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  #351    
Old June 2nd, 2008 (04:26 PM).
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Andrea, How come XSE isn't in the first post? When people hear of it, they're bound to come looking for it.
I guess now, I can open my mouth about things huh. Well...

HAHAHAHA!!! I knew about XSE before any of you!!! ;P
What a relief...
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  #352    
Old June 2nd, 2008 (06:40 PM).
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Damn the UI itself is a smack in the face to poketscript. I am gonna get more active here because of this! Thanks tons Hackmew :D
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  #353    
Old June 2nd, 2008 (08:47 PM).
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Ughhh i love XSE... Great job! It works so well.
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  #354    
Old June 2nd, 2008 (09:15 PM).
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umm, what do you mean 'a "secret" function'? can you give use a hint?
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  #355    
Old June 2nd, 2008 (09:43 PM).
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Quote originally posted by cooley:
Andrea, How come XSE isn't in the first post? When people hear of it, they're bound to come looking for it.
I guess now, I can open my mouth about things huh. Well...

HAHAHAHA!!! I knew about XSE before any of you!!! ;P
What a relief...
It is in post #333. Another short message...
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  #356    
Old June 2nd, 2008 (09:44 PM).
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Quote:
umm, what do you mean 'a "secret" function'? can you give use a hint?
Open a ROM,
Press Shift + Ctrl + R, I think.
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  #357    
Old June 2nd, 2008 (10:52 PM).
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Quick question... How do you use the free spase finder on XSE? It's greyed out and won't let me use it...
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  #358    
Old June 2nd, 2008 (11:16 PM).
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put the .zip file of the free space finder into the folder of XSE and extract it, it should work then
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  #359    
Old June 2nd, 2008 (11:33 PM).
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Haha yeah it does, I deleted the files for the free space finder because I thought XSE would have them. Thanks
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  #360    
Old June 3rd, 2008 (02:17 AM).
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Quote originally posted by score_under:
EDIT: Whoever said "Say goodbye to pokescript and scripted", you're wrong - XSE seems to use the same command database format as ScriptEd.
Ah, so I could edit the *.dat with the command list with rubikon2Keditor? Gotta try it.
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  #361    
Old June 3rd, 2008 (03:11 AM).
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XSE sounds more 'easy' to use though, but the only 'difficult' part -for me- is to get used to it... :\

anyways, it's a nice scripting tool indeed, and thankies for making it -HackMew-. :3
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  #362    
Old June 3rd, 2008 (03:38 AM).
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Quote originally posted by Teh Baro:
Ah, so I could edit the *.dat with the command list with rubikon2Keditor? Gotta try it.
Does it work?

(lessthan25chars)
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  #363    
Old June 3rd, 2008 (07:53 AM).
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Quote originally posted by destinedjagold:
XSE sounds more 'easy' to use though, but the only 'difficult' part -for me- is to get used to it... :\

anyways, it's a nice scripting tool indeed, and thankies for making it -HackMew-. :3
Yes, I agree with there bud...
getting used to XSE is very hard...after using pokescript after all this time XD..
Anyways, the new interface looks very good, well I have to admit but it looks better than pokescript. I love it! Nice work....
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  #364    
Old June 3rd, 2008 (10:38 AM).
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whenever i open the script i made in advanced map, it looks like this:

'-----------------------
#org 0x3B4D84
lock
faceplayer
checkflag 0x200

and i want te script too look like this:

#org 0x3B4D84
lock
faceplayer
checkflag 0x200
= if B_true goto $done
= message $here
boxset 6
= givepokemon 25 5 0
setflag 0x200
release end
= #org $done
= message $gave
boxset 6
release
end

= #org $here
= $here 1 = Hey! \nQuick! Take this \ppokemon!

= #org $gave
= $here $gave = Don't let the police \ncatch me!

can you help? plz and thanx.

[for xse new version]

tested and great, so far.
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  #365    
Old June 3rd, 2008 (02:36 PM).
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Quote originally posted by FriendsRoxYourSox:
whenever i open the script i made in advanced map, it looks like this:

'-----------------------
#org 0x3B4D84
lock
faceplayer
checkflag 0x200

and i want te script too look like this:

#org 0x3B4D84
lock
faceplayer
checkflag 0x200
= if B_true goto $done
= message $here
boxset 6
= givepokemon 25 5 0
setflag 0x200
release end
= #org $done
= message $gave
boxset 6
release
end

= #org $here
= $here 1 = Hey! \nQuick! Take this \ppokemon!

= #org $gave
= $here $gave = Don't let the police \ncatch me!

can you help? plz and thanx.

[for xse new version]

tested and great, so far.

