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View Poll Results: Are you favor with the loss of footprints in Generation VI?
Yes 14 73.68%
No 5 26.32%
Voters: 19. You may not vote on this poll

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  #1    
Old October 23rd, 2014 (10:55 PM). Edited December 30th, 2014 by RaileysXerilyasRX.
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Since Generation VI is a full 3D graphics, footprints of Pokemon have finally discontinued. Well, just respect the evolution of technology. Haha! Now, in this tutorial, we are going to do the "Footprint Removal" on Generation III. However, the function of footprints still exists in the game. I don't know some ASM things so I can't fully remove the footprints. In this tutorial, we will do some graphic manipulations. If you are confused with the "footprints" that appear while walking on the sand, then this is about the footprints shown in a Pokemon's summary data in Pokedex. This will be quite helpful for those who have hacks with Generation VI Pokemon. There are three parts in this tutorial: Ruby, FireRed, and Emerald. Alright! Let's do this:

Tools Needed:
Spoiler:
- A Ruby rom (for those who will hack Ruby)
- A FireRed rom (for those who will hack FireRed)
- A Emerald rom (for those who will hack Emerald)
- A Hex Editor (this tutorial uses HxD)
- Free Space Finder (for looking free spaces)


Part 1: Ruby:
Spoiler:

This first part of tutorial is for Ruby base. To make Footprint Removal in Ruby, you need to do these two steps so you would get a clean summary data of Pokemon.

Step 1:
Spoiler:
Go to 3B4EE4 (that is the table of footprints for Ruby), select 674 blocks in hex, the fill selection and type C4 78 D3 08 (and OK). That should replace everything highlighted. D378C4 is Metapod's footprint and it contains plain no footprint. Open your Ruby hack and check one or many's summary data in Pokedex. All entries should have no footprint. If you have done this right, that's good.


Step 2:
Spoiler:
This step will completely remove the outlined region which where it is viewed. Search for a free space (HackMew's FSF "Free Space Finder") whose offset ends with 0, 4, 8 and C (example: I'll be using 6B09F8). Take note of the offset you have used. On that offset with free space, paste overwrite these hex values:
Spoiler:

10 00 05 00 03 E7 30 E8 30 E9 00 F0 01 F0 01 80 B0 01 E8 34 E7 34 00 00 00 01 00 E7 38 E8 38 E9 08 F0 01 C2 F0 01 B0 01 E8 3C E7 3C 10 3F 01 07 00 2B 0C 2A 08 F0 01 F0 01 B0 01 18 2B 08 01 10 3E 00 3F 29 04 BF 2C 00 6B E0 01 1F F0 13 40 01 BF 04 07 8D 08 8D 08 29 00 39 50 3F F0 23 1F 6B 00 2F F0 13 60 01 F0 3F F0 01 F0 01 F3 F0 3F F0 3F F0 01 F0 01 BF 0C F0 3F E0 61 01 0C 8D 0C 50 10 51 10 10 07 F8 A0 01 00 39 30 01 F0 3F B0 3F 27 10 53 0F 10 54 10 27 C0 01 F0 3F F0 3F 50 7F 1A 56 10 57 F0 7F 60 3F 72 80 3F BF 62 08 E0 E1 00 7F 58 10 59 F0 7F 08 44 8D 21 3D 81 00 82 60 3F 2B 04 00 E0 00 E1 00 E2 00 E3 00 70 2A F0 01 F0 01 00 01 90 00 91 00 40 92 40 3F EB 30 EC 30 F0 00 00 F1 00 F2 00 F3 00 DC 30 E2 F0 01 F0 01 30 01 EC 34 EB 22 FF FB 07 30 ED 30 8D 38 F0 01 F0 01 B0 01 1F ED 34 FB F0 3F F0 01 F0 01 F0 3F F0 3F FF F0 01 F0 3F F0 3F F0 01 F0 01 F0 3F F0 3F F0 01 F8 F0 01 F0 3F F0 01 F0 01 F0 3F 00 EB 38 1C EC 38 DC F0 01 F0 01 C0 01 EC 3C 40 EB 24 7F 00 00 00


I asked you earlier to take note of the offset you have used. So, we are now going to use it here. If the offset you have used is XX YY ZZ (example: 6B 09 F8), then reverse it so that makes ZZ YY XX (example: F8 09 6B). And, add 08 at the end so that makes ZZ YY XX 08 (example: F8 09 6B 08). Take note of it. BUT, if you have used the offset which are 1000000 and above, then mind that offset as in this format 1 XX YY ZZ (example: 1 6B 09 F8). Then, reverse them so that makes XX YY ZZ 1 (example: F8 09 6B 1). And, never mind the 1 at the end part and replace it as 09 so that makes XX YY ZZ 09 (example: F8 09 6B 09).

