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BGP DevLog #177 (Sculpting a World)

Posted June 27th, 2018 at 10:56 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


It's finally happening! Converting the maps from graph paper notes and doodles into working sandboxes that I can actually roam around in the Unity engine! Every single map in Battle Gem Ponies is coming to life AS. 👏 WE.👏 SPEAK.👏

Getting all the different tiles, placeholders, and...
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BGP DevLog #174 (Where's The Game?)

Posted June 6th, 2018 at 5:23 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))
Tags delay, fan game


Getting REAL tired of this game not being close to finished. I admit to dying inside just a bit each passing week as I fall behind on the schedule I laid out just because the very first bullet point is the hardest pill to force down.

Maybe I'm crazy and doing this wrong. Time to take a different route to the end....
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BGP DevLog #173 (Let's Go Ponatina!)

Posted May 30th, 2018 at 11:13 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


Not much was done in terms of progress this week since I took about 5 days off to basically see all my friends one last time at the local convention MegaCon before swearing to lock myself away until BGP's completion.

In place of that there is tons of Pokemon news. A fan game was released and a bunch of new spinoffs were announced...
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BGP DevLog #172 (Map Mastery)

Posted May 23rd, 2018 at 4:03 PM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


The Map System I've been subconsciously dreading has finally been implemented and the rest of the menus are coming together bit-by-bit as I program all the pieces separately and connect them together (instead of cramming everything I could into one giant, unreadable script like before). The results?
...
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Battle Gem Ponies DevLog #168 (HUD Crafting)

Posted May 23rd, 2018 at 12:55 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))



Ignore the garbled text. That is a bug for another day.

Been taking my time making these menus and such, and glad to see that stage of development is finally coming to an end. Chewed hard to figure out some bugs and the most efficient way to make things flow, but I think I've got it now and just need to rinse and repeat...
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