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  #376    
Old June 5th, 2008 (08:32 AM). Edited June 5th, 2008 by HackMew.
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Quote:
Originally Posted by Prof. 9 View Post
Strange, for me, it just downloads a zip file, and then stops doing anything. Extracting the files inside the zip file doesn't seem to work either. And after cancelling, it refreshes the XSE window and adds a file called "DeleteOld_173821.bat". Running it causes it to loop itself infinitely.
Did you check the info to see if the version displayed there is 1.0.1?
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  #377    
Old June 5th, 2008 (08:36 AM).
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Strange, I just tried deleting the ZIP file, re-downing it with Live Update, and re-extracting it, and this time, it seemed to have worked.

Oh well. Problem solved, I guess. xD
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  #378    
Old June 5th, 2008 (08:39 AM).
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Quote:
Originally Posted by Prof. 9 View Post
Strange, I just tried deleting the ZIP file, re-downing it with Live Update, and re-extracting it, and this time, it seemed to have worked.

Oh well. Problem solved, I guess. xD
Not at all, I would say. The Live Update is fully automated. You shouldn't even need to touch the zip file. Talk to you via PM.
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  #379    
Old June 5th, 2008 (08:42 AM).
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1. Where's the new XSE link?
2. For the color codes, how do u write them w/o writing \c\h01\h01?
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  #380    
Old June 5th, 2008 (09:03 AM).
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Quote:
Originally Posted by Eeveon View Post
1. Where's the new XSE link?
2. For the color codes, how do u write them w/o writing \c\h01\h01?
The main link is always the same. All you need to do is to run the Live Update to get the fresh new XSE. Regarding colors, I posted the full list in the previous page.
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  #381    
Old June 5th, 2008 (11:10 AM).
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Quote:
2. For the color codes, how do u write them w/o writing \c\h01\h01?
you put them before some text to make it coloured, example:

Quote:
#dynamic 0x800000
#org @start
msgbox @gb
boxset 0x2
end

#org @gb
= [red_rs]Hello World.
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  #382    
Old June 5th, 2008 (04:46 PM).
thegamenerd
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Is there a How to use file out there that is easy to understand?
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  #383    
Old June 5th, 2008 (06:24 PM).
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How to use the program? It's fairly simple. I played with it for like 5 minutes and got the hang of it.
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  #384    
Old June 5th, 2008 (06:55 PM).
0lid0
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thanks for the tools!

im just a n00b here but im hoping to be active :D

the most usefull tool i found here is unLZ.GBA.

thanks man!
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  #385    
Old June 7th, 2008 (08:02 AM).
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Nice work HackMew

By the way I can't seem to download the script dumps from divshare. Can someone like upload it to another server.

When I click the link, it says:
Quote:
This file is not available to free users in China and Southeast Asia. To download it and any other DivShare file, sign up for a DivShare Personal account for just $12 / year!
Unfortunately, that's where I'm living. D:
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  #386    
Old June 7th, 2008 (10:02 AM).
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Originally Posted by Milnivri View Post
Nice work HackMew

By the way I can't seem to download the script dumps from divshare. Can someone like upload it to another server.

[...]
Oh, I'm sorry... I really didn't know that. Here's another link.
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  #387    
Old June 7th, 2008 (10:24 AM).
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Thanks!

Maybe you might want to put that link on the original post as well.
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  #388    
Old June 7th, 2008 (11:05 PM).
nightmarefg
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thanks your tools are great and your improvements
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  #389    
Old June 9th, 2008 (07:08 AM). Edited June 9th, 2008 by jerryonhere.
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Why how come both the links to the Free Space Finder is invalid?

