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  #1126    
Old January 3rd, 2010 (03:00 PM).
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hey was up
hey i need some links Hack Mew Please
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  #1127    
Old January 4th, 2010 (06:00 AM).
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Thanks omega arsnel that should make my dad let me use them... thanks:D
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  #1128    
Old January 4th, 2010 (06:12 AM).
ArmageddonAsh ArmageddonAsh is offline
 
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i have a question about Shinyzer
if i make for example Pichu a shiny will Pikachu be shiny as well when it evolves
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  #1129    
Old January 4th, 2010 (06:25 AM).
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Quote originally posted by ArmageddonAsh:
i have a question about Shinyzer
if i make for example Pichu a shiny will Pikachu be shiny as well when it evolves
Yes, a Shiny Pokemon doesn't DE-Shiny when it evolves
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  #1130    
Old January 4th, 2010 (06:37 AM). Edited January 4th, 2010 by ArmageddonAsh.
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great thanks - im going to make all the starter pokemon shiny for my Hack

one more question :

How do i make the start pokemon Shiny?
i dont know the Hex codes for any of them
is there a code that can make the start pokemon shiny?
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  #1131    
Old January 4th, 2010 (06:47 AM).
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Quote originally posted by ArmageddonAsh:
great thanks - im going to make all the starter pokemon shiny for my Hack

one more question :

How do i make the start pokemon Shiny?
i dont know the Hex codes for any of them
is there a code that can make the start pokemon shiny?
You'll have to know how to script to do that...
You'd have to install the Shinyzer into your ROM, then script the shinyzer into a script and give the pokemon while the shinyzer is active.
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  #1132    
Old January 4th, 2010 (06:49 AM).
ArmageddonAsh ArmageddonAsh is offline
 
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urm a bit too complicated for me, which is a shame
is there a way i could make a copy of say Pichu
one that would be the starter pokemon and make that shiny

that way it would be shiny from the start?
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  #1133    
Old January 4th, 2010 (08:18 AM).
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With the shinyzer is there a way to change the colour of the shiny pokemon?
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  #1134    
Old January 8th, 2010 (10:27 AM).
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hi hackmew!, can u edit the advancetrainer to change the trainers in trainer tower (Fire red/leaf green)?
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  #1135    
Old January 8th, 2010 (03:22 PM).
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Quote originally posted by sean777:
With the shinyzer is there a way to change the colour of the shiny pokemon?
You'd need to do that in unLZ.gba, or a similar tool. I used one of Wichu's tools.

I have a question for HackMew, or anyone able to answer it...
If I was to use XSE's ROM resizer, would that in anyway mess up my existing offsets and pointers? Or would it literally just add blank offsets to the ROM? And if the latter is true, what is the new numerical range of these offsets?
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  #1136    
Old January 9th, 2010 (03:39 PM).
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Quote originally posted by Shadow_Knux:
You'd need to do that in unLZ.gba, or a similar tool. I used one of Wichu's tools.

I have a question for HackMew, or anyone able to answer it...
If I was to use XSE's ROM resizer, would that in anyway mess up my existing offsets and pointers? Or would it literally just add blank offsets to the ROM? And if the latter is true, what is the new numerical range of these offsets?
It won't delete anything if you expand it but if you shrink it then some things will be erased
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  #1137    
Old January 10th, 2010 (09:19 AM).
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Quote originally posted by ianmichael7:
It won't delete anything if you expand it but if you shrink it then some things will be erased
Ok, cool. Thanks!
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  #1138    
Old January 10th, 2010 (05:06 PM).
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I apologize in advance for any trouble this causes. This is my third time downloading the OW Editor, and I can't get it to work. I open it up, and when I go to load any (That truly means ANY ROM), it says "Error loading INI Settings for this game..." Any suggestions HackMew (or anyone who can help?)? Thx in advance.
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  #1139    
Old January 11th, 2010 (02:31 PM).
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i resized my rom what can i do with the free space i resized it to 32mb its a fire red rom can i add more that 385 pokemon with the new free space????
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  #1140    
Old January 13th, 2010 (10:01 AM). Edited January 13th, 2010 by ville!.
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In a Firered rom, u can add more pokemons (in 16 mb) with the free slots after celebi, (i think 25 new), but u cannot be catched if u have active the pokedex

