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  #26    
Old September 25th, 2007, 01:55 PM
M i n a t o //'s Avatar
M i n a t o //
Listen to the Stereo
 
Join Date: Aug 2007
Location: IL, U.S.
Age: 19
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Quote:
Originally Posted by CheesyPOOF5 View Post
I'm currently translating the complete move list for Amplitude 2006 AE. Would anyone want me to post this when I'm done?
really need one since Pokemon Amplifier 2006 is the only thing ive found to change moves/TM's for pokemon firered (other than hex editing)
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  #27    
Old October 28th, 2007, 05:32 AM
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dalek155
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is there a tool which allows you to change a trainers pokemon or the trainers name
  #28    
Old October 28th, 2007, 08:46 PM
ash2000's Avatar
ash2000
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Join Date: May 2006
Location: South Pacific
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Nature: Calm
Quote:
Originally Posted by dalek155 View Post
is there a tool which allows you to change a trainers pokemon or the trainers name
You can always try P.E.T or TrainEd in elitemap.
  #29    
Old November 3rd, 2007, 02:27 PM
Rebel Charizard's Avatar
Rebel Charizard
The flames are waiting
 
Join Date: May 2007
Location: my imaginary world
Age: 18
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Quote:
Originally Posted by daniofchaos View Post
Can someone tell me where I can download elitemap package?
Go to wah.studiopokemon.com but it's in spanish. I used google to transalte it.
Hope it helps.
  #30    
Old November 22nd, 2007, 12:56 PM
theging
Beginning Trainer
 
Join Date: Jul 2007
Nature: Adamant
I created a INI file for Pokemon Amplifier so that it supports Emerald. I'm not sure I've got the latest version though, but I hope this is still of some use.

I created it by looking for similarities between the Ruby and Emerald roms in a hex editor (as the Ruby INI was already present). So I might have made a mistake, but I don't believe so.

But anyway, use at your own risk.
Attached Files
File Type: ini BPEE.ini‎ (31 Bytes, 653 views) (Save to Dropbox)
  #31    
Old December 8th, 2007, 09:19 AM
Link_971's Avatar
Link_971
French Rom-Hacker
 
Join Date: Jul 2006
Location: France
Age: 21
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Nature: Relaxed
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Here are the offsets that I found:

[AXVE]
Name = Pokémon Ruby (E)
Language = 0 'English
Cries = &H452580
MapHeaders = &H53324
Maps = &H5326C
MapLabels = &HFBFE0
MonsterNames = &H3DDBC
MonsterBaseStats= &H1FEC34
MonsterDexData = &H3B1858
TrainerClasses = &H1F0208
TrainerData = &H1F0525
TrainerPics = &H1EC53C
TrainerPals = &H1EC7D4
TrainerPicCount = 83
TrainerBackPics = &H1ECAE4
TrainerBackPals = &H1ECAFC
TrainerBackPicCount = 3
ItemNames = &H3C5564
MonsterPics = &H1E8354
MonsterPals = &H1EA5B4
MonsterShinyPals= &H1EB374
MonsterPicCount = 440
MonsterBackPics = &H1E97F4
WorldMap = hoennmap.bmp
HomeLevel = &H0009
SpriteBase = &H3718D4
SpriteColors = &H323BA8
SpriteNormalSet = &H3712BC
SpriteSmallSet = &H371244
SpriteLargeSet = &H371334
WildPokemon = &H39D454
FontGFX = &HEA2C44
FontWidths = &H1E6594
AttackNameList = &H1F832D
AttackTable = &H207BC8
StartPosBoy = &H15FC5F
StartPosGirl = &H15FC82
MusicList = rs_songs.txt