EDIT: I cannot download it, maybe another server or something? Sorry if I disturb you.
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  #390    
Old June 9th, 2008 (08:40 AM).
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There is a free space finder integrated into AdvanceMap.
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  #391    
Old June 10th, 2008 (04:46 AM).
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i know and i dont need FSF anymore
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  #392    
Old June 11th, 2008 (12:28 PM). Edited June 12th, 2008 by HackMew.
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Quote:
Originally Posted by Son Sebbe View Post
The only things which anoyed me was that the free space finder not was included
Well, I chose to not include it since, after all, it's a stand-alone tool. Besides, if I had included FSF the zip archive would be heavier, therefore slower updates etc.


Quote:
Originally Posted by Son Sebbe View Post
then a feature, so you just could mark the part of the script and then it would tell the FSF how much needed space it should look for...
I guess you misunderstood the use of FSF with XSE... You need FSF just to get an offset where there are loads of FFs (or 00s, depending on the game). Once you get that offset, you don't really need to care too much about it. XSE will calculate the exact amount of space needed by each script for you.


Quote:
Originally Posted by Son Sebbe View Post
Then the "CTrL + Z" which was/is just crab, it destroy most of the script... Not able to use it, so can you fix that please?
The Undo/Redo feature works with a fixed array, with a total of 100 items. This means XSE won't record any changes after the 100th; therefore, if you use Ctrl+Z, for example, you would lose all the other changes. Actually I thought 100 was a reasonable amount... Proably I will make the array circular I think.


Quote:
Originally Posted by Son Sebbe View Post
But then after that, I have not been able to control the tool anymore, It Crashed my rom, And the Font Is chaning to Smallest evey time it start, when I puch Compile then it being big... It add a 8 infront of evey offset I put into it...
See my PM.
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  #393    
Old June 11th, 2008 (05:11 PM).
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i know its not nice to rush anybody........... but is your tutorial almost complete. i know its prolly not, but do you think you could make a release date for the tutorial? thanks.
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  #394    
Old June 12th, 2008 (01:20 PM).
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Can APE be used to edit the apearance of pokemon, if not do you know a good tool for that + editing names.
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  #395    
Old June 12th, 2008 (01:35 PM). Edited June 12th, 2008 by .Seth.
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Hackmew, do you know where i could find a advance text with the settings.ini file or just where can i find the settings.ini file

hackmew where do i find the settings.ini file for advance text
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  #396    
Old June 12th, 2008 (06:48 PM).
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Quote:
Originally Posted by FriendsRoxYourSox View Post
i know its not nice to rush anybody........... but is your tutorial almost complete. i know its prolly not, but do you think you could make a release date for the tutorial? thanks.
No, I don't think that would be a smart move. What if he makes a release date, and 1 more day till it's released, he disccovers something else. Then he'd have to postpone the release date, and get people depressed.
Quote:
Originally Posted by tyflosion View Post
Can APE be used to edit the appearance of pokemon, if not do you know a good tool for that + editing names.
HELL NO!!!
APE stands for Advanced Palette Editor Not Pokemon Appearance editor

Try Unlz.gba and Advance Text

Quote:
Originally Posted by Seth the ROM master View Post
Hackmew, do you know where i could find a advance text with the settings.ini file or just where can i find the settings.ini file

hackmew where do i find the settings.ini file for advance text
-HackMew- Didn't make Advance Text, so how would he know?
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  #397    
Old June 12th, 2008 (07:27 PM).
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hi hack mew i would like know what's your newt project (update of unlz or owe etc)?
remarque: this question for hackmew only i dont give pemission for anyone ANSWER me
EXCEPT:ZODIACDAGREAT
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  #398    
Old June 17th, 2008 (01:52 PM).
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Hm, is SMCA able to change the Y position in FireRed at all? Super secret candy function?
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  #399    
Old June 17th, 2008 (04:05 PM).
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thanks great tools ive used them all they work
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  #400    
Old June 18th, 2008 (08:09 AM). Edited June 18th, 2008 by HackMew.
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Quote:
Originally Posted by Cy-Chan View Post
Hm, is SMCA able to change the Y position in FireRed at all? Super secret candy function?
Yes, but not yet. I've already found where the Y position data is stored in the ROM, though. You just need to wait till next SMCA release.
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