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  #526    
Old December 26th, 2008 (06:08 AM).
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First update for XSE: v1.1.1 now.
Fixed a bug with the LoadSettings function which was happening on French locales only. "Faux" (False) wasn't recognized properly.
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  #527    
Old December 26th, 2008 (06:28 AM).
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Quote originally posted by HackMew:
First update for XSE: v1.1.1 now.
Fixed a bug with the LoadSettings function which was happening on French locales only. "Faux" (False) wasn't recognized properly.
Oooh, XSE update...

*downloads*
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  #528    
Old December 26th, 2008 (06:54 AM).
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Quote originally posted by Tropical Sunlight:
Oooh, XSE update...

*downloads*
Didn't you download v1.1.0 already?
Anyways, for all those getting a "The page cannot be displayed" error or similar while reading the guide, check this link which includes some solutions.
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  #529    
Old December 26th, 2008 (07:23 AM).
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Quote originally posted by Master_Track:
phew...why aren't there more ppl posting because of the tools? o.O
anyways, it's really cool to see some updates from you. And I'm glad that there's finally an alternative to PET

*downloading all of the updated/new tools*
Well, because they are leechers and could care less about thanking HackMew.

You know who you are XD
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  #530    
Old December 27th, 2008 (03:35 AM).
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I just realised you released A-trainer! I love the thing! Mainly because I can edit more that Gym Leader movesets and it works on my computer! :D
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  #531    
Old December 27th, 2008 (03:41 AM).
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Quote originally posted by Ninja Caterpie:
I just realised you released A-trainer! I love the thing! Mainly because I can edit more that Gym Leader movesets and it works on my computer! :D
Not only: XSE, FSF and A-Trainer Beta. Yeah, let's not forget the latter is still beta indeed. BTW, I found a little bug that will prevent you from changing class names. Before releasing the bugfixed beta though, I'm going to wait at least one week to see if some new bugs are found.

Thank you all for the comments.
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  #532    
Old December 27th, 2008 (05:54 AM).
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I tried the new XSE like you suggested, but it gives a runtime error '380'. Too bad...

However the other version I have is great! And A-Trainer is great too.
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  #533    
Old December 27th, 2008 (06:27 AM).
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Quote originally posted by Teruri:
I tried the new XSE like you suggested, but it gives a runtime error '380'. Too bad...

However the other version I have is great! And A-Trainer is great too.
However see my PM please.
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  #534    
Old December 27th, 2008 (10:07 AM).
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I had an idea! :D Not a big one, but anyways...

When you open FSF and A-Trainer with XSE, d'you think you could make it so that those two applications open with the ROM you're working with? (i.e. you're scripting in a FireRed ROM, and you open FSF. FSF already has that FireRed ROM that you're working with open.)

Could that be possible?
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  #535    
Old December 27th, 2008 (11:22 AM).
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Quote originally posted by Vrai:
I had an idea! :D Not a big one, but anyways...

When you open FSF and A-Trainer with XSE, d'you think you could make it so that those two applications open with the ROM you're working with? (i.e. you're scripting in a FireRed ROM, and you open FSF. FSF already has that FireRed ROM that you're working with open.)

Could that be possible?
LOL! Guess what? It works like that already! Make sure you selected the ROM :D
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  #536    
Old December 27th, 2008 (11:23 AM).
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Quote originally posted by HackMew:
LOL! Guess what? It works like that already! :D
Really? Mine doesn't seem to like me, then. :P
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  #537    
Old December 27th, 2008 (11:26 AM).
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Quote originally posted by Vrai:
Really? Mine doesn't seem to like me, then. :P
Are you sure you actually loaded a ROM? Open a new tab and load one. Then try opeing either FSF/A-Trainer.
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  #538    
Old December 27th, 2008 (11:35 AM).
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Quote originally posted by HackMew:
Are you sure you actually loaded a ROM? Open a new tab and load one. Then try opeing either FSF/A-Trainer.
Woow I feel stupid. :P

Thanks. Again.

But it was a good idea, right? :D
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  #539    
Old December 27th, 2008 (11:42 AM).
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Quote originally posted by Vrai:
Woow I feel stupid. :P

Thanks. Again.

But it was a good idea, right? :D
You don't really need a new tab, indeed. I told you that just to show it works fine. In fact, you can switch between script and ROM in the same tab, uisng the combobox I like to call "SmartBox". And yeah, it was a nice idea.
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  #540    
Old December 27th, 2008 (01:44 PM).
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wheres the A-trainer download???????????????????????
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  #541    
Old December 27th, 2008 (01:51 PM).
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Quote originally posted by Aljam:
wheres the A-trainer download???????????????????????
I couldnt find it either but its on the page before this one.

