View Full Version : [Gen I] Gen I Team

Lola Amberthighs
July 9th, 2011, 8:11 PM
This is my Gen I team.

Jynx @ Choice Specs
-Lovely Kiss
-Calm Mind

Slowbro @ Leftovers

Mewtwo @ Choice Scarf

Starmie @ Shell Bell

Kadabra @ Quick Claw
-Ice Beam

Granbull @ King's Rock
-Body Slam
-Sleep Talk
-Heal Bell
-Heal Block

July 9th, 2011, 10:12 PM
Hi there!

It would really help if you could format your team like this:

Pokemon @ Item
EV Spread
- Move 1
- Move 2
- Move 3
- Move 4

It'll make it a lot easier for the raters here to accurately determine the best options for your team. Maybe you'd benefit from reading this (http://www.smogon.com/dp/articles/intro_comp_pokemon). It's an introduction to competitive battling. Although it's based around the 4th Gen metagame, it's guidelines and information will offer you an involved analysis of competitive battling at its essence.

Are you competing in a competition where you're only allowed to use Gen I Pokemon? Or did you make this team to battle for fun? Because, if I remember correctly, Granbull is a 2nd Gen Pokemon and wouldn't be allowed in any Gen I competition. Also, Mewtwo is in the "Uber" tier and is therefore banned from standard play. So you wouldn't be able to use him anyway. That being said, unevolved Pokemon, such as your Kadabra, are not to be used in a competitive environment unless you're playing in a specially selected tier. In fact, the only Pokemon on your team who is allowed in OU is Starmie (I think?).

There is also a problem with some of your attack/item choices. It's really not a good idea to have Jynx with a Choice Scarf attached if you're running Calm Mind. The point of a Choice item is to boost an Attack/Special Attack/Speed (accordingly) by 50%. However, it limits you to that specific attack until the Pokemon is switched out or faints. So, if you use Calm Mind with a Choice Scarf you're stuck with using Calm Mind. If Jynx survives an attack but you decide to change Pokemon because it's accumulating to much damage, than you lose the boosts you originally gained from using Calm Mind in the first place. In effect, all you did was take damage or give the opponent a chance to set up against you. This applies for Mewtwo as well.

I hope I explained this decently. Just in case I didn't, here (http://www.serebii.net/itemdex/choicescarf.shtml) is Serebii's definition of a Choice Scarf. There is a little more to say about your team, but someone else here can do it ten times better than me. :3

Good luck to you!

Lola Amberthighs
July 9th, 2011, 10:20 PM
ok what should i put instead of life stuff? and this is a gen I team, no abilities, etc

July 10th, 2011, 12:02 AM
Erm, this can't really be a first generation team since a lot of the moves/items/Granbulls didn't exist at the time. So yeah, we can't really leave this open ;(