;------------------------------------------------------------

[AXPE]
Inherit = AXVE
Name = Pokémon Sapphire (E)
Cries = &H452616
MapHeaders = &H53344
Maps = &H5328C
MapLabels = &HFC000
MonsterNames = &H3DDBC
MonsterBaseStats = &H1FEBDC
MonsterDexData = &H3B18D0
TrainerClasses = &H1F01B0
TrainerData = &H1F04CD
TrainerPics = &H1EC4E4
TrainerPals = &H1EC77C
TrainerPicCount = 83
TrainerBackPics = &H1ECA8C
TrainerBackPals = &H1EC77C
TrainerBackPicCount = 3
ItemNames = &H3C55DC
MonsterPics = &H1E82FC
MonsterPals = &H1EA55C
MonsterShinyPals= &H1EB31C
MonsterPicCount = 440
MonsterBackPics = &H1E979C
WorldMap = hoennmap.bmp
HomeLevel = &H0009
SpriteBase = &H371864
SpriteColors = &H323B38
SpriteNormalSet = &H37124C
SpriteSmallSet = &H3711D4
SpriteLargeSet = &H3712C4
WildPokemon = &H39D29C
AttackNameList = &H1F82BD
AttackTable = &H207B58
StartPosBoy = &H15FBEF
StartPosGirl = &H15FC12
MusicList = rs_songs.txt


;------------------------------------------------------------

[BPEE]
Language = 0
Name = Pokémon Emerald (E)
Cries = &H677110
MapHeaders = 543396
Maps = 543180
MapLabels = 1194820
MonsterNames = &H6B930
MonsterBaseStats = &H3203E8
MonsterDexData = &H56B5AE
TrainerClasses = &H30FCD3
TrainerData = &H310059
TrainerPics = &H305654
TrainerPals = &H30593C
TrainerPicCount = 93
TrainerBackPicCount = 3
ItemNames = &H5839A0
MonsterPics = &H30A194
MonsterPals = &H303680
MonsterPicCount = 440
WorldMap = hoennmap.bmp
HomeLevel = &H0009
WildPokemon = &H553450
AttackNameList = &H319789
AttackTable = &H
MusicList = em_songs.txt ;rs_songs.txt


;------------------------------------------------------------

[BPRE]
Name = Pokémon Fire Red (E)
Language = 0 'English
TrainerData = &H23EAF1
TrainerClasses = &H23E558
ItemNames = &H3DB028
AttackNames = &H247092
TrainerPics = &H23957C
TrainerPals = &H239A1C
TrainerPicCount = 147
MonsterNames = &H40FEC
MonsterBaseStats= &H2547a0
MonsterDexData = &H44e850
MonsterPics = &H2350AC
MonsterPals = &H23730C
MonsterPicCount = 440
MapHeaders = &H5524C
Maps = &H55194
MapLabels = &H3F1CAC
RomType = 1
WorldMap = kantomap.bmp
HomeLevel = &H0300
AttackTable = &H25D7B4
AttackNameList = &H2470A1
SpriteBase = &H3A3BB0
SpriteColors = &H36D828
SpriteNormalSet = &H3A379C
SpriteSmallSet = &H3A3748
SpriteLargeSet = &H3A37F0
MusicList = fr_songs.txt


;------------------------------------------------------------

[BPGE]
Inherit = BPRE
Name = Pokémon Leaf Green (E)
Language = 0
AttackNames = &H24707D
ItemNames = &H3DAE64
TrainerClasses = &H23E534
TrainerData = &H23EACD
AttackTable = &H257470
AttackNameList = &H24707D
MapLabels = &H3F1AE8
SpriteBase = &H3A3B90
SpriteColors = &H36D808
SpriteNormalSet = &H3A377C
SpriteSmallSet = &H3A3728
SpriteLargeSet = &H3A37D0

Some already existed but were false.

Last edited by Link_971; December 21st, 2007 at 10:02 AM.
  #32    
Old January 6th, 2008, 11:42 AM
jmbm's Avatar
jmbm
 
Join Date: Jan 2008
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Can anyone post a program to change the stats of a pokemon, cause pokemon amplifier ain't working for me.

P.S. A Pokemon Amplifier tutorial will work too.
  #33    
Old January 6th, 2008, 04:05 PM
matrix_hacker_neo
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Join Date: Aug 2007
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Does anyone know where I can get pokescript or any other scripting tools? All the other links are broken/dead. Thanks.
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  #34    
Old January 7th, 2008, 09:07 PM
ShyRayq's Avatar
ShyRayq
Unprofessional Unprofessional
 
Join Date: Aug 2007
Gender: Male
Nature: Adamant
Hey how come when i put pokemon amplifier in the same folder as the ini's it still not in english how come?
  #35    
Old January 11th, 2008, 12:30 PM
pyro903's Avatar
pyro903
╠═P═Z═Y═R═0 ╣
 
Join Date: Jan 2008
Location: jupiter's third moon
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Erm... I can't find a working Poketronic anywhere can someone post a link?



