View Full Version : Rejected: Ashes of a Dying Evil

March 22nd, 2006, 10:40 AM
OFF: Well... I'm attempting to create a new RPG there. I hope this will interest people... signing-up is open to everyone and if you feel like posting comments and suggestions... then know that they are welcome.


=Main plot=

Pokemon... Pokemon trainers...

For millennias, humans stood as the only conscious specie on the surface of the world, the Legendary Pokemon being their only conscious companions.

Capturing and using Pokemon, humans evolved and grew powerful... but from contact with humans, a desire to live like humans grew in Pokemon... and the Pokemon, who had remained souless animals for millions of years, awakened...

Thus... the "Great Awakening" happened and life on the surface of the world was changed forever.

The Pokemon slowly begun to think by themselves while humans begun to slowly become aware that Pokemon were no longer just machines of flesh... and then, a new kind of relationship begun between human and Pokemon as the two were about to become equals...

... But disaster struck. The Evil One, which had been feeding on the slavery, intolerance, and suffering of Pokemon, found it's source of nourishment cut off... and as a reaction, the Evil One created and spread the vile Poison.

The Poison consumed the souls of human and Pokemon alike... and the world was almost destroyed as humans and Pokemon were stuck in an endless cycle of death and suffering... The Sins were unleashed, one by one, and the Comet of Lost Souls appeared, threatening to consume everything and everyone...

Then, in the end, a mysterious force made of unknown heroes led by artifacts know as the Memory Spheres destroyed the Poison, the Comet, and the Evil One itself.

This day, time stood still as a fatal wound was dealt to the force know as "Evil". Freed from their curse, humans and Pokemon begun to rebuild the ruined world... and soon, the world returned to it's former beauty and harmony.

Although the majority of Pokemon are not ready for conscious lives and still continue to exist as wild Pokemon, humans are no longer alone.

Mews... Lugias... Deoxys... Celebis... Dittos...

Humans now share the world with five other species, living in harmony with them... but the harmony did not last.

Evil, although fatally wounded, still course the world. The dying Evil emitted it's final sparks of evil, selfish ambitions and hatred within the hearts of humans and the new species rising anew...

... and now, war seems inevitable as tensions grow. The forces are gathering on each side...

The final war is approaching... and humanity shall once again fight for survival if it has to have any chance of being a part of the new world...

Thus, a new chapter in the history of the Pokemon World unfolds...


-general rules-
-You can only post about your own character's actions or about actions that the other characters already performed ; no controlling of other players' characters (in short, NO BUNNYING!)

-Use common sense. Your character isn't an uber super duper god (no god-modding).

-No spam (I frown on 1-line posts. Try and do more if possible)

-You cannot do "end of the world" posts (buildings exploding, entire places burning up, planet reduced to cosmic dust, dimensional anomaly swallowing reality, stuff like that. Leave that kind of stuff to me)

-owned Pokemon-
-Pokemon are counted as actual party members and thus, sign-up sheets are needed for each individual Pokemon.

-No Pokebots ; give a full background story and personality to owned Pokemon.

-Pokemon do not evolve so quickly ; try to keep your Pokemon from evolving too quickly, using common sense as for when Pokemon would evolve.

-Learning moves is subject to the same limitations as above ; a Charmander can't learn Flamethrower after merely two battles, right?

-Pokemon does not disappear if the trainer character dies. If the trainer bites the dust, his/her Pokemon will become free Pokemon and will be controlled normally as if they were trainer characters... except that they will have some obvious (and very severe) disadvantages.

-Shadow Pokemon cannot gain levels and use TMs/HMs unless they are "Demons"... but remember that Demons can NEVER be purified while Shadow Pokemon can.

-in-battle rules-
-You are NOT limited only to your technical machine/learned moves. If you are creative, you can try mixing moves (keep within reason) or do combos (again, keep within reason). Also, everyone can do basic attacks such as punching and kicking (although the technical machine versions are usually much stronger). If you have lots of creative juice (and once again, keep it within reason), you can try mixing basic attacks and learned moves together to form huge combos.

-If your moves affect characters not under your control in any way, form, or shape... then you may NOT decide if your move affects the other characters ; in short, you can only decide if the move succeeds or fails on your character and this, even when performing combos (in short, execute your moves... but NEVER assume they work).

