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  #26    
Old May 6th, 2007 (03:39 AM).
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Quote originally posted by lightbayleef:
And how i edit the pallete? 8D
With a HEX-Editor - -'
Spoiler:
Or the comming APE
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  #27    
Old May 7th, 2007 (03:53 AM).
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how do you edit it so it doesn't say firered
  #28    
Old May 7th, 2007 (07:30 AM).
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Quote originally posted by Matt NG:
I just tried this tut in FR, because I restarted development of my hack and changed codebase, so I thought I will show here one finished titlescreen as a thank-you to D-Trogh for finding this tut.

[IMG]http(colon)(slash)(slash)i57(dot)photobucket(dot)com(slash)albums(slash)g215(slash)matty2k6(slash)PokeCommunity(percent)20stuff(slash)NG_01-3(dot)png[/IMG]
So you can change the title text in the same way?
  #29    
Old May 7th, 2007 (05:32 PM).
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I have a problem with my title screen and I didn't even mess with it..
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File Type: png hack title screen.PNG‎ (12.5 KB, 241 views) (Save to Dropbox)
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  #30    
Old May 12th, 2007 (09:16 PM).
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Can anyone tell me how to pallete edit the title screen cause i tried but had know idea what to, i even used palette viewer but no luck thanks
  #31    
Old May 13th, 2007 (11:03 PM). Edited May 14th, 2007 by Unown Trainer.
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Ok this is my MapTile of Luxray:




I try to import it and this came up:



What should i do??

This is my first MapTile

if i didnt do it right can some one do it for me with this sprite
from pokemonelite2000

thank you
  #32    
Old May 14th, 2007 (07:01 PM).
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I don't know I would be allowed to help, but, Unown Trainer, it looks as if you saved your image as a .jpg, from my experience, saving as a .png gives better unLZ compatability.
  #33    
Old May 14th, 2007 (08:09 PM).
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Quote originally posted by darkmc21:
I don't know I would be allowed to help, but, Unown Trainer, it looks as if you saved your image as a .jpg, from my experience, saving as a .png gives better unLZ compatability.

oo yea lol i didnt see that
  #34    
Old May 15th, 2007 (02:27 PM).
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Quote originally posted by ShadowScizor:
I have a problem with my title screen and I didn't even mess with it..
It's because you used different shades than the original black and white Charizard. If you use shades that are different, even slightly, then you'll get a piture like that, with splotches of bright pink and other un-wanted colors.

It's a pain, I know.
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  #35    
Old May 15th, 2007 (02:28 PM). Edited May 15th, 2007 by darkmc21.
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Quote originally posted by cory70:
Can anyone tell me how to pallete edit the title screen cause i tried but had know idea what to, i even used palette viewer but no luck thanks
Again, I'm not sure if I should be posting help here, but here is how you can edit Palettes:

WHAT'S NEEDED
1: Fire Red/Leaf Green rom, I will be using Fire Red in the tutorial
2: A good Hex Editor, I will be using Hex Workshop 4.2 in the tutorial
3: Visual Boy Advance

THIS TUTORIAL IS ON HOW TO CHANGE THE COLOR OF THE FR CHARIZARD!!!

Step 1: Open your FR/LG rom in VBA
Step 2: Go to Title Screen
Step 3: Click on tools and then Map Viewer in the Tools dropdown

Step 4: Click on BG1 on the left side

Step 5: Click the area to edit on the right hand side, we'll edit the area in the green circle

Step 6: Find the RGB values, we'll edit the lighter brown in the red SQUARE, as shown, the RBG values are 8 0 0

Step 7: Open up the Palette Viewer in the Tools dropdown

Step 8: Find the correct RGB values, if anything, the hardest part would be finding the correct one as there are multiple RGB values of the same value. Then the Hex offset values of it and at least 3 colors next it, the Hex values are the Red circled colors inversed, i.e. 0800 for this RGB value, the Green underline indicates other colors

Step 9: Now open up your Hex Editor, load the rom, and search for the following string: 08000B008F009300

Step 10: Say we want that brown shade, to the green background color, we go back to the palette viewer and find the background color. The offsets are 52C8, which reversed are C852, so enter that in the place of the 0800 offset

If changed, the text should go from Blue to Red
Step 11: Save and check your handiwork

If done correctly, the brown shade earlier will now be the Background Green


Quote originally posted by Beertje111:
How do I change the title of the game?
Ok, now this will be a bit harder, as you have to draw it out.

WHAT'S NEEDED:
1: FR/LG Rom
2: unLZ-GBA
3: Image Editing Program, Paint is what I use

THIS TUTORIAL IS ALSO FOR FIRE RED!!!

