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  #226    
Old February 11th, 2008, 12:03 AM
richboybert's Avatar
richboybert
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HACKMEW

WIth A-Starter I noticed that when I select Mew as a starter, Mewtwo automatically comes up when i move the cursor and I assume this is because your program automatically finishes the word for the user but this makes it impossible to choose Mew. I even went through every file in source and changed all occurances of "Mew" to "Divine" to see if it would change but nothing..still the same. Help me to select Mew as starter please
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  #227    
Old February 11th, 2008, 06:18 AM
Prof. 9
 
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Quote:
Originally Posted by richboybert View Post
HACKMEW

WIth A-Starter I noticed that when I select Mew as a starter, Mewtwo automatically comes up when i move the cursor and I assume this is because your program automatically finishes the word for the user but this makes it impossible to choose Mew. I even went through every file in source and changed all occurances of "Mew" to "Divine" to see if it would change but nothing..still the same. Help me to select Mew as starter please
That's strange... which version do you use? (in version 1.3.0, there's a drop-down box...)
Anyway, maybe you could try copy-pasting "Mewtwo"? Or if that doesn't work, type in 'Mtwo" or something like that, and the add "ew".
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  #228    
Old February 21st, 2008, 03:27 PM
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HackMew
Mewtwo Strikes Back
 
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Quote:
Originally Posted by grandpokemonmaster View Post
I need help with the OverWorld Editor... It won't work properly... It keeps saying Run Time Error 9 Subscript of range... help!
This question has already been answered. Please use the search function.


Quote:
Originally Posted by richboybert View Post
WIth A-Starter I noticed that when I select Mew as a starter, Mewtwo automatically comes up when i move the cursor and I assume this is because your program automatically finishes the word for the user but this makes it impossible to choose Mew. I even went through every file in source and changed all occurances of "Mew" to "Divine" to see if it would change but nothing..still the same. Help me to select Mew as starter please
Thanks for notifying me that. It was a bug, indeed. But I've fixed it. Since I wanted to add a Slovakian translation too, now you just have to wait for my Slovakian translator which is currently on holiday. He will come back approximatively in two weeks, don't worry :P



@ ALL: I'm happy to announce I will publish a Release Candidate version of XSE this weekend, hopefully.
Why Release Candidate? Well, it's quite stable but I guess there could be a couple of bugs hiding somewhere.
One important thing to remember: since it's not the final version you won't be able to use it unless you get from me the proper unlock key. The unlock keys won't be unlimited, though. You'll have to hurry and to get one before the total number (which isn't defined yet) is reached.
If you really want to try the RC version you have to be a good beta tester and to mess around with all the functions XSE has giving proper feedbacks. Otherwhise you shouldn't try to ask anything and simply wait for the final version.
I'll keep you up-to-date with further details, if possible.
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  #229    
Old February 21st, 2008, 06:42 PM
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cooley
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Will you add ALL the commands that Mastermind_X has figured out?

And will it be able to compile scripts? Or use Rubikon Language?

Man, I can't wait, 2 days until the weekend for me. Yes!!!!
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  #230    
Old February 21st, 2008, 10:01 PM
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*yelling out* I can't wait for XSE!
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  #231    
Old February 23rd, 2008, 10:53 AM
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hey hackmew? my cyclone wont work for some reason. it says:
System error &h8007007e (-2147024770)

Last edited by X-aveon; February 23rd, 2008 at 01:03 PM.
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  #232    
Old February 23rd, 2008, 03:32 PM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by FriendsRoxYourSox View Post
hey hackmew? my cyclone wont work for some reason. it says:
System error &h8007007e (-2147024770)
This question has already been answered plus this isn't the right place to ask things like that. Just use the search function.


Now, talking about something more important...
*drumrolls*
The Release Candidate version is out! Yes!
I've decided to give you a total number of 100 unlock keys. It could seem a lot, but who knows if you are fast enough to get yours?
To not pollute the thread, send me a PM with subject "Unlock Key" or something similar.
I'll update this message to include the actual list of beta tester so you can monitor the situation. Something to remember: to generate the proper unlock key I need to know the username you choose and the Check Code as well. Now, how to get the Check Code?
It's pretty simple: all you have to do is to open the little program called GetCode.exe included in the XSE package below. By clicking the Get Code button you'll get your Check Code, obviously.

