmyself.\pMy name is ZAK. I am a POKéMON\ntrainer just like you.\pZAK: I'm not very skilled though,\nbecause I just got my first\lPOKéMON.\pZAK: I was inspired to go around the\nJADEN region and challenge all of\lof the gyms.\pZAK: So what's your name?\p... ... ... ... ...\n... ... ... ... ...\pZAK: So your name is \v\h01.\nIt's nice to meet you, \v\h01!\pZAK: I have to go now, I'm\noff to STARK TUNNEL.\pZAK: See ya later, \v\h01.

#org @m2
#raw 0x14
#raw 0x56
#raw 0x14
#raw 0xB
#raw 0xB
#raw 0x8
#raw 0xB
#raw 0xFE

#org @m1
#raw 0xA
#raw 0x9
#raw 0xA
#raw 0xA
#raw 0x0
#raw 0x14
#raw 0xFE

#org @t1
= I have an extra map on my\ntable.\pJust hold on a minute.
Well, I modified the script:
Code:
#dynamic 0x800000

#org @start
lock
spriteface 0xFF 0x3
msgbox @t1 0x6
applymovement 0x7 @m1
waitmovement 0x0
hidesprite 0x6
setflag 0x507
applymovement 0x7 @m2
waitmovement 0x0
msgbox @t2 0x6
fadesong 0x0000
applymovement 0x7 @m3
waitmovement 0x0
msgbox @t3 0x6
fadedefault
applymovement 0x7 @m4
waitmovement 0x0
hidesprite 0x7
setflag 0x508
setflag 0x802
setvar 0x5007 0x1
release
end

#org @m4
#raw 0xB
#raw 0x8
#raw 0x8
#raw 0x10
#raw 0xFE

#org @t3
= \v\h01: (ZAK, huh? He seems\nlike an interesting guy.)\p\v\h01: (But I need to keep looking\nfor clues about what REGIROCK\lmeant about protecting me.)\p\v\h01: (I guess I should head\nfor the POKéMON gyms as well.)\p\v\h01: (That could be a chance\nto search for some answers...)

#org @m3
#raw 0x8
#raw 0xB
#raw 0xFE

#org @t2
= Well, I found a map...\nThe thing is, the map is digitalized\linside this POKéNAV.\pThe POKéNAV is a device that has\nmany different functions to it.\pI'm not going to take the time\nto tell you what it can do,\lso I'll let you figure that\lout on your own.\pBut anyways, why did you want\na map in the first place?\p... ... ... ... ...\n... ... ... ... ...\pWhat? An incident with a REGIROCK?\nHow did you get hold of that kind\lof POKéMON?!\pYou do understand that REGIROCK\nis a legendary POKéMON, right?\p... ... ... ... ...\n... ... ... ... ...\pREGIROCK said he was protecting\nyou from something?\pHmm... I don't know what to\nthink about all of that.\pRight! I guess I should introduce\nmyself.\pMy name is ZAK. I am a POKéMON\ntrainer just like you.\pZAK: I'm not very skilled though,\nbecause I just got my first\lPOKéMON.\pZAK: I was inspired to go around the\nJADEN region and challenge all of\lof the gyms.\pZAK: So what's your name?\p... ... ... ... ...\n... ... ... ... ...\pZAK: So your name is \v\h01.\nIt's nice to meet you, \v\h01!\pZAK: I have to go now, I'm\noff to STARK TUNNEL.\pZAK: See ya later, \v\h01.

#org @m2
#raw 0x14
#raw 0x56
#raw 0x14
#raw 0xB
#raw 0xB
#raw 0x8
#raw 0xB
#raw 0xFE

#org @m1
#raw 0xA
#raw 0x9
#raw 0xA
#raw 0xA
#raw 0x0
#raw 0x14
#raw 0xFE

#org @t1
= I have an extra map on my\ntable.\pJust hold on a minute.
Can I ask what the other flags are for? And try updating your XSE to 1.11

EDIT: BTW it worked for me. Just tested it.
__________________
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  #24503    
Old April 5th, 2013, 08:03 PM
Renegade's Avatar
Renegade
Time for real life...
 
