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Battle Gem Ponies DevLog #1


Weekly updates on the development of this crazy pony RPG that I'm spending WAY too much free time on.

So what's Battle Gem Ponies about?

Command super-powered, shape-shifting ponies in this turn-based RPG Adventure! Embark on a journey to become the best pony trainer in the world and protect the magical creatures from those who want to use their power for evil. Master the elements and special move combos to gain the advantage in Rock/Paper/Scissors style shapeshifting combat!


Reblogged from: http://www.yotesgames.com/
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Battle Gem Ponies DevLog #1

Posted May 16th, 2018 at 4:43 PM by Yotes
Updated May 16th, 2018 at 4:46 PM by Yotes

(Flashback Post: December 2014...)


I have an upcoming Mobile Game Design course for my Junior year at the Pennsylvania College of Technology and the project I'll be working on is this Pokemon style game featuring ponies. The Ponymon Dawn/Dusk ROM hacks inspired me to tackle turn-based combat, multiplayer networking, and fixing everything that bugs me about the main Pokemon games (mainly the grinding and brainless AI). There are only mock-up images right now but I'll be putting out calls for pre-alpha testers once something actually exists in Unity.

Development is off to a good start and things are becoming clear as the design document gets filled in. Of course I took a couple days off for Christmas with family, but got right back into development and I'm about 50% done with the game design document now. I should be nearly finished with it by next week so I can start drafting ideas for ponies and tweaking the document for game balance. Things like items, moves, and abilities will be planned out once I have a set number of pony designs and I know their strengths and weaknesses.

Get a bunch of sales data from my other games and a list of progress for Battle Gem Ponies with this link to the Yotes Games Blog
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