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  #24576    
Old April 12th, 2013 (12:59 PM).
Liquid crystal fan Liquid crystal fan is offline
 
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Thanks! I looked but I couldn't find the info. And if anyone would be answer my second and fifth question that'd be cool.
  #24577    
Old April 12th, 2013 (01:25 PM).
TweenyTodd TweenyTodd is offline
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For your 5th question, I don't think you can at all. I'm not quite sure how save-states work, but I don't think you can edit them.
  #24578    
Old April 12th, 2013 (01:38 PM).
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Quote originally posted by Liquid crystal fan:
Thanks! I looked but I couldn't find the info. And if anyone would be answer my second and fifth question that'd be cool.
2) Do you mean swap them out on the fly while the game is running? Or just completely insert a new one. There are tons of tutorials for inserting new tiles.

5) They rewrite the ASM routine which controls saving. JPAN did this in order to make it more efficient and to free up some RAM space. His first try failed to save on GBA hardware, but he rewrote it again and this time it does work on GBA hardware. This is just one example.
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  #24579    
Old April 12th, 2013 (01:48 PM).
Liquid crystal fan Liquid crystal fan is offline
 
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Not switching tilesets while playing the game. Just completely inserting a new one.

Like changing the all the poke centers in the game out with another one. I was trying with Advance map but it only works with tiles in fourths.

http://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&docid=UmZhVp90oHANNM&tbnid=qP4r8iQ6keM31M:&ved=&url=http%3A%2F%2Fwww.funnyjunk.com%2Ffunny_pictures%2F3389793%2FEvolution%2Bof%2BPokemon%2BCenter%2F&ei=YIBoUZfSJoHm9ATyp4DgBw&bvm=bv.45175338,d.eWU&psig=AFQjCNHJW-L3F87QVTjbCE5NNzVba0BT-A&ust=1365889505121928
  #24580    
Old April 12th, 2013 (02:02 PM).
TweenyTodd TweenyTodd is offline
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Quote originally posted by Liquid crystal fan:
Like changing the all the poke centers in the game out with another one. I was trying with Advance map but it only works with tiles in fourths.
So you mean the outside or the inside of the PokeCenters? Or both?
Tileset 0 in Advance Map has the outside of the pokecenters.
Tileset 14 is the inside of a pokecenter.
I don't know how to edit either.
  #24581    
Old April 12th, 2013 (02:15 PM).
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Quote originally posted by TweenyTodd:
So you mean the outside or the inside of the PokeCenters? Or both?
Tileset 0 in Advance Map has the outside of the pokecenters.
Tileset 14 is the inside of a pokecenter.
I don't know how to edit either.
Just type in "tiles" in the search box in the tutorials section. There are sooo many tutorials on editing them.
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  #24582    
Old April 12th, 2013 (02:31 PM).
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BlackWhiteRobin BlackWhiteRobin is offline
 
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A page has passed so:
Quote:
I have a few questions.

1) Is it possible to port the POKeNAV to POKeMON FireRed? Not the one like in Liquid Crystal. I mean having it appear on the START MENU.
2) Can I use 16 color sprites in the intro?
7) How do I reposition where the Pokeball appears in the intro? My sprite had it's hand higher.
And another one:
What is the offset of Team Rocket's Logo before battle start (the Big Red R)?
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Old April 12th, 2013 (04:45 PM).
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Jambo51 Jambo51 is offline
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Quote originally posted by robin22gongon:
A page has passed so:


And another one:
What is the offset of Team Rocket's Logo before battle start (the Big Red R)?
1) Quick answer, no.
2) No, it has to be 256 colour sprites.
7) Just change your sprite to suit the animation, that's SUBSTANTIALLY easier. Seriously.

What even are you talking about? There is no such intro in any 3rd Gen game.
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  #24584    
Old April 12th, 2013 (04:58 PM).
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Quote originally posted by Jambo51:
1) Quick answer, no.
2) No, it has to be 256 colour sprites.
7) Just change your sprite to suit the animation, that's SUBSTANTIALLY easier. Seriously.

What even are you talking about? There is no such intro in any 3rd Gen game.
The intro where Prof. Oak talks. And the Team Rocket Logo appears when you fight a random Rocket Grunt. Thanks for the answers though.
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  #24585    
Old April 12th, 2013 (06:52 PM).
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How could I give the impression a town was in an underwater dome?
  #24586    
Old April 12th, 2013 (07:00 PM).
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Quote originally posted by nimane9:
How could I give the impression a town was in an underwater dome?
That will depend on your tiles and how well you'll use them.
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  #24587    
Old April 12th, 2013 (07:10 PM).
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TempixTL TempixTL is offline
 
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I was wondering if there was a way to hack a new title screen into a Fire Red ROM, but still keep the "Press Start" text blinking? I've noticed that my title screen looks really boring when there's nothing on it that's moving haha
  #24588    
Old April 12th, 2013 (11:40 PM).
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Quote originally posted by TempixTL:
I was wondering if there was a way to hack a new title screen into a Fire Red ROM, but still keep the "Press Start" text blinking? I've noticed that my title screen looks really boring when there's nothing on it that's moving haha
Just don't put a new image OVER the portion of Press Start. When you put new parts, add it below the original image not Over it. And use the same BG Palette of the Start to keep it blinking. Let me know when you don't understand.
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  #24589    
Old April 13th, 2013 (02:27 AM).
gsg229 gsg229 is offline
 
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Sorry I didn't respond sooner, real life and stuff.

Quote originally posted by karatekid552:
Try Team_Fail's music editing tutorial.
The only music tutorial from that user I could find was for DS editing. I'm trying to hack Sapphire, a GBA game. Does it matter that they're different systems, or are all music tutorials the same?

Quote originally posted by karatekid552:
Also, the sounds are much, much lower in the numbers and usually aren't bookmarked. You will have to scroll through from the beginning until you hear it.
Please don't be mad, but what do you mean by "scroll through from the beginning"?
  #24590    
Old April 13th, 2013 (05:46 AM).
TweenyTodd TweenyTodd is offline
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I don't know if this is a simple question or not, but...

I want to know how to add an alternate form for a pokemon. Spikey Ear'd Pichu to be exact. I know that someone has been able to add burmy and wormadan's alternate forms, but I can't find out how. I'm using FR if that matters.
  #24591    
Old April 13th, 2013 (06:41 AM).
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I made some new sand tiles in FR and was wondering how to make footprints appear when stepped on. I changed the behavior bytes to 6 and 25 but neither work. Help?
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  #24592    
Old April 13th, 2013 (07:51 AM).
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karatekid552 karatekid552 is offline
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Quote originally posted by gsg229:
Sorry I didn't respond sooner, real life and stuff.

The only music tutorial from that user I could find was for DS editing. I'm trying to hack Sapphire, a GBA game. Does it matter that they're different systems, or are all music tutorials the same?

Please don't be mad, but what do you mean by "scroll through from the beginning"?
That would be my fault, yeah Team Fail's is for NDS, here is one for GBA that I was showed a while ago: http://www.pokecommunity.com/showthread.php?t=121856

(BTW, it was the first result on Google for "GBA music hacking".)

Scrool through from the beginning means opening up Sappy and going to song 000 and playing each song after that until you find what you are looking for.

Quote originally posted by TweenyTodd:
I don't know if this is a simple question or not, but...

I want to know how to add an alternate form for a pokemon. Spikey Ear'd Pichu to be exact. I know that someone has been able to add burmy and wormadan's alternate forms, but I can't find out how. I'm using FR if that matters.
Jambo51 did form changes for his hack, however he isn't planning on releasing it seperately. You could try it yourself, or you could fake it by putting the form in one of the extra 25 slots and making an evolution stone to change the pokemon into it.
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  #24593    
Old April 13th, 2013 (08:02 AM).
TweenyTodd TweenyTodd is offline
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Quote originally posted by karatekid552:
Jambo51 did form changes for his hack, however he isn't planning on releasing it seperately. You could try it yourself, or you could fake it by putting the form in one of the extra 25 slots and making an evolution stone to change the pokemon into it.
I know Jambo did it, but I couldn't find out how. I don't want it to be a seperate pokemon because I want there to be a very small chance for it to be wild.
  #24594    
Old April 13th, 2013 (08:57 AM).
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Quote originally posted by robin22gongon:
And the Team Rocket Logo appears when you fight a random Rocket Grunt. Thanks for the answers though.
No, you misunderstand. This, simply put, does NOT exist in Gen 3. It's isn't anywhere in any ROM because it doesn't exist. Only emerald has any such intro, and it only has them for Aqua and Magma. There is not, and never has been, any Team Rocket intro in gen 3 or earlier.
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  #24595    
Old April 13th, 2013 (09:20 AM).
TwoFacedGaming2013 TwoFacedGaming2013 is offline
 
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Quote originally posted by Jambo51:
No, you misunderstand. This, simply put, does NOT exist in Gen 3. It's isn't anywhere in any ROM because it doesn't exist. Only emerald has any such intro, and it only has them for Aqua and Magma. There is not, and never has been, any Team Rocket intro in gen 3 or earlier.
Why would there be a Team Rocket intro in Emerald. When Team Rocket wasn't even in Emerald?
  #24596    
Old April 13th, 2013 (09:46 AM). Edited April 13th, 2013 by karatekid552.
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karatekid552 karatekid552 is offline
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Quote originally posted by TweenyTodd:
I know Jambo did it, but I couldn't find out how. I don't want it to be a seperate pokemon because I want there to be a very small chance for it to be wild.
You can't find it because he doesn't want you to. I told you, he isn't releasing it separately as of right now.

Quote originally posted by TwoFacedGaming2013:
Why would there be a Team Rocket intro in Emerald. When Team Rocket wasn't even in Emerald?
He said that emerald had that type of thing for Aqua and Magma '

And either way, Emerald is based on FR's engine, so it could have it if it had existed in FR.
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  #24597    
Old April 13th, 2013 (09:59 AM).
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How about my question? I dont mean to be a bother though
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  #24598    
Old April 13th, 2013 (10:33 AM).
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Hello I would like to know what offset the script for prof oaks speech in the game intro for fire red is. That would be all.
  #24599    
Old April 13th, 2013 (10:40 AM). Edited April 13th, 2013 by karatekid552.
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karatekid552 karatekid552 is offline
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Quote originally posted by thedarkb:
Hello I would like to know what offset the script for prof oaks speech in the game intro for fire red is. That would be all.
Search it in Advance Text.

Quote originally posted by gogojjtech:
How about my question? I dont mean to be a bother though
I honestly don't know, but I could take a look.
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Old April 13th, 2013 (11:17 AM).
thedarkb thedarkb is offline
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Advance text doesnt work on my pc.
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