Join Date: Nov 2011
Location: United States
Gender: Male
Nature: Careful
Quote:
Originally Posted by robin22gongon View Post
Well, I modified the script:
Code:
#dynamic 0x800000

#org @start
lock
spriteface 0xFF 0x3
msgbox @t1 0x6
applymovement 0x7 @m1
waitmovement 0x0
hidesprite 0x6
setflag 0x507
applymovement 0x7 @m2
waitmovement 0x0
msgbox @t2 0x6
fadesong 0x0000
applymovement 0x7 @m3
waitmovement 0x0
msgbox @t3 0x6
fadedefault
applymovement 0x7 @m4
waitmovement 0x0
hidesprite 0x7
setflag 0x508
setflag 0x802
setvar 0x5007 0x1
release
end

#org @m4
#raw 0xB
#raw 0x8
#raw 0x8
#raw 0x10
#raw 0xFE

#org @t3
= \v\h01: (ZAK, huh? He seems\nlike an interesting guy.)\p\v\h01: (But I need to keep looking\nfor clues about what REGIROCK\lmeant about protecting me.)\p\v\h01: (I guess I should head\nfor the POKéMON gyms as well.)\p\v\h01: (That could be a chance\nto search for some answers...)

#org @m3
#raw 0x8
#raw 0xB
#raw 0xFE

#org @t2
= Well, I found a map...\nThe thing is, the map is digitalized\linside this POKéNAV.\pThe POKéNAV is a device that has\nmany different functions to it.\pI'm not going to take the time\nto tell you what it can do,\lso I'll let you figure that\lout on your own.\pBut anyways, why did you want\na map in the first place?\p... ... ... ... ...\n... ... ... ... ...\pWhat? An incident with a REGIROCK?\nHow did you get hold of that kind\lof POKéMON?!\pYou do understand that REGIROCK\nis a legendary POKéMON, right?\p... ... ... ... ...\n... ... ... ... ...\pREGIROCK said he was protecting\nyou from something?\pHmm... I don't know what to\nthink about all of that.\pRight! I guess I should introduce\nmyself.\pMy name is ZAK. I am a POKéMON\ntrainer just like you.\pZAK: I'm not very skilled though,\nbecause I just got my first\lPOKéMON.\pZAK: I was inspired to go around the\nJADEN region and challenge all of\lof the gyms.\pZAK: So what's your name?\p... ... ... ... ...\n... ... ... ... ...\pZAK: So your name is \v\h01.\nIt's nice to meet you, \v\h01!\pZAK: I have to go now, I'm\noff to STARK TUNNEL.\pZAK: See ya later, \v\h01.

#org @m2
#raw 0x14
#raw 0x56
#raw 0x14
#raw 0xB
#raw 0xB
#raw 0x8
#raw 0xB
#raw 0xFE

#org @m1
#raw 0xA
#raw 0x9
#raw 0xA
#raw 0xA
#raw 0x0
#raw 0x14
#raw 0xFE

#org @t1
= I have an extra map on my\ntable.\pJust hold on a minute.
Can I ask what the other flags are for? And try updating your XSE to 1.11

EDIT: BTW it worked for me. Just tested it.
Nevermind, it works. I was just being an idiot (again). Sorry for taking your time.
  #24504    
Old April 5th, 2013, 10:42 PM
robin22gongon's Avatar
robin22gongon
 
Join Date: Sep 2012
Location: Want to know? VM me.
Age: 16
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Umm... Okay I skipped something. I forgot to ask karatekid552 what is the special for the "showitempic" thing. So does anyone know what special that is?
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  #24505    
Old April 5th, 2013, 11:34 PM
dkp
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
Is there a mostly done decapitalization patch for Emerald (BPEE)? Sorry if I'm asking something obviously stupid.

Wichu's is disappeared from mediafire, and he is disappeared from the net, so I don't see that returning anytime soon. Everything else I've found, whether through google or this forum either points to that exact page (thus is likewise broken) or leads to some overreaching (making tons of other changes, like 386 patches and phys/spec splits that break contests) projects or empty promises ("No links yet! But soon, I hope!").

I understand perfectly well if noone's done this or noone will. I'd simply like to know if such a thing exists or not.

