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  #476    
Old October 26th, 2008 (02:19 AM).
hi sir tomato my password is syvniti's Avatar
hi sir tomato my password is syvniti
gggggggggggggggggg
 
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Quote originally posted by Pikiame:
Oi hackmew could you make hacking tools for not just pokemon but other games?
Uhmm, He did, APE, FSF, Rom header Editor.

Quote originally posted by swampert22:
I am sure HackMew could make tools for another game if he had the data. There is nothing different about hacking a Pokémon game's data to a Mario game. At the end of the day, it's all just manipulating HEX.
Uhmm, Yeah, but I think what you think of when you say tool is a combobox which either change pokemons or attacks. Sorry, if not, I just never saw you made any thing.

But ofcause our dear mewhack could be able to.
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  #477    
Old October 26th, 2008 (11:18 AM).
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Quote originally posted by swampert22:
I am sure HackMew could make tools for another game if he had the data. There is nothing different about hacking a Pokémon game's data to a Mario game. At the end of the day, it's all just manipulating HEX.
Well it's not just about having the data, that's what Irish Witch did, she just had the data...look how her program turned out 0_o

You'd have to fully understand the information, to be able to hack it. Hence the reason, HackMew took some time to develop XSE...
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  #478    
Old October 26th, 2008 (12:25 PM).
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Swampert 22
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Quote originally posted by Gabe_c:
Uhmm, Yeah, but I think what you think of when you say tool is a combobox which either change pokemons or attacks. Sorry, if not, I just never saw you made any thing.
Now now, my programs do have other stuff other than comboboxes, like changing thevalue of a base stat for example are editable in text boxes, I have name editing functions in my trade editors, repointing, plus more that I've probably forgotton. I am currently implementing a pallete editor with colours into my tool for Telefang, so I'm not just an attack and Pokémon combo box kinda guy.:\

Besides, when all you want to do is change data like this, then why make it more comlicated than it needs to be? I don't confess to be an excellent tool maker, hell I don't know that much really, but I always try my best to get out a tool that looks good and functions well...

Meh I've said enough...
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  #479    
Old October 28th, 2008 (08:54 AM).
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Nico_hacker
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Great! Love the tools BUT, Can you post the help file to XSE offline, not to an another page cause i can't open it (Page error, slow connection).

Thx
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  #480    
Old October 29th, 2008 (08:55 AM).
Νιτραμ
Trainer
 
Join Date: Nov 2007
Ha! He got banned! ...Okay, no more randomness -.-

I am really looking forward for the XSE update you are preparing I hope you will deal with both university tasks and programming stuff easily.

Cheers!
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  #481    
Old October 30th, 2008 (06:37 AM).
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I'm a hacking ma ROMZ!!!
 
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Yay HackMew is awesome, I wish I was as good at hacking as he is...

I'm really looking forward to his new tools!
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  #482    
Old October 31st, 2008 (08:17 PM).
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Hackmew has very good programs except I don't get XSE But All in all hes a good programmer scripter and stuff.
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  #483    
Old October 31st, 2008 (11:05 PM).
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Haha, you guys'll love the new upgrades to XSE, even if the boxset thing is - wait, nothing.
Oh, -Hackmew-, FSF seems to be slightly dodgy... In a hex editor, the place it says has 500 bytes of free space has.. well...absolutely none.
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  #484    
Old October 31st, 2008 (11:34 PM). Edited November 1st, 2008 by The Abyss.
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Quote originally posted by Dark Lakitu:
Haha, you guys'll love the new upgrades to XSE, even if the boxset thing is - wait, nothing.
Oh, -Hackmew-, FSF seems to be slightly dodgy... In a hex editor, the place it says has 500 bytes of free space has.. well...absolutely none.
Maybe 500 is too much for a single offset for FSF to deal with?
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  #485    
Old November 5th, 2008 (07:37 AM).
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Great job! I really want to see the pokemnon Editor Advance get finished. I've always wanted a way to change dex data without dexter.
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  #486    
Old November 7th, 2008 (12:25 PM).
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HackMew
Mewtwo Strikes Back
 
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True, I didn't post much info about XSE till now. Expcet bug fixes, those are the main things I did so far:
  • I need speed!
    Script loading, decompiling, debugging/compiling and all the other common operations have been optimized and improved for best perfomance.
    Time is important, let's not waste it.
  • Yes. No. No to All?
    When there are at least two tabs open while closing XSE, a new dialog will apper, letting you a wider range of choices: Yes, No, Yes to All, No to All. And Cancel, of course.
  • Print Me
    Actually available since early betas but commented out later, the Print function got restored to its full glory.
  • Enhanced File Association
    Not just script files, but .gba ROMs too: an "Open with XSE" menu would be added.
    Also, the file association does not require admin rights any more, and it's Vista-aware meaning it will work just fine with UAC on.
  • Invalid command detected
    XSE is now able to detect those commands that wouldn't be ever working with the ROM you're hacking, e.g. trying to compile a textcolor command into a Ruby ROM.
    A parameter amount check was added to let you debug easily your scripts.
  • Aliases
    For those who don't know it already, aliases are those custom keywords you can use instead of commands names, for example. If you're pretty lazy, and you want to use "givepk" instead of "givepokemon", you are free to do so.
  • ' // ; This is a comment
    From now on, XSE will support 2 new inline comments. The old inline comment plus the block comment are still supported, don't worry.

    Code:
    ' Comment here
    // Same as above
    ; Got it?
    
