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Reload this Page [RMXP] Pokémon Titanium and Iron Versions - Updated 3/10/07 - WE NEED SCRIPTERS

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  #201    
Old May 26th, 2008 (5:20 PM).
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Quote originally posted by HeavyOctillery:
Anyway, if anybody's seen Metadrek's current art, it's just an edited Muk with scrap metal stuck in it; I'm working on new concept art for it to make it a little less looking like a mere edit.

Metadrek's supposed to look that way. It's basically a radioactive Muk with scrap embedded in it. Has to do with where it evolves.

I can't wait for Mentail, though.

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  #202    
Old May 26th, 2008 (10:35 PM). Edited May 28th, 2008 by RVDL.
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I've registered on the pokemon titanium/iron forums two weeks ago but I stil havent got any activation e-mail

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  #203    
Old June 21st, 2008 (4:34 PM).
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So... Orre is gone.

Why? It was UNPLAYABLE. Orre only has wild Pokemon in a few areas. This lead to long, empty routes, since you didn't have anything like Wes or Micheal. To anyone who wanted it: I apologize, but you didn't miss anything.

Of course, what replaces it? Derukia and Fiore don't have enough landmass on their own.

I won't tell you yet. But you'll know if you can recognize this pattern of trees:

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  #204    
Old June 23rd, 2008 (2:27 PM).
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What's next?

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Titanium and Iron...good names, wish the team good luck.

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  #205    
Old June 24th, 2008 (3:29 PM).
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Cryptrise is a small town in the middle of nowhere, along Derukia's western edge. It's not all that important, but contains a large cemetery. This is considered holy ground, and is shrouded in a dense fog that makes it impossible to navigate. Cryptrise is interesting in that it's haunted- indeed, you'd be hard-pressed to find a building without at least one Ghost-type Pokemon in it.

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  #206    
Old June 25th, 2008 (12:25 PM).
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Weavile, best of luck! Really! After more than a year your fangame is still alive, which is pretty impressing. Most of them don't even last that long. Just keep improving your skills, don't lose sight of your goal, and make it happen!

On a different note, is your CBS done?

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  #207    
Old June 25th, 2008 (1:05 PM). Edited June 25th, 2008 by D R E ™.
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Quote originally posted by Crazy Weavile:

Cryptrise is a small town in the middle of nowhere, along Derukia's western edge. It's not all that important, but contains a large cemetery. This is considered holy ground, and is shrouded in a dense fog that makes it impossible to navigate. Cryptrise is interesting in that it's haunted- indeed, you'd be hard-pressed to find a building without at least one Ghost-type Pokemon in it.

Um...

Yea...

Those trees just don't cut it.

Also the Grass, Houses, PKMN Center, etc look too bright and happy for this sort of town.

So I suggest you maybe tint the screen to give it a grayish look.

Or just change the tile set entirely.

@_@

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  #208    
Old June 25th, 2008 (2:55 PM).
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Quote originally posted by cuttyflam:
Um...

Yea...

Those trees just don't cut it.

Also the Grass, Houses, PKMN Center, etc look too bright and happy for this sort of town.

So I suggest you maybe tint the screen to give it a grayish look.

Or just change the tile set entirely.

(@_@)

Ingame, the screen is tinted while here, and there's a nasty fog. I don't see any reason to change the tileset when an event does just as well, though.

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  #209    
Old June 25th, 2008 (3:32 PM).
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OK, well I didn't know that.

My apologies.

So any ways any new updates?

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  #210    
Old June 25th, 2008 (4:37 PM).
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It's fine...

Indeed, a small one.

Also, here's a screenshot of Cryptrise with the lighting effects in action. I need opinions on the effects.

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  #211    
Old June 25th, 2008 (5:34 PM).
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Quote originally posted by Crazy Weavile:
It's fine...

Indeed, a small one.

Also, here's a screenshot of Cryptrise with the lighting effects in action. I need opinions on the effects.

Wow

Looks better than I thought, good job.

O_O

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  #212    
Old June 27th, 2008 (12:02 AM).
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Fiddled a bit with the Cryptrise effects.

New fog, finalized lighting:

New fog, finalized lighting, night:

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  #213    
Old June 27th, 2008 (9:00 AM).
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they both look very nice, love how the lighting is now abit softer. cant wait to see what comes next,

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lol id love to help with games and hacks as a story/ idea develepor ( im full of them), lol pm me
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  #214    
Old June 29th, 2008 (4:38 PM).
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What is this place? Is it a badly-mapped area? Yes. But intentionally. Why would it be such? It is a place which defies the laws of physics; of ergonomics; of logic. It is a place which should not exist. But, why would you travel to such a place? I'll reveal that at a later date. Until then, feel free to guess away.