My ideal sort of thing would be like RichterSnipe's Decap patch from his throwback thread (can't post links, but look for it in the hack sideshow subforum, it's awesome);

modular, easy to remove (to avoid credit issues), no extra baggage, text-only, and follows Gen V's standard.

But, naturally, that's wholly an Ideal. I'm more than willing to do some work, whether fixing typos, finishing Pokemon/Trainer/Item names, whatever. It's just desired to save some days to weeks punching words into GoldFinger and screwing things up when I lazily "replace all" over something stupid like "UP" or giving up on everything whatsoever because the effort drains me of the will to push forward.

And I would of course (gladly) give credit to anyone who so chose to let me use it. My ultimate intentions are a mostly aesthetic hack of Emerald with a modular change to the difficulty curve, and no extra 386/phys/spec/lugia in the basement/etc in the same patch. Something very modular, easily divorcable from the patch, so it absolutely doesn't have to be redistributed if the creator doesn't want it to be.

Thanks.
__________________
Hey! If you're a tool maker or you have a resource to contribute, but you're not up to trying to make a guide, I'll be happy to try and write one up for you if you want. All I need is a pm and the offsets.
  #24506    
Old April 6th, 2013, 02:40 AM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Location: Do you really want to know? Really?
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Quote:
Originally Posted by dkp View Post
Is there a mostly done decapitalization patch for Emerald (BPEE)? Sorry if I'm asking something obviously stupid.

Wichu's is disappeared from mediafire, and he is disappeared from the net, so I don't see that returning anytime soon. Everything else I've found, whether through google or this forum either points to that exact page (thus is likewise broken) or leads to some overreaching (making tons of other changes, like 386 patches and phys/spec splits that break contests) projects or empty promises ("No links yet! But soon, I hope!").

I understand perfectly well if noone's done this or noone will. I'd simply like to know if such a thing exists or not.

My ideal sort of thing would be like RichterSnipe's Decap patch from his throwback thread (can't post links, but look for it in the hack sideshow subforum, it's awesome);

modular, easy to remove (to avoid credit issues), no extra baggage, text-only, and follows Gen V's standard.

But, naturally, that's wholly an Ideal. I'm more than willing to do some work, whether fixing typos, finishing Pokemon/Trainer/Item names, whatever. It's just desired to save some days to weeks punching words into GoldFinger and screwing things up when I lazily "replace all" over something stupid like "UP" or giving up on everything whatsoever because the effort drains me of the will to push forward.

And I would of course (gladly) give credit to anyone who so chose to let me use it. My ultimate intentions are a mostly aesthetic hack of Emerald with a modular change to the difficulty curve, and no extra 386/phys/spec/lugia in the basement/etc in the same patch. Something very modular, easily divorcable from the patch, so it absolutely doesn't have to be redistributed if the creator doesn't want it to be.

Thanks.
I don't have a decapitalization patch for you, sorry! However, I do know that Wichu hasn't completely disappeared. I talked to him about a month ago and he basically told me that he would like to return and upgrade his sprite editors. I just wanted to let you know.

Quote:
Originally Posted by robin22gongon View Post
Umm... Okay I skipped something. I forgot to ask karatekid552 what is the special for the "showitempic" thing. So does anyone know what special that is?
I found this in JPAN's Engine Manual, he made it for his hack I believe:
Spoiler:


It is a modified version of the fossil show special. Special 0x8C will hide the picture.
__________________

Paired with Simba

Last edited by karatekid552; April 6th, 2013 at 02:47 AM. Reason: Your double post has been automatically merged.
  #24507    
Old April 6th, 2013, 05:40 AM
gsg229
Unhatched Egg
 
Join Date: Apr 2013
Quote:
Originally Posted by karatekid552 View Post
Or, you could turn your volume off:p.
But then I won't be able to hear the awesome music the game has to offer. :P

Quote:
Originally Posted by karatekid552 View Post
There are a few different choices. You could edit that sound to be nothing. You could nop the call which plays the sound.
I'm new to ROM hacking, so please bear with me here. How do I do these things?

