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  #51    
Old July 24th, 2007 (08:01 AM).
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thanks zel thisis helping a lot
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  #52    
Old July 24th, 2007 (10:06 AM).
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when i change the big boy firered hero sprite this happens. I did it in 256 colour mode and B&W by the way.
  #53    
Old July 24th, 2007 (03:46 PM).
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Quote originally posted by dido:
when i change the big boy firered hero sprite this happens. I did it in 256 colour mode and B&W by the way.
U must have altered the palatte for him some how. Give me the original picture of him and i'll fix the palatte for u if u'd like. And i mean the one u made not the messed up one in the game.
  #54    
Old July 25th, 2007 (03:26 PM).
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ur turtorials are waaaay to advance for beginners...
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  #55    
Old July 26th, 2007 (08:37 AM).
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Nvm i got it anyways. thanks anyways
  #56    
Old July 26th, 2007 (08:40 AM).
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Quote originally posted by Black Lugia:
ur turtorials are waaaay to advance for beginners...
I got how to do it just fine, and i just started yesterday. Also, thanks for the tutorial zel :D
  #57    
Old July 26th, 2007 (09:04 AM).
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Does anyone know why Ulnz.gba wont work on Win98 and if you have the .dll file send it to me!!!!!please?
  #58    
Old July 28th, 2007 (03:30 PM).
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I searched through every picture, and all I find is very weird pictures. Someone help me!
  #59    
Old July 29th, 2007 (11:29 AM).
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Quote originally posted by trevor813:
ur turtorials are waaaay to advance for beginners...
I agree but he hasnt been online for like forever
I found it realy easy. I meen at first i made a mistake but my next try i got it perfect!
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  #60    
Old July 29th, 2007 (01:00 PM).
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if u say so =/ but i still dont get it
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  #61    
Old August 4th, 2007 (03:04 PM).
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for a remake of yallow what do i need to make Pikachu follow me around and have the reactions that it had on GBC Yellow, expect I wanna make Thunder Yellow using the FireRed version
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  #62    
Old August 5th, 2007 (06:47 AM).
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Hey Zel.
For some reason Hex editor wont pick up my values for the battle sprite palette.
I noticed that in shiny gold beta4 you palette edited your battle sprite a bit.
So can you help me because i seem to be able to palette edit everything but the battle sprite!
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  #63    
Old August 6th, 2007 (07:46 AM).
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how do I Change the Intro-where it says press start
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  #64    
Old August 6th, 2007 (07:53 AM).
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Quote originally posted by pokenaruto:
how do I Change the Intro-where it says press start
In fire red? or any onther pokemon game. If in R/S/E i can't remamber the offset. In Fire red is 2006 in unLZ
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  #65    
Old August 6th, 2007 (08:51 AM).
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and i wish Someone Would tell me Somthing on how to do it?
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  #66    
Old August 6th, 2007 (09:43 AM).
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Quote originally posted by pokenaruto:
and i wish Someone Would tell me Somthing on how to do it?
Just export it from unlz and edit it import it back to unlz and it will work
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  #67    
Old August 7th, 2007 (01:36 AM).
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Quote originally posted by shadowboy166:
Hey Zel.
For some reason Hex editor wont pick up my values for the battle sprite palette.
I noticed that in shiny gold beta4 you palette edited your battle sprite a bit.
So can you help me because i seem to be able to palette edit everything but the battle sprite!
I am talking about when you throw the pokeball just so you know
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  #68    
Old August 8th, 2007 (03:32 AM).
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First of all, as far as I know, people don't have to answer any question asked, people answer questions because only if they want to help. Second, I think your asking this in the wrong thread. There is nothing to do with your question in this tutorial. Finally, have you ever thought that, maybe, people don't know the answer to your question.
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  #69    
Old August 9th, 2007 (01:57 PM).
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all i asked was where do i find those tools on the list that i need, and if no one knows the answer, someone could just post,'I don't know.' don't act like i didn't even make a post at all
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  #70    
Old August 9th, 2007 (08:40 PM).
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Well, I think I'll ask for this thread to get closed, at least till I find something else to add a tutorial for. But, anyway, I'll try to answer some of the posts.

Quote originally posted by daniofchaos:
zell I need your help once again so here it goes:
1- when I use UNLZ-GBA when im going to change the hero making import it says image not indexed. Can you help me?