P.S. is poketronic memory/RAM hungry?
  #36    
Old January 11th, 2008, 12:44 PM
Swampert 22's Avatar
Swampert 22
Is making tools for you...
 
Join Date: Sep 2005
Location: Switzerland
Age: 23
Gender: Male
Nature: Brave
Quote:
Originally Posted by pyro903 View Post
Erm... I can't find a working Poketronic anywhere can someone post a link?



P.S. is poketronic memory/RAM hungry?

Here ya go, PokéTronic!

It's hosted on WAH. You should check it out, there are a lot of useful things there.

As to being RAM hungry, runs perfectly fine and the CPU usage shows 2% on my laptop. I only have a 1.73GHz processor too so it should be fine on a home PC.

Hope all this helps you!
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  #37    
Old January 12th, 2008, 04:11 AM
pyro903's Avatar
pyro903
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...well, gee, thanks thats made me feel all special.

cos I thought this site was dead
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  #38    
Old January 23rd, 2008, 03:36 PM
THE HACK ATTACK's Avatar
THE HACK ATTACK
a hack attack is coming soon.
 
Join Date: Jun 2007
Location: In the deepest recesses of my own frail human psyche
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Just out of curiosity Is the a SINGLE program that can edit a Pokémon game without using hex or decimal numbers????
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  #39    
Old February 1st, 2008, 09:37 PM
vietmaster
Beginning Trainer
 
Join Date: Feb 2008
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Quote:
Originally Posted by Glitchfinder View Post
I thought it would be a good idea to start a thread where people can post their modifications of files in tools such as Elitemap's Pokeroms.ini, which many people need. I will personally start off this thread with some modified .ini files for Pokemon Amplifier, which usually is unintelligible to most english speakers. I custom made the .ini files myself, using the data within a Firered ROM. Just paste them in the folder of Pokemon Amplifier named "inis" to make the Pokemon, attacks, and items lists understandable. (You have to overwrite the original files)

EDIT:

This is NOT a request thread. That means that you can't come here and ask for something, unless the links no longer work.

Also, please stop PMing me with questions about ROM Hacking, I grew tired of this particular pusuit and began to build games in the Game Development Section. That does NOT mean that I have forgotten my ROM hacking skills, but it does mean that I prefer not to be pestered with questions regarding that.
Do you happen to have the ini for the tms? Not like it REALLY matters, but it would be convenient to have them in English too. Anyway, thank you so much for these inis, this made my pokemon editing a lot easier! You are awesome!
  #40    
Old February 2nd, 2008, 11:22 AM
vietmaster
Beginning Trainer
 
Join Date: Feb 2008
Gender:
Quote:
Originally Posted by Kazuma View Post
really need one since Pokemon Amplifier 2006 is the only thing ive found to change moves/TM's for pokemon firered (other than hex editing)
Yes, please! That would be awesome, I downloaded a couple weeks ago, but it is so hard to edit with all German language.
  #41    
Old February 12th, 2008, 07:00 AM
Epsilon's Avatar
Epsilon
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Join Date: Jun 2006
Location: The netherlands
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Nature: Adamant
Does someone has a pokeroms.ini which supports opening firered backsprites in rsball?
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  #42    
Old April 4th, 2008, 05:40 AM
02magnus's Avatar
02magnus
Creator of Digimon Chronicles
 
Join Date: Jan 2008
Location: Norway, i told you -_-'
Gender:
Nature: Careful
I have translated the Advance Map newest version to Danish! Hopaz yoz giez liekz zit
Attached Files
File Type: txt Min AM INI fil.txt‎ (2.2 KB, 22 views) (Save to Dropbox)
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  #43    
Old May 2nd, 2008, 01:54 PM
Hat?
Booted out - don't be like me!
 
Join Date: Jan 2007
I'm posting a modified version of GoldMap v1.5 files.
Basically the INIs have been changed for editing Pokemon Yellow maps and blocks (nothing else). It isn't perfect, but what is?