-Each turn, you have the right to do two moves ; your first move is your character's reaction to the opponent's move last turn (evasive maneuver, counter-attack, block, or just simply whining after being hit). Your second move is your actual action for the turn (attack, reposition, taunt, charging up for an attack). This does not apply to the side who strikes first on the first turn for obvious reasons.

-You may ONLY control your own character. Controlling the allies and enemies is TOTALLY forbidden in any way, form, or shape. (In short, NO BUNNYING)

-Use common sense ; powerful moves and complicated combos require a preparation of some sort (may it be taking aim, charging up, reloading your firearm).

-Preparing for an attack COUNTS AS AN ACTION. You cannot charge up a move and unleash it in a single turn.

-You may NOT ignore incoming attacks. Ignored attacks will be counted as if your character was hit (and may result in loss of energy as such).

-Once again, use common sense ; everyone does mistakes and your character will take hits once in a while. In short... NO MIRACULOUS DODGING.

-In my posts, I will usually give hints regarding how tough an attack is to avoid. Dodging a particularly extremely hard to dodge attack must be followed by a self-induced penalty ; jumping out of the way of a gigantic beam-o-death may cause your character to fall down and slide on his stomach for a while, being unable to act for the turn and skipping it or, he may evade the attack half-way and thus do a successful evade and still act... but still suffer damage (although the damage is halved varying on how successful the dodge has been).

-Normal rules about Godmod attacks do NOT apply here ; use Instant-Death moves to your heart content. Be wary however that Instant-Death won't work on most Boss characters ; you'll have to beat them the old fashioned way. Also, the "no auto-hit" rule still applies.

-Once your character's Life Force meter reach 0, your character's status will be displayed as "FATAL" (as in "Fatal Injury"). This means that your next post is the character's final turn; you must describe what is the character's last action before dying/fainting (could be a rant, a final desesperate attack, or you could simply describe how your character simply fell down instantly, not saying a word as he was defeated).

-You are the only one who can kill off your own characters ; whenever your character's Life Force reach 0, decide whenever it faints (will revive at end of battle) or dies (kicked off the RPG). You cannot kill off other players' characters and they cannot kill your character ; people can only kill characters they own.

-If all player characters dies (dies, not faint), the RPG ends. If a lone character or all party members of a group faints in battle, they will either be captured or simply brought back to the last "save spot" for revival and from there, the story will continue. In short, you can retry as often as you want should your characters run into an obstacle they could not overcome or a trap they did not seen the first time.


Welcome to "Rejected: Ashes of a Dying Evil". In this RPG, you take the control of a person in the year 5201 AD, more than three thousands years after the adventures of Ash Ketchum and two thousands years after the Cataclysm which shook the foundations of the world.

But first... before you start creating your character, here is the basic form for your sign-up sheet:


Name: Your name, DUH!

Specie: Humans aren't the only characters you can play as. (available species detailed in last section. If you want a special specie, PM me) If your character is a Shadow or a Demon, you should specify it too.

Age: Very important. Minimum and maximum age for each specie is detailed later. To be a child, teenager, or adult has it's own advantages and disadvantages.

Gender: Male or female. A minor detail for some species, major for others.

Description: Specific details about your character's appearance such as changes in some body parts, visible handicaps, clothes, e.t.c.

Personality: How do your character act in life? when confronted to danger? when confronted to stress? when meeting new people? e.t.c.

Background: Why are you here? Through which path did your character got through to get there?

Base Element: Your character's elemental affinity. Determine strengths and weaknesses. If you don't know what element to give to your character, give it the default elements according to specie (for exemple: Charmanders are fire elemental, Chickorita is grass elemental, e.t.c.). By the way, the default element for humans is Normal.

Technical Pool: The Pokemon Moves that your character knows. Acts as your special attacks so you can choose fairly advanced ones... although keep it logical and no uber moves (your character can't start with Thunder, Blizzard, Overheat, Protect, that kind of thing). No Shadow moves allowed unless your character is a Shadow or a Demon. Limit of 4 moves for the beginning of the RPG.

Owned Pokemon: If your character is a Pokemon trainer... then specify which Pokemon he/she owns.

Now on to the sign-up sheet for owned/free Pokemon...

Name: The Pokemon's name.

Nickname: To what the Pokemon was renamed after being caught.

