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  #26    
Old June 22nd, 2007 (12:39 PM).
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i know this might be alot to ask for but can u get me the codes for sapphire if u can if not that is ok!
  #27    
Old June 22nd, 2007 (01:34 PM).
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Kyogre offset: 3748320 (dec)
try these:
Pokémon 15325388 (dec) - E9D8CC (hex)
2003 GameFreak 15324740 (dec) - E9D644 (hex)
Nintenco Copy. 15320984 (dec) - E9C798 (hex)
Ruby Version 15331280 (dec) - E9EFD0 (hex)
they are for ruby but i guess its the same.. sry, i dont have the rom, this is from my old tuts i wrote few years ago XD
btw.. open kyogre in tile editor (i prefer tilemolester) and put the codec to ..4bpp linear reverse-order..
and others are 8bpp..
thats that i guess :D
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  #28    
Old June 22nd, 2007 (10:46 PM).
sal33092 sal33092 is offline
 
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i edited everything and did everything the tutorial did but after i import i load up the rom and it doesnt show the things i drew it shows the same ruby title .
and im sure i saved my drawings to the dump, then imported.
what do u think i should do ??
  #29    
Old June 23rd, 2007 (08:18 AM). Edited June 23rd, 2007 by gag15.
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Quote originally posted by The Phantom:
Kyogre offset: 3748320 (dec)
try these:
Pokémon 15325388 (dec) - E9D8CC (hex)
2003 GameFreak 15324740 (dec) - E9D644 (hex)
Nintenco Copy. 15320984 (dec) - E9C798 (hex)
Ruby Version 15331280 (dec) - E9EFD0 (hex)
they are for ruby but i guess its the same.. sry, i dont have the rom, this is from my old tuts i wrote few years ago XD
btw.. open kyogre in tile editor (i prefer tilemolester) and put the codec to ..4bpp linear reverse-order..
and others are 8bpp..
thats that i guess :D
ok thx u very much ill try it out
  #30    
Old June 23rd, 2007 (01:20 PM).
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Quote originally posted by sal33092:
i edited everything and did everything the tutorial did but after i import i load up the rom and it doesnt show the things i drew it shows the same ruby title .
and im sure i saved my drawings to the dump, then imported.
what do u think i should do ??
maybe you didnt compress it back to the rom.. what progz are you using..? i should work, you probably didnt save the changes good
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  #31    
Old June 24th, 2007 (04:26 AM).
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Er... If you guys are interested.. I made a new tutorial yesterday.
Now you need to use unLZ-GBA and TileMolester.
It's in Dutch, but if you want to see: Click
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  #32    
Old June 25th, 2007 (03:05 AM).
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heh.. nice one q: well, there still might be people that need it.. not counting myself there :D
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  #33    
Old June 25th, 2007 (10:00 AM).
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yeah it dont work the pictures werent as clear as urs if u messed with the settings with tilemolester plz share!
plz and thx u
  #34    
Old June 25th, 2007 (01:39 PM).
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Quote originally posted by gag15:
yeah it dont work the pictures werent as clear as urs if u messed with the settings with tilemolester plz share!
plz and thx u
So.. the pic is messed up in TM ?
Then you haven't seen this picture in the Dutch tutorial
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  #35    
Old June 25th, 2007 (01:41 PM).
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xaxa.. that is optional.. 8bpp mode... q:
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  #36    
Old June 25th, 2007 (04:21 PM).
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the dutch version rocks cause it is more detial and shows pics! but mo hard fellings phontom just add detial step-by-step insturctions. urs was good but wasnt detialed but good job for them both and they both work with ruby and sapphire.

