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  #551    
Old December 28th, 2008 (04:36 AM).
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Neti Neti is offline
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I searched the whole thread but couldnt find the A-Trainer Beta
was it removed?
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  #552    
Old December 28th, 2008 (04:45 AM).
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Quote originally posted by Neti:
I searched the whole thread but couldnt find the A-Trainer Beta
was it removed?
Try this one..
http://www.pokecommunity.com/showpost.php?p=4224061&postcount=514

be sure to open the spoilers..

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  #553    
Old December 28th, 2008 (05:21 AM).
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Quote originally posted by destinedjagold:
HackMew... I heard that the new XSE had some command name changes.
Is that true? If so, then I guess I need time to 'get used' to those new commands... :\
I don't think there are name changes as such, but there are some more full constructs now.

Message -

Originally you did this:
Code:
message @pointer
boxset 2
Now, you do this:
Code:
message @pointer 0x2
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  #554    
Old December 28th, 2008 (10:41 PM).
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i tried the click here to view links it won't open =/
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  #555    
Old December 29th, 2008 (04:59 AM).
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Quote originally posted by thethethethe:
OK, so the only problem was the quotes. Then you may want to fix something in the guide. The example for the #include directive uses quotes around the file name.
All right, thanks for letting me know. I have to say the #include example was made by ZodiacDaGreat, he must have made confusion with the old ScriptEd. I'll fix that for the next XSE update I'm preparing.


Quote originally posted by Mac_Mini:
Great update HackMew
Perfect! :)
Thank you :)


Quote originally posted by destinedjagold:
HackMew... I heard that the new XSE had some command name changes.
Is that true? If so, then I guess I need time to 'get used' to those new commands... :\
No need to be scared. Only few of them got changed, to make them better.
You may want to check the thead I made in the Documents and Tutorials section regarding the database.


Quote originally posted by enyex7:
i tried the click here to view links it won't open =/
I'm going to update the first post, but since I use spoilers there as well I'd like to know few things. What browser are you using? Are you sure JavaScript is enabled? Aren't you using an anonymizer that block JavaScript perhaps?
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  #556    
Old December 29th, 2008 (06:13 AM).
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The A-trainer beta is awesome. For once I can actually edit trainers without the crash. Well done Can I make new classes e.g. Officer, Galactic Grunt, Galactice Commander, or is that in the next update?
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  #557    
Old December 29th, 2008 (06:51 AM). Edited December 29th, 2008 by HackMew.
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Quote originally posted by Pokepal17:
The A-trainer beta is awesome. For once I can actually edit trainers without the crash. Well done :) Can I make new classes e.g. Officer, Galactic Grunt, Galactice Commander, or is that in the next update?
Well, thanks. Just to let you know I've found a few bugs but I'll wait a bit before acutally releasing the fixed version, just in case new ones are found. Same for XSE.
Remember it's just a beta, so I may think about implementing a class expander or something. I won't promise anything though.

FSF got updated! v1.1.1 now.
Mainly translations fixes, plus Chinese and Slovak.

Oh, yeah. The first post got updated too. Enjoy! ;)
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  #558    
Old December 29th, 2008 (06:55 AM).
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I made my first script with the new updated XSE.
it was indeed new, also with the give item script.

well, thanks for making XSE, HM.
oh, and I can't find the thread you are referring in the DaT section... :\
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  #559    
Old December 29th, 2008 (09:47 AM).
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Quote originally posted by destinedjagold:
I made my first script with the new updated XSE.
it was indeed new, also with the give item script.

well, thanks for making XSE, HM. ;)
oh, and I can't find the thread you are referring in the DaT section... :\
You're welcome :)
This is what I was talking about.
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  #560    
Old December 29th, 2008 (03:16 PM).
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I juts downloaded A-Trainer Beta and its awesome!
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  #561    
Old December 29th, 2008 (05:48 PM).
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Quote originally posted by Pokedra:
I juts downloaded A-Trainer Beta and its awesome!
Hey, what'd you expect?
Anyways, keep in mind that it's still BETA, it's awesomeness has yet to be revealed!
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  #562    
Old December 29th, 2008 (10:03 PM).
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Quote originally posted by cooley:
Hey, what'd you expect?
Anyways, keep in mind that it's still BETA, it's awesomeness has yet to be revealed! :laugh:
As usual I'm open to suggestions, you all. Expect XSE and A-Trainer updated soon as I fixed some new bugs.
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  #563    
Old December 30th, 2008 (01:44 AM).
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Just pointing out some grammar mistaeks on the first-post, HM:
Quote originally posted by HackMew:

HackMew's Tools Factory
ROM Hacking Made Easy


General Information

Hello and welcome to my Tools Factory. Here you will find all of the tools I've released so far.
Stay tuned and check this thread as often as possible for updates!