Specie: While the story takes place 3000 years after Ash's journey, all 386 (or so) species are still alive and kicking... and as such, as long as you make it reasonable, you can use any Pokemon that is not a Legendary Pokemon and has about the power of a starter Pokemon (which means that your character should start off at a non-evolved state). There are new species... but for spoiler purposes, they shall not be mentionned there. If you want your owned/free Pokemon characters to be of a custom specie, PM me and I'll approve/disapprove it.

Age: Pokemon's age. Keep in mind that most Pokemon become mature at one year and have a maximum longevity of twenty years.

Gender: Male or female. DUH!

Description: Specific details about your character's appearance such as changes in some body parts, visible handicaps, e.t.c.

Personality: How do the Pokemon act in life? when confronted to danger? when confronted to stress? when meeting new people? e.t.c.

Background: What kind of childhood the Pokemon had? What is his/her ambitions and dreams? How did the Pokemon got caught? Any kind of events he/she went through with the trainer before reaching the beginning of the event that trigger the beginning of this RPG?

Base Element: Your character's elemental affinity. Determine strengths and weaknesses. Must specify primary and secondary according to Pokedex. Must also specify if the character is a good old, plain regular Pokemon, a Shiny, or a Shadow Pokemon.

Technical Pool: The Pokemon Moves that your Pokemon knows. Acts as it's special attacks so you can choose fairly powerful ones... although keep it logical and no uber moves (your character can't start with Thunder, Blizzard, Overheat, Protect, that kind of thing). No Shadow moves allowed unless your character is a Shadow or a Demon. Limit of 4 moves for the beginning of the RPG.

=Available species=
Default Description: Extremely tall furless Pokemon (some adults can reach two meters in height). Eye color is usually blue or brown. Five-fingered hands have extremely strong grip and opposable thumbs allow for high level of precision. Legs and arms are semi-strong. Has no tail. Usually has colored fur (hair) on the head. Has small, strange shaped ears on the sides of the head and a triangular nose.

Common Element: Normal

Technical Pool: N/A (but has access to ALL non-unique moves once Technical Fusion has been activated)

Personality guidelines: Humans are the dominant specie of the Pokemon World and act as such ; they have a burning ambition, lots of survival will, and a sharp, well-developed intelligence. Having learnt to live in societies and work together to overcome their physical limitations, humans balance their ambition with a strong sense of loyalty and friendship. Humans are also, unfortunately, known for their chaotic and unpredictable nature ; sometimes, in the face of bad odds, their survival will may make them do evil stuff... and humans can very easily get addicted to power, becoming greedy and power-hungry.

Background story: At the beginning, Humans, the Pokemon specie number zero, were far from being very dominant... on the opposite, they were pushed around by all other Pokemon. Very weak physically, the Humans were Psychic Pokemon... but were too weak to defend against their natural foes, their powers being quite weak. Instead of disappearing, Humans were forced by their brutal and dangerous lives to evolve in a drastically different way from other Pokemon to make up for their total lack of fighting abilities.

Humans increased their intelligence, trading Psychic powers and element for the ability to think more clearly. Their intelligence mixing to their feelings, the Humans begun to unite into small groups to survive... and later into larger groups... and then larger ones... and then larger ones... all this while, their intelligence increased and their last powers, becoming obsolete by the increased use of primitive tools, disappeared.

Quickly, the Humans passed from easy prey for even the smallest predator Pokemon to high-ranked predators themselves... and as they begun to build their first civilization, Humans evolved beyond anything the other Pokemon had ever seen. The Humans begun to modify their tools and build homes, relying on their all-new creation, Technology, rather than on the magical natural powers...

Once they stood on top of the food chain, the evolution of Humans speeded up to a frighteningly quick pace. Quickly enough, they mastered the use of various tools and even begun building their own. Humans progressively lost all final traces of their former wild Pokemon selves as they became something else. The Humans, no longer threatened by any foe, multiplied quickly and flooded the planet, spreading their civilization everywhere.

For millennias, Humans continued to develop... and evolved to such a point that they begun to grasp the very nature of the Pokemon World, creating machines of incredible complexity to explore places which no Pokemon could ever dream of exploring... and eventually, their power became so great that the Legendary Pokemon acknowledged their position as the dominant specie of the world and as potential equals.

Unfortunately, Humans, in their evolution, forgot about their origin and a general sense of arrogance developed around them. No longer considering themselves Pokemon, humans seen the other species, which had continued to act like animals, as nothing more than living tools... and the invention of the Pokeball turned the situation even worse, humans beginning to enslave all species and even beginning to consider the Legendary Pokemon as nothing but potential slaves.

