Voltorb Flip Tutorial
Posted August 3rd, 2011 at 3:40 PM by Steven
Voltorb Flip Tutorial
Hey guys, I figured I would just make a simple tutorial for you all. This tutorial will be on Level 3  so you can still rack up a pretty decent amount of coins if you keep dying on 4.Here are a few small notes:
 The memo pad is the key to winning. Do not just do it in your head, you'll get confused and make mistakes.
 Voltorb Flip is still luck, sometimes it will just trick you. But this tutorial will use chance to your advantage.
 If you're stuck, look at every single tile and determine which one has the lowest probability of being a Voltorb.
 Rows where the Voltorb number is hired than the sum of numbers, or they are close are high risk. Try to avoid them.
 I will be refering to rows as "SV" or "Sum  Voltorb." So, as you can see the second horizontal row in mine has a sum of 7 and 1 Voltorb, so it is row 71. If two rows have the same, I will say if they are horizontal or vertical.
 Feel free to ask any questions.
The tutorial is picturebased, and all the pictures will be in spoilers.
First off, here is level 3.
Spoiler:
Now, the first step is to look at all the colored sidetiles that show how many Voltorbs and numbers are in a row. The bottom number next to the Voltorb image is how many are in that row. The number above is how what the numbers in the row add up to. You want to mark off all rows where the two numbers add up to 5, and flip over all tiles in rows with 0 Voltorbs.
Spoiler:
We have some numbers now! Look to see if any of the numbers in the 0 rows will complete a row. Luckily for us, we have one. On the bottom, row "42" has a 2 in it. That means that there can only be two 1s and two Voltorbs, so there you do not need to flip up any more tiles there. So mark them off using the memo pad.
Spoiler:
Uh oh! Now we have no more rows that are already completed! Looks like it's time to play with chance. Look at your side rows together. Find where rows where there are low Voltorb numbers connect. Those spots have the lowest chance of having a Voltorb in them.
Spoiler:
Oops, it's a one! Well, that's better than a Voltorb by far. Luckily for us, the row is a high number  8. That means the two remaining tiles are not Voltorbs and are higher than 1. So flip those tiles over.
Spoiler:
Woo! Completing the row 81 on the bottom helped to completed rows 51 horizontal and 43 on the side. Since the only number row 51 horizontal can have in it is one 2 and 3 ones, mark off that row. Row 43 can have either two 2s or one 3 and one 1, but since we found a 3 in it that means the only remaining tiles are a one and Voltorbs, so mark them all off.
Spoiler:
There are only two spots left! Look at the bottom rows 61 and 51 vertical, both have no revealed numbers and both have one spot left. That automatically means that the two remaining spots are numbers, so flip them over and you will have won level 3!
Spoiler:
I hope this helps some of you!
Total Comments 3
Comments

Posted August 3rd, 2011 at 4:59 PM by Aquacorde 
Posted August 3rd, 2011 at 7:53 PM by Steven 
When I play, I only really follow one thing: the key to Voltorb Flip is avoiding 1s and Voltorbs (the second one is obvious, "lol." Whenever a row or column adds up to 5 (i.e. 4 Voltorb and a 1 or a 3 and 2 Voltorb) mark off the entire row, since you win after you've cleared every non1/Voltorb. A row that adds up to 1 will have only 1s and Voltorb, so there's no need to risk losing on something that's not required for victory and yields no reward.
EDIT: But yeah, this goes into much more detail. I never thought about calculating the level of risk by looking at the crossings, but that's a really good idea. "lol" I never really went beyond just adding up for 5s, but yours goes into much more detail and covers situations like the one where there's a 4 with 2 Voltorb, but you've uncovered a 2. Awesome guide!Posted August 3rd, 2011 at 7:57 PM by GMoney
Updated August 3rd, 2011 at 8:07 PM by GMoney