PikaMap v1.0
  #44    
Old June 11th, 2008, 07:10 AM
THE HACK ATTACK's Avatar
THE HACK ATTACK
a hack attack is coming soon.
 
Join Date: Jun 2007
Location: In the deepest recesses of my own frail human psyche
Gender: Male
Nature: Relaxed
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Can any one tell me how you can get all the text for Ruby/Saphirre for A-Text and do i need modified .ini files for this
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  #45    
Old June 11th, 2008, 10:59 AM
Melash's Avatar
Melash
Back for now.
 
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Nature: Relaxed
Wait, so what do these files do? Sorry if this has been answered...
  #46    
Old June 11th, 2008, 05:07 PM
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X-aveon
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Nature: Naive
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Can somebody please post a COMPLETE advanced-text ini for RUBY?
THNX.
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  #47    
Old June 11th, 2008, 09:07 PM
nemesish's Avatar
nemesish
Azure Trainer
 
Join Date: Jan 2008
Location: Lima, Perú
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Nature: Adamant
Quote:
Originally Posted by Presea View Post
I'm posting program mods for Goldmap and Pokemap.

I've added map offsets for Pkmn Green in them. (not LeafGreen..)
If you need help look in the readme files.

Green.zip has the files for Goldmap.
Green2.zip has the files for PokeMap.

http://www.megaupload.com/?d=6EB9K5LA Green.zip
http://www.megaupload.com/?d=0BELM108 Green2.zip

sadly.. PC wouldn't upload the files, so i used an external link...
If they become broken and you want to download them PM me.
Thanks for the inis, Presea.
Very useful.

a question? You know where to find the inis of green.
i´ll try to find them, but idk.
  #48    
Old June 12th, 2008, 03:00 AM
Hat?
Booted out - don't be like me!
 
Join Date: Jan 2007
Quote:
Originally Posted by nemesish View Post
Thanks for the inis, Presea.
Very useful.

a question? You know where to find the inis of green.
i´ll try to find them, but idk.
What do you mean? You can get the inis:
http://www.megaupload.com/?d=6EB9K5LA
http://www.megaupload.com/?d=0BELM108
...like he said!
  #49    
Old June 12th, 2008, 09:08 AM
nemesish's Avatar
nemesish
Azure Trainer
 
Join Date: Jan 2008
Location: Lima, Perú
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Nature: Adamant
Sorry
I wanted to say the inis of Yellow (except the wild pokemon ones, i have found them all)...

But i have a problem: I have found the wild pokes (every route) offset, but when i modify the pokémons.ini (i have used presea´s inis) on the goldmap appears as the G/S/C wild pokemon editor (day/evening/night) and the pokemons are in GSC order, not in GRBY order.

lets see: i got on the Hexecute the following line 032403A5... this is lv3 pidgey and lv3 ratatta (route 1) but when i go to modify them on goldmap it says that they are a lv3 Clefable and lv3 Ledyba.

Anybody know why?

Last edited by nemesish; June 12th, 2008 at 09:44 AM.
  #50    
Old June 12th, 2008, 10:02 AM
Teh Baro's Avatar
Teh Baro
In my times...!
 
Join Date: Mar 2006
Location: Spain
Gender: Male
Nature: Quiet
Quote:
Originally Posted by nemesish View Post
Sorry -_-
I wanted to say the inis of Yellow (except the wild pokemon ones, i have found them all)...

But i have a problem: I have found the wild pokes (every route) offset, but when i modify the pokémons.ini (i have used presea´s inis) on the goldmap appears as the G/S/C wild pokemon editor (day/evening/night) and the pokemons are in GSC order, not in GRBY order.

lets see: i got on the Hexecute the following line 032403A5... this is lv3 pidgey and lv3 ratatta (route 1) but when i go to modify them on goldmap it says that they are a lv3 Clefable and lv3 Ledyba.

Anybody know why?
Well, I don't know the index of all pokemon, and I'm assuming that bulbasaur is 01, ivisaur 02 etc until Fsomething celebi, but
03 24 - level 3 index 24. That's quite high, over thirty-something
03 A5 - Higher than 100 (64).

They ARE clefable and ledyba, or at least pokemon with higher index than pidgey and rattata... that's not route 1. Where are there wild clefables?
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