This situation remained for a long time, the Legendary Pokemon remaining silent and watching... until the day came that the situation begun to change as a silent, mysterious evolution befell the entire Pokemon World. It all begun when a sole trained Pokemon who had been released from his trainer went back to the wild to tell of the wonders of human civilization... and the "Great Awakening" of the entire Pokemon World begun, humans no longer having a monopole over consciousness.

However, Pokemon were not ready to join Humans in civilization... and Humans knew nothing of the Awakening, still treating Pokemon as tools. However, the changes slowly appeared... Humans slowly realized that Pokemon had changed... that they now understood them completely and seemed less and less bound to their instincts...

No intervention from the Legendary Pokemon had been needed. The Humans fixed their own problem by themselves. Man-made problem... man-made solution... or so it should have been.

The Great Cataclysm, which caused the appearance of the dreaded Poison, struck the entire world. Humans went in a beserk-like state, their ambition consuming them while Pokemon lost their free wills, bound to a system of cruel, meaningless "Holy" Laws that favored body over soul. The world was thrown into chaos and war raged.

The Legendary Pokemon tried to intervene... but they were too late. The Poison had been quick and the wounds in humanity and Pokemon were deep... and the Legendary Pokemon were easily defeated and enslaved.

The sky turned blood-red as the Comet of Emptiness, the Bringer of the End of the World, came close... the Apocalypse was at hand... but in the end, a mysterious force made up of unknown heroes led by the Memory Spheres somehow destroyed the Poison and went into deep space, destroying the Comet and destroyed the Evil One, the very one who had been manipulating behind the scenes to bring about this horrible war.

Thus, the new era begins... Humanity no longer stands as the sole civilization for with the end of the Poison, many new species, made of the offsprings of Legendary Pokemon, rose. Evil has finally been purged from humans and they stand purified, kindness and reason once more directing them instead of blind ambition.

Although peace reigns for now, Evil die hard. Although the humans composing it changed, the Pokemon League still see Pokemon as nothing as tools which angers the new allies and former slaves... and it seems like, despite their efforts, Humans shall be soon forced to fight once again for their survival...

Other details: Humans have evolved since the time of the Cataclysm... and as such, with the discovery of Humans actually being Pokemon themselves, many finds were made. Humans are no longer entirely dependant on Pokemon. Through the use of special Technical Machines (the Fusion Machines), Humans can acquire the elemental essence of deceased Pokemon and use it to awaken and maintain their own, long forgotten powers. Those powers vary with the individual and the attacks each specie member can learn vary on their element (which awakens only when their powers are awakened by a Fusion Machine).

Humans are weak in the way that without a constant feeding of elemental energy, they will not have access to their powers and will have diminished speed and reflexes, becoming unable to fight on their own. They balance this out by being completely immune to Pokeballs ; they can never be caught. Such an immunity comes with a price however ; Humans can't use molecular compression beaming transportation networks.

Age: Humans become mature at 18 years. Usual lifetime extends to 70-80 years. Maximum lifetime is 100-125 years.

Default Description: Mews comes in two sub-species ; Light and Dark. Light Mews are up to a meter tall while Dark ones are as tall as humans. Both share some key characteristics such as a triangular, cat-like head, a long, articulated tail with an extremely sensitive tip (although Light Mews have longer, more articulated, thiner tails than Dark Mews). Both have the same usual eye colors too: blue and purple. The legs and feet are the strongest body parts of Mews. The Light Mews have short legs and very long, rabbit-like feet while Dark Mews have longer legs with feet more adapted to bipedal movement. Light Mews have very short, chubby arms with small, delicate three-fingered hands while Dark Mews sports long, skinny arms with hands that have over-inflated fingers. Light Mews have more curves and are more cute overall while Dark Mews look like their chest is covered with a body armor. Both sub-species have so little fur that it is barely felt when touched and does not change the Mew's color at all. Light Mews are usually of a single color while Dark Mews are of two colors (one for most of the body, another one for the belly and tail). Hand dexterity for Light Mews is barely existant while it is a bit above-par for Dark Mews (although not as high as humans). Usual color is white with a purple belly and tail for Dark Mews, pink or white for Light Mews. Other common color schemes are pink/green and purple/orange for Dark Mews, blue and green for Light Mews.