With the second thing I asked you to take note (example: F8 09 6B 08), go to these offsets and overwrite them:

08F3BC: ZZ YY XX 08
090848: ZZ YY XX 08

That should do it. Open your Ruby hack and check one or many's summary data in Pokedex. Every entry should have no outlined region. If you have done this again, you're good. That concludes Ruby tutorial.



Part 2: FireRed:
Spoiler:
This second part of tutorial is for FireRed base. To make Footprint Removal in FireRed, it is very simple because unlike Ruby and Emerald, it doesn't have the outlined region which where it is viewed (just plain in the whole data).

Step 1:
Spoiler:
Go to 43FAB0 (that is the table of footprints for FireRed), select 674 blocks in hex, then Fill selection and type 88 75 d3 08 (and OK). That should replace everything highlighted. D37588 is Metapod's footprint and it contains plain no footprint. Open your FireRed hack and check one or many's summary data in Pokedex. All entries should have no footprint. If you have done this right, that's good. That concludes FireRed tutorial.


Part 3: Emerald:
Spoiler:
This third part of tutorial is for Emerald base. To make Footprint Removal in Emerald, you need to do these two steps so you would get a clean summary data of Pokemon.

Step 1:
Spoiler:
Go to 56E694 (that is the table of footprints for Emerald), select 674 blocks in hex, the fill selection and type F0 74 C3 08 (and OK). That should replace everything highlighted. C374F0 is Metapod's footprint and it contains plain no footprint. Open your Emerald hack and check one or many's summary data in Pokedex. All entries should have no footprint. If you have done this right, that's good.


Step 2:
Spoiler:
This step will completely remove the outlined region which where it is viewed. Search for a free space (HackMew's FSF "Free Space Finder") whose offset ends with 0, 4, 8 and C (example: I'll be using E3CF64). Take note of the offset you have used. On that offset with free space, paste overwrite these hex values:
Spoiler:
10 00 05 00 1C EB 30 DC F0 01 F0 01 F0 01 34 EB 00 34 00 00 00 00 EB 38 DC E2 F0 01 F0 01 F0 01 3C EB 3C 10 3F 01 07 00 1F 0C 08 08 F0 01 F0 01 B0 01 18 1F 08 01 10 3E 00 3F 0F 04 DF 38 00 5D F0 01 F0 01 30 01 08 5D 08 07 DF 04 DD 08 0F 00 39 50 3F F0 25 CF F0 01 90 3F 5D 08 F0 3F F0 01 F0 01 F0 3F E6 F0 3F F0 01 F0 3F DF 0C F0 3F B0 01 DD 17 0C DD 10 20 01 0C C0 01 00 79 30 01 C9 F0 3F B0 3F 0E 10 F0 01 0E 10 F0 3F E2 F0 3F F0 7F F0 7F DD 08 AC 80 3F DF 78 08 B0 3D 00 DF F0 7F A0 7F 9B 00 BC 83 40 3F EC 30 CC 00 ED F0 01 F0 01 80 80 01 BB 00 AB 00 CD 00 EC 8E 22 BF FB 30 DD F0 01 F0 01 F0 01 34 5F FB 70 3F 38 F0 01 F0 01 C0 01 F0 3F F0 01 FF F0 01 F0 3F F0 3F F0 01 F0 01 F0 3F F0 01 F0 01 FF F0 3F F0 3F F0 01 F0 01 F0 3F F0 01 F0 01 F0 3F F0 F4 7F F0 01 F0 01 A4 7F 00


I asked you earlier to take note of the offset you have used. So, we are now going to use it here. If the offset you have used is XX YY ZZ (example: E3 CF 64), then reverse it so that makes ZZ YY XX (example: 64 CF E3). And, add 08 at the end so that makes ZZ YY XX 08 (example: 64 CF E3 08). Take note of it. BUT, if you have used the offset which are 1000000 and above, then mind that offset as in this format 1 XX YY ZZ (example: 1 E3 CF 64). Then, reverse them so that makes XX YY ZZ 1 (example: 64CFE31). And, never mind the 1 at the end part and replace it as 09 so that makes XX YY ZZ 09 (example: 64 CF 31 09).

