I haven't added anything yet... The only things I have added is a few extra messages to make it look more free with what "you" say... Here's my pbGainEXP section.

def pbGainEXP

return if

[email protected]
successbegin=true

for i in 0..3 # Not ordered by priority

if

[email protected] && pbIsDoubleBattler?(i)

@battlers[i].participants=[]

next

end

if pbIsOpposing?(i) && @battlers[i].participants.length>0 && @battlers[i].hp<=0

dexdata=pbOpenDexData

[email protected][i].species

# Current species, not original species; also using R/S base EXP

pbDexDataOffset(dexdata,battlerSpecies,17)

baseexp=dexdata.fgetb

[email protected][i].level

dexdata.close

# First count the number of participants

partic=0

expshare=0

for j in @battlers[i].participants

@participants[j]=true # Add participant to global list

end

for j in @battlers[i].participants

next if

[email protected][j] || !pbIsOwner?(0,j)

partic+=1 if @party1[j].hp>0 &&

[email protected][j].egg?

end

for j in 0..@party1.length-1

next if

[email protected][j] || !pbIsOwner?(0,j)

expshare+=1 if @party1[j].hp>0 &&

[email protected][j].egg? &&

isConst?(@party1[j].item,PBItems,:EXPSHARE)

end

# Now calculate EXP for the participants

if partic>0

if

[email protected] && successbegin && pbAllFainted?(@party2)

@scene.pbWildBattleSuccess

successbegin=false

end

for j in 0..@party1.length-1

[email protected][j]

next if

[email protected][j] || !pbIsOwner?(0,j)

ispartic=0

[email protected][i].level

haveexpshare=(isConst?(thispoke.item,PBItems,:EXPSHARE)) ? 1 : 0

for k in @battlers[i].participants

ispartic=1 if k==j

end

if thispoke.hp>0 && !thispoke.egg?

exp=0

if expshare>0

exp=((level*baseexp/7).floor/2).floor

exp=(exp/partic).floor*ispartic+(exp/expshare).floor*haveexpshare

elsif ispartic==1

exp=((level*baseexp/7).floor/partic).floor

end

isOutsider=(thispoke.trainerID!=self.pbPlayer.id ||

(thispoke.language!=0 && thispoke.language!=self.pbPlayer.language))

exp=(exp*3/2).floor if @opponent

exp=(exp*3/2).floor if isOutsider

exp=(exp*3/2).floor if isConst?(thispoke.item,PBItems,:LUCKYEGG)

growthrate=thispoke.growthrate

newexp=PBExperience.pbAddExperience(thispoke.exp,exp,growthrate)

exp=newexp-thispoke.exp;

if exp > 0

if isOutsider

pbDisplayPaused(_INTL("{1} gained a boosted\r\n{2} Exp. Points!",thispoke.name,exp))

else

pbDisplayPaused(_INTL("{1} gained\r\n{2} Exp. Points!",thispoke.name,exp))

end

#Gain effort value points, using RS effort values

totalev=0

for k in 0..5

totalev+=thispoke.ev[k]

end

dexdata=pbOpenDexData

pbDexDataOffset(dexdata,battlerSpecies,23)

for k in 0..5

evgain=dexdata.fgetb

if isConst?(thispoke.item,PBItems,:MACHOBRACE)

evgain*=2

end

if evgain>0

# Can't exceed overall limit

if totalev+evgain>510

# Bug Fix: must use "-=" instead of "="

evgain-=totalev+evgain-510

end

# Can't exceed stat limit

if thispoke.ev[k]+evgain>255

# Bug Fix: must use "-=" instead of "="

evgain-=thispoke.ev[k]+evgain-255

end

# Add EV gain

thispoke.ev[k]+=evgain

if thispoke.ev[k]>255

print "Single-stat EV limit 255 exceeded.\r\nStat: #{k} EV gain: #{evgain} EVs: #{thispoke.ev.inspect}"

thispoke.ev[k]=255

end

totalev+=evgain

if totalev>510

print "EV limit 510 exceeded.\r\nTotal EVs: #{totalev} EV gain: #{evgain} EVs: #{thispoke.ev.inspect}"

end

end

end

newlevel=PBExperience.pbGetLevelFromExperience(newexp,growthrate)

tempexp=0

curlevel=thispoke.level

thisPokeSpecies=thispoke.species

if newlevel<curlevel

debuginfo="#{thispoke.name}: #{thispoke.level}/#{newlevel} | #{thispoke.exp}/#{newexp} | gain: #{exp}"

raise RuntimeError.new(

_INTL("The new level ({1}) is less than the Pokémon's\r\ncurrent level ({2}), which shouldn't happen.\r\n[Debug: {3}]",

newlevel,curlevel,debuginfo))

return

end

if thispoke.respond_to?("isShadow?") && thispoke.isShadow?

