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  #1001    
Old September 16th, 2009 (08:40 AM).
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Quote originally posted by Zetlian2-kinra:
i downloaded header-editor but apparently it doesen't work
I.E it says it needs a program to open it...
Help?
Be more detailed, please. What happens exactly when you run the .exe file?
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  #1002    
Old September 16th, 2009 (11:43 AM).
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Quote originally posted by HackMew:
A simple way could be resetting all the trainer names to empty and then edit the ones you need.
Good idea. I may try that (why I can't I think of things myself).
I'm too damn lazy to though. :\
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  #1003    
Old September 17th, 2009 (07:21 AM).
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Quote originally posted by HackMew:
Be more detailed, please. What happens exactly when you run the .exe file?
It says "(stupid stupid stupid STUPID) windows can't find the file to open this etc etc choose a file or use (unreliable unreliable UNRELIABLE) windows program list etc..."

EDIT: there is no .EXE file :o

(im a rom noob LOL)
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  #1004    
Old September 17th, 2009 (07:28 AM).
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what are the benefits of XSaver??
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  #1005    
Old September 20th, 2009 (05:39 AM).
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Quote originally posted by Zetlian2-kinra:
It says "(stupid stupid stupid STUPID) windows can't find the file to open this etc etc choose a file or use (unreliable unreliable UNRELIABLE) windows program list etc..."

EDIT: there is no .EXE file :o

(im a rom noob LOL)
Well, so you're trying to open the .zip file? Please be as detailed as possible.


Quote originally posted by Skara:
what are the benefits of XSaver??
I thought the description was good enough?
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  #1006    
Old October 1st, 2009 (05:17 PM).
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Thank you for developing these tools. I'm changing the main Character's sprites, and I cant tell you how useful these are, especially fsf.

Thank You!

P.s. If anyone has a backsprite for Lance for fireRed/ Leafgreen, pm me with it. Thanks!
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  #1007    
Old October 1st, 2009 (10:10 PM).
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When are you going to enable using FSF and A-Trainer in XSE?
Also, you should try changing 'Too less parameters' to 'Not enough parameters'. Sounds better.
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  #1008    
Old October 1st, 2009 (10:25 PM).
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Quote originally posted by Colorful Summer:
When are you going to enable using FSF and A-Trainer in XSE?
Also, you should try changing 'Too less parameters' to 'Not enough parameters'. Sounds better.
Those 2 functions ARE in XSE, try moving the A-Trainer.exe file and the FSF.exe file into the XSE folder, with the XSE.exe...

Then whenever you open up XSE, A-Trainer and FSF will be selectable.
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  #1009    
Old October 1st, 2009 (10:28 PM).
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HackMew... G'day.
May I suggest something.
Since A-Trainer is still in it's beta version, could you automatically fix the music number of a TRAINER when we change their trainer class?
I'm not saying to remove the ability to change their intro music, but just suggestion that the instant we change their trainer class, the music number is then changed to the default music number of that specific trainer class.

Anyways, it's just a suggestion, though~
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  #1010    
Old October 1st, 2009 (10:41 PM).
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Quote originally posted by destinedjagold:
HackMew... G'day.
May I suggest something.
Since A-Trainer is still in it's beta version, could you automatically fix the music number of a TRAINER when we change their trainer class?
I'm not saying to remove the ability to change their intro music, but just suggestion that the instant we change their trainer class, the music number is then changed to the default music number of that specific trainer class.

Anyways, it's just a suggestion, though~
I agree, that would be a useful feature, so long as it is optional. (Like have it in a drop-down menu...
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  #1011    
Old October 1st, 2009 (11:02 PM).
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Quote originally posted by 0m3GA ARS3NAL:
Those 2 functions ARE in XSE, try moving the A-Trainer.exe file and the FSF.exe file into the XSE folder, with the XSE.exe...