Step 1: Open up your rom in unLZ-GBA select B&W, 256 Color Mode, and goto image 2009 (may change per dump)

To get

Step 2: Save to where you want it, edit the image to what you want in Paint, and resave.
Step 3: Upload it into unLZ-GBA with the Import button

To get (this is the title screen of my own hack)

Step 4: Write to your rom and load your it in VBA and check your Title Screen Title



And there you go, that's how to change the Title of your hack
  #36    
Old May 16th, 2007 (01:47 AM). Edited May 18th, 2007 by Pazuzu.
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How do I change the title of the game?

Can someone please make me a background for leaf green with a jirachi on it?

Just the paint document you know, so it lies in a row like the venusaur because I'm not very good with paint.

what I have so far is this:

I tried to put a picture in the tiltle screen in the place of the venusaur as you explained and I imported and saved it but when I start the rom it looks like this (I used a Jirachi).
Attached Images
File Type: png Leaf Green English.png‎ (9.1 KB, 130 views) (Save to Dropbox)
File Type: png Leaf Green English.PNG‎ (8.8 KB, 92 views) (Save to Dropbox)
  #37    
Old May 17th, 2007 (01:50 PM).
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Can someone help me and walk me through the process of chanhging the title screen!!!
THANKYOU!
Add me on msn or send me an email message if you dont have msn...[email protected]
  #38    
Old May 18th, 2007 (12:53 AM).
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Quote originally posted by dante001:
Can someone help me and walk me through the process of chanhging the title screen!!!
THANKYOU!
Add me on msn or send me an email message if you dont have msn...[email protected]
What do you want more then there is now ?
darkmc21 even added a part on how to change the pallete.. (although there's a tut in this same board..)

@Beertje111
This is not the place for requesting titlescreens... you have a tutorial, zo try it yourself..
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  #39    
Old May 18th, 2007 (03:56 AM).
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Beertje111, do not double or even tripple post. If you want to add something you forgot in your previous posts, use the Edit button, which is located on the bottom right of your post.
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  #40    
Old May 18th, 2007 (11:25 AM).
Pokedude#1 Pokedude#1 is offline
 
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How do i fix the
Error: The image is not Indexed
error that pops up when i try to import
  #41    
Old May 18th, 2007 (04:38 PM).
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Every time I try to import a picture it gives me the error: Image is not indexed.
  #42    
Old May 18th, 2007 (05:58 PM).
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For those who are complaining about the 'Image not indexed' error, you have to make the colours in the picture correspond with those in the palette. Either you will have to change the palette accordingly or you will have to modify the image to fit with the palette.
  #43    
Old May 19th, 2007 (05:12 PM).
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Quote originally posted by Blaziken_Lover:
Every time I try to import a picture it gives me the error: Image is not indexed.
i thought i said this before to index your image save pictures as whatever than you make your changes to the same one you saved than import

note:make sure you are only importing the one you saved to your computer or else it says image not indexed. Your problem is your trying to import a picture you didn't export.

hope that clears it up
  #44    
Old May 20th, 2007 (01:04 PM). Edited May 20th, 2007 by Forest Grovyle.
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can someone give the directions of were to pur charizards tilemaps pleasE?! It's realy annoying!

never mind i found out what to do thanks for the tutorial

EDIT by FG: shadowboy, do not double post. If you have something to add, use the "Edit" button instead. You have been warned.
  #45    
Old May 24th, 2007 (08:03 PM).
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Ohh... this is my Tutorial (i´m pako master xP), well this tutorial is very old... and i´ll work in another tutorial for the Fire red Tittle screen, but with the ciclone prototype... cooming soon... chau
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  #46    
Old May 25th, 2007 (09:26 AM).
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Quote originally posted by *Neos*:
Ohh... this is my Tutorial (i´m pako master xP), well this tutorial is very old... and i´ll work in another tutorial for the Fire red Tittle screen, but with the ciclone prototype... cooming soon... chau
Ok.. good to tell.. I'll add your name to the first post.
And.. it's not really your tut, I just used the pics But's it's ok XD
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  #47    
Old May 27th, 2007 (05:49 PM).
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wouldn't Tile molester be easyier? If so what offset would it be?
  #48    
Old May 30th, 2007 (04:02 AM).
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Isn't there a more easy way for pallete editing?
For insrance cant i just export one plallete and import it for another image for example the title screen?
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  #49    
Old May 30th, 2007 (04:14 AM).
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Quote originally posted by Cronos:
Isn't there a more easy way for pallete editing?
For insrance cant i just export one plallete and import it for another image for example the title screen?
OMG ! Check the Tool Box - -'
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  #50    
Old June 8th, 2007 (02:54 AM).
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Can anyone make me a Gengar one of those? I can't seem to be able to get the slides in the right order...
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