I downloaded Sappy, but the only thing I'm finding is the game music, not the game sounds.
  #24508    
Old April 6th, 2013, 05:56 AM
QuartierGenerale
 
Join Date: Oct 2012
Quote:
Originally Posted by QuartierGenerale View Post
Hi every one,

i've see in Pokepic the Weather function; it's very usefull for me because i wanna do a pokemon castform-like, changing sprite depending on weather.

The problem is that pokemon does not appear in pokedex replacing castform, and all the other sprite have a 1 color palette (black) in each weather image. I'm able to change pokemon palette but for do this i need to known the offset and i obtain it with unzl.gba; but in unzl there aren't that image or i'm not able to find it.

So anyone known how to use the weather feature of Pokepic?

Thanks a lot, bye
no one can help me with weather pokemon?
  #24509    
Old April 6th, 2013, 11:23 AM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by gsg229 View Post
I'm new to ROM hacking, so please bear with me here. How do I do these things?

I downloaded Sappy, but the only thing I'm finding is the game music, not the game sounds.
Try Team_Fail's music editing tutorial. Also, the sounds are much, much lower in the numbers and usually aren't bookmarked. You will have to scroll through from the beginning until you hear it.

There MAY be a list of Sappy songs in the Tutorial or R&D section. I don't know for sure, but it is possible.
__________________

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  #24510    
Old April 6th, 2013, 12:46 PM
atambohmer
Unhatched Egg
 
Join Date: Mar 2013
Gender: Male
Hey, I'm working on my first Pokemon Fire Red hack, and everything has been going well up until this point. I'm playing through the game as I'm making it, and I have 7 badges so far. I made a cave with fossil pokemon in it, and everything works well until I enter the water and fight Relicanth. After the battle, I lose control of the player and instead gain control of the camera. Has this kind of problem ever happened to anyone, and is there a way to fix it?
Thanks in advance for anyone willing to give an answer, and if you need more information, just let me know. Thanks again.
  #24511    
Old April 6th, 2013, 12:55 PM
Cold Ivory's Avatar
Cold Ivory
 
Join Date: Mar 2011
Gender: Male
Nature: Mild
Quote:
Originally Posted by atambohmer View Post
Hey, I'm working on my first Pokemon Fire Red hack, and everything has been going well up until this point. I'm playing through the game as I'm making it, and I have 7 badges so far. I made a cave with fossil pokemon in it, and everything works well until I enter the water and fight Relicanth. After the battle, I lose control of the player and instead gain control of the camera. Has this kind of problem ever happened to anyone, and is there a way to fix it?
Thanks in advance for anyone willing to give an answer, and if you need more information, just let me know. Thanks again.
Does this happen when you battle a specific Relicanth, or a random encounter relicanth?
Is the cave based on an old map, or is it made from scratch?

I'm looking at expanding the number of blocks for multiple maps in my hack, but was somewhat concerned about overwriting existing data in doing so.
I figured that if I knew where the actual tileset and tilemap data were stored, I could verify whether or not I was overwriting anything. However, when I goto the tileset offset provided in A-map, I find a "table" of just 5 offsets. One of these is the palette, but I can't tell what the others are.
Furthermore, if I locate a given tileset in UnLZ, it provided an entirely different data offset than what I seem to find using A-map.
This is all in Emerald, btw

Last edited by Cold Ivory; April 6th, 2013 at 01:00 PM. Reason: Your double post has been automatically merged.
  #24512    
Old April 6th, 2013, 01:01 PM
Spherical Ice's Avatar
Spherical Ice
Community Supporter
 
Join Date: Nov 2007
Location: UK
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Is there an overworld in that map with the Movement Permission look down? If so, change that to No Movement.
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  #24513    
Old April 6th, 2013, 01:18 PM
Pokedude3012's Avatar
Pokedude3012
Slayer of Milotics
 
Join Date: Apr 2013
Location: United Kingdom
Age: 15
Gender: Male
Nature: Jolly
Quote:
Originally Posted by karatekid552 View Post

Advance Map 1.92 if you just want to insert a tree behind his house.
I wanted to add a tree to the top half of the tile. I didn't know about the block editor, but I've sorted it out now.
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  #24514    
Old April 6th, 2013, 01:23 PM
atambohmer
Unhatched Egg
 
Join Date: Mar 2013
Gender: Male
[QUOTE=Cold Ivory;7612184]Does this happen when you battle a specific Relicanth, or a random encounter relicanth?
Is the cave based on an old map, or is it made from scratch?

