View Full Version : Research: Fire Red / Leaf Green World Map Research and Dev

February 28th, 2011, 9:14 PM
Hello all! I am not too popular here, but I do plan on doing some research on world map hacking. I made a tutorial for an ultimate world map hacking guide. You can find it in the tutorial section. Anyway I want to pretty much go into the unknown, and find out some additional features that the world map offers. Okay, starting with the obvious, Editing the mini-map (only visible after setting flag 0x845) you will be able to open a list of the available maps.

Now the button that opens the page to view the maps is where I want to mess with. Now I am going to see what tiles are what number and see if there are any relations with hacked world map tiles.

Extra Map Button Face Tile: 257
Top/Bottom Edges between both buttons-
Left: 272
Middle: 273
Right: 274
Left of Extra Maps button: 256
Right of Extra Maps button: 258

So in a nutshell, I am going to inject a hacked world map and see if the tile numbers match with the messed up button.

If people want to help, you can mess around with this. Maybe if someone can find the raw data for that button so we can just simply overwrite it with some new raw, it would be really cool.

The Author
September 30th, 2011, 3:52 PM
I'm not too great with that, but I must say that you're BRILLIANT!

September 30th, 2011, 5:35 PM
Whatever you find, I'll be extremely grateful for. World maps are some of my least favorite parts of the game to edit. I rarely get it to work like I want.

Shiny Quagsire
October 3rd, 2011, 7:32 AM
No. It has NOTHING to do with the tile number. It's a static position on the world map, that no matter what, works as is. If you've ever made a world map, you'd know.

October 26th, 2011, 12:57 PM
I fine this an excellent topic. I have been researching it an would like to continue it. Darthatron has told me this is as simple as re pointing and expanding! I will need help though. If anyone can spare offsets or other information it would be greatly appreciated.