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Battle Gem Ponies DevLog #168 (HUD Crafting)

Posted 4 Hours Ago at 12:55 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))



Ignore the garbled text. That is a bug for another day.

Been taking my time making these menus and such, and glad to see that stage of development is finally coming to an end. Chewed hard to figure out some bugs and the most efficient way to make things flow, but I think I've got it now and just need to rinse and repeat...
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BGP DevLog #170 (Re-Coding)

Posted 4 Hours Ago at 12:53 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


Once again, starting from scratch. But this time it's in regard to how I code things. Going forward I'll be using new organization tricks to make sure I understand how the entire game works inside and out. No more endless bug hunts because I'll know exactly where they are and what that line of code interacts with, all to better help me deduce the cause of any problems.

Also...
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BGP DevLog #167 (Orlando Overdrive 2018)

Posted 4 Hours Ago at 12:49 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


Showcasing the game to new folks, meeting other developers, learning from their experiences, making friends, and dancing my legs off. That's the TL;DR of my Orlando Overdrive experience this past weekend.

Battle Gem Ponies had a booth right in the middle of the indie game hallway leading to the bar & dance floor of The Geek Easy. Turns out the whole brony thing wasn't...
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