thispoke.exp+=exp

else

tempexp1=thispoke.exp

tempexp2=0

# Find battler

battler=pbFindPlayerBattler(j)

loop do

#EXP Bar animation

startexp=PBExperience.pbGetStartExperience(curlevel,growthrate)

endexp=PBExperience.pbGetStartExperience(curlevel+1,growthrate)

tempexp2=(endexp<newexp) ? endexp : newexp

thispoke.exp=tempexp2

@scene.pbEXPBar(thispoke,battler,startexp,endexp,tempexp1,tempexp2)

tempexp1=tempexp2

curlevel+=1

break if curlevel>newlevel

oldtotalhp=thispoke.totalhp

oldattack=thispoke.attack

olddefense=thispoke.defense

oldspeed=thispoke.speed

oldspatk=thispoke.spatk

oldspdef=thispoke.spdef

thispoke.calcStats

battler.pbUpdate if battler

@scene.pbRefresh

###########################

#####MY CODE#####

#######

case rand(6)

when 0

pbDisplayPaused(_INTL("{1} looks to be getting stronger!",thispoke.name))

pbDisplayPaused(_INTL("Using PokéDex to calculate stats."))

when 1

pbDisplayPaused(_INTL("{1} is enjoying all this battle time!",thispoke.name))

pbDisplayPaused(_INTL("Let's check {1}'s stats with the PokéDex.",thispoke.name))

when 2

pbDisplayPaused(_INTL("Look at {1} go!",thispoke.name))

pbDisplayPaused(_INTL("I wonder how strong you're getting."))

when 3

pbDisplayPaused(_INTL("Battling feels good doesn't it {1}!",thispoke.name))

pbDisplayPaused(_INTL("Let's use the PokéDex to calculate your stats."))

when 4

pbDisplayPaused(_INTL("I love how strong {1} is getting!",thispoke.name))

pbDisplayPaused(_INTL("PokéDex, what are {1}'s stats?",thispoke.name))

when 5

pbDisplayPaused(_INTL("Let's put this strength to good use, {1}!",thispoke.name))

pbDisplayPaused(_INTL("Better check how strong you are."))

when 6

pbDisplayPaused(_INTL("I suspect {1} is getting stronger!",thispoke.name))

pbDisplayPaused(_INTL("PokéDex should be able to tell me."))

end

@scene.pbLevelUp(thispoke,battler,oldtotalhp,oldattack,

olddefense,oldspeed,oldspatk,oldspdef)

# Finding all moves learned at this level

# atkdata=pbRgssOpen("Data/attacksRS.dat","rb")

# offset=atkdata.getOffset(thisPokeSpecies-1)

# length=atkdata.getLength(thisPokeSpecies-1)>>1

# atkdata.pos=offset

########

#####MY CODE#####

###########################

if battler

if battler.pokemon && @internalbattle

battler.pokemon.happiness+=2

battler.pokemon.happiness=255 if battler.pokemon.happiness>255

end

end

# pbDisplayPaused(_INTL("{1} grew to Level {2}!",thispoke.name,curlevel)) ##########MY CODE##########

# @scene.pbLevelUp(thispoke,battler,oldtotalhp,oldattack, ##########MY CODE##########

# olddefense,oldspeed,oldspatk,oldspdef) ##########MY CODE##########

# Finding all moves learned at this level

atkdata=pbRgssOpen("Data/attacksRS.dat","rb")

offset=atkdata.getOffset(thisPokeSpecies-1)

length=atkdata.getLength(thisPokeSpecies-1)>>1

atkdata.pos=offset

for k in 0..length-1

atklevel=atkdata.fgetw

move=atkdata.fgetw

if atklevel==thispoke.level

# Learned a new move

pbLearnMove(j,move)

end

end

atkdata.close

end

end

end

end

end

end

# Now clear the participants array

@battlers[i].participants=[]

end

end

end

I honestly can't see what the problem is and can't see it being nothing to do with the message part...