Common Element: Psychic

Technical Pool: Psychic, Fighting, Energy-based attacks

Personality guidelines: Mews are the targets of rather extreme mood swings. When around others, Mews will usually have difficulty being serious and will tend to come out as annoying because of their incredibly optimistic and somewhat naive attitudes. However, when things tend to go wrong, Mews are fast to become depressed, becoming silent, brooding, keeping to themselves. A common flaw to all Mews seems to be their curiosity ; Mews thirst for knowledge and will stop at nothing to get it... even if it means hurting themselves and others... Maybe was this trait inherited from the fact that they are cat Pokemon?

Background story: After the Cataclysm which nearly destroyed the world, the world was literally flooded with Mews of all sizes and colors. Mews basically went through the same process than the Humans did for their evolutions... but at a terrifyingly faster pace. In the space of merely a few generations, Mews had built their own civilization.

Taking advantage of their psychic powers, Mews built their civilization in the sky, most of their cities being, in truth, gigantic airships and spaceships. In society, Mews tend to behave differently from humans in the way that unlike Humans, who seeks out raw power, Mews seek out knowledge and their curiosity is never, ever satisfied... which leads to problems as Mews constantly carry out more or less cruel experiments on all those they can find.

While Mews first avoided Humans, as their civilization grew and their weak, limited psychic powers revealed themselves to be not enough, Mews were forced to come down to the surface to catch Pokemon and harness their powers for the good of their civilization. Tensions quickly grew, Humans facing creatures that acted as their equals and rivals... and although a few bloody skirmishes happened here and there, war as a whole was mostly avoided... for now.

Mews are not exactly a violent specie... in fact, they are way more peaceful than Humans... but because of their mood swing tendencies, Mews are also very susceptible and are not very forgiving at all. With the Humans' arrogance toward them and the constant threat of Human attack, the Mews grow restless... and wonder if war can be avoided...

Other details: Mews, although they look like the two mythical Legendary Pokemon of lore, are actually among the weakest Pokemon (and playable characters) by themselves. The Light sub-specie's tiny frame is easily broken by any attack and the larger Dark sub-specie has a sturdier frame but extremely vulnerable weak points (such as the neck) which makes Mews a fragile, delicate specie physically.

Lacking the Humans' hand dexterity, Mews uses their psychic powers to move around objects, manipulate tools, and operate machines. Their entire civilization seems to be built around their abilities too ; their cities are built in a way that without the ability to fly, getting anywhere is long and difficult. Their machines also feature so many levers and buttons usually that humans with their mere two hands may never be able to operate them correctly.

Mews (especially the Light sub-specie) can't do much with their hands and use their psychic abilities for nearly everything. Mews are not very strong in battle... in fact, they are actually weaker than Humans since Humans, while dependant on their stocks of elemental energy, can dish a variety of attacks while Mews are stuck to their pure psychic element. Still, Mews have access to some very interesting, unique, and advanced technologies and shouldn't be dismissed as useless.

Age: Mature at 6 years. Usual lifetime is 40 years old. Maximum lifetime is estimated to 150-170 years. Mews rarely die from natural reasons ; their fragile frames are so easily broken.

Default Description: Mechanical Pokemon using shape-shifting armors. Their true form is that of a small, Light Mew-sized white metal humanoid creature with three eyes, one gigantic one on the stomach that remains closed at all time and the two smaller main eyes on the head. The star-shaped "hat" is actually a part of their head ; removing it is not advised. When traveling in harsh environments, Deoxys hides their form in a dark blue bio-mechanical suit that kind of looks like a Dark Mew with cubes attached to it's head and two pairs of long tentacles, two red and the others green, acting as arms. The armor can assume four different forms: neutral, attack (head becomes pointy, legs are shortened, tentacles grow longer and become sharp-edged), defense (tentacles grow to form large armor pieces, legs disappeared, head merges with body), and speed (green tentacles removed, legs shortened, long-pointy head).

Common Element: Steel

Technical Pool: Steel, Flying, Vacuum-based moves

Personality guidelines: Deoxys are extremely calm, peace-loving creatures that dislike fights despite their menacing armors. Deoxys are very sensitive and it is easy to hurt their feelings... as such, people may dismiss them as weak-willed creatures... but Deoxys actually are very strong mentally, their resolve not to let Hatred control them being just as solid as their Defense Form Armor.

Background story: Long ago, before Ho-oh cursed Jirachi and back when Legendary Pokemon were free to reproduce as they wanted, Deoxys and Jirachi fell deeply in love and from their union, a specie of hybrids were born.