2-Can you tell me which hex editor you use?
You can index images with something called InfraView, I think. Probably the images editor you used did something to your edited picture and then UNLZ didn't understand it (as the tutorial says, I used Paint Shop Pro and didn't have any problems)

The hex editor I use is called Thingy (and I have a second hex-editor called Hex Workshop, which is a bit more friendly, but it's a trial version)

Quote originally posted by trevor813:
sorry zel about ur thread being dead and all but can u explain how to insert pokemon diamond hero sprites in pokemon fire red game?
Most likely they must be resized because D/P use bigger sprites than FR (an images editor will be needed then) For the rest, I think there's a guide for inserting Pokémon (you may also want to check the spanish guides at www.wah.studiopokemon.com)

Quote originally posted by sumin90210:
Do u know how to edit the palattes for the firered sprites?
I think Hackmew keeps improving his Advanced Palette Editor, so you should consider that tool for your palette changing needs.

Quote originally posted by swampert22:
Hey Zel do you have a list of the items and their hex codes for Fire Red? Eg Oak's Parcel is 0x???. Thanks.
Spoiler:
'Automajickally generated!

#define ITEM_MASTERBALL 0x1
#define ITEM_ULTRABALL 0x2
#define ITEM_GREATBALL 0x3
#define ITEM_POKEBALL 0x4
#define ITEM_SAFARIBALL 0x5
#define ITEM_NETBALL 0x6
#define ITEM_DIVEBALL 0x7
#define ITEM_NESTBALL 0x8
#define ITEM_REPEATBALL 0x9

#define ITEM_TIMERBALL 0xA
#define ITEM_LUXURYBALL 0xB
#define ITEM_PREMIERBALL 0xC
#define ITEM_POTION 0xD
#define ITEM_ANTIDOTE 0xE
#define ITEM_BURNHEAL 0xF
#define ITEM_ICEHEAL 0x10
#define ITEM_AWAKENING 0x11
#define ITEM_PARLYZHEAL 0x12

#define ITEM_FULLRESTORE 0x13
#define ITEM_MAXPOTION 0x14
#define ITEM_HYPERPOTION 0x15
#define ITEM_SUPERPOTION 0x16
#define ITEM_FULLHEAL 0x17
#define ITEM_REVIVE 0x18
#define ITEM_MAXREVIVE 0x19
#define ITEM_FRESHWATER 0x1A
#define ITEM_SODAPOP 0x1B

#define ITEM_LEMONADE 0x1C
#define ITEM_MOOMOOMILK 0x1D
#define ITEM_ENERGYPOWDER 0x1E
#define ITEM_ENERGYROOT 0x1F
#define ITEM_HEALPOWDER 0x20
#define ITEM_REVIVALHERB 0x21
#define ITEM_ETHER 0x22
#define ITEM_MAXETHER 0x23
#define ITEM_ELIXIR 0x24

#define ITEM_MAXELIXIR 0x25
#define ITEM_LAVACOOKIE 0x26
#define ITEM_BLUEFLUTE 0x27
#define ITEM_YELLOWFLUTE 0x28
#define ITEM_REDFLUTE 0x29
#define ITEM_BLACKFLUTE 0x2A
#define ITEM_WHITEFLUTE 0x2B
#define ITEM_BERRYJUICE 0x2C
#define ITEM_SACREDASH 0x2D

#define ITEM_SHOALSALT 0x2E
#define ITEM_SHOALSHELL 0x2F
#define ITEM_REDSHARD 0x30
#define ITEM_BLUESHARD 0x31
#define ITEM_YELLOWSHARD 0x32
#define ITEM_GREENSHARD 0x33
#define ITEM_HENTAIMAG 0x34
#define ITEM_NAMETAG 0x35
#define ITEM_HPUP 0x3F

#define ITEM_PROTEIN 0x40
#define ITEM_IRON 0x41
#define ITEM_CARBOS 0x42
#define ITEM_CALCIUM 0x43
#define ITEM_RARECANDY 0x44
#define ITEM_PPUP 0x45
#define ITEM_ZINC 0x46
#define ITEM_PPMAX 0x47
#define ITEM_GUARDSPEC. 0x49

#define ITEM_DIREHIT 0x4A
#define ITEM_XATTACK 0x4B
#define ITEM_XDEFEND 0x4C
#define ITEM_XSPEED 0x4D
#define ITEM_XACCURACY 0x4E
#define ITEM_XSPECIAL 0x4F
#define ITEM_POKEDOLL 0x50
#define ITEM_FLUFFYTAIL 0x51
#define ITEM_SUPERREPEL 0x53