It happens after any Relicanth encounter. Well, Relicanth is the only water pokemon in the cave. And the cave was made from scratch. The problem hasn't happened when I had wild battles in the grass. It just happens during water encounters in this specific cave. Other water battles have been fine.
  #24515    
Old April 6th, 2013, 02:07 PM
Cold Ivory's Avatar
Cold Ivory
 
Join Date: Mar 2011
Gender: Male
Nature: Mild
[QUOTE=atambohmer;7612239]
Quote:
Originally Posted by Cold Ivory View Post
Does this happen when you battle a specific Relicanth, or a random encounter relicanth?
Is the cave based on an old map, or is it made from scratch?

It happens after any Relicanth encounter. Well, Relicanth is the only water pokemon in the cave. And the cave was made from scratch. The problem hasn't happened when I had wild battles in the grass. It just happens during water encounters in this specific cave. Other water battles have been fine.
Try as Spherical Ice says, and verify if any overworlds (people, strength rocks, rock smash rocks, etc...) have the "look down" movement type.
  #24516    
Old April 6th, 2013, 05:39 PM
atambohmer
Unhatched Egg
 
Join Date: Mar 2013
Gender: Male
Quote:
Originally Posted by Spherical Ice View Post
Is there an overworld in that map with the Movement Permission look down? If so, change that to No Movement.
Yes, I had a trainer with the look down movement type, but that was it. I'll change it to No Movement and let you know if it fixed the problem.

Quote:
Originally Posted by Spherical Ice View Post
Is there an overworld in that map with the Movement Permission look down? If so, change that to No Movement.
Hey, you are a life saver. I changed the look down permission to no movement, and everything works smoothly. Thanks a ton! And I was about to lose hope on the game that I'm making.

Last edited by atambohmer; April 6th, 2013 at 05:47 PM. Reason: Your double post has been automatically merged.
  #24517    
Old April 6th, 2013, 06:56 PM
robin22gongon's Avatar
robin22gongon
 
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Quote:
Originally Posted by QuartierGenerale View Post
no one can help me with weather pokemon?
Just simply replace Castform. That's what I would do if I were you.


Okay, everyone! I got a question.
Is it possible to make a different egg for each individual Pokemon?
I want each displayed differently for each species because I saw the eggs in the anime just now and they differ for every species.
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  #24518    
Old April 7th, 2013, 12:19 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
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Quote:
Originally Posted by robin22gongon View Post
Just simply replace Castform. That's what I would do if I were you.
That's so bad idea I don't even know how to describe it...
Replacing Castform means replacing ALL of his forms, removing the engine that is connected with it and changes its forms, and reprogram the Weather Ball.
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  #24519    
Old April 7th, 2013, 12:44 AM
Pokedude3012's Avatar
Pokedude3012
Slayer of Milotics
 
Join Date: Apr 2013
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Hi guys, simple question: how can I play the noise that is made when someone leaves a room?
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  #24520    
Old April 7th, 2013, 01:11 AM
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Quote:
Originally Posted by Ash493 View Post
That's so bad idea I don't even know how to describe it...
Replacing Castform means replacing ALL of his forms, removing the engine that is connected with it and changes its forms, and reprogram the Weather Ball.
Well, he said he wanted a new weather Pokemon so I thought it might be a good idea. Well, its just my opinion.

Quote:
Originally Posted by Pokedude3012 View Post
Hi guys, simple question: how can I play the noise that is made when someone leaves a room?
We're you also the one who asked about the textbox sound? Just go back a few pages and find karatekid552's post about the music thing.
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  #24521    
Old April 7th, 2013, 04:26 AM
dkp
Unhatched Egg
 
Join Date: Sep 2012
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Is there simple explanation of how the "math" is stored in the games? Or at least offsets pointing thereto? Basically a starting point if someone wanted to change the formulae for capturing or exp gain or PID generation - it would be nice to have a gen-III shiny charm, for example.

