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Let's Play Sailor Moon: Another Story! Bonus Chapter

Posted May 1st, 2019 at 12:22 PM by Rainbow Chara X
Updated May 5th, 2019 at 10:09 AM by Rainbow Chara X
Tags lp#6

[left]Not much else to say besides "I had fun".[/left]

[font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif][size=6][color=#8205fe][b]Bonus Chapter - Final Team Set-Up[/b][/color][/size][/font][font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif][color=#848484]



(How fortunate that this screen has all the data I need, huh?)

[i][b][color=#ff00ff]Sailor Moon[/color][/b][/i] is, funnily enough, not the strongest character despite being the title protagonist and the primary monster killer on the show.

She's more of a tank/support character in that she keeps the others alive while barely taking any damage due to her massive defense. Honestly it fits her personality.

Super Sailor Moon is awesome but impractical due to only having one expensive move and not much else, unfortunately. The only person she can link tech with in this state is Super Chibi Moon, and even then they're not that good for a real boss fight.

Also, have the voice clips from [url=http://shrines.rpgclassics.com/snes/smas/]the same site I took my bestiary info from[/url]:

* [url=http://shrines.rpgclassics.com/snes/smas/sounds/moon_attack.MP3]Attack[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/moon_hurt.MP3]Damaged[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/moon_healing_escalation.MP3]Moon Healing Escalation[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/moon_spiral_heart_attack.MP3]Moon Spiral Heart Attack[/url]
* [i][b]BONUS[/b][/i]: [url=http://shrines.rpgclassics.com/snes/smas/sounds/sailor_planet_attack.MP3]Sailor Planet Attack[/url]


[i][b][color=#0099ff]Mercury[/color][/b][/i] served the same role as Moon, more or less, but had one key difference: [i]SHABON SPRAY.[/i] The ability to lower enemy attack in this game is a godsend, which is funny because that move wasn't even used to harm enemies in the show.

Here though, bubbles can be a lifesaver. It's just a shame they never tell you this and I don't even remember the way I discovered this. Maybe it was from trial and error.

Aside from that, Mercury's a sturdy tank and surprisingly quick, making her a great medic.

Voice clips:

* [url=http://shrines.rpgclassics.com/snes/smas/sounds/mercury_attack.MP3]Attack[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/mercury_hurt.MP3]Damaged[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/shabon_spray.MP3]Shabon Spray[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/shine_aqua_illusion.MP3]Shine Aqua Illusion[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/mercury_aqua_mirage.MP3]Mercury Aqua Mirage[/url]


[i][b][color=#ff0000]Mars[/color][/b][/i] and [i][b][color=#00cc00]Jupiter[/color][/b][/i] kinda blended together after a certain point - they were raw power with incredible HP and speed, but they crumbled the instant a strong enemy so much as looked at them.

I do like the inclusion of obscure attacks like Fire Soul Bird and Coconut Cyclone, but aside from that, both girls are fantastic offensive units.

Fire Snake and Thunder Dragon are such cool attacks though. Why couldn't that be a link tech - a plasma dragon attack that hits everyone? That'd be rad as hell.

Mars voice clips:

* [url=http://shrines.rpgclassics.com/snes/smas/sounds/mars_attack.MP3]Attack[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/mars_hurt.MP3]Damaged[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/fire_soul.MP3]Fire Soul[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/burning_mandala.MP3]Burning Mandala[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/mars_snake_fire.MP3]Mars Snake Fire[/url]

Jupiter voice clips:

* [url=http://shrines.rpgclassics.com/snes/smas/sounds/jupiter_attack.MP3]Attack[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/jupiter_hurt.MP3]Damaged[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/supreme_thunder.MP3]Supreme Thunder[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/sparkling_wide_pressure.MP3]Sparkling Wide Pressure[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/jupiter_coconut_cyclone.MP3]Jupiter Coconut Cyclone[/url]


[i][b][color=#ff9900]Venus[/color][/b][/i] served as a more defensive counterpart to Mars and Jupiter, but also lacked their speed. This is fine enough, but her true usefulness came in the form of the link tech she had with Moon - [i]Healing Shower[/i]. A full party attack boost that can also be layered with Fragrances? Please, I [i]sleep[/i] on the enemies with overpowered muk like that.

My only problem with Venus is that she only has one multi-enemy move in the form of Crescent Beam Shower. Aside from that, she's a decent fighter.

Voice clips:

* [url=http://shrines.rpgclassics.com/snes/smas/sounds/venus_attack.MP3]Attack[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/venus_hurt.MP3]Damaged[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/crescent_beam.MP3]Crescent Beam[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/venus_love_me_chain.MP3]Venus Love Me Chain[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/venus_wink_sword.MP3]Venus Wink Sword[/url]


[i][b][color=#ff99ff]Chibi Moon[/color][/b][/i] is effectively the game's joke character, as mean as that sounds. Her only attack is Pink Sugar Heart Attack, the universal punchline of special attacks in Sailor Moon as it does pitiful damage and doesn't even have a reasonable MP cost. (That said, when it's paired up with Uranus's Space Sword Blaster it suddenly becomes deadly...)