so credit to me! just kidding! lol! only if u want to!
  #37    
Old June 26th, 2007 (12:05 AM).
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When more people would like the Dutch version translated, I may do it
Just send a PM
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  #38    
Old June 27th, 2007 (04:27 AM).
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xaxa.. right.. well, it was long time ago since i wrote it, and i kind of wrote it for myself (lol) tho there are different methods about it etc etc blabla.. i dont plan to rewrite it anyhow so.. XD
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  #39    
Old July 7th, 2007 (08:04 AM).
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uhh,this can he handy for anyone who wants to make a ruby hack really
thanks for the document
  #40    
Old July 11th, 2007 (04:52 PM). Edited July 11th, 2007 by AussieMau.
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Im having a problem with editing the Ruby Virsion tile.
when i use TileMolester and use the ruby pallet it turns out saying ruby version in black and wight but its very jumbled is that normal or have i done something wrong.
in the tutt it dosent look jumbled.
sory i cant past a pic because i dont have 15 posts yet.
  #41    
Old July 14th, 2007 (11:50 PM).
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Quote originally posted by AussieMau:
Im having a problem with editing the Ruby Virsion tile.
when i use TileMolester and use the ruby pallet it turns out saying ruby version in black and wight but its very jumbled is that normal or have i done something wrong.
in the tutt it dosent look jumbled.
sory i cant past a pic because i dont have 15 posts yet.
are you sure u got your codec to 8bpp..? because it really shouldn't mess it up.. tho "ruby version" is black and white q:
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  #42    
Old July 15th, 2007 (08:11 PM).
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yes it is black and white and i have it on 8bpp linear because for some reson maby its the virsion of TileMolester i have it dosent have just plane 8bpp.
  #43    
Old July 17th, 2007 (08:13 PM).
glenmont9413 glenmont9413 is offline
 
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does anyone no where i can get the pokemon sapphire pallete???
i tried searching for it and i cant find it???
  #44    
Old July 17th, 2007 (08:15 PM).
glenmont9413 glenmont9413 is offline
 
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Quote originally posted by gag15:
ok thx u very much ill try it out
is it 8bpp linear or planar???
  #45    
Old July 22nd, 2007 (04:43 AM).
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I'm getting a visual problem on my Ruby dump when I change the intro.

{see attachment}

That yellow thing in the middle of nowhere is associated with the "Ruby Version" title screen because it drops from behind the missing "Pokémon" Logo.

I have blanked out the Pokémon and ruby version titles; 15331280 and 15325388 are all black.

What the heck is that yellow garbage and how do I remove it? Is it my dump (it has a stupid "Mugs presents" thing in the beginning)?
Attached Images
File Type: gif Pokemon City Dark (Ruby).gif‎ (4.3 KB, 36 views) (Save to Dropbox)
  #46    
Old July 23rd, 2007 (05:20 AM).
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Those "Mugs-intros" are really anoying.. I don't think it's due to that, but you should download an other ROM though
Well, sometimes it happens with other sprites too.. that you get glitchy-things at the bottom..
Anyway, that text you see is "Push Start".. Are you sure you deleted that too ?
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  #47    
Old July 28th, 2007 (04:37 AM). Edited July 28th, 2007 by jimmcass.
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Thanks This helped but now that i have extracted the image and edited it how do I add it back to the game (merge the new pic to the rom) because its just a seperate gba file?
  #48    
Old July 30th, 2007 (10:41 AM).
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Where do I download tile molester? I downloaded it from somewhere, and there was no program.
  #49    
Old July 30th, 2007 (04:58 PM).
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Can someone help me ?
I did this up to where I edited the "RUBY VERSION" bit and this happened.

img257.imageshack.us/img257/8976/titledarkmoonerrorwj3.png
  #50    
Old July 30th, 2007 (06:56 PM).
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Have you ever heard the frase, "TRY MAKING YOUR TUTORIALS FOR PEOPLE WHO ARENT PROFESSINAL HACKERS AND MAKE YOUR TURTOIRALS EASYIER TO UNDERSTAND!!" ya you probly heard that fraze about 1million times cuz ur turtorials stink! Well, they stink for statring hackers, but if your a professinal pokemon hacker nutt aholic its perfect for those kinda guys..
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