Then whenever you open up XSE, A-Trainer and FSF will be selectable.
Ah. Cool.
Thanks, this'll be very useful to me!
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  #1012    
Old October 2nd, 2009 (05:23 PM).
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I am a devoted hacker and I would do much more if I already could. Half of my hacking material doesn't work! First of all Overworld Editor. When you try to open it, it looks less designed then other people's then when you try to open it, it gives the "Error 63..." message many people have faced. You have suggested to some people to download the version0 of the rom. I don't know what this means, but I've downloaded every version of Overworld Editor, here and everywhere else, all over the Internet, and I've used every downloading strategy, like downloading it right to the desktop, but nothing makes it work. Now your other suggestion to someone was that their computer may be bad. I have a PC. In case your not understanding what the message is , I posted a video on youtube to see if anyone has a solution. It is called "Help Me With Overworld Editor!" by CoGuLaHnE. Sorry for the small screen. Everything runs extremely slow when HyperCam takes up the whole screen. It was slow already. Well, hope this video helps.
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  #1013    
Old October 2nd, 2009 (05:56 PM).
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Maybe the computer doesn't have enough memory/RAM/something to be able to run the program?
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  #1014    
Old October 3rd, 2009 (04:11 PM).
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Hey, I have an idea. Is it possible to add a feature to A-Trainer so that you can also change the actual battle music? Since the beta only lets you change the intro music.
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  #1015    
Old October 4th, 2009 (09:31 PM).
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Quote originally posted by score_under:
What the heck is that?
I don't see how you managed
Two in just one post.
It is quite easy
Speaking in haiku online
you are so silly


And to AztecFire
He can not do it that fast
It needs ASM
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  #1016    
Old October 5th, 2009 (06:05 AM).
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...aren't haikus generally nature related?
...wow...offtopic?
anyways
i liked the idea of changing the battle music as well, and what does the a-trainer search thingy search by?
(EG trainer id, pokemon, number of pokemon, intro music etc)
and also, can't wait for your knowledge thread (can't post this over there cuz of thread revival so i thought i'd post it here on a side note)
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  #1017    
Old October 9th, 2009 (02:55 AM).
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Quote originally posted by Colorful Summer:
Also, you should try changing 'Too less parameters' to 'Not enough parameters'. Sounds better.
Uhm... maybe you're right. I might consider that whenever I will feel like (finally) updating XSE.


Quote originally posted by destinedjagold:
HackMew... G'day.
May I suggest something.
Since A-Trainer is still in it's beta version, could you automatically fix the music number of a TRAINER when we change their trainer class?
I'm not saying to remove the ability to change their intro music, but just suggestion that the instant we change their trainer class, the music number is then changed to the default music number of that specific trainer class.

Anyways, it's just a suggestion, though~
Well, even it wasn't in the beta stage, I would accept suggestions as well. As for the automatic fix... I'm afraid but it can't be done. The music intro value is bound to the trainer data itself, and not actually related to the trainer class. For example, trainers with the same trainer class have different intro music sometimes.


Quote originally posted by CoGuLaHnE:
I am a devoted hacker and I would do much more if I already could. Half of my hacking material doesn't work! First of all Overworld Editor. When you try to open it, it looks less designed then other people's then when you try to open it, it gives the "Error 63..." message many people have faced. You have suggested to some people to download the version0 of the rom. I don't know what this means, but I've downloaded every version of Overworld Editor, here and everywhere else, all over the Internet, and I've used every downloading strategy, like downloading it right to the desktop, but nothing makes it work. Now your other suggestion to someone was that their computer may be bad. I have a PC. In case your not understanding what the message is , I posted a video on youtube to see if anyone has a solution. It is called "Help Me With Overworld Editor!" by CoGuLaHnE. Sorry for the small screen. Everything runs extremely slow when HyperCam takes up the whole screen. It was slow already. Well, hope this video helps.
Well, basically the ROM you're trying to load is not supported as of yet. The easy solution is to simply wait for the newer version, which will feature improved and whole new features too.


Quote originally posted by AztecFire:
Hey, I have an idea. Is it possible to add a feature to A-Trainer so that you can also change the actual battle music? Since the beta only lets you change the intro music.
I will see what can I do, considering it requires ASM it might take a while before everything get sorted.


Quote originally posted by The blob of blobs:
anyways
i liked the idea of changing the battle music as well, and what does the a-trainer search thingy search by?
(EG trainer id, pokemon, number of pokemon, intro music etc)
and also, can't wait for your knowledge thread (can't post this over there cuz of thread revival so i thought i'd post it here on a side note)
None of those. The search function can either search by ID or name. Also, there's no thread revival rule for the Documents and Tutorials any more.

And now... the news. Tomorrow is the day. Won't say much else, as there's no real need. You just have to wait a lil' bit.
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  #1018    
Old October 9th, 2009 (03:27 AM).
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Quote originally posted by HackMew:
Uhm... maybe you're right. I might consider that whenever I will feel like (finally) updating XSE.