Here's a list of the basic features I've implemented on the current version of XSE:
- Multiple script handling
- Long File Name support
- Line Numbers
- Recent Files feature
- Backup feature
- Command Help
- File Association for RBC/RBH/BIC files
- Command Line support (it will even work with AdvanceMap 1.90 just fine)
- Minimize to system tray
- Integrated Calculator
- Integrated Notes
- Compiler Output
- Batch Compiler
- Built-in scripts feature
- Static/Dynamic/Mixed offsets
- Script Debugging
- Level scripts decompiling/recompiling
- Braille decompiling/recompiling
- Constructs decompiling/recompiling
- Biggest Command Database available, with more then 120 new commands

And here's the download link:
XSE Release Candidate
Mirror



Beta testers
  1. Kristian
  2. ~*SerenadeDS*~
  3. Darthatron
  4. ZodiacDaGreat
  5. Tony the Awesome
  6. Dabomstew
  7. pool92
  8. thethethethe
  9. Madridista
  10. D-Trogh
  11. JvG
  12. Liquid_Thunder
  13. ~Shirin
  14. shinygoldash
  15. swampert22
  16. cooley
  17. RedYoshi
  18. FriendsRoxYourSox
  19. pichu2000
  20. Reaper 6
  21. ash2000
  22. Cheese Peow
  23. Horus
  24. legolunatic99
  25. johnny07
  26. HackLars
  27. EarthsVisitor
  28. Lord Skall
  29. Dragoon
  30. Cronos
  31. Derlo
  32. Serg!o
  33. Lupe
  34. Christos
  35. inzain786
  36. Martin²
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Last edited by HackMew; March 3rd, 2008 at 10:10 AM.
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  #233    
Old February 23rd, 2008, 05:54 PM
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Kristian
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The XSE is GREAT :D
it has soo many commands =D
and the decompiler is the best i've ever tried! :D
Great work! Awsome Work HackMew and all helpers xD
- Greetz Kr. ;b

Edit:
HackMew, can you tell me how the "Script Debugging" part works? nvm, u answered me on msn =)

Last edited by Kristian; February 23rd, 2008 at 06:18 PM.
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  #234    
Old February 23rd, 2008, 05:58 PM
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Jack of Bl♠des
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Alright, a new tool. Can't wait to put this baby to use, provided I can use it. But I have one question, if you don't mind me asking: what is a level script? I haven't been hacking scripts that long, so when I saw that, my mind drew a blank.
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  #235    
Old February 23rd, 2008, 06:12 PM
HackMew's Avatar
HackMew
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Quote:
Originally Posted by Kristian View Post
The XSE is GREAT :D
it has soo many commands =D
and the decompiler is the best i've ever tried! :D
Great work! Awsome Work HackMew and all helpers xD
- Greetz Kr. ;b
Thanks Kristian for you feedback :)


Quote:
Originally Posted by Jack of Bl♠des View Post
Alright, a new tool. Can't wait to put this baby to use, provided I can use it. But I have one question, if you don't mind me asking: what is a level script? I haven't been hacking scripts that long, so when I saw that, my mind drew a blank.
Well, level scripts are those scripts which are loaded once you enter a map. They follow a a particular structure which tells the game which scripts must be executed and so on.
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  #236    
Old February 23rd, 2008, 06:29 PM
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Does XtremeScriptEditor automatically looks for free space???
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  #237    
Old February 23rd, 2008, 06:34 PM
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HackMew
Mewtwo Strikes Back
 
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Quote:
Originally Posted by ZodiacDaGreat View Post
Does XtremeScriptEditor automatically looks for free space???
It depends. Which occasion do you mean?
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  #238    
Old February 23rd, 2008, 06:36 PM
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Quote:
Originally Posted by - HackMew - View Post
Thanks Kristian for you feedback




Well, level scripts are those scripts which are loaded once you enter a map. They follow a a particular structure which tells the game which scripts must be executed and so on.
HackMew, you are one of the few people who have inspired me in my Mac Hacking tools, which I am writing. As for XSE, I must say bravo for all your work, and I can't wait to see more of your tools in the future.
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  #239    
Old February 23rd, 2008, 06:40 PM
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ZodiacDaGreat
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Um Hackmew! XSE decompiles most scripts flawlessly and fast! Nice design! Love the command dictionary or whatever you call it!
I mean is it like pokewitch?
#org $New ' and it'll get an offset for $New???
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  #240    
Old February 23rd, 2008, 06:49 PM
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HackMew
Mewtwo Strikes Back
 
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Quote:
Originally Posted by Heatran View Post
HackMew, you are one of the few people who have inspired me in my Mac Hacking tools, which I am writing. As for XSE, I must say bravo for all your work, and I can't wait to see more of your tools in the future.
I'm glad to see you took me as inspiration. Thanks for your compliments and good luck with your programs ;)


Quote:
Originally Posted by ZodiacDaGreat View Post
Um Hackmew! XSE decompiles most scripts flawlessly and fast! Nice design! Love the command dictionary or whatever you call it!
I mean is it like pokewitch?
#org $New ' and it'll get an offset for $New???
Thank you. Well, it's not "pokewitch" or "PokeScript" or whatever you want to call it. It's XSE, obviously. Therefore, forget the dollars and say hello to "@". I'll show you an example of a little script.