However, at the end of the terrible war opposing the Lugias to Ho-oh and his minions, Deoxys's heart was broken as her mate was ****ed to eternal suffering and nightmares through never-ending sleep... and disgusted with the world full of Hatred and Sorrow Ho-oh had created, Deoxys and her children retreated into deep space, to other, better worlds...

The Deoxys specie, lead by the original Deoxys herself, arrived on other planets which Ho-oh had not infused with life and then, the Deoxys specie teraformed the worlds to fit its needs. The Deoxys specie lived for millions of years, developing into a prosperous, peaceful, advanced civilization, facing very little wars through their existence, never learning of the horrors of Pokemon trainers...

As time passed, the original Deoxys grew happy with her children on the moons of the other galaxies... but she also begun to grow homesick... to long to see the blue atmosphere of the Pokemon World... to return to her homeworld at least one last time.

A spaceship filled with Deoxys as well as carrying the Legendary Pokemon herself headed back toward the Pokemon World... and there, the Deoxys specie was saddened as it saw the Cataclysm happen... but eventually, it ended and the Deoxys specie observed the world... and seen Evil vanish from the hearts of people.

Not knowing about the tensions that still existed between the conscious species, the Deoxys specie landed on the Pokemon World and begun to build its first cities and had its first contacts with humans... and it was then that the Deoxys specie realized that Evil had not been yet vanquished completely.

Now that they had landed, the Deoxys had no choice... and they prepared for war, decided to live to see the downfall of Evil despite the sorrow they felt, going back to the ancient violent ways they had sweared never to use ever again...

Other details: Deoxys have strong offense but loosy defense... and for this reason, almost any skilled trained Pokemon can still whip them fairly easily. Deoxys are very delicate creatures in their true form ; any impact to their central eye if it is opened is almost guaranteed to be fatal to them... likewise, their armors are breached easily if the gem in the chest is struck. Fortunately, Deoxys can shape-shift very quickly when in their armored mode, allowing them to adapt easily to the situation and keep the foe off-guard. Hand dexterity is a major problem for Deoxys ; with little psychic powers and their tentacles being less than stellar, Deoxys have major difficulties using items not built specifically for them.

Age: Mature at 32 years. Regular lifetime is 350 years old. Maximum lifetime is in the ranges of about 1400-1600 years old.

Default Description: Comes in three sub-species: the common Lugias, the Latios, and the Latias. All of them are gigantic white dragon-shaped birds and usually have black or green eyes. Latios and Latias also look a bit like eggs too. Their skin is white except for their belly which is blue for common Lugias and Latios, pink for Latias. Common Lugias have their wings shaped like hands while Latios and Latias have jet-like wings on top of having somewhat grotesque-looking oval hands. All species have feet that are a mix between dragon and bird feet.

Common Element: Water, Dragon, Flying

Technical Pool: Water, Dragon, some wind-based moves

Personality guidelines: Strongly dependant on sub-specie. The common Lugias are extremely aggressive and mostly lazy... but share a common trait with all other sub-species: a deep sense of duty and loyalty. Latios are a bit cold while Latias tend to be too sensitive. Because of their personalities, Lugias have difficulties dealing with other species usually... but Lugias are actually among the better-natured beings ; they care not for ambition and despite their ferocious behaviors, actual, pure Hatred has no hold on their hearts.

Background story: The most ancient specie born from Legendary Pokemon... and maybe even more ancient than Humans.

It all began long ago, before the Legendary Pokemon had feelings. At that time, they were completely genderless and their souls were hampered by no instincts... but this came at the price of their ability to understand the nature of their creations. Mew, especially, felt empty from seeing the differences between the Legendary Pokemon and their creations... and thus, seeing the way how the entire Legendary Council felt about this, Ho-oh and Lugia united their powers to give genders, instincts, and feelings to all Legendary Pokemon...

Ho-oh and Lugia first thought nothing of this, marveling in their feelings... and even begun to feel the joys of love as Lugia, as an adult male, fell in love with Ho-oh, an adult female... and from their union, Latios and Latias were born. The couple of Legendary Pokemon marveled at the newborns... but when the two newborns eventually grew up and united to give birth to the Lugia specie, Ho-oh grew worried... and decided that for the good of everyone, Legendary Pokemon had to be stripped of their gender and feelings while the descendants of each Legendary Pokemon would be hunted down and killed.

