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Let's 100% Castlevania: Aria of Sorrow! Chapter 1

Rainbow Chara X

Impossible to gauge!
129
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8
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[Title screen theme]

(Originally uploaded on February 6th, 2016 - the original was not put up on the blogs)

Would you look at that, it's a game I actually like and own! Castlevania: Aria of Sorrow is the third of the Gameboy Advance Castlevanias... which doesn't really matter given how none of them are directly connected to each other.

Aria is the best of the GBA Trio and a fine Metroidvania in its own right, with Metroidvania being a term for a kind of game that utilizes Metroid-like exploration and map design with RPG elements. The trend was born with Castlevania: Symphony of the Night, renowned as one of the best games of all time. (I thought it was great, anyway)

Aria and its DS sequel Dawn of Sorrow have some unique gameplay features that, in my opinion, are hella rad. I would definitely recommend this as an entry game into the series due to it being just right in terms of difficulty. (Circle of the Moon is punishing and while Harmony of Dissonance can be difficult at times, proper manipulation of its physics can break the game with a simple well-aimed poke. That bad.)

I'll admit. Going from a relatively easy to LP game like Pokemon to a straight-up action RPG like Aria of Sorrow is going to take some getting used to. Then again, this game is much shorter and bearable than something like Snakewood (which, in hindsight, was a hell of a first LP - it still remains like that even today!) so that's good. Let's slam jam.

Chapter #1 - Black Sun
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Spoiler:
 
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