Try changing the $ with @'s, XSE doesn't seem to use $ those!
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  #366    
Old June 3rd, 2008 (05:35 PM).
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nice job!!! when does the tutatorials come in?
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  #367    
Old June 3rd, 2008 (06:35 PM).
~Teh Panda~'s Avatar
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Quote originally posted by jisan:
nice job!!! when does the tutatorials come in?
HackMew is a making a comprehensive tut now! In the meanwhile there is 1 tut that is for basic's!
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  #368    
Old June 4th, 2008 (09:12 AM).
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Quote originally posted by hockeypanda32:
Try changing the $ with @'s, XSE doesn't seem to use $ those!
it still didn't work, thanx anyways.
can anyone help me with this problem.
the new xse opens the script i made like this:

'-----------------------
#org 0x3B4D84
lock
faceplayer
checkflag 0x200

but i want it to look like this:

'-----------------------
#org 0x3B4D84
lock
faceplayer
checkflag 0x200
= if B_true goto @done
= message @here
boxset 6
= givepokemon 25 5 0
setflag 0x200
release end
= #org @done
= message @gave
boxset 6
release
end
= #org @here
= @here = Hey! \nQuick! Take this \ppokemon!
= #org @gave
= @gave = Don't let the police \ncatch me!
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  #369    
Old June 4th, 2008 (12:06 PM).
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Swampert 22 Swampert 22 is offline
Is making tools for you...
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Hey HackMew, just wanted to let you know that your main download links are broken on your programs on the main page.

Later...
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  #370    
Old June 4th, 2008 (01:03 PM).
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OMG! How do people manage to ask the noobish questions?
He clearly said everything that you will need and everything upcoming. Those who need a tutorial, loook in the "Documents and Tuotrials" section. There's a freaking tutorial called "XSE scripting tutorial, for crying out loud.

Those who need help with their scripts, refer to there too, it tells you how the new layout of XSE is. People are disgracing this program with noobish questions, making it look like something that "I can't do" (not me, but people in general).
Now, XSE is a beautiful program, - HackMew - has worked hard on it, I think about 2-3 months? Show some respect and search around a bit before asking questions.

I just felt the wrath of an angry programmer! xD
Anyways, it need to be said. Sorry for any harm done, I just couldn't hold it in much longer...
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  #371    
Old June 4th, 2008 (01:57 PM).
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Quote originally posted by jisan:
nice job!!! when does the tutatorials come in?
Dude theres a tutorial in the "tutorials section"


with XSE i've learned scripting in just over a day
OFF TOPIC: lol my three hundredth post
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  #372    
Old June 4th, 2008 (08:05 PM).
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Quote originally posted by cooley:
OMG! How do people manage to ask the noobish questions?
He clearly said everything that you will need and everything upcoming. Those who need a tutorial, loook in the "Documents and Tuotrials" section. There's a freaking tutorial called "XSE scripting tutorial, for crying out loud.

Those who need help with their scripts, refer to there too, it tells you how the new layout of XSE is. People are disgracing this program with noobish questions, making it look like something that "I can't do" (not me, but people in general).
Now, XSE is a beautiful program, - HackMew - has worked hard on it, I think about 2-3 months? Show some respect and search around a bit before asking questions.

I just felt the wrath of an angry programmer! xD
Anyways, it need to be said. Sorry for any harm done, I just couldn't hold it in much longer...
well, said *claps*, some people keep spamming this thread with questions to script problems... please don't do it here, ask somewhere else, this thread's for tool discussions.

Quote:
Now, XSE is a beautiful program, - HackMew - has worked hard on it, I think about 2-3 months? Show some respect and search around a bit before asking questions.
No, I think more than that.
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  #373    
Old June 5th, 2008 (12:42 AM).
joshable joshable is offline
 
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Awsome
Dont work too hard
that would spoil it
Idea can u make a better sprite editor the overworld one is good but all my sprites no matter whati do it says not 16 bit
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  #374    
Old June 5th, 2008 (07:31 AM). Edited June 5th, 2008 by HackMew.
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Thanks anyone for the comment and the feedback I got. During those days I've worked a bit on XSE to implement a couple of new features and to make it even better. To update, simply use the Live Update, available on the Help menu.

Some of the things that were added:

Offset linking
From now on, if you press your left mouse button while holding the Ctrl key, XSE will put your caret where the selected pointer points to in the script, if any.
Doing the same except pressing Ctrl + Alt will bring the caret to its previous position.
Quite useful when reading long and complex script, this feature works for both static and dynamic offsets.

Color Codes
Isn't annoying to write all those codes like \c\h01\h01 etc.? Not any more. XSE includes all the color codes needed, both for normal and trainer battle messages.

