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Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
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  #701    
Old April 8th, 2009, 07:16 AM
DFA_iGlow
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Thank you matt appreciated
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  #702    
Old April 9th, 2009, 07:41 AM
bigbenn77
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Hey guys... this is my first post!!

Just a warning: if you use A-Starter to change your starter to someone who's not yet in your Pokedex, then it won't be able to evolve. For example, I changed my starter to Larvitar (awesome) which worked fine at first, but he won't evolve until I get the expanded Pokedex.

Perhaps that should go in the disclaimer...
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  #703    
Old April 11th, 2009, 01:43 AM
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Joosh
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These tools are amazing!
Keep up the gorrrrrrrrrrrrrgeous work HackMew
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  #704    
Old April 11th, 2009, 02:13 AM
●•ΛΣЯӨЩ•●'s Avatar
●•ΛΣЯӨЩ•●
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Woah cool tools dude rep +1
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  #705    
Old April 12th, 2009, 01:12 PM
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rednano12
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I don't know how I could live without these tools. They rock!!! Great work.
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  #706    
Old April 13th, 2009, 06:36 AM
Joviloz
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Join Date: Jan 2009
i can't download the programmes can anyone tell me how to do it ?

im trying to do my own pokemon game i know that i have a lot of work to do.
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  #707    
Old April 15th, 2009, 06:23 AM
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Quickster
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In a-trainer, can you change the trainers class name to something custom,for example change TUBER to SAGE?
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  #708    
Old April 15th, 2009, 06:37 AM
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0m3GA ARS3NAL
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Quote:
Originally Posted by Quickster View Post
In a-trainer, can you change the trainers class name to something custom,for example change TUBER to SAGE?
I dunno of that works yet, you might have to wait until an update....
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  #709    
Old April 15th, 2009, 07:46 AM
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EDIT: Sry for double-post

New around the community, guess it's thanks to these tools and HackMew.

Well, I haven't had much time to play around with the tools yet, so I won't start n00bing about how to use them, however, it seems like choosing Pigdeot or Mew with Advance Starter will change to Pigdeotto or Mewtwo (So, POKéMON which names consist entirely of letters another POKéMON start with, it will change to that POKéMON). Just kick me in the face if I'm messing up and doing something wrong, just wanted to say this, currently, I'm using an older version (v1.2.75) which "fixes" this, however, using something old and un-updated seems troublesome to me.
btw, I'm clearly a FireRed/LeafGreen player/hacker, at least at the time, it's the only POKéMON games I haven't played on my GBA.

Oh yeah, btw I would like to help translating into Danish if you want

And of course... Freakin awesome job! XP

Last edited by ShadowCrush; April 15th, 2009 at 08:09 AM.
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  #710    
Old April 15th, 2009, 08:26 AM
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NoSweatHacks
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Sorry for me posting this again, but it was on page 28, so I was afraid it wouldn't get answered:
I have Windows XP and have tried downloading Overworld Editor from everywhere trying to make it work. No matter what I do, put it in the folder with the roms, download it to the desktop, everything! It never works. Alll I get is this message that says:

Error 63 (Bad record number) in procedure LoadSpriteStructure of frmOverworldEditor

Someone please help!
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  #711    
Old April 15th, 2009, 11:49 AM
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
I dunno of that works yet, you might have to wait until an update....
Is there any way to do this at all?
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  #712    
Old April 17th, 2009, 05:02 AM
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The tools are great, but can you do the suggestion I've posted in your Profile? (Able to import OW's in any color)
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  #713    
Old April 17th, 2009, 09:08 AM
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Quote:
Originally Posted by Number Prince View Post
The tools are great, but can you do the suggestion I've posted in your Profile? (Able to import OW's in any color)
You can already do that in a way. Just make sure the ow you want is in the pallete you want it in and when you import it import its pallete as well.
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  #714    
Old April 18th, 2009, 01:23 AM
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Quote:
Originally Posted by Gamer2020 View Post
You can already do that in a way. Just make sure the ow you want is in the pallete you want it in and when you import it import its pallete as well.
Umm...what I mean is to import the OW directly
without having to recolor. (I am only good at making OW's, that's all.
I'm not a recoloring master and if I recolor it, it doesn't have the original
color that I want.)

Did I misunderstand you?

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  #715    
Old April 18th, 2009, 09:48 AM
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Quote:
Originally Posted by Number Prince View Post
Umm...what I mean is to import the OW directly
without having to recolor. (I am only good at making OW's, that's all.
I'm not a recoloring master and if I recolor it, it doesn't have the original
color that I want.)

Did I misunderstand you?

I meant that you can have the sprite in the colors you want as long as its in a pallete. Then you import the sprite and the pallete with the tool. You can use IRfan View to give the sprite a pallete. If you need help just vm me. This is not a problem with the tool cause the tool is great. =)
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  #716    
Old April 18th, 2009, 08:10 PM
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Quote:
Originally Posted by Quickster View Post
Is there any way to do this at all?
Yeah, there IS, but you have to search through the ROM for the text...
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Greetings Warden
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>Display User_Info
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Username:
0m3GA ARS3NAL
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Quote:
"What is this
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M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
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>
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  #717    
Old April 19th, 2009, 06:02 AM
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Pokepal17
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What is the maximum amount of lines an XSE rbc script file can be?
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  #718    
Old April 19th, 2009, 12:41 PM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
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Quote:
Originally Posted by Pokepal17 View Post
What is the maximum amount of lines an XSE rbc script file can be?
infinate
And RBC file can have an infinite amount of lines, so long as you don't overwrite your hard-drive...
Now inserting the Script, you have to have it the same amount of free space in your ROM... lol
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Greetings Warden
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Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
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>
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  #719    
Old April 19th, 2009, 12:47 PM
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
Yeah, there IS, but you have to search through the ROM for the text...
Thanks,but I found out how.I downloaded PET,changed a class name,loaded the rom in A-TRAINER and it showed up as the new class.
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  #720    
Old April 22nd, 2009, 01:05 PM
Pokemon12345678901
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I have to say if you really did make these you are a god for hackers.
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  #721    
Old April 24th, 2009, 12:02 AM
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kaka1918
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you can make this function in In - Trainer shinys + when you choissiez the pokemon of the handler is able to put them in mode shinys
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  #722    
Old April 24th, 2009, 04:14 PM
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BryanDX
Rookie detective
 
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hackmew your tools are great even to I who is new to hacking can use them.

Last edited by BryanDX; April 24th, 2009 at 04:34 PM.
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  #723    
Old April 24th, 2009, 05:10 PM
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Kindo
What!!
 
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hi nice tools they work good!
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  #724    
Old April 24th, 2009, 10:40 PM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
Im comin' home...
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Quote:
Originally Posted by Quickster View Post
Thanks,but I found out how.I downloaded PET,changed a class name,loaded the rom in A-TRAINER and it showed up as the new class.
Yes, PET works for that, but I don't use it since it is a bit buggy...
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>Boot Jailbot
>Pass *****
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Jailbot OS Ver 1.1.2
Greetings Warden
of Superjail Penitentiary
Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
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  #725    
Old April 25th, 2009, 06:09 AM
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Pokepal17
More cowbell~
 
Join Date: Oct 2008
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I have a suggestion for Overworld Editor RE.

When you import a sprite the palettes gets indexed into the palettes in the same position, so if I had a sprite with a background colour of red and I imported into a pal with a backgorund colour of pink, the red would become pink.

So could you please make it that you have a choice between doing that or having the palettes match the closest colours in the palette, when a sprite is imported?
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