BGM: Download

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  #215    
Old June 29th, 2008 (7:34 PM).
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I am guessing its a sort of... "Dead Space"?? LOL OK so I cheated and used the sound files name as a guess, but seriously from the sound files name and the way it looks I am thinking alternative dimension that lacks substance and well anything.

Question: Do the stars in the background twinkle?

If so, you should make a video of it, if not they should and then you should still make a video of it. :p That would be cool.

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  #216    
Old June 29th, 2008 (9:51 PM). Edited June 29th, 2008 by Kerotan.
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This game looks pretty decent. I think I could help with making the MS paint Pokemon pics into more
proffesional looking sketches, maybe even making designs of undrawn ones. No offence,
but they need a lot of work. I am not exactly requesting a place in the staff, I just want to help.

Oh, I may be able to make sprites, too.

EDIT: Oh I'm sorry. I always call them hacks on accident. I know it's a (fan)game. I feel so embarrased.

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  #217    
Old June 29th, 2008 (10:31 PM).
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Quote originally posted by DamianLeonhart:
I am guessing its a sort of... "Dead Space"?? LOL OK so I cheated and used the sound files name as a guess, but seriously from the sound files name and the way it looks I am thinking alternative dimension that lacks substance and well anything.

Question: Do the stars in the background twinkle?

If so, you should make a video of it, if not they should and then you should still make a video of it. :p That would be cool.

I'd actually renamed the file to provide a hint- the original filename was just "creepy".

That is the area's name, and you've got the basic gist of it. This is TITANIUM's Deadspace, mind you. Iron's is totally different. But the stars WILL twinkle. They don't yet.

ToasterKing2000: It's not a hack. But anyway... that would be greatly appreciated. However, I require examples.

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  #218    
Old June 30th, 2008 (11:22 AM).
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Hey nice job. If you need any help and I'll try to work on it. I'm good at mapping, editing tilesets, and more. If you give me a job and i don't know how to do i will try my best to find out how to do it. I will be a devoted staff worker, if you allow. Please pm me for questions. I may be a noob but i believe i can be of assistance.

P.S. do you have an application that i need to fill out to join your staff???

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  #219    
Old July 7th, 2008 (6:46 AM).
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I don't need a mapper, I'm afraid.

So, I originally had planned for the demo to end at Stone Forest, which is just after Chromeshore. However, I've recently considered a point just after Heartland; in the Lost City. This would be slightly longer, and would provide FAR more to do; you'd obtain the Strength HM, and as such could enter several previously inaccessible areas. As a result, you'd be able to catch a considerably larger amount of Pokemon, which would allow some actual competitive play. There would also be enough version differences at that point to warrant providing both Titanium and Iron. However, it would be released later, and wouldn't end on an important battle like the shorter demo. So, which do you want?

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  #220    
Old July 7th, 2008 (6:54 AM).
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Longer demo. How maby badges would it have?

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  #221    
Old July 7th, 2008 (7:00 AM).
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Shorter has three, longer has four. However, badges in T/I are extremely spread out, so badges aren't really a good measure of length.

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  #222    
Old July 7th, 2008 (7:03 AM).
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Oh ok but if they are spread out that does mean its a good way. Cause the more badges the more areas to cover so that means more play time. Arent i right? Also have you done any sprites? I mean lol those pictures are pretty bad and I would love to see sprites. Also If up to 4 can you ighlight for me and probably all the supporters the whole range of areas you could visit on the world map?

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  #223    
Old July 7th, 2008 (8:08 AM).
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Quote originally posted by darkcookie_93:
Oh ok but if they are spread out that does mean its a good way. Cause the more badges the more areas to cover so that means more play time. Arent i right? Also have you done any sprites? I mean lol those pictures are pretty bad and I would love to see sprites. Also If up to 4 can you ighlight for me and probably all the supporters the whole range of areas you could visit on the world map?

Quite well spread out, though at the beginning they're kind of clustered- but when you get further in the story, the Gyms get farther and farther apart.

I can't sprite, although Kouga's done a few.

The longer demo will see you through Pine Town, Lakefront City, Derukia Lake, Lakefront Woods, Smogzone City, Saltlake Town, Chromeshore City/Mine, Stone Forest, Heartland Town, Mt. Camlond, and the Lost City, plus routes and optional areas.

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  #224    
Old July 10th, 2008 (7:58 PM).
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is that spacey area suppose to be Torn World?
From platinum? 0_o

idk. just a guess.

o, and the fog in that town looks nice. well not nice, but you know. it looks good.
hmm.
the fog fits in perfectly is what i mean ^_^

keep up the good work.

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  #225    
Old July 10th, 2008 (11:51 PM).
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Ok yeah do the long one. Its goin to be worth it. Unlike nother fan game called acanthite who said the long one will only take till mid july august. And look were we are now and not one bit of news

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