All the tools are listed here:
  • are ordered alphabetically;
  • have an original source code included;
  • do not need any extra files in order to work, just the standard VB6 Runtime files unless noted otherwise;
  • are updated as frequently as possible to fix bugs and to improve them;
  • are designed for Windows XP and fully support XP/Vista visual styles;
  • support all the Advance Generation games and all languages where applicable;
  • are translated in a wide range of languages.

Frequently Asked Questions
  • Q: [Insert tool name here] isn't working. Any tips?
    A: First of all, make sure you extracted all of the required files. Then check if the VB6 Runtime files are installed correctly.
    If the tool still doesn't work, please be as detailed as possible when posting the problem, with any of the error messages and the tool version, etc.

  • Q: I've found a bug in [tool name here]. And now?
    A: Bug reports are extremely important to me as long as they're well made. That is, specifying the tool version, the problem, error messages, and any other possible information.
    A step-by-step procedure to reproduce the bug is strongly encouraged. Only this way I can detect the problem and fix it.

  • Q: I'd like to tell you few suggestions for [tool name here]. Is it okay?
    A: While I'm totally open to any improvement ideas, I still need to think and decide whether to implement your suggestion or not.
    If the idea is good, though, it's most likely to be implemented as quickly as possible.

  • Q: I've found that an image/link is broken. What should I do?
    A: If an image isn't displayed correctly, or a link is broken, please let me know so that I can fix it as soon as possible.
  • Q: A download link doesn't seem broken but isn't working for me. Help?
    A: In some countries (e.g. China) such problems may arise. If so, please tell me that so that I can eventually add an extra link to solve the problem.
  • Q: I'd like to translate some of your tools for my language. Can I?
    A: Sure you can, but I would suggest you having a good English knowledge for this job.
  • Q: I see there are source codes available. Am I free to use them?
    A: Yeah, sure. Feel free to create derivate works from it, as long as you clearly give me credits of my code and make the source code of derivative programs or programs where you used parts of my code available.

Official Translators

What's Next
  • Advance Trainer - BETA released
  • Pokémon Editor Advance
  • Shinyzer
  • Title Screen Cry Changer
  • Advance Item
  • Strengther (probably included into Pokémon Editor Advance)
For further info, click here.

Tool List

Advanced Palette Editor [APE]
This program is really handy when you want to change the palettes within your ROM.

Spoiler:


Latest version 1.3.3
Updated: 29/09/2007
Reason: Improved Compressed Palette handling, fixed a couple of minor bugs.

Languages available
Dutch, English, German, Italian, Spanish

Features
  • Palette Loading/Searching
  • Palette Replace
  • LZ77 Compressed Palette support
  • Color Preview for each palette
  • Multiple Palette Handling
  • Palette Import/Export (for further info, take a look at the readme)
  • RGB/GBA color converter
  • APE's Color Picker (Advanced Photoshop-like color picker)
  • Color History (inside the Color Picker)
  • Eyedropper & Magnifier (inside the Color Picker)
  • Bookmarks
  • Gradient-o-matic
  • Safe Mode
Compatibility
  • All GBA ROMs
Tutorials
Not yet

Screenshots



Downloads
Size: 223.8 KB


Advance Starter [A-Starter]
Ever wanted to change the original starters without the hassle of hex editing? Then this is the right program for you.

Spoiler:
Latest version 1.4.0
Updated: 30/09/2007
Reason: Almost totally recoded! A lot of improvements.

Languages available
Dutch, French, English, German, Italian, Spanish

Features
  • Starter Pokémon Editing
  • Item/Level Editing for the Starters
  • Rival's Starter Pokémon Editing (both male and female in RSE)
  • Level Editing for the Rival's Starters
Compatibility
  • Ruby (All languages)
  • Sapphire (All languages)
  • Emerald (All languages)
  • Fire Red (All languages)
  • Leaf Green (All languages)
Tutorials
Not yet

Screenshots



Downloads
Size: 155.0 KB


Advance Trainer - BETA [A-Trainer]
Trainer editing to the with power.