Great tools hack mew!
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  #542    
Old December 27th, 2008 (02:50 PM).
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Hey, what's with the runtime error '380' in XSE 1.11?
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  #543    
Old December 27th, 2008 (04:02 PM).
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Quote originally posted by Gamer2020:
I couldnt find it either but its on the page before this one.

Great tools hack mew!
Yeah, indeed. I'm going to update the first post tomorrow as I've been a bit busy so far.


Quote originally posted by Ninja Caterpie:
Hey, what's with the runtime error '380' in XSE 1.11?
You're talking about this, right? If you're interested he was running XSE through Darwine on Mac OS X. The error never appeared to anyone else and it even got "solved" for a moment (yeah, weird enough) for random reasons. I bet it's just Darwine's fault actually. I cannot be 100% sure indeed, so I'll wait to see if someone else gets the same error. FYI, the error is more likely to occure if the Settings.ini file wasn't created yet. So you may want to move/rename/delete it for testings.
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  #544    
Old December 27th, 2008 (05:00 PM).
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I never knew XSE had an '#alias' preprocessor directive. If I knew it had that I would have liked it more.
I took a look at it and is there something wrong with the #include? All the files are in the same folder, yet if I include any file I get the error 53 of file not found.
Is it just me?
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  #545    
Old December 27th, 2008 (05:33 PM).
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Quote originally posted by thethethethe:
I never knew XSE had an '#alias' preprocessor directive. If I knew it had that I would have liked it more.
I took a look at it and is there something wrong with the #include? All the files are in the same folder, yet if I include any file I get the error 53 of file not found.
Is it just me?
In fact it was added lately. Regarding the problem with the header files, could you tell me in which folder they were? Also, where you using the standard ones or custom ones?
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  #546    
Old December 27th, 2008 (07:31 PM).
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Quote originally posted by HackMew:
In fact it was added lately. Regarding the problem with the header files, could you tell me in which folder they were? Also, where you using the standard ones or custom ones?
Tried it in a few places. Right in the C Drive, from the Desktop and another folder where I keep things like this.
I also tried both custom and default headers.
I'm just using a simple script like this.
Code:
#include "std.rbh"
#eraserange 0x0 0x20
#dynamic 0x800000
#alias @ $  //Just for sake of habit.

#org $start
msgbox $1 0x2
end

#org $1
= Hello World.
It all just gives me the same error.
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  #547    
Old December 27th, 2008 (07:37 PM).
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Quote originally posted by thethethethe:
Tried it in a few places. Right in the C Drive, from the Desktop and another folder where I keep things like this.
I also tried both custom and default headers.
I'm just using a simple script like this.
Code:
#include "std.rbh"
#eraserange 0x0 0x20
#dynamic 0x800000
#alias @ $  //Just for sake of habit.

#org $start
msgbox $1 0x2
end

#org $1
= Hello World.
It all just gives me the same error.
Okay, few things. First of all no quotes. Then keep in mind the std.rbh is included by default, so no need to manually include it. Also, when you include a header file XSE will try loading them from its folder. If you want to use custom headers you can try the Batch Compiler. BTW, why are you erasing the the first 15 bytes of the ROM header?
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  #548    
Old December 27th, 2008 (07:46 PM).
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Quote originally posted by HackMew:
Okay, few things. First of all no quotes. Then keep in mind the std.rbh is included by default, so no need to manually include it. Also, when you include a header file XSE will try loading them from its folder. If you want to use custom headers you can try the Batch Compiler. BTW, why are you erasing the the first 15 bytes of the ROM header?
I forgot to remove that part from the script I posted. I don't have any Pokemon ROM's on my computer at the moment, so I was just compiling it to an empty ROM I created. I just forgot to remove the eraserange from the code I posted.
In the script I was using the dynamic was set to 0.

OK, so the only problem was the quotes. Then you may want to fix something in the guide. The example for the #include directive uses quotes around the file name.
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  #549    
Old December 27th, 2008 (10:55 PM).
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Great update Hackmew
Perfect!
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  #550    
Old December 28th, 2008 (01:38 AM).
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HackMew... I heard that the new XSE had some command name changes.
Is that true? If so, then I guess I need time to 'get used' to those new commands... :\
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