With the second thing I asked you to take note (example: 64 CF E3 08), go to these offsets and overwrite them:

0BEB44: ZZ YY XX 08
0BFF70: ZZ YY XX 08

That should do it. Open your Emerald hack and check one or many's summary data in Pokedex. Every entry should have no outlined region. If you have done this again, you're good. That concludes Emerald tutorial.


There you go! You can now have no footprints for Pokemon. If you have expanded Pokemon with expanded table of footprints, just use D378C4 (Ruby) or D37588 (FireRed) or C374F0 (Emerald) for the footprint of the expanded Pokemon. That should do it!
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  #2    
Old October 24th, 2014 (03:02 AM).
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Quote originally posted by RaileysXerilyasRX:
Spoiler:
Since Generation VI is a full 3D graphics, footprints of Pokemon have finally discontinued. Well, just respect the evolution of technology. Haha! Now, in this tutorial, we are going to do the "Footprint Removal" on Generation III. However, the function of footprints still exists in the game. I don't know some ASM things so I can't fully remove the footprints. In this tutorial, we will do some graphics manipulations. This will be quite helpful for those who have hacks with Generation VI Pokemon. This tutorial will cover for Emerald and I planned to write for FireRed and Ruby soon. Let's do this:



Go to offset 56E694 (that's the table for footprints) and PASTE OVERWRITE these bunch of hex-values:
Spoiler:
F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08 F0 74 C3 08


Let me explain this first. Again, the one we will replace is the table of footprints. They are bunch of pointers. Why ask there is a lot of F0 74 C3 08 in the replacement? C374F0 is an empty footprint (used by Metapod). Since there are a lot of empty footprints so we just mind using the first empty footprint. If you have done this, ALL the existing Pokemon are having no footprints.



Now, to completely remove the footprint viewer in a Pokemon's entry in Pokedex, search for free space using Free Space Editor (FSF) and you need to search for 110 bytes of free space. But, you must have 0, 4, 8, and C as the last digit of the offset you will use otherwise you're screwed up. And also take note of the offset you've used (Example: I have E3CF64 as the offset with free space). Then, copy and PASTE OVERWRITE these hex-values to your desired offset with free space:
Spoiler:
10 00 05 00 1C EB 30 DC F0 01 F0 01 F0 01 34 EB 00 34 00 00 00 00 EB 38 DC E2 F0 01 F0 01 F0 01 3C EB 3C 10 3F 01 07 00 1F 0C 08 08 F0 01 F0 01 B0 01 18 1F 08 01 10 3E 00 3F 0F 04 DF 38 00 5D F0 01 F0 01 30 01 08 5D 08 07 DF 04 DD 08 0F 00 39 50 3F F0 25 CF F0 01 90 3F 5D 08 F0 3F F0 01 F0 01 F0 3F E6 F0 3F F0 01 F0 3F DF 0C F0 3F B0 01 DD 17 0C DD 10 20 01 0C C0 01 00 79 30 01 C9 F0 3F B0 3F 0E 10 F0 01 0E 10 F0 3F E2 F0 3F F0 7F F0 7F DD 08 AC 80 3F DF 78 08 B0 3D 00 DF F0 7F A0 7F 9B 00 BC 83 40 3F EC 30 CC 00 ED F0 01 F0 01 80 80 01 BB 00 AB 00 CD 00 EC 8E 22 BF FB 30 DD F0 01 F0 01 F0 01 34 5F FB 70 3F 38 F0 01 F0 01 C0 01 F0 3F F0 01 FF F0 01 F0 3F F0 3F F0 01 F0 01 F0 3F F0 01 F0 01 FF F0 3F F0 3F F0 01 F0 01 F0 3F F0 01 F0 01 F0 3F F0 F4 7F F0 01 F0 01 A4 7F 00