Spoiler:
Latest version 0.9.0
Updated: N/A
Reason: N/A

Languages available
English

Features
  • Trainer Search by Name/ID
  • Trainer Import/Export
  • Randomize Tainer
  • Trainer Name editing
  • Trainer Sex editing
  • Trainer Music editing
  • Trainer Class editing
  • Trainer Class Name editing
  • Money Rate editing
  • Trainer Items editing
  • Trainer Amount editing
  • Pokémon Species editing
  • Pokémon Level editing
  • Pokémon AI Value editing
  • Edit/Add/Remove Pokémon Held Item
  • Edit/Add/Remove Pokémon Attacks
  • Pokémon Data Pointer editing
  • Dual Battle editing
Compatibility
  • Ruby (All languages)
  • Sapphire (All languages)
  • Emerald (All languages)
  • Fire Red (All languages)
  • Leaf Green (All languages)
Tutorials
Not yet

Screenshot



Downloads
Size: 72 KB
Source code
N/A


eXtreme Script Editor [XSE]
A whole new scripting experience.

Spoiler:
Latest version 1.1.1
Updated: 26/12/2008
Reason: Clicky

Languages available
Chinese, Dutch, French, English, German, Italian, Spanish, Slovak

Features
  • Multi-Script Handling (Auto-hide Tabbed Interface)
  • Short/Long File Name support
  • Multi-level Undo/Redo
  • Multiple comments support
  • Line Numbers
  • Recent Files feature
  • Auto Save feature
  • Backup feature (ROMs, Scripts, Headers etc.)
  • Offsets linking
  • Quick Command/Construct Help
  • Inline Command Help
  • Japanese table auto-detect
  • File Association for RBC/RBH/BIC files
  • File Association for GBA files
  • Command Line support (supports AdvanceMap 1.90 and higher)
  • "Always on top" feature
  • Minimize to system tray
  • Integrated Scientific Calculator
  • Notes
  • Compiler Output
  • Batch Compiler
  • Script Templates
  • ROM Resizer
  • Aliases support
  • Static/Dynamic/Mixed offsets
  • Script Debugging (Use of Dummy ROM)
  • Comfy Decompile Options
  • Level scripts decompiling/recompiling
  • Braille decompiling/recompiling
  • Constructs decompiling/recompiling
  • Biggest Command Database currently available, with more then 140 new commands (Only few left, and still researching)
  • Upgraded Commands (Due to the our improved command understanding)
  • Hex Viewing (A simple Hex-Viewer, with built-in Poké/ASCII table)
  • Text-Adjusting (R/S/E/FR/LG compatible)
  • Script printing
  • Free Space Finder integration
  • Advacne Trainer integration
  • Live Update + Auto check
  • Indepth Guide updated (still working on it)
Compatibility
  • Ruby (All languages)
  • Sapphire (All languages)
  • Emerald (All languages)
  • Fire Red (All languages)
  • Leaf Green (All languages)
Tutorials
There are some in the Documents and Tutorials section, but I strongly suggest you reading the built-in guide anyway.

Screenshot



Downloads
Size: 879 KB
Source code
Size: 280 KB
Goodies
  • Complete Script dumps, for Ruby, FireRed and Emerald. Which means, all the scripts of all the maps, decompiled and put together in comfy text files.
  • Userbar



    HTML Code:
    [img]http://s3.tinypic.com/2vru6th.jpg[/img]
  • Wallpaper



Free Space Finder [FSF]
Are you scripting or replacing some images? As the name says, this one helps you to find some free (also called "blank") space in your ROM.

Spoiler:
Latest version 1.1.1
Updated: 29/12/2008
Reason: Speed improvements and a brand new hex/dec converter. French translation fixes + Chinese and Slovak.

Languages available
Chinese, Dutch, French, English, German, Italian, Slovak, Spanish

Features
  • Search/Find next
  • Search from beginning/custom offset
  • Free-space Byte Choice
  • Amount of Bytes to look for
  • Customizable Search Interval
  • Copy to Clipboard
  • Hex/Dec Converter
Compatibility
  • All ROMs
Tutorials
See the guide that comes with XSE.

Screenshot



Downloads
Size: 58.9 KB
Source code
Size: 55.4 KB


Hacked unLZ-GBA
The classic unLZ hacked by me: shrinked and better!