War shook the world as Lugia took the side of his descendants and fought alongside them against his mate. Ho-oh, her, took command of hordes of Pokemon. The other Legendary Pokemon picked their sides, giving the advantage to neither in the end...

At the end of the bloody war, Lugia and his second-in-command, Jirachi, stood defeated and humbled. While the Lugias had fought with all of their heart and that the Legendary Pokemon following them had given it their all, Ho-oh cared not for her creations and could replace them easily... and for each enemy killed, the Lugias faced ten more... and in the end, numbers dictated the victor... and Lugia stood, defeated.

For their "crimes", Lugia and Jirachi, leaders of the Lugia rebellion, were sentenced to eternal suffering through original and cruel punishments. Lugia's power was corrupted, his power of creation turning into a power of destruction. Unable to control himself, Lugia had no choice but to exile himself into the depths of the oceans, where his powers would be not a threat and where he would remain, forever alone... Jirachi, him, was cursed to eternal sleep, only waking up a week per millennia in order to suffer from his inability to befriend anyone due to the curse. The mortal Lugias, them, were hunted almost to the last, only a few last survivors retreating to the oceans...

Deoxys and Celebi, disgusted with Ho-oh, vanished from the world. Celebi went into the endless void while Deoxys hid in the depths of the space, where Ho-oh could not reach. The Regis, them, gave up on their souls, not bearing the pain of what they had helped achieved... and Ho-oh carried out her plan.

A horrific curse was cast on every Legendary Pokemon... cursing them to become endlessly reviving mortals. Thus, Ho-oh hoped to inspire disgust in them toward all mortals by making them live the lives of mortals...

Millions of years passed... and the world changed much. The Legendary Pokemon secluded themselves in their sadness, the humans ruled supreme, the Pokemon lived in fear and sorrow... and in the depths of the darkened world... Darkness prevailed.

Light, having denied it's original purpose, now a tool of oppression and greed, came to be a plague... and the Lugias, who had rebuilt silently under the waves, seen this as their moment to shine. Using techniques long forgotten by humans, the Lugias helped Mew and Mewtwo to scatter the Memory Spheres that would trigger the memories of those destined to drive back the Poison where it came back from.

After the Cataclysm, the Lugias came out of the depths, satisfied in their deeds, sure that Evil had been purged from the hearts of the world's inhabitants... only to find out that while the Evil One who had spawned the Poison was gone, the scars were deep and as such, it was imminent that blood would soon be spilled as Evil struggled to remain alive, torturing the survivors of the Cataclysm with evil ambitions of old...

The Lugias, walking the surface once anew, will stand tall as they always did and fight for the best of the world in the face of the dying forces of Evil.

Other details: Lugias are THE strongest characters that you can choose... and unlike others, might actually stand a chance against trained Pokemon. Unfortunately, Lugias are useless with items, their hands proving to be little more than decoration unless using Lugia-specific items. While flight and power is nice, remember that their size is an issue as they are huge, easy targets.

Age: Mature at 13 years. Lifetime is usually 60 years old. Maximum lifetime is about 200-220 years old.

Default Description: Pink amorphous blobs that can copy the shapes of other Pokemon.

Common Element: Normal

Technical Pool: Transformation, Conversion moves

Personality guidelines: Ditto are rather paranoid in the sense that they constantly fear for their safety and often see life as very threatening when it is not. They also tend to become dependant very quickly of mates and are extremely sensitive. Very prone to panic in stressful situations usually. Still, despite their flaws, Dittos have a deep sense of respect toward creatures and friendship to them, is for life and beyond death. Most Dittos tend to prefer humans to other Pokemon due to historical reasons.

Background story: Dittos were the first Pokemon excluding the Legendary species to reach the state of "Awakening" for as many of their members were caught by humans, Dittos morphed into humans and learnt of feelings... and thus, slowly, generation by generation, Dittos became aware through experiences of the human way of life.

Finding themselves stuck between two worlds, neither wild Pokemon or conscious Pokemon, Dittos divided into those who lived in the wild and those who took the forms of humans and lived in coexistence and harmony with the Pokemon trainers.

Although they knew that dire consequences might befall them if humans learnt that many humans were in truth, Dittos in disguise, the pink amorphous blob Pokemon enjoyed sharing life with humans and developed mentally.

Dittos were the specie that probably lived the most in harmony with humans among them all, going to human schools, working with them, befriending with humans, even breeding with them... and also fighting and dying alongside them in their battles to defend their ideals.