Her defense also suffers because she takes critical injuries even from the back row, which should be impossible given how this game calculates damage. Her speed, on the other hand, is what makes her good to have: she casually outpaces the other girls without even looking back, making her an excellent pinch healer.

If I remember correctly, Chibi Moon reaches 255 speed instantly if she has all of her special equipment. That's... jesus, that's [i]Made In Heaven fast[/i]. You don't want to mess with someone like that.

Voice clips:

* [url=http://shrines.rpgclassics.com/snes/smas/sounds/chibimoon_attack.MP3]Attack[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/chibimoon_hurt.MP3]Damaged[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/pink_sugar_heart_attack.MP3]Pink Sugar Heart Attack[/url]


Awww yeah, the Outers! [i][b][COLOR="DarkSlateBlue"]Uranus[/COLOR][/b][/i] is easily my favorite of the bunch due to her serving as the Mars/Jupiter/Venus of the Outers - strong glass cannon with a ton of health. Sure, she suffers when she has to survive a fight, but when she can shatter the enemy with a few Space Sword Blasters? That's pretty good.

Voice clips:

* [url=http://shrines.rpgclassics.com/snes/smas/sounds/uranus_attack.MP3]Attack[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/uranus_hurt.MP3]Damaged[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/world_shaking.MP3]World Shaking[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/space_sword_blaster.MP3]Space Sword Blaster[/url]


[i][b][color=#009999]Neptune[/color][/b][/i] is, uh... not that great, unfortunately. Yeah, she serves as a good tank due to her high defense, but she doesn't really... stand out compared to the others? I'd honestly say she's the least interesting Senshi of the entire group.

What kills me with her is the fact Deep Submerge and Submarine Reflection are essentially the same moves, but one costs more to use. This would have been a perfect opportunity to have Submarine Reflection be an all-enemy defense drop given how it was used to expose the fake Germatoids in the show, but they didn't do that. Shame.

Voice clips:

* [url=http://shrines.rpgclassics.com/snes/smas/sounds/neptune_attack.MP3]Attack[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/neptune_hurt.MP3]Damaged[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/deep_submerge.MP3]Deep Submerge[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/submarine_reflection.MP3]Submarine Reflection[/url]


Hoo boy, here we go. [i][b][color=#cc0066]Pluto[/color][/b][/i] breaks the game in half just by existing. Sure, her stats are pitiful and her moves don't really help... with Time Stop being the obvious exception, of course.

I'm just astonished that they allow Time Stop to freeze every enemy and boss in the game. Sure it drains all of her MP, but it's not hard to restore in the slightest with all the Colognes/Toilettes. Pluto is also a plot-required character to get - not using Time Stop is your decision, but it's still incredibly tempting.

I held back to just using her when necessary because I wanted to have some challenge and see how tough the game really was without her help.

Voice clips:

* [url=http://shrines.rpgclassics.com/snes/smas/sounds/pluto_attack.MP3]Attack[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/pluto_hurt.MP3]Damaged[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/dead_scream.MP3]Dead Scream[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/chronos_cyclone.MP3]Chronos Cyclone[/url]

(Funny how Time Stop doesn't even have a specific voice clip, she just yells.)


And to top everything off, we have [i][b][color=#cc33ff]Saturn[/color][/b][/i]! Saturn was an... odd case among the playable characters. She doesn't have a big gimmick like Pluto or is even all that strong compared to the likes of Uranus and the Inners, but that's the thing.

Saturn wanted to play it safe, as indicated by her comment in the ending. If she were to use all of her power, she would wind up nuking the earth and die in the process, hence why she only has one cheap but effective attack.

It makes sense that she has a tremendous defense rating with this in mind. If you stack her up with a Red Pupil (both preferably) and just spam Death Ribbon/Reborn Revolution, you could probably win the entire game like this. It's boring but practical, which I assume is the direction they were going for.

Not my style though, hence why I didn't do it this way.

Voice clips:

* [url=http://shrines.rpgclassics.com/snes/smas/sounds/saturn_attack.MP3]Attack[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/saturn_hurt.MP3]Damaged[/url]
* [url=http://shrines.rpgclassics.com/snes/smas/sounds/death_reborn_revolution.MP3]Death Reborn Revolution[/url]

And before we go, one last oddity:

There's not many cheats in this game, but there is at least a big one: If you hold X at the title screen and press start, everyone will start off at [i]level 16[/i]. Why does it do this? I don't know, to make the game more accessible for newcomers? At the very least it saves you from grinding for the Inner Senshi solo chapters.

It also makes sense - Usagi and the crew just finished with the events of season 3 (aka. Super), so why wouldn't they be able to stomp on the first wave of old enemies they encounter?

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