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  #1226    
Old February 28th, 2010, 04:34 AM
HackMew's Avatar
HackMew
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Quote:
Originally Posted by Tropical Sunlight View Post
HackMew, is there a possibility of A-Ptch creating smaller files?
The current APS files are up to 20 times larger than an IPS file.
Unlike IPS/UPS, the APS chunks always have 65536 bytes. If there are few differences, though, most of those bytes will be zero-filled.
The solution is easy: just zip them.
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  #1227    
Old February 28th, 2010, 07:15 AM
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Quote:
Originally Posted by HackMew View Post
Unlike IPS/UPS, the APS chunks always have 65536 bytes. If there are few differences, though, most of those bytes will be zero-filled.
The solution is easy: just zip them.
Then how come IPS is smaller?
And why was IPS glitchy and this one isn't?
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  #1228    
Old February 28th, 2010, 07:46 AM
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Quote:
Originally Posted by Tropical Sunlight View Post
Then how come IPS is smaller?
And why was IPS glitchy and this one isn't?
IPS can be smaller. Not always anyway. The reason is that if there are, say 16 bytes changed at offset 0x0, the .ips file size would be a bit more than 16 bytes. The same patch in APS format would take a bit more than 65536 bytes instead. Once you compress the patches, though, the difference is barely noticeable.

However, consider this. Using IPS, there's no easy way to unapply a patch. And you if you make a patch based off FireRed you can apply it on Ruby, for example, without problems. Of course it wouldn't work, but you could still patch Ruby. Which is something the APS format won't let you do.

EDIT: The IPS format cannot support files bigger than 16 MB too.
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Last edited by HackMew; February 28th, 2010 at 12:08 PM.
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  #1229    
Old March 1st, 2010, 02:08 AM
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Thank you very much for all great tools
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  #1230    
Old March 2nd, 2010, 10:03 AM
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ville!
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Hi hackmew, so, can u make a tool to edit the asm routine? for example for items...?
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  #1231    
Old March 2nd, 2010, 10:10 AM
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Quote:
Originally Posted by mlinkac View Post
Thank you very much for all great tools
You're Welcome.


Quote:
Originally Posted by ville! View Post
Hi HackMew, so, can u make a tool to edit the asm routine? for example for items...?
The ASM routine could do just anything. There's no way to make a tool which could handle all possible situations for different items etc.
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Last edited by HackMew; March 2nd, 2010 at 01:50 PM.
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  #1232    
Old March 2nd, 2010, 01:45 PM
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What about an asm routine generator? There are already script generators.
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  #1233    
Old March 3rd, 2010, 07:33 AM
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How about something connected to Abilities or Cries?
That'd be cool
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  #1234    
Old March 3rd, 2010, 09:07 AM
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Quote:
Originally Posted by NarutoActor View Post
What about an asm routine generator? There are already script generators.
Quote:
Originally Posted by HackMew View Post
I'm actually against any sort of script generators. They're barely useful, and won't help you learn how to make scripts because you can click a button or two, and there it is: done.
I don't really see the point. You can always copy a decompiled script and edit it to suit your needs.
^ Replace "script" with "ASM routine".


Quote:
Originally Posted by Tropical Sunlight View Post
How about something connected to Abilities or Cries?
That'd be cool :)
Abilities or cries? I said already I will make a cry editing tool; for now you can use PokeCry.
As for abilities... changing their behaviour requires ASM. I don't see how a tool could handle that.
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  #1235    
Old March 3rd, 2010, 09:10 AM
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Oh, I see. I was merely suggesting.
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  #1236    
Old March 5th, 2010, 06:41 AM
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Does this work on everything? I mean Windows XP, Vista and 7. Because i have Vista and XSE doesnt open. But the other tools are GREAT!! So THANK YOU for those.

Last edited by Kwajah; March 6th, 2010 at 01:51 AM.
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  #1237    
Old March 5th, 2010, 03:03 PM
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Thanks for the programs i needed the A-Trainer and i download it here thanks to you thanks XD
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  #1238    
Old March 6th, 2010, 11:42 AM
rvrstar12
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do any of these work for the 4th gen games?
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  #1239    
Old March 6th, 2010, 12:04 PM
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Quote:
Originally Posted by rvrstar12 View Post
do any of these work for the 4th gen games?
No, they don't.
Unless stated otherwise they will NOT
Work not 4th gen.
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  #1240    
Old March 6th, 2010, 12:06 PM
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Quote:
Originally Posted by rvrstar12 View Post
do any of these work for the 4th gen games?
If you look under compatibility, you would see that none of these work for the fourth generation. However, some of these work with all GameBoy Advance Roms.

Also, please use proper grammar next time.
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  #1241    
Old March 8th, 2010, 11:19 AM
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I have problem with XSE : when i try to open it it always gets runtime error 380 Invalid property value what can i do with it ?
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  #1242    
Old March 9th, 2010, 12:05 AM
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Do you know how many problems you've caused with .APS? XD

Just flew by to say that your tools are fascinating. I realy love them. Oh, and guys, I have updated FAQs and the likes with how to patch with .APS. But seriously, isn't it easy enough? Well, in any case, carry on the great work, HackMew!
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  #1243    
Old March 9th, 2010, 01:28 AM
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Hey, Hack Mew, is it possible to use the search funtion in
A-Trainer? 'Cause every time I use the search funtion, the
program corrupts.

Quote:
Originally Posted by Team Rocket's Raichu View Post
If you look under compatibility, you would see that none of these work for the fourth generation. However, some of these work with all GameBoy Advance Roms.

Also, please use proper grammar next time.
Don't go all smart saying "use proper grammar".
Oh my goodness, it's a forum!
Is that really necessary?
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  #1244    
Old March 9th, 2010, 04:36 AM
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Quote:
Originally Posted by Sarcastic Prince View Post
Hey, Hack Mew, is it possible to use the search funtion in
A-Trainer? 'Cause every time I use the search funtion, the
program corrupts.
Yeah, I agree.

Quote:
Originally Posted by Sarcastic Prince View Post
Don't go all smart saying "use proper grammar".
Oh my goodness, it's a forum!
Is that really necessary?
Well, doh. You do it all the time XD
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  #1245    
Old March 9th, 2010, 11:50 AM
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ville!
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hi hackmew, so how can i edit pokemon trainers in trainer tower (fire red version) with a-trainer?
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  #1246    
Old March 9th, 2010, 04:49 PM
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Just wanted to say that XSE is the only script editor that does not crash my Roms so thank you greatly for that and A-Trainer and A-Starter are amazing
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  #1247    
Old March 12th, 2010, 10:24 PM
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xGGxToiZ
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All of this tools.. they are awesome!
They all work..
You make my life easier ^ ^

Keep up the good work, man!
5 stars 4 u ^ ^
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  #1248    
Old March 13th, 2010, 04:01 AM
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Opalescent
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These are fantastic ~(escpecially XSE)
Thanks HackMew :3
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  #1249    
Old March 13th, 2010, 08:15 AM
Team Rocket's Raichu
Bye-Bye!
 
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Quote:
Originally Posted by ville! View Post
Hi HackMew, so how can I edit Pokémon trainers in Trainer Tower (Fire Red version) with A-Trainer?
I don't think you can do that without hex editing. Have fun. :D
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  #1250    
Old March 14th, 2010, 03:57 AM
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maper
 
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will you be my friend.PS.i like your tools.
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