#define ITEM_MAXREPEL 0x54
#define ITEM_ESCAPEROPE 0x55
#define ITEM_REPEL 0x56
#define ITEM_SUNSTONE 0x5D
#define ITEM_MOONSTONE 0x5E
#define ITEM_FIRESTONE 0x5F
#define ITEM_THUNDERSTONE 0x60
#define ITEM_WATERSTONE 0x61
#define ITEM_LEAFSTONE 0x62

#define ITEM_TINYMUSHROOM 0x67
#define ITEM_BIGMUSHROOM 0x68
#define ITEM_PEARL 0x6A
#define ITEM_BIGPEARL 0x6B
#define ITEM_STARDUST 0x6C
#define ITEM_STARPIECE 0x6D
#define ITEM_NUGGET 0x6E
#define ITEM_HEARTSCALE 0x6F
#define ITEM_ORANGEMAIL 0x79

#define ITEM_HARBORMAIL 0x7A
#define ITEM_GLITTERMAIL 0x7B
#define ITEM_MECHMAIL 0x7C
#define ITEM_WOODMAIL 0x7D
#define ITEM_WAVEMAIL 0x7E
#define ITEM_BEADMAIL 0x7F
#define ITEM_SHADOWMAIL 0x80
#define ITEM_TROPICMAIL 0x81
#define ITEM_DREAMMAIL 0x82

#define ITEM_FABMAIL 0x83
#define ITEM_RETROMAIL 0x84
#define ITEM_CHERRY 0x85
#define ITEM_CHESTNUT 0x86
#define ITEM_PEACH 0x87
#define ITEM_RAWSTBERRY 0x88
#define ITEM_ASPEARBERRY 0x89
#define ITEM_LEPPABERRY 0x8A
#define ITEM_ORANGE 0x8B

#define ITEM_PERSIMMON 0x8C
#define ITEM_LUMBERRY 0x8D
#define ITEM_CITRUS 0x8E
#define ITEM_FIGYBERRY 0x8F
#define ITEM_KIWI 0x90
#define ITEM_MANGO 0x91
#define ITEM_AGUAVBERRY 0x92
#define ITEM_PAPAYA 0x93
#define ITEM_RAZZBERRY 0x94

#define ITEM_BLUKBERRY 0x95
#define ITEM_BANANA 0x96
#define ITEM_WEPEARBERRY 0x97
#define ITEM_PINEAPPLE 0x98
#define ITEM_POMEGRANITE 0x99
#define ITEM_KELPSYBERRY 0x9A
#define ITEM_QUALOTBERRY 0x9B
#define ITEM_HONEYDEW 0x9C
#define ITEM_GRAPE 0x9D

#define ITEM_TOMATO 0x9E
#define ITEM_CORNNBERRY 0x9F
#define ITEM_MAGOSTBERRY 0xA0
#define ITEM_RABUTABERRY 0xA1
#define ITEM_LEMON 0xA2
#define ITEM_SPELONBERRY 0xA3
#define ITEM_PAMTREBERRY 0xA4
#define ITEM_WATERMELON 0xA5
#define ITEM_DURINBERRY 0xA6

#define ITEM_BELUEBERRY 0xA7
#define ITEM_LICHEE 0xA8
#define ITEM_GANLONBERRY 0xA9
#define ITEM_SALACBERRY 0xAA
#define ITEM_PETAYABERRY 0xAB
#define ITEM_APRICOT 0xAC
#define ITEM_LANSATBERRY 0xAD
#define ITEM_STARFBERRY 0xAE
#define ITEM_ENIGMABERRY 0xAF

#define ITEM_BRIGHTPOWDER 0xB3
#define ITEM_WHITEHERB 0xB4
#define ITEM_MACHOBRACE 0xB5
#define ITEM_EXP.SHARE 0xB6
#define ITEM_QUICKCLAW 0xB7
#define ITEM_SOOTHEBELL 0xB8
#define ITEM_MENTALHERB 0xB9
#define ITEM_CHOICEBAND 0xBA
#define ITEM_KINGSROCK 0xBB

