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BGP DevLog #172 (Map Mastery)

Posted 4 Hours Ago at 4:03 PM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


The Map System I've been subconsciously dreading has finally been implemented and the rest of the menus are coming together bit-by-bit as I program all the pieces separately and connect them together (instead of cramming everything I could into one giant, unreadable script like before). The results?
...
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GameDev
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Shine Diamond episode 23--The Afterpost

Posted 7 Hours Ago at 12:49 PM by EmeraldSky

This week, Dawn crosses paths with Barry again!

In the remix, Barry has been re-purposed into a rival for Dawn, easily replacing Kenny and reflecting his role in the games. A new character I introduced in Moonlight Silver takes his role in the real show as a rival for Ash.

As a result, Ash battles his new Grotle instead of a Prinplup (since Barry received Turtwig as part of the starter shuffle)

Barry's embarrassing stories were based on actual events...
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Make the Colors in the Sky!
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Battle Gem Ponies DevLog #168 (HUD Crafting)

Posted 19 Hours Ago at 12:55 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))



Ignore the garbled text. That is a bug for another day.

Been taking my time making these menus and such, and glad to see that stage of development is finally coming to an end. Chewed hard to figure out some bugs and the most efficient way to make things flow, but I think I've got it now and just need to rinse and repeat...
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BGP DevLog #170 (Re-Coding)

Posted 19 Hours Ago at 12:53 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


Once again, starting from scratch. But this time it's in regard to how I code things. Going forward I'll be using new organization tricks to make sure I understand how the entire game works inside and out. No more endless bug hunts because I'll know exactly where they are and what that line of code interacts with, all to better help me deduce the cause of any problems.

Also...
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BGP DevLog #167 (Orlando Overdrive 2018)

Posted 19 Hours Ago at 12:49 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


Showcasing the game to new folks, meeting other developers, learning from their experiences, making friends, and dancing my legs off. That's the TL;DR of my Orlando Overdrive experience this past weekend.

Battle Gem Ponies had a booth right in the middle of the indie game hallway leading to the bar & dance floor of The Geek Easy. Turns out the whole brony thing wasn't...
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