Spoiler:
Latest version 1.0.2

Languages available
English

Features
  • All the things unLZ has
  • Possibility to copy Image/Palette offsets
Compatibility
  • All GBA ROMs
Tutorials
Not yet

Screenshot
Come on, you already know unLZ! XD

Downloads
Size: 127.8 KB


Overworld Editor - Rebirth Edition
The ultimate overworld-editing tool, with many useful features.

Spoiler:
Latest version 1.1.3
Updated: 29/07/2007
Reason: Fixed a tiny bug in the Bitmap Import routine.

Languages available
Dutch, English, German, Italian, Spanish

Features
  • Overworlds Editing
  • Multiple Undo/Redo
  • Bitmap Import/Export
  • Palette Changer
  • Expert Mode
  • Frames AutoStop
Compatibility
  • Ruby (All languages)
  • Sapphire (All languages)
  • Emerald (All languages)
  • Fire Red (All languages)
  • Leaf Green (All languages)
Tutorials
Not yet

Screenshots



Downloads
Size: 64.5 KB



ROM Header Editor Advance [RHEA]
Give your ROMs a touch of originality by editing its header with this tool.

Spoiler:
Latest version 1.0.1
Updated: 29/09/2007
Reason: Translations were fixed a bit.

Languages available
Dutch, English, German, Italian, Spanish

Features
  • Totally edit the header
Compatibility
  • All GBA ROMs
Tutorials
Not yet

Screenshot



Downloads
Size: 96.1 KB



Start Map Chooser Advance [SMCA]
Previously named SMEA, I've changed the name to avoid any confusions. Well, I've also improved it!

Spoiler:
Latest version 1.2.0
Updated: 29/09/2007
Reason: Simply improved!

Languages available
Dutch, English, German, Italian, Spanish

Features
  • Change Start Map
  • Change position after the truck (RSE only)
  • Change Player X Position/Facing on the Start Map (FR/LG only)
Compatibility
  • Ruby (All languages)
  • Sapphire (All languages)
  • Emerald (All languages)
  • Fire Red (All languages)
  • Leaf Green (All languages)
Tutorials
Not yet

Screenshot



Downloads
Size: 96.7 KB




XSaver DS
This it not really related to hacking, but I hope it will be useful as well.

Spoiler:
Latest version 1.0.0
Updated: 06/09/2007

Requirements
vbzlib.dll - included in the zip archive

Languages available
Dutch, English, German, Italian, Spanish

Features
  • Convert .gds savegames to .sav ones
  • Convert .sav savegames to .gds ones
Tutorials
There's no need, really

Screenshot



Downloads
Size: 300.3 KB

Anyway, I'd just like to say that your tools are amazing, and the new version of XSE has simple tweaks that, frankly, making it a lot easier to script. A-Trainer is elite, too.
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  #564    
Old December 30th, 2008 (03:18 AM).
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liuyanghejerry liuyanghejerry is offline
 
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WOW~!A-Trainer comes out!!! I want to translate it right now~!!!I can't wait !!!You're so amazing, HackMew!
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I did something that really bad.But made all Chinese can hack Pokemon, too.If you guys hate me, I totally understand,but cannot do anything but force to keep everything.
If there must be someone to undertake all spit and curse, it must be me.
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  #565    
Old December 30th, 2008 (04:18 AM).
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Pokepal17 Pokepal17 is offline
More cowbell~
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I found out what special 0x16F is. It's enabling the National Dex. You can put this in the XSE guide in the next update.
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  #566    
Old December 30th, 2008 (05:53 AM).
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HackMew HackMew is offline
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Quote originally posted by Zaangoose:
Just pointing out some grammar mistaeks on the first-post, HM:

[...]

Anyway, I'd just like to say that your tools are amazing, and the new version of XSE has simple tweaks that, frankly, making it a lot easier to script. A-Trainer is elite, too. :P
Well, thanks for pointing that out, even if I couldn't understand some of your corrections, like A-Trainer's description. Well, they were minor errors anyway: as you may have noticed, I prefer to focus on the content rather than on the grammar. Next time, avoid quoting the whole thread, thanks.


Quote originally posted by liuyanghejerry:
WOW~!A-Trainer comes out!!! I want to translate it right now~!!!I can't wait !!!You're so amazing, HackMew!
Remember it's just a beta for now ;)


Quote originally posted by Pokepal17:
I found out what special 0x16F is. It's enabling the National Dex. You can put this in the XSE guide in the next update.
Yeah, I knew that from ages actually XD
If you take a look at the std.rbh file you'll notice it's listed there.
Be sure I'll update the guide anyway.
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  #567    
Old December 30th, 2008 (05:10 PM).
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cyberzero cyberzero is offline
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Posts: 11
Hey HackMew, first of all, I have to thank you a LOT for all of these tools
It really makes hacking a lot easier, and you really aren't credited enough for all of your amazing contributions!