I asked you earlier to take note of the offset you have used. So, we are now going to use it here. If the offset you have used is XXYYZZ (example: E3CF64), then reverse it so that makes ZZYYXX (example: 64CFE3). And, add 08 at the end so that makes ZZYYXX08 (example: 64CFE308). Take note of it. BUT, if you have used the offset which are 1000000 and above, then mind that offset as in this format 1XXYYZZ (example: 1E3CF64). Then, reverse them so that makes XXYYZZ1 (example: 64CFE31). And, never mind the 1 at the end part and replace it as 09 so that makes XXYYZZ09 (example: 64CF3109). With the second thing I told you to take note on, go to these offsets and OVERWRITE:

0BEB44: ZZ YY XX 08
0BFF70: ZZ YY XX 08

If you have done it right, you will go this new summary data:



There you go! You can now have no footprints for Pokemon. If you have expanded Pokemon with expanded table of footprints, just use C374F0 for the footprint of the expanded Pokemon. That should do it!
This is excellent! I always wondered why Gamefreak added footprints....xD
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  #3    
Old October 25th, 2014 (03:07 AM).
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Really helpfull topic. I think you should change a bit the name of the topic cause I thought you meant the footprints of brendan/may on the beach.
It worked when I tried it.
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  #4    
Old October 27th, 2014 (12:55 PM). Edited October 27th, 2014 by Projectwolfie.
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This is something I've been wondering about myself, what with hacks that contain Gen VI pokemon and all. I had only gotten as far as replacing the table with Metapod's print. The second half of the tutorial works perfectly!
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Old October 30th, 2014 (06:17 AM).
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Really well written tutorial, is there one for FireRed though? :D
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  #6    
Old November 2nd, 2014 (10:10 PM). Edited November 3rd, 2014 by RaileysXerilyasRX.
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Quote originally posted by Rycanthropy:
Really well written tutorial, is there one for FireRed though? :D
I haven't hacking FireRed for a while. Lemme try to make a tutorial for it. As soon I have done it, I will edit my post.

EDIT: Alright! I have a very little tutorial for FireRed. Check out the first post.
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Old November 4th, 2014 (09:25 PM).
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Just tested it, and it seems to be working fine! Thank you :D
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Old December 27th, 2014 (01:17 AM).
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Please help! Everything is fine until the 2nd step for emerald.After i finish the 2nd step and i try to check if everything is alright, all i see is a white screen.
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Old December 29th, 2014 (09:26 PM).
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Quote originally posted by Swagger100:
Please help! Everything is fine until the 2nd step for emerald.After i finish the 2nd step and i try to check if everything is alright, all i see is a white screen.
You might have missed something. Check if you have placed the hex values in an appropriate offset (ends with 0 4 8 and c). And check your pointers on the offsets given for repointing.
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Old January 4th, 2015 (02:11 AM).
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This is Awesome xD , I never really liked the Footprints anyways
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Old January 4th, 2015 (04:58 AM).
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Can't you remove the circle itself too because now it looks pretty ugly. Good tutorial though.
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Old January 5th, 2015 (04:58 PM). Edited January 5th, 2015 by RaileysXerilyasRX.
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Quote originally posted by wez98:
This is Awesome xD , I never really liked the Footprints anyways
Me too... slight... although that it is never majorly acted in the games until Gen V (except in PMD Explorers of Sky, footprints are used for a mini-game, and also in DPPt for the footprint ribbon).

Quote originally posted by JoshTheTrainer:
Can't you remove the circle itself too because now it looks pretty ugly. Good tutorial though.
Yes. You may not need to remove the circle... I have planned to remove it because it has no purpose. :3
EDIT: I think I have thought of a shorter way possible than doing those bytes.
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Old January 13th, 2015 (02:31 PM). Edited January 13th, 2015 by Spherical Ice.
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lol....I compiled a blank sprite in my rom to delete the footprints, I didnt noticed that Metapods footprint contains blank sprite
. thanks for this
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