Quote originally posted by locoroco:
i resized my rom what can i do with the free space i resized it to 32mb its a fire red rom can i add more that 385 pokemon with the new free space????
In a Firered rom, u can add more pokemons (in 16 mb) with the free slots after celebi, (i think 25 new), but u cannot catched it if u have active the pokedex, and u need more tools to edit the free slots with Yape or other tools like that.
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  #1141    
Old January 17th, 2010 (07:07 AM). Edited January 17th, 2010 by CrazyJoey.
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With the hacked Unzl.GBA i get an Symnatec Norton threat.
Somebody know how to fix it?

Regards,
Joey.

PS.
I get also an gba.pal file not found?
Help?
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  #1142    
Old January 17th, 2010 (07:29 AM).
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Quote originally posted by CrazyJoey:
With the hacked Unzl.GBA i get an Symnatec Norton threat.
Somebody know how to fix it?

Regards,
Joey.

PS.
I get also an gba.pal file not found?
Help?
Yes, get a different (read: better) antivirus program. The program has just been compressed with UPX, and Norton is wrongly recognizing it as a malware.
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  #1143    
Old January 17th, 2010 (08:32 AM).
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hi hackmew!, can u edit the advancetrainer to change the trainers in trainer tower (Fire red/leaf green)?
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  #1144    
Old January 17th, 2010 (08:52 AM).
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Quote originally posted by ville!:
hi hackmew!, can u edit the advancetrainer to change the trainers in trainer tower (Fire red/leaf green)?
Sure he can; he might as well added that already.
Thing is, he'll only release a new version when he's satisfied with the work he did. Also; there's more in life than programming these kind of tools. Just be patient, asking for this multiple times doesn't work.
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  #1145    
Old January 18th, 2010 (11:13 PM).
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An idea for XSE...
How about when you compile or hit debug, the compiler output tells the user how many bytes the script will take.
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  #1146    
Old January 21st, 2010 (02:22 AM).
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Quote originally posted by 0m3GA ARS3NAL:
An idea for XSE...
How about when you compile or hit debug, the compiler output tells the user how many bytes the script will take.
I'll consider it. In the meanwhile, I hope you will all appreciate the new released tool, A-Ptch. For those who don't you know already it's a brand new patcher using a patching system I've developed. See the first post for download links and screenshots.

EDIT: I'll be posting a little tutorial soon, for those who are less experienced. You can still mess around with it anyway :)
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  #1147    
Old January 21st, 2010 (06:01 AM).
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WOW, cool! Hopefully this will replece the old and outdated LIPS. I'll be sure to use APS patches from now on! :D
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  #1148    
Old January 21st, 2010 (06:16 AM).
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Great idea, it really might be new way of patching ROMs
Anyways which tool do you plan to do next?
Or at least if you know what it'll be doing
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  #1149    
Old January 21st, 2010 (07:08 AM).
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Just something I'd like to tell you: whenever you want to distribute an APS patch, make sure to compress it, possibily choosing .zip as the archive format. The patch will take less, even way less depending on the changes. Also, while compressed, if the archive is damaged for some reason, you won't be able to extract the patch inside. This means you can be sure your patches will work flawlessy.
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  #1150    
Old January 21st, 2010 (07:14 AM).
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HackMew I'm having problems with updating the A-Ptch (and FSF too). Whenever I try to download the new one, something goes wrong.
- In FSF, the downloading process takes forever
- In A-Ptch, the updating method is kind of successuful, but when I run it I have the old version again - I've checked it, I'm sure.

Help would be appreciated. Oh, and in A-Ptch in gave me a MS-DOS file before o.O
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