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Battle Gem Ponies (Weekly DevLogs!)


Weekly updates on the development of this crazy pony RPG that I'm spending WAY too much free time on.

So what's Battle Gem Ponies about?

Command super-powered, shape-shifting ponies in this turn-based RPG Adventure! Embark on a journey to become the best pony trainer in the world and protect the magical creatures from those who want to use their power for evil. Master the elements and special move combos to gain the advantage in Rock/Paper/Scissors style shapeshifting combat!


Reblogged from: http://www.yotesgames.com/
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BGP DevLog #179 (Summer Stalling)

Posted 4 Days Ago at 10:57 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))
Tags delay


Pretty slow work week if I'm being honest. Life got in the way and the game's delayed yet another week. You know, going in you always assume you can handle the workload but only expect it to be a certain amount of time. Then you get so far into it you can't justify changing course because the end just has to be near by now...

...
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BGP DevLog #178 (Refocus on the Hook)

Posted 1 Week Ago at 8:02 PM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


Starting to build out all the actual tile maps to be used in the beginning segment of the game, up to the first badge and a little beyond, just to get players hooked and hungry for more.

Now, while the completed Alpha won't be a thing until the entire game is playable start to finish, I...
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BGP DevLog #177 (Sculpting a World)

Posted 2 Weeks Ago at 10:56 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


It's finally happening! Converting the maps from graph paper notes and doodles into working sandboxes that I can actually roam around in the Unity engine! Every single map in Battle Gem Ponies is coming to life AS. 👏 WE.👏 SPEAK.👏

Getting all the different tiles, placeholders, and...
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Battle Gem Ponies DevLog #176 (Summer Makeover)

Posted 3 Weeks Ago at 1:31 PM by Yotes (Battle Gem Ponies (Weekly DevLogs!))



Notice a bit of a facelift? I worked on some of the Ultra Pony designs this week, just filling in those gaps in design I was drawing a blank on for the longest while. Now I can say I'm satisfied with how everypony looks and can clearly see them animated in my head.

Actually animating the sprites is a step...
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BGP DevLog #175 (E3 2018)

Posted 4 Weeks Ago at 11:39 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


After such an amazing E3, I feel reinvigorated. Gotta admit to feeling pretty jaded/apathetic about AAA gaming lately, but leave it to the Sony & Nintendo press conferences to remind me of why I love gaming in the first place. The hype I felt over the past couple days is the same feeling I want people to have for the things I'm working...
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