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Radboy Replays: Pokemon Conquest - Part Two - The New Reign

Posted October 12th, 2019 at 7:08 AM by Radboy

The Legend of Ransei - Part 2

A quick review from last time, I took the three kingdoms around mine, being Ignis, Greenleaf, and Fontaine. Now, we are going to move north to the next few kingdoms being Violight, Chrysalia, and Pugilis. However, I need to get the boring stuff out of the way, and recruit some new warriors, getting about 4 new warriors to help defend my current holdings, as the game openly threatened me with the fact that these foes I need to conquer might want to conquer me back. That isn't convenient.

I also made sure that my warriors defending Ignis were ready, so they got a bite to eat. In advance, I actually have no idea if these kingdoms actually attack you, but I'm pretty sure that isn't the case. However, I am just trying to stay prepared in advance.

Anyways, this has been quite a boring recap of Month 1 of Part 2
But NOW...

Battle At Violight - Like Hitting a Cockroach
Pretty much, Violight can be frustrating as your movement is heavily restricted due to the majority of the map consisting of one tile wide walkways, all intersecting each other, and being split up by electrified tiles that can only be traversed by Electric or Flying types, or a Pokémon with Levitate. I also teased this place having a ton of teslas, which it does. There are 5 across the map, 4 in the corners, and one in the direct center. Every few turns, the tesla in the center will randomly shock 3 tiles, dealing electric damage, like the volcano at Ignis. The other four require more explaining.
The center with the pathways is split into four identical parts, all of which are separated by a plain path. These four parts each have a color, and it's associated with a button on the center segment diagonal. If a button is pressed, every tile corresponding to the color is hit by lightning, dealing damage regardless of side.
Now for my experience. Pretty much for every battle going forward, I will have 6 units. None of the units can travel through the electric tiles. Meanwhile, while the defending Violight army has only 5 members, 4 of them can travel through electricity, and most of them can also hit multiple tiles, although the two Warlords, Ginchiyo (with Shinx) and Muneshige (with Starly) both don't have that distinction. I ended up with a large group stuck up on the right side, with some commotion on the left side, one of the opponents being a Panpour, meaning I had an advantage. The other on that side was a Pichu, which was tedious as it set off the tesla, damaging some of my units, on multiple occasions. Eventually, bad AI plagued the Panpour, and I managed to get a small flank from the back, defeating the main Violight force. Also, don't bring a water type, not even Wooper, as it just doesn't pan out well.

After battle, we recruit the junior Warlord, Muneshige, and another unit, learn how to delegate units so they can self train and make bank, and call it a month.

Next month, I also gain the ability to create a link with wild Pokémon, which is like catching them. I have one unit, Takeyoshi, form a bond with a Magikarp, which will evolve and be glorious.
Yes Magikarp is still useless, but it *might* have the ability that lets it regen in water. So hey.

Also I tried some stuff with a Power Plant in Violight and it went badly. I then took another month to recruit a few more warriors and then took battle to Chrysalia.

Battle At Chrysalia - A Game in a Game
This battlefield's twist is based around Yoshimoto, the Warlord of this castle, and his intense love of Pokemari (I checked and don't know if there is a real world equivalent). This heavily influences the center of the battlefield, as it turns into one big game. The field starts with 3 Pokemari balls in the center area, with a new one being brought in every turn, with a maximum of four sitting on a field. If one is hit, it will bounce until it reaches the border of the map, dealing a significant blow to any unit hit by it. There are also buttons sitting around the field that are invisible, and will trap the player for a few turns, like the ditches at Greenleaf. Unlike Greenleaf, these traps don't disappear after one use, being able to trap multiple units over the course of a battle. There are also multiple rocks in the middle and ponds near the spawning points to restrict movement. Pokemari balls also cannot be passed by, meaning a battle can suddenly become restrictive in movement.
Now for my experience. Yoshimoto's army has many Pokémon with two tile long attacks, being two Venipedes and a Spheal. The Spheal can possibly freeze your units, and the Warrior Ability behind the Spheal can also cause it to flinch. The two Venipedes are tedious, as they both start far apart, and can effectively poison many of your units. I made it a focus to split up my army to have 3 on each side, and slowly whittle down both sides. The main kingdom type is Bug, so having a fire type is really helpful, as Fire type attacks go super effective against everything but Spheal, which I made advantage of. Spheal also knows Powder Snow, meaning Yoshimoto had no answers for any Fire types I brought. The battle itself was very simple, and being able to hit multiple tiles in this fight can get chaotic, but is still overall a very useful trait to have.

After this, I instantly set my sight to the last kingdom there was, Pugilis. This was going to be a great test, as I used mainly normal types, while he relied on fighting types.

Battle at Pugilis - Tiny House Hunting
Pugilis has a gigantic arena, too bad all of the fighting takes place in a grand total of 16-20 tiles. Granted, there are more than that, but that's not what the game wants you to focus on. Pugilis itself has the most unique goal to win. In the direct center was an elevated Sumo ring that is four tiles long, four tiles wide. Two sides have a 1 tile wide bridge leading to it that can be easily clogged up due to battle. In each corner of the center square is a banner, followed by a large cliff. If you are attacked by the edge, you will fall off into the pit. This gives flying types and Pokémon with levitate a HUGE advantage, as they can just quickly fly back in, while it would take other Pokémon multiple turns to get out of the pit and back to the edge. There are also fight bells for each color. If rung, it increased attack stat by one stage of the Pokémon of the correlating color for a few turns.
Now time for how I did. This ended up going how it usually goes whenever I play through the game. I send my Starly to sprint over and ring the fight bell. After that, I take two banners and flood the center with my team where they cannot be knocked out of the sumo ring, while trying to KO other opponents to try and recruit them. I manage to push the majority of the opposing army off of the ring, and claim all the banners. I then slowly get my opponents stuck in the chute and KO them. I forgot to mention, but KOing all of the opponents while holding all the banners will also result in a win, which I managed to do. It wasn't terribly exciting, but it did go by quickly.

After that, Pugilis joined my new-ish empire and Muneshige's Starly evolved into a Staravia, which he actually needs for a perfect link, or basically the best Pokémon each Warrior can use.

However, stories come from the north of Ransei that Nobunaga, is coming down from the north with 8 kingdoms under his command, and only two kingdoms, Illusio and Terrera, led by the fearfully strong Warlords Kenshin and Shingen, are the only two kingdoms left between them, and if Nobunaga takes those, it could be all over.

I'll now finish up with part 2, with the plans to take some of the strongest kingdoms in the land.
And look out, they use... banners.

Next Part: A Classic Case of War and Family Drama.
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