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  #151    
Old October 16th, 2007 (09:22 AM).
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Thanks everyone for the feedback! I really appreciate it.
I've updated the Poll Results. If you're interested just check my previous post.
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  #152    
Old October 17th, 2007 (12:48 PM).
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It's really nice to not see any credit to me. C'mon, I don't want to be silly, but how many functions and scripts did I reverse for your tools and now there isn't even a breeze of having received help from other people...
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  #153    
Old October 18th, 2007 (08:12 AM).
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Quote originally posted by Mastermind_X:
It's really nice to not see any credit to me. C'mon, I don't want to be silly, but how many functions and scripts did I reverse for your tools and now there isn't even a breeze of having received help from other people...
Well.. Same for Martin (Wuggles) and Me.. We also found some commands for XSE, but MEH.
XSE isn't out yet, nor is Shinyzer, so those credits will come when the tools are there M_X
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  #154    
Old October 20th, 2007 (04:59 AM).
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um hack mew can you make a program that changes the whole titlescreen including the cry coz why bother just changing the cry
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  #155    
Old October 20th, 2007 (05:22 AM).
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Quote originally posted by trainer lupe:
um hack mew can you make a program that changes the whole titlescreen including the cry coz why bother just changing the cry
Why don't you guys use unLZ-GBA and Cyclone - -'
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  #156    
Old October 20th, 2007 (05:24 AM).
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Quote originally posted by trainer lupe:
um HackMew can you make a program that changes the whole titlescreen including the cry coz why bother just changing the cry
Why just the cry, uh?
Have you at least a minimal idea about the difficulty of the program you're requesting? I guess not.
There's no source code for Cyclone and I would have to rewrite it totally from scratch. And unLZ has no source as well, by the way. So quite difficult, indeed.
Also, changing the cry involves a bit of ASM too and it's useful only on FR/LG ROMs while changing the rest of the titlescreen is important on both R/S/E and FR/LG ROMs.
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  #157    
Old October 20th, 2007 (01:18 PM).
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Awesome tools HackMew! I use them all the time now!

~Smell
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  #158    
Old October 20th, 2007 (03:49 PM).
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Well, What about a tool that can edit the x and y positions on thw world map.
Or am I asking to much/Too difficult?

Thanks for making these tools. They,
Are really helpful, and I use them A lot!
-cooley
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  #159    
Old October 20th, 2007 (03:53 PM).
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Thank you both, The Smell and cooley.

Quote originally posted by cooley:
[B]Well, What about a tool that can edit the x and y positions on thw world map.
Or am I asking to much/Too difficult?
Regarding this request, I know Mastermind_X will make a tutorial about that someday. Maybe I'll do a related program but I am not totally sure for now.
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  #160    
Old October 22nd, 2007 (06:33 PM).
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hackmew u need to fi the search function on APE it doesnt work maybe its me but it worked for me then it didnt
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  #161    
Old October 23rd, 2007 (05:40 AM).
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Quote originally posted by Dr0n3:
HackMew u need to fi the search function on APE it doesnt work maybe its me but it worked for me then it didnt
First of all, make sure you're using the latest version. After that, try to explain better what's the problem explaining step by step what did you do, if the error still happens even using the newest APE.
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  #162    
Old October 25th, 2007 (02:06 PM).
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-Hackmew-, For SMCA how come it doesn't have support for the "Y" position?
For Firered/LeafGreen. It can only edit the "X" position.

If you can please update it, as it is very important.
-cooley
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  #163    
Old October 25th, 2007 (06:53 PM).
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Quote originally posted by cooley:
-Hackmew-, For SMCA how come it doesn't have support for the "Y" position?
For Firered/LeafGreen. It can only edit the "X" position.

If you can please update it, as it is very important.
-cooley
Hackmew answered this in reply to one of your posts in the Script Requests thread...
Quote originally posted by - HackMew -:
Yes, it's not a script since it's ASM. The Y position can't be edited though since it's calculated depending on the map height. The X position, instead, can be fully edited and the updated version of SMCA supports it.
So basically, it's impossible. Just set up your map to allow for the default y-position.

On a more general note, I've found these programs useful (and the sources were beneficial when I was trying to pick up the basics of vB). Nice work.