Full list:
Spoiler:

Ruby/Sapphire - Normal messages

[transp_rs]
[darkgrey_rs]
[red_rs]
[lightgreen_rs]
[blue_rs]
[yellow_rs]
[cyan_rs]
[magenta_rs]
[grey_rs]
[black_rs]
[black2_rs]
[lightgrey_rs]
[white_rs]
[skyblue_rs]
[darkskyblue_rs]
[white2_rs]

Ruby/Sapphire - Trainer battle messages

[black_rst]
[white_rst]
[red_rst]
[navy_rst]
[lightnavy_rst]
[white2_rst]
[darkpurple_rst]
[lightpurple_rst]
[darknavy_rst]
[darkgrey_rst]
[grey_rst]
[darkbronze_rst]
[bronze_rst]
[darkred_rst]
[purple_rst]
[transp_rst]

FireRed/LeafGreen - Normal messages

[white_fr]
[white2_fr]
[black_fr]
[grey_fr]
[red_fr]
[orange_fr]
[green_fr]
[lightgreen_fr]
[blue_fr]
[lightblue_fr]
[white3_fr]
[lightblue2_fr]
[cyan_fr]
[lightblue3_fr]
[navyblue_fr]
[darknavyblue_fr]

FireRed/LeafGreen - Trainer battle messages

[darknavy_frt]
[white_frt]
[red_frt]
[navy_frt]
[lightnavy_frt]
[white_frt]
[purple2_frt]
[grey_frt]
[darkpurple_frt]
[black_frt]
[magenta_frt]
[white2_frt]
[magenta_frt]
[gold_frt]
[lightgold_frt]
[darknavy2_frt]


Emerald - Normal messages

[white_em]
[white2_em]
[darkgrey_em]
[grey_em]
[red_em]
[orange_em]
[green_em]
[lightgreen_em]
[blue_em]
[lightblue_em]
[white3_em]
[white4_em]
[white5_em]
[limegreen_em]
[aqua_em]
[navy_em]


Emerald - Trainer battle messages

[transp_emt]
[white_emt]
[red_emt]
[darknavy_emt]
[navy_emt]
[white2_emt]
[grey_emt]
[lightgrey_emt]
[darknavy2_emt]
[darkgrey_emt]
[lightgrey_emt]
[brown_emt]
[lightbrown_emt]
[darkred_emt]
[purple_emt]
[transp2_emt]


EDIT: I've almost forget... today I'm releasing my complete script dumps too:
all the scripts of all the maps, decompiled and put together. (Ruby + FireRed + Emerald).
Now XSE is 100% accurate while decompiling/recompiling the original scripts from the game.


Quote originally posted by swampert22:
Anyway, thanks for this HackMew. Definately worth waiting for. I have a question though, when will the comprhensive scripting guide be up and running in the help section. I really want to look at the advanced stuff!

Nice one buddy, and I'll ask cheekily, Do you have any other treats planned for the future ;)
I dunno exactly, the guide is going to be very large you know... We are talking about hundreds of commands, screenshots and such... :P
Just be patient ^^


Quote originally posted by score_under:
EDIT: Whoever said "Say goodbye to pokescript and scripted", you're wrong - XSE seems to use the same command database format as ScriptEd.
Yes, it may seems so. But it's not. XSE uses a new command database format which is, compared to the rubikon.dat, shrinked and better. And that's the reason why...


Quote originally posted by Teh Baro:
Ah, so I could edit the *.dat with the command list with rubikon2Keditor? Gotta try it.
... it won't work.


Quote originally posted by C3LEBI-愛:
getting used to XSE is very hard...after using pokescript after all this time XD..
No, it's not that hard. You just need a bit of practice.


Quote originally posted by FriendsRoxYourSox:
whenever i open the script i made in advanced map, it looks like this:

'-----------------------
#org 0x3B4D84
lock
faceplayer
checkflag 0x200

and i want te script too look like this:

#org 0x3B4D84
lock
faceplayer
checkflag 0x200
= if B_true goto $done
= message $here

[...]
If you compile a script using either ScriptEd or PokeScript you can't pretend to get your script decompiled fine by XSE since those programs didn't respect the scripting standards/commands really good.


Quote originally posted by joshable:
Idea can u make a better sprite editor the overworld one is good but all my sprites no matter whati do it says not 16 bit
16 colors maybe, I guess. Could you post the image you're using perhaps?
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  #375    
Old June 5th, 2008 (08:02 AM).
Prof. 9 Prof. 9 is offline
 
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Quote originally posted by - HackMew -:
Thanks anyone for the comment and the feedback I got. During those days I've worked a bit on XSE to implement a couple of new features and to make it even better. To update, simply use the Live Update, available on the Help menu.
Strange, for me, it just downloads a zip file, and then stops doing anything. Extracting the files inside the zip file doesn't seem to work either. And after cancelling, it refreshes the XSE window and adds a file called "DeleteOld_173821.bat". Running it causes it to loop itself infinitely.

Anyway, I know you get dozens of replies like this, but I've tried out XSE and it's great! I even learned some new things from the guide ^^
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