Code:
#dynamic 0x800000

#org @main
msgbox @testing
callstd 0x2
end

#org @testing
= This is a test.
So, you just need to search some offsets with a bunch of FFs or 00s (simply put FSF in the same folder where XSE is and run it through Tools -> Free Space Finder) and use the resulting offset as a parameter for the directive #dynamic. That's it.
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Last edited by HackMew; February 23rd, 2008 at 06:59 PM.
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  #241    
Old February 23rd, 2008, 06:53 PM
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Great!
Well I'm testing Ruby[AXVE] and most scripts just decompile in less than I second, Now I'm testing Fire Red!

Offtopic: Next time I'll PM you cause this will spam!
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  #242    
Old February 23rd, 2008, 08:36 PM
Dabomstew
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A few very minor bugs I found...
* "construct" functions such as msgbox don't have command help. (Don't know if this is intentional or not)
* "Needed bes"? To most hackers this is obvious what it intends, but bytes is cleaner.
* Command help for callstd says "yes/or" instead of "yes/no"
* Command help for "if" only includes values for 0-1 (and there is 2-5 also)

More later as I find them.
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  #243    
Old February 24th, 2008, 12:45 PM
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HackMew
Mewtwo Strikes Back
 
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Quote:
Originally Posted by Dabomstew View Post
A few very minor bugs I found...
* "construct" functions such as msgbox don't have command help. (Don't know if this is intentional or not)
* "Needed bes"? To most hackers this is obvious what it intends, but bytes is cleaner.
* Command help for callstd says "yes/or" instead of "yes/no"
* Command help for "if" only includes values for 0-1 (and there is 2-5 also)

More later as I find them.

Regarding the constucts, they aren't listed simply because it's called "Command Help" for something. So, it was intentional. Also, the Command Help comes directly from the command database, while constructs not. And that's another reason.

The rest are just typos. Thanks anyway for letting me know.
Oh, and I do know if can have 6 different values, but it's a Release Candidate version and the command database isn't refined yet.
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Last edited by HackMew; February 26th, 2008 at 12:46 PM. Reason: Little typo
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  #244    
Old February 25th, 2008, 12:48 AM
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ShyRayq
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hey how come i can't go to that thing so i can make a script
i get my code then i go to that thing and it says
USERNAME:
UNLOCK KEY:
and CHECK CODE: i know this
so what do i type?
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  #245    
Old February 25th, 2008, 07:31 AM
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Nice ones! You make awesome hacking tools!! :D(I will give credit if I make something ;) )
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  #246    
Old February 25th, 2008, 09:27 AM
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Black Charizard.
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Keep up your excellent tools you are doing very good.
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  #247    
Old February 26th, 2008, 02:34 AM
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BlackRainbow*
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When i try to test this script:
#dynamic 0x800000

#org @main
msgbox @testing
callstd 0x2
end

#org @testing
= This is a test.

and complie it to an Ruby Rom
and then try to open it on VBA the screen is just white
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  #248    
Old February 26th, 2008, 05:40 AM
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HackLars
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Hello HackMew!
I send you one pm yesterday afternoon..when you have time can you give me for pm the activation code of your program (extreme script editor)
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  #249    
Old February 26th, 2008, 01:04 PM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
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Quote:
Originally Posted by Dragoon View Post
hey how come i can't go to that thing so i can make a script
i get my code then i go to that thing and it says
USERNAME:
UNLOCK KEY:
and CHECK CODE: i know this
so what do i type?
I guess you should read again the instructions I posted in the previous page.


Quote:
Originally Posted by ~Shirin View Post
When i try to test this script:
#dynamic 0x800000

#org @main
msgbox @testing
callstd 0x2
end

#org @testing
= This is a test.

and complie it to an Ruby Rom
and then try to open it on VBA the screen is just white

I'm sure you're doing something wrong:



This is the same script above, compiled in a Ruby ROM.
Could you please be more detailed and explain me all the steps you did?


Quote:
Originally Posted by HackLars View Post
Hello HackMew!
I send you one pm yesterday afternoon..when you have time can you give me for pm the activation code of your program (extreme script editor)
Well, we already solved everything by PM.
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  #250    
Old February 26th, 2008, 09:14 PM
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ShyRayq
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and which page is that? did you mean page 9? because i looked there and there were no instructions
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