Well, even it wasn't in the beta stage, I would accept suggestions as well. As for the automatic fix... I'm afraid but it can't be done. The music intro value is bound to the trainer data itself, and not actually related to the trainer class. For example, trainers with the same trainer class have different intro music sometimes.




Well, basically the ROM you're trying to load is not supported as of yet. The easy solution is to simply wait for the newer version, which will feature improved and whole new features too.




I will see what can I do, considering it requires ASM it might take a while before everything get sorted.




None of those. The search function can either search by ID or name. Also, there's no thread revival rule for the Documents and Tutorials any more.

And now... the news. Tomorrow is the day. Won't say much else, as there's no real need. You just have to wait a lil' bit.
I'm guessing it's gonna be *shuts up*. But I hope everything goes as planned and we something superspecialawesome. :D
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  #1019    
Old October 9th, 2009 (03:58 AM).
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Quote originally posted by HackMew:
Well, even it wasn't in the beta stage, I would accept suggestions as well. As for the automatic fix... I'm afraid but it can't be done. The music intro value is bound to the trainer data itself, and not actually related to the trainer class. For example, trainers with the same trainer class have different intro music sometimes.
Oh... I see. Well, thanks for that info, HM...

And I wonder what will you bring tomorrow...
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  #1020    
Old October 9th, 2009 (06:53 AM).
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Thanks a lot HackMew !!!!!!!!!!!!!!!!!!!!!!!!!!
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  #1021    
Old October 9th, 2009 (09:12 AM).
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I can't wait for tomorrow, because... Tomorrow is the day.
The world is the world.
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  #1022    
Old October 10th, 2009 (03:29 PM).
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Hm. so the Shiny tool, basically takes a wild encounter script and make it a shiny encounter?
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  #1023    
Old October 10th, 2009 (04:20 PM). Edited October 11th, 2009 by HackMew.
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Okay, as I promised... today I'm proud to present a brand new ASM lesson and brand new tool! I'd like to thank Gamer2020, Link_971 and >Dante< for helping testing the Shinyzer.

The ASM lesson is for those that want to understand how things actually work. Otherwhise, if you just want a quick shiny, the Shinyzer will do it for you. Download it, load your ROM, find some free space (the Shinyzer will tell you how much exactly) and shinyze your game. Then:

Quote originally posted by HackMew:
Code:
setvar 0x8003 0x2
In the example above, the shiny counter would be set to 0x2. This means we could give two consequent Pokémon and both would be shiny. After the second Pokémon is given, the shiny counter would reach 0x0, so the Shiny Hack would be disabled. For wild Pokémon, it's better not to set the counter anything higher than 0x1 anyway. What about trainers? The main concept is similar. The difference is that we need two setvar commands. The first one will be used as the counter, and the second will be used to tell which Pokémon needs to be shiny. Let's say we're about to battle a trainer who has 5 Pokémon. We want the second and the third Pokémon to be shiny, for example. So we would first set variable 0x8003 like this:

Code:
setvar 0x8003 0xYY0X
where X stands for the Pokémon amount the trainer has. In our example, X is 5 therefore:

Code:
setvar 0x8003 0xYY05
Then we need to choose the shiny Pokémon. Starting from the very first Pokémon till the last one, we write 1 if the Pokémon needs to be shiny or 0 otherwise:

Code:
01100
In case you didn't realize, that's just a custom binary bit field. After converting it to hex we get 0xC. So:

Code:
setvar 0x8003 0xC05
That's it.
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  #1024    
Old October 10th, 2009 (04:24 PM).
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Quote originally posted by HackMew:
Okay, as I promised... today I'm proud to present a brand new ASM lesson and brand new tool!

The ASM lesson is for those that want to understand how things actually works. Otherwhise, if you just want a quick shiny, the Shinyzer will do it for you. Download it, load your ROM, find some free space (the Shinyzer will tell you how much exactly) and shinyze your game. Then:
Awesome. I'm glad you posted it Andrea. I'm deinfitely looking forward to using this.
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  #1025    
Old October 10th, 2009 (04:57 PM). Edited October 10th, 2009 by Bayonetta.
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Thanks hack mew, it worked.
I made a random test in my rom and worked perfectly.
I caught this using the shinyzer.

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