#define ITEM_SILVERPOWDER 0xBC
#define ITEM_AMULETCOIN 0xBD
#define ITEM_CLEANSETAG 0xBE
#define ITEM_SOULDEW 0xBF
#define ITEM_DEEPSEATOOTH 0xC0
#define ITEM_DEEPSEASCALE 0xC1
#define ITEM_SMOKEBALL 0xC2
#define ITEM_EVERSTONE 0xC3
#define ITEM_FOCUSBAND 0xC4

#define ITEM_LUCKYEGG 0xC5
#define ITEM_SCOPELENS 0xC6
#define ITEM_METALCOAT 0xC7
#define ITEM_LEFTOVERS 0xC8
#define ITEM_DRAGONSCALE 0xC9
#define ITEM_LIGHTBALL 0xCA
#define ITEM_SOFTSAND 0xCB
#define ITEM_HARDSTONE 0xCC
#define ITEM_MIRACLESEED 0xCD

#define ITEM_BLACKGLASSES 0xCE
#define ITEM_BLACKBELT 0xCF
#define ITEM_MAGNET 0xD0
#define ITEM_MYSTICWATER 0xD1
#define ITEM_SHARPBEAK 0xD2
#define ITEM_POISONBARB 0xD3
#define ITEM_NEVERMELTICE 0xD4
#define ITEM_SPELLTAG 0xD5
#define ITEM_TWISTEDSPOON 0xD6

#define ITEM_CHARCOAL 0xD7
#define ITEM_DRAGONFANG 0xD8
#define ITEM_SILKSCARF 0xD9
#define ITEM_UPGRADE 0xDA
#define ITEM_SHELLBELL 0xDB
#define ITEM_SEAINCENSE 0xDC
#define ITEM_LAXINCENSE 0xDD
#define ITEM_LUCKYPUNCH 0xDE
#define ITEM_METALPOWDER 0xDF

#define ITEM_THICKCLUB 0xE0
#define ITEM_STICK 0xE1
#define ITEM_REDSCARF 0xFE
#define ITEM_BLUESCARF 0xFF
#define ITEM_PINKSCARF 0x100
#define ITEM_GREENSCARF 0x101
#define ITEM_YELLOWSCARF 0x102
#define ITEM_SKATEBOARD 0x103
#define ITEM_COINCASE 0x104

#define ITEM_ITEMFINDER 0x105
#define ITEM_OLDROD 0x106
#define ITEM_GOODROD 0x107
#define ITEM_SUPERROD 0x108
#define ITEM_S.S.TICKET 0x109
#define ITEM_CONTESTPASS 0x10A
#define ITEM_SQUIRTBOTTLE 0x10C
#define ITEM_AMULET 0x10D
#define ITEM_SOOTSACK 0x10E

#define ITEM_BASEMENTKEY 0x10F
#define ITEM_SKATEBOARD 0x110
#define ITEM_POROKCASE 0x111
#define ITEM_LETTER 0x112
#define ITEM_EONTICKET 0x113
#define ITEM_REDORB 0x114
#define ITEM_BLUEORB 0x115
#define ITEM_SCANNER 0x116
#define ITEM_GOGOGGLES 0x117

#define ITEM_METEORITE 0x118
#define ITEM_RM1KEY 0x119
#define ITEM_RM2KEY 0x11A
#define ITEM_RM4KEY 0x11B
#define ITEM_RM6KEY 0x11C
#define ITEM_STORAGEKEY 0x11D
#define ITEM_ROOTFOSSIL 0x11E
#define ITEM_CLAWFOSSIL 0x11F
#define ITEM_DEVONSCOPE 0x120

#define ITEM_TM01 0x121
#define ITEM_TM02 0x122
#define ITEM_TM03 0x123
#define ITEM_TM04 0x124
#define ITEM_TM05 0x125
#define ITEM_TM06 0x126
#define ITEM_TM07 0x127
#define ITEM_TM08 0x128
#define ITEM_TM09 0x129

#define ITEM_TM10 0x12A
#define ITEM_TM11 0x12B
#define ITEM_TM12 0x12C
#define ITEM_TM13 0x12D
#define ITEM_TM14 0x12E
#define ITEM_TM15 0x12F
#define ITEM_TM16 0x130
#define ITEM_TM17 0x131
#define ITEM_TM18 0x132

#define ITEM_TM19 0x133
#define ITEM_TM20 0x134
#define ITEM_TM21 0x135
#define ITEM_TM22 0x136
#define ITEM_TM23 0x137
#define ITEM_TM24 0x138
#define ITEM_TM25 0x139
#define ITEM_TM26 0x13A
#define ITEM_TM27 0x13B