Dittos were also responsible, without humanity knowing it, for many of the pro-Pokemon advances through human civilization, bringing new points of view and helping the humans understand the other species...

Then, at the time of the Cataclysm, the Dittos stood strong, paying their debt to humans for making them "Awaken" by helping them fight their own insanity caused by the dreaded Poison. In the end, during the Cataclysm, the Dittos sacrificed their secret to help win the final battles against the forces of Evil.

Dittos stood there, their identities revealed to humanity. Feelings among both species were mixed... but in the end, many Dittos left humanity to build their own civilization while many remained as parts of human society.

As the closest partners of humanity, Dittos always stood almost as shape-shifting humans... and with the menace of the dying Evil, Dittos prepare themselves to pay off the remaining of their debt to humanity for accepting them, ready to finish what they started...

Other details: Dittos can memorize the forms of any being they meet and change form, taking the element and attacks of the copied being. This way, Dittos can do anything... but they do nothing exceptionally well neither. Dittos do everything but also have penalties regarding everything as doing things that are easy for other species require constant effort from them. Still, through careful use of Transform and Conversion, Dittos can become formidable and hugely versatile characters that are never caught off-guard by anything or anyone.

Age: Mature at one year. Usual lifetime is 10 years. Maximum lifetime is about 20-22 years old. Spending more time in the forms of long-lived creatures slow down aging.

Default Description: Almost always hidden in black cloaks covering their delicate, feminine green fairy bodies. Have big, cute blue eyes and thin antennas with blue tips. Head extends backward, forming dark green "hair". Have more or less Human-like proportions for their bodies.

Common Element: Grass, Shadow

Technical Pool: Grass, Dark, death-dealing moves, various poison-type moves

Personality guidelines: Celebis are very religious creatures, having a deep faith in their beliefs which depicts the world as a balance between life and death which must be maintained through the use of manipulations on life and death. Living with death daily, Celebis are not afraid of death and will gladly give up their lives for their ideals... in fact, they even come off as very sacrificial and seems not to feel pain. Celebis, however, tend to be grim and depressed, living with death so much and feeling like they cannot befriend anyone since everything seems to collapse and fall to dust so quickly around them. As such, Celebis seem to be condemned to loneliness...

Background story: Celebis appeared after the defeat of the Evil One and the destruction of the Comet of the End of the World. Coming in small numbers, depressed, Celebis were despised by wild Pokemon for their unholy powers, feared by the Legendary species as potential spawns of the Evil One.

The Celebis gathered to survive in small groups and if they hadn't run into the small groups of wild Dittos that lived all around the world, Celebis would have became extinct. Learning of the humans, Celebis longed to experience what the Dittos experienced... and using their dark powers, they hid in the shadows and haunted the human cities, observing them, trying to interact them...

The Celebis, unlike the Dittos, had a lot less positive contact with them. Ignoring the fact that humanity was once again pure, Celebis were obsessed with the fact that although dying, Evil still tainted every living step of the humans... and as such, the Celebis left, decided never to run into humans ever again.

Using their powers, the Celebis located rifts through time and space everywhere in the world and hid in them. Using what they learnt from humans, Celebis were able to survive and grow in numbers... and eventually, the Celebis developed their own technology to deal with the strange radiations and effects caused by the lives inside of the rifts.

With war becoming imminent, Celebis came out of their seclusion, sensing that the balance between life and death is upsetted by Evil's last moments. Strongly linked to the world of the dead and spirits, Celebis felt that it was their duty to rise and make sure that the mistakes of the past would not be repeated... that the dominant species of the world would not revive the dreaded Poison that had almost destroyed the world.

Other details: Celebis are potentially party-slayers, beating up entire parties of wild Pokemon and trained Pokemon by themselves with their absurdly powerful moves... but one must remember that Celebis are, like Mews, quite delicate and furthermore, Celebis tend to hurt themselves and must bleed themselves, self-torture, and auto-mutilate to unleash their full power. As such, to prevent suicidal results, using a Celebi character require self-control and patience.

Age: Mature at about 5 years. Usual lifetime is 17 years old. Maximum lifetime is estimated at 27000-35000 years old in theory... but because of their self-harming powers, they shouldn't go over 20 years... and since the specie is recent, no individual so far could go over 150 years (although it seems that Celebi barely change once they reach maturity, aging being a non-issue for them).