Quote:
Originally Posted by robin22gongon View Post
Just simply replace Castform. That's what I would do if I were you.


Okay, everyone! I got a question.
Is it possible to make a different egg for each individual Pokemon?
I want each displayed differently for each species because I saw the eggs in the anime just now and they differ for every species.
Possible? Certainly. At least, quite probably. But that asks for more work than you'll probably ever get.

If you're ambitious and have your heart set on it, I might have a possible route you could explore. The only way I envision anyone ever doing something like that would be to write into the free filler space at the end of every pokemon (which interferes with quite a bit of the hacks out there), and create a routine to run every time the "egg" graphics are called (intercepting it?), itself comparing that new byte to a table, which would refer to the new graphics and call those instead.

I'm not 100% even that's possible, to be honest. It would undoubtedly cause a lot of glitches, and the amount of asm required is staggering. If that didn't work, it'd involve rewriting so much of the rom you'd likely be better off just programming a game from scratch. The scale as I imagine it would be akin to Jambo51's 649 patch.
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Hey! If you're a tool maker or you have a resource to contribute, but you're not up to trying to make a guide, I'll be happy to try and write one up for you if you want. All I need is a pm and the offsets.
  #24522    
Old April 7th, 2013, 04:37 AM
QuartierGenerale
 
Join Date: Oct 2012
Quote:
Originally Posted by robin22gongon View Post
Just simply replace Castform. That's what I would do if I were you.
I wanna put the pokemon in another point of pokedex, because it will be a leggendary one...so i cannot replace castform
  #24523    
Old April 7th, 2013, 04:51 AM
dkp
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Join Date: Sep 2012
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Quote:
Originally Posted by QuartierGenerale View Post
I wanna put the pokemon in another point of pokedex, because it will be a leggendary one...so i cannot replace castform
Castform's form depends on Forecast, his ability. I don't know the ability's code, but it may be that it itself refers the sprites/pallets of Castform's other forms directly. If that's the case, unless you want your weather pokemon turning into castform, you'll need to add another ability (which may require repointing the entire ability table), and change the ability to refer to your sprites accordingly. If not that, then at the very least you'll have to refer to whatever the ability is pointing to when it tells the game to change castform's form, and insert your pokémon's forms (which there may or may not be room for) accordingly.This is an incredible amount of work and is extremely complicated. You may have to give up on the idea.
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Hey! If you're a tool maker or you have a resource to contribute, but you're not up to trying to make a guide, I'll be happy to try and write one up for you if you want. All I need is a pm and the offsets.
  #24524    
Old April 7th, 2013, 05:06 AM
Pokedude3012's Avatar
Pokedude3012
Slayer of Milotics
 
Join Date: Apr 2013
Location: United Kingdom
Age: 15
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Nature: Jolly
Quote:
Originally Posted by robin22gongon View Post
We're you also the one who asked about the textbox sound? Just go back a few pages and find karatekid552's post about the music thing.
Uhhh... Sorry, I'm being real useless, I can't find it. And no, I'm not.
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  #24525    
Old April 7th, 2013, 05:31 AM
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karatekid552
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Quote:
Originally Posted by dkp View Post
Castform's form depends on Forecast, his ability. I don't know the ability's code, but it may be that it itself refers the sprites/pallets of Castform's other forms directly. If that's the case, unless you want your weather pokemon turning into castform, you'll need to add another ability (which may require repointing the entire ability table), and change the ability to refer to your sprites accordingly. If not that, then at the very least you'll have to refer to whatever the ability is pointing to when it tells the game to change castform's form, and insert your pokémon's forms (which there may or may not be room for) accordingly.This is an incredible amount of work and is extremely complicated. You may have to give up on the idea.
Actually, maybe not. Forecast could just call the loading of other frames. Because 2nd+ frames don't have different palettes (but this one does) so the will show up differently in an image editor because their palettes have a separate table.

Ideally, if the ability does just load different frames, it could be used on multiple pokemon. Also, there is a pokedex order editor in Gamer2020's Pokemon Game Editor, so you could replace castform and shift it around.
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