#define ITEM_TM28 0x13C
#define ITEM_TM29 0x13D
#define ITEM_TM30 0x13E
#define ITEM_TM31 0x13F
#define ITEM_TM32 0x140
#define ITEM_TM33 0x141
#define ITEM_TM34 0x142
#define ITEM_TM35 0x143
#define ITEM_TM36 0x144

#define ITEM_TM37 0x145
#define ITEM_TM38 0x146
#define ITEM_TM39 0x147
#define ITEM_TM40 0x148
#define ITEM_TM41 0x149
#define ITEM_TM42 0x14A
#define ITEM_TM43 0x14B
#define ITEM_TM44 0x14C
#define ITEM_TM45 0x14D

#define ITEM_TM46 0x14E
#define ITEM_TM47 0x14F
#define ITEM_TM48 0x150
#define ITEM_TM49 0x151
#define ITEM_TM50 0x152
#define ITEM_HM01 0x153
#define ITEM_HM02 0x154
#define ITEM_HM03 0x155
#define ITEM_HM04 0x156

#define ITEM_HM05 0x157
#define ITEM_HM06 0x158
#define ITEM_HM07 0x159
#define ITEM_HM08 0x15A

#define ITEM_OAK'SPARCEL 0x15D
#define ITEM_POKEFLUTE 0x15E
#define ITEM_SECRETKEY 0x15F
#define ITEM_BIKEVOUCHER 0x160
#define ITEM_GOLDTEETH 0x161
#define ITEM_OLDAMBER 0x162
#define ITEM_CARDKEY 0x163
#define ITEM_LIFTKEY 0x164
#define ITEM_HELIXFOSSIL 0x165
#define ITEM_DOMEFOSSIL 0x166
#define ITEM_SILPHSCOPE 0x167
#define ITEM_BICYCLE 0x168
#define ITEM_TOWNMAP 0x169
#define ITEM_VSSEEKER 0x16A
#define ITEM_FAMECHECKER 0x16B
#define ITEM_TMCASE 0x16C
#define ITEM_BERRYPOUCH 0x16D
#define ITEM_TEACHYTV 0x16E
#define ITEM_TRI-PASS 0x16F
#define ITEM_RAINBOWPASS 0x170
#define ITEM_TEA 0x171
#define ITEM_MYSTICTICKET 0x172
#define ITEM_AURORATICKET 0x173
#define ITEM_POWDERJAR 0x174
#define ITEM_RUBY 0x175
#define ITEM_SAPPHIRE 0x176
' E Item list
#define ITEM_MAGMAEMBLEM 0x177
#define ITEM_OLDSEAMAP 0x178


Quote originally posted by shadowboy166:
Hey Zel.
For some reason Hex editor wont pick up my values for the battle sprite palette.
I noticed that in shiny gold beta4 you palette edited your battle sprite a bit.
So can you help me because i seem to be able to palette edit everything but the battle sprite!
Well, for editing that part I used the Hex Workshop. But probably Hackmew's APE will be easier.

Quote originally posted by Konekodemon:
all i asked was where do i find those tools on the list that i need, and if no one knows the answer, someone could just post,'I don't know.' don't act like i didn't even make a post at all
Since we still don't know how to make the rat follow you (and I don't have the need for that, so I really don't care), that's why we can't give you any tool for doing all that stuff specifically.

Though if you manage to learn ASM language, seems anything is possible (But that's way out of my league)
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  #71    
Old August 12th, 2007 (01:12 AM). Edited August 12th, 2007 by shadowboy166.
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shadowboy166
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Ok thanks Zel I'll learn how to use APE.
Thanks again.

Edit: Thanks Zel finnaly did it!
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  #72    
Old August 17th, 2007 (02:26 PM).
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plese... give me a tuturiolal on the diamond cutter
  #73    
Old August 17th, 2007 (03:11 PM).
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Zel, you should write a tutorial on changing Overworlds(Minis) in Tilemolester or any other Graphics tool, since Overworld Ed does not have all the Overworlds
  #74    
Old August 19th, 2007 (10:35 PM).
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well i need help on the part of the paint shop pro thing to change it i dont get wat u mean by anylizing the colors
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  #75    
Old August 21st, 2007 (08:13 AM).
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SilverPlatinum
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wow you are amazing thanks a lot
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