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Let's Play Pokemon Snakewood! Bonus 1

Posted 4 Weeks Ago at 9:52 AM by Rainbow Chara X
Tags lp#1

The game may be over, but there's still bonus chapters to go.

Bonus Chapter #1 - Final Team Set-Up
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[Listen to this while you read through: Tamariu]

Basically, I'm going to go through members of the Crew and analyze them more in depth.

Active Crew -
Spoiler:

#1: Bellamine
  • Species: Gardevoir
  • Gender: Female
  • Portrait:
  • Level during the finale: 72
  • Type:
  • Ability: Synchronize (Passes on status condtions to enemies)
  • Held Item: Sand Cloak (Decreases enemy accuracy - makes Bellamine look cool)
  • Final Stats:
    • HP- 213
    • Attack- 128
    • Defense - 134
    • Sp. Attack - 239 (!!)
    • Sp. Defense - 166
    • Speed- 154
  • Moves:
    • Move 1 - Psychic
    • Move 2 - Calm Mind
    • Move 3 - Teleport
    • Move 4 – Shock Wave
  • Theme song: Illusionary World (Final Fantasy IV - normal) / Heartache (Undertale - battle)
  • Idea/Name origin: Original concept
    • If applicable, what does said inspiration look like: N/A
  • Met at: Brought into the world of Snakewood as a Level 3 Kirlia via gameshark.
  • Overall analysis:
    • Despite having a rough start with the prevalence of Dark types and strong-at-the-time zombies, Bellamine effectively hit her stride when she became a Gardevoir. Her raw power boosted with Calm Mind made mincemeat of everything in the game even