    /* In case
    you didn't
    read once more 
    */
  • Decompile Options
    Customizing the way XSE decompiles scripts is now possible. You can choose between 3 different modes (Enhanced, Normal and Strict) and more. A refactoring options is included as well: turn your decompiled scipt into dynamic ones!
  • Beyond any limits
    XSE is fully compatible with expanded ROMs now. A ROM Resizer, available under the Tools menu, will help you expanding your ROMs (or shrinking them back).
  • Better Text Adjusting
    Text adjusting got even easier and better. Just paste any text inside the adjuster to get it adjusted in no time.
    Also, you can re-adjust text from now on: simply select the whole line where your text is, and then press Shift+Ctrl+A.
    Then all you have to do is editing the text, and when you're done pressing Convert and Insert will put your new text into the script.
  • Brand New Shortcuts
    New keyboard shortcuts have been added. For example, there's Shift+Ctrl+F which will open the folder where the current script/ROM is.
  • Stay up-to-date
    An auto update function was introduced so that you won't miss any updates.
    If there are some updates available, XSE will notice you. Otherwhise it won't bug you.
    If you really want to, it can be turned off easily.
  • Inline Command Help
    As you type, XSE will display some short, useful information about the command/construct/directive you're writing.
  • No tabs?
    At a first glance you may think tabs are gone. Wrong, indeed. Till you get 2 tabs, they will be hidden, so same space is saved.
    By the way, while the previous tab limit was set to 10, now it will depends on XSE window size. No more than 20, anyway.
  • Updated Guide
    The guide was updated (or should I say updgraded?) so now there are more examples, explanations and reference materials.

Please, don't ask me for possible dates, because I can't give you any.
I wouldn't like to be late.
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  #487    
Old November 7th, 2008 (02:12 PM).
X-aveon's Avatar
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nice job hackmew! the features you added will be useful!
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  #488    
Old November 9th, 2008 (11:03 AM).
Grasstrainer
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Very useful tool set! Got to have those, thanks!
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  #489    
Old November 15th, 2008 (02:37 PM).
blackdeath
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awesome stuff!!!! it freaking rules!!!!!!!!!!!!!!!!!!!!!!!
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  #490    
Old November 15th, 2008 (02:50 PM).
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HackMew
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Quote originally posted by blackdeath:
awesome stuff!!!! it freaking rules!!!!!!!!!!!!!!!!!!!!!!!
Nice to see your first post is here ^^
To you all, thanks for your comments!
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  #491    
Old November 16th, 2008 (03:37 AM).
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Hey im just asking, can you do all the scripts you can do with {pokescript} with XSE?
Like CopyVar, and all those things. the tutorials dont say them..

Thanks, its really easy to script now.
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  #492    
Old November 16th, 2008 (07:56 AM).
HackMew's Avatar
HackMew
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Quote originally posted by sharkshank:
Hey im just asking, can you do all the scripts you can do with {pokescript} with XSE?
Like CopyVar, and all those things. the tutorials dont say them..

Thanks, its really easy to script now.
Nope, you can do much more :D
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  #493    
Old November 17th, 2008 (04:51 AM).
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Tropical Sunlight
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XSE is great (I suppose, I can't script :\)

What about making a tool to change abilities? Just a thought

Good luck!
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  #494    
Old November 17th, 2008 (06:23 AM).
HackMew's Avatar
HackMew
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Quote originally posted by Tropical Sunlight:
XSE is great (I suppose, I can't script :\)

What about making a tool to change abilities? Just a thought

Good luck!
Care to elaborate a little? I guess I may include something like that in my next tools.
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  #495    
Old November 17th, 2008 (07:22 AM).
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Tropical Sunlight
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Quote originally posted by HackMew:
Care to elaborate a little? I guess I may include something like that in my next tools.
Maybe include it in Pokemon Editor Advance?

To change the effect of the ability (text, effect). Like this:

DRIZZLE (able to rename)

Select:

-Weather ability (changes weather; Drizzle)
-Resistance ability (resistance to specific type; Lightningrod)
-1.5 power ability (rises an attack in a pinch; Overgrow)
-Change-type ability (changes type when an attack hits; Color Change)
-more, I can't remember...
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  #496    
Old November 17th, 2008 (08:17 AM).
Kozoi's Avatar
Kozoi
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Looks like a great tool kit, im downloading some now since i've always wanted to make a Hack.
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  #497    
Old November 18th, 2008 (12:29 AM).
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I must say, the Advance Starter is awesome! Good work!
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  #498    
Old November 18th, 2008 (01:46 PM).
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Teddiursa™
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Do you reccomend I use XSE now that I've come back?
Im used to pokescript, but would it be worth it to learn XSE..
Concidering it has lots more Features?
I think they should make a thread: XSE vs Pokescript
Not do compare but to see what they would use.

Well GL with the tool.
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  #499    
Old November 18th, 2008 (01:53 PM).
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Quote originally posted by Teddiursa™:
Do you reccomend I use XSE now that I've come back?
Im used to pokescript, but would it be worth it to learn XSE..
Concidering it has lots more Features?
I think they should make a thread: XSE vs Pokescript
Not do compare but to see what they would use.

Well GL with the tool.
Yes use XSE. Its easier then Pokescript and better. Its really easy to use. There are some useful tutorials you may look at. So yeah use XSE!
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  #500    
Old November 29th, 2008 (06:20 AM).
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Well, I have a suggestion for APE, maybe it is suggested before but I haven't seen it.
How about a APRipper wich ripps the pallete of the image you want to insert to a .pal file wich can later be inserted in APE when you inserted the image.
This sure would make editing a titlescreen easier.
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