Oh, and before I forget...
My Graduatory
  • 1st Place: Advance Item
    Reason: This is the tool that I would find the most use of as I don't know the format of the items in hex and there isn't really much of a tool for this yet, you have to use several different tools.
  • 2nd Place: Titlescreen Cry Changer
    Reason: While I can already change it to within the first 251 with a simple byte-change, I'd be interested if there was a way using ASM to make it a Hoenn Pokemon (or indeed, any pokemon with number > 255)
  • 3rd Place: eXtreme Script Editor
    Reason: Although I'm too used to dynamic offsets in Pokescript to change, the commands database is outdated for both it and ScriptDec, so I'd mainly need this one to get new commands to update the Pokescript database with. If I ever decide to try out static offsets this would be useful also.
  • 4th Place: Pokémon Editor Advance
    Reason: The various versions of Pokemon Amplifier modifies most of this already, but there seems to be gaps in each one...
  • 5th Place: Shinyzer
    Reason: Don't need this, already have code for shinies set up.
  • 6th Place: Strengther
    Reason: Don't need this, understand your types weakness/strength hex tutorial already.
  • 7th Place: Advance Trainer
    Reason:
Don't need this, have fixed PET and custom software for this already.

I based my votes on my personal preferences rather than the community as a whole, but all of those programs would be useful in some way to the wider community, I'm sure.
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  #164    
Old October 29th, 2007 (08:46 AM). Edited October 29th, 2007 by Gokey Shuckle.
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I'm really interested in this as we need a working Trainer Editor. If I recall, those who have tried to find the coding in the game for the trainers, have failed to make some sort of editor out of them. Not to say you will of course. So I hope this one is possible. I got PET to work with Emerald, but the sprites were always mixed up even after dumping them. For example, I when trying to edit Flannery's Camerupt, it showed a Numel sprite. It always showed the sprite before. The trainer icon was wrong as well. So I hope your Trainer Editor will be grand. It's the only thing I need for my hack.

I've taken a look at your work, and it's very nice. Keep up the good work!
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  #165    
Old November 1st, 2007 (05:41 AM).
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hey nice factory you got there. i seemed to be new here lol
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  #166    
Old November 2nd, 2007 (02:57 AM).
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Thanks everyone for the comments, as always. And remember to keep voting! ;)

Oh, I've updated the results of the poll. Take a look if you want.
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  #167    
Old November 2nd, 2007 (05:08 AM).
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hey um hackmew is it possible to make a program that changes pokemonsprites easily beside unlz coz it really hard to use (for me)
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  #168    
Old November 2nd, 2007 (05:32 AM).
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Quote originally posted by trainer lupe:
hey um HackMew is it possible to make a program that changes pokemonsprites easily beside unlz coz it really hard to use (for me)
Well, unLZ is quite easy and there are some tutorials about it in the Documents and Tutorials section. Just take a look.
Also, it wouldn't make a lot of sense to make a new program especially designed to change Pokémon sprites since there's already unLZ.
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  #169    
Old November 2nd, 2007 (05:49 AM).
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What about a advance tile editor? The other way is hard to figure out for people, like making titlescreens is. But making a tileset program seems good.
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  #170    
Old November 2nd, 2007 (05:55 AM).
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There is no need for that either, since a-map allows for export
and import of '.dib' tilesets. You can also just edit them with paint.
xD
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  #171    
Old November 2nd, 2007 (12:52 PM).
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Quote originally posted by cooley:
There is no need for that either, since a-map allows for export
and import of '.dib' tilesets. You can also just edit them with paint.
xD
Yea, but it can produce errors and other werid things unless you use unLZ. I think that is a good Idea, but it may not be needed
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  #172    
Old November 2nd, 2007 (07:10 PM).
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Quote originally posted by ~*SerenadeDS*~:
Yea, but it can produce errors and other werid things unless you use unLZ. I think that is a good Idea, but it may not be needed
it is needed, but its not as important as other tools ie. Extreme Script Editor, Pokemon Editor Advanced, and so on :\
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  #173    
Old November 4th, 2007 (12:35 PM).
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mines don't work cuz i have a imac is there another way to hack
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  #174    
Old November 4th, 2007 (12:43 PM).
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Quote originally posted by Randul85:
mines don't work cuz i have a imac is there another way to hack
Well, you won't have any luck finding tools that are associated to ROM hacking for Mac OSes, besides hex editors, emulators and patch creators. (check http://www.zophar.net/ for available tools)
The best way would be to either switch to a Windows system while ROM hacking or to install a Virtual PC program, that can emulate a Windows machine on your Mac, and makes the tools fully working for you.
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  #175    
Old November 4th, 2007 (07:23 PM).
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Quote originally posted by blazer93:
thanks for all the tools.
but do u no where i could find a sapphire rom
READ THE RULES!! Asking/providing information on where you can get ROMs is strictly prohibited.

Jeez.
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