On another note, I have a problem with XSE. The new version won't let me use the following script, saying "Too less parameters on Line 6. The correct number is 2."

I honestly have no idea what's wrong and was hoping that you could tell me what the problem was, whether it was the tool or my script itself. I've looked around and haven't found anything about this.

Quote:
#dynamic 0x71A23C

#org @start
lock
faceplayer
msgbox @doll
boxset 0x6
release
end

#org @doll
= It's a doll.
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  #568    
Old December 30th, 2008 (05:37 PM).
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You don't need boxset in 1.1.1 just put 0x6 at the end of line 5.
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  #569    
Old December 30th, 2008 (07:34 PM).
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Darthatron Darthatron is offline
巨大なトロール。
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Quote originally posted by cyberzero:
Hey HackMew, first of all, I have to thank you a LOT for all of these tools
It really makes hacking a lot easier, and you really aren't credited enough for all of your amazing contributions!

On another note, I have a problem with XSE. The new version won't let me use the following script, saying "Too less parameters on Line 6. The correct number is 2."

I honestly have no idea what's wrong and was hoping that you could tell me what the problem was, whether it was the tool or my script itself. I've looked around and haven't found anything about this.
http://www.pokecommunity.com/showpost.php?p=4230594&postcount=312#tip

It is explain there.
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  #570    
Old December 30th, 2008 (09:12 PM). Edited December 31st, 2008 by cyberzero.
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cyberzero cyberzero is offline
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Thanks a lot Darthatron and Aeroshinobi, it's really appreciated! =)
It worked like a charm after that, and once again, awesome tools HackMew!

I also have a suggestion for A-Trainer. For sprites, the only way at the moment to have new trainer sprites is to replace an already existing one using Unlz, as far as I know. A-Trainer recognizes this, which is great, but I was hoping that there could be an option where you can insert an offset where you already inserted a sprite, similar to Darthatron's Pokemon Editor Pro.
The tool is already the best trainer editor out there, I was just thinking of ways that it can be even better =)
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  #571    
Old December 31st, 2008 (08:34 AM).
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Full Metal Full Metal is offline
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Can you take a request? Maybe you could
A.)Make it so that (in unlz. gba) when you press enter the program doesn't close
b.)Have an option to go to an offset as opposed to a number
c.)Add bookmark options
d.)Move the .spr and .pal files to unlz.gba's folder
I know you didn't make unlz.gba but you have hacked it...Maybe you could make unlzhacked.gba v2.0? IDk just a thought of some nice ideas
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  #572    
Old December 31st, 2008 (03:23 PM).
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hot_kage hot_kage is offline
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I Just Have A Suggestion; For Version 1.11 Of XSE I Think The msgbox tag should have remained

Code:
msgbox @pointer 
boxset 0x#
instead of merging the msgbox and boxset;

Code:
msgbox @pointer 0x1
I Also Pointed This Out Just To clear this out to confused people if they were confused :p
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  #573    
Old January 1st, 2009 (05:09 PM).
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I have a quick question, in A-trainer, I'm trying to make an emerald hack, I wanted to change some Trainer battle music. Can anyone well me what the numbers are I have to enter for all the battle themes? Please and thank you in advance. ^^
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  #574    
Old January 2nd, 2009 (09:17 AM).
LeSmexyMongoose's Avatar
LeSmexyMongoose LeSmexyMongoose is offline
PeT MeH oR Die!! >;D
 
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Thank you for this collection :D

I'll find this useful..
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  #575    
Old January 2nd, 2009 (09:31 AM).
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cooley cooley is offline
///Keepin' it simple
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Quote originally posted by hot_kage:
I Just Have A Suggestion; For Version 1.11 Of XSE I Think The msgbox tag should have remained

Code:
msgbox @pointer 
boxset 0x#
instead of merging the msgbox and boxset;

Code:
msgbox @pointer 0x1
I Also Pointed This Out Just To clear this out to confused people if they were confused :p
No, the merging was a great idea. If they are confused, I suggest that they use the "Command Help" (F1) feature. Simple, right?
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