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  #26    
Old March 3rd, 2007, 03:23 AM
Alistair
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See, the DIB file is the file you are supposed to edit. Have you just been inserting the tileset the way you downloaded it?
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  #27    
Old March 3rd, 2007, 04:01 AM
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Quote:
See, the DIB file is the file you are supposed to edit. Have you just been inserting the tileset the way you downloaded it?
No, i don't want to use the tileset i downloaded, i just wanted to look at it, but now every time i go into block editor it appears on the right. so everytime i try to save the the first tileset i get the tileset i downloaded (which i don't want) and every time i try to save the second tileset, i only get a part of it (like the sootopolis tileset), can u help me out plz, i appreciate greatly your help so far.
Thanks

*EDIT*
Hoorah i figured out the problem, the tilest on the right was the right tileset after all (which is kind of embarrassing) bcos i found the same one in unLZ! but i wud still like to know how to export the compltete sootopolis tileset and not just a tiny section (if i haven't been enough trouble already) thanks for everything and the tut is great!
Thanks!
-Speedo_nh-

*EDIT #2*
I now know that the sootopolis tileset was the entire tileset, as i get the same thing for every other tileset. also after eons of searching i have managed to edit the grass animation. now i am faced with a new problem, i have changed the pallete of the water (from the usual water to pallete 0) changed the tiles so the colours are good and reinserted it with no problems. it appears fine in advancemap with the tiles just how i want them, however, when i test in VBA the colour of the water has changed to a darker colour instead of lighter one and some other water colours are messed up. i went into tile viewer on vba and sure enough all the colours were strange, but the tileset wasn't exactly the same as the one in advance map. so, i would like to know: have i inserted the tileset wrong or is it something to do with the water animation (which i have not changed and do not know the offset for)? Plz help because i'm sooooo close now to finishing off my tileset!
thankyou kindly!

water_tiles.PNG
These are the water tiles i made

vba_water.png
This is what shows up in VBA

Last edited by Swimmer♂; March 6th, 2007 at 10:37 AM.
  #28    
Old March 15th, 2007, 12:05 PM
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mamudi
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i read all the posts and i followed your insrtructions but still failed.
how do i change the regular pokemon center to this one
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File Type: png pokemon center_1.png‎ (2.1 KB, 378 views) (Save to Dropbox)
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  #29    
Old March 18th, 2007, 12:25 PM
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But how do you add another tileset within it? for example, you were hacking sapphire and was going to add fr/lg/e tiles.
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  #30    
Old March 18th, 2007, 03:09 PM
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I don't think that's possible. The most you can do is only replace existing tiles.
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  #31    
Old March 19th, 2007, 10:03 AM
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Swimmer♂
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Okay, i've got my water sorted and all my tiles are looking nice (if i do say so myself XD) but i was just wondering, is it possible to insert a new tileset without replacing old ones, bcos i believe i read it somewhere, but have completely forgotten......
thnx
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  #32    
Old March 19th, 2007, 11:35 AM
Alistair
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No, you can not just insert a new tileset. The new one has to replace old ones.
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  #33    
Old March 19th, 2007, 12:43 PM
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When I inserted the Emerald tiles into my hack, some different colored lines were in the tiles.
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  #34    
Old March 19th, 2007, 05:46 PM
Alistair
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Are you sure you used the exact colors of the pallette?
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  #35    
Old March 25th, 2007, 08:44 AM
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I believe so.. But even the some of the water is not the right color..
Attached Images
File Type: png Emerald Tilesets.PNG‎ (12.1 KB, 57 views) (Save to Dropbox)
File Type: png new map.PNG‎ (16.0 KB, 92 views) (Save to Dropbox)
File Type: png new map2.PNG‎ (15.9 KB, 87 views) (Save to Dropbox)
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  #36    
Old March 25th, 2007, 09:14 AM
foofatron
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you have expand your rom and tiles.You should get a clean rom now.Or fix it but it will lily go over 16mb.
  #37    
Old March 25th, 2007, 10:07 AM
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Quote:
Originally Posted by ShadowScizor View Post
I believe so.. But even the some of the water is not the right color..
Don't import the tileset with palette 0, any palette than that will work.
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  #38    
Old March 26th, 2007, 02:01 AM
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Okay. but now when i try to insert fr/lg tiles into it, it looks all scratched up..
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  #39    
Old April 11th, 2007, 02:26 PM
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In r\s\e, Use the pallete 1, 2, and 3. I'm not sure about 5. 0, 4 and sometimes other palettes messes up because it has a same color. If you want to know, look at pallette section in VBA. frlg haven't been discovered yet. When I put tileset in unlz gba, the pallete changed 0, and 1. (I check it on advance map).

Last edited by jonicito; April 11th, 2007 at 02:38 PM.
  #40    
Old April 28th, 2007, 04:03 PM
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foullump
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I have the same problem as ShadowScizor:
When I try to insert FR\LG tiles, they're all scratched and ugly.
How do I fix that?
  #41    
Old April 28th, 2007, 08:01 PM
Mr. Chess
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Same problem here.

Also, and this is probably a stupid question, but method two says to go to File, then Raw Dump, right? Well, there's no Raw Dump option in there. Is it just my copy of unLZ-GBA , or did Don just make a mistake?

EDIT: Never mind, I figured it out.

Last edited by Mr. Chess; April 29th, 2007 at 03:59 PM.
  #42    
Old May 23rd, 2007, 12:03 PM
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shadowboy166
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Hi how can you get grass or any other floor tile behind a building? do you have to draw it or something?
  #43    
Old May 29th, 2007, 07:18 PM
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foullump
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Originally Posted by shadowboy166 View Post
Hi how can you get grass or any other floor tile behind a building? do you have to draw it or something?
use the advance map block editor.
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  #44    
Old June 9th, 2007, 01:49 PM
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shadowboy166
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Quote:
Originally Posted by foullump View Post
use the advance map block editor.
I dont meen like that i meen how do i get green grass behind a pokecenter with a red roof or something! There completly differnt pallets!
Thanks in advance whoever gives me the best explanation

Edit: NVM i found out now =P i can't believe I was so dumb not to know
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Last edited by shadowboy166; June 11th, 2007 at 02:17 PM.
  #45    
Old June 15th, 2007, 02:54 AM
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the3rdhardyboy
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how do i run a deep scan?
  #46    
Old June 16th, 2007, 02:28 PM
spbot
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can someone tell me the unlz gba tileset number on fire red
  #47    
Old July 1st, 2007, 09:58 AM
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Shadow-Soul
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i want to add new tilesets and replace old one how do i do that it says palatte is missing? please help
  #48    
Old July 15th, 2007, 01:02 AM
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Zanacross
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ive got a video tut but i cant post it its on youtube search
for leeosn13
you should find it
  #49    
Old August 3rd, 2007, 11:39 AM
Singe
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I want to change the NES to the wii, in fire red. it goes well until I have to load it. It won't let me do it. There is no link on the picture thing.
  #50    
Old August 22nd, 2007, 06:23 AM
notsocoolxp
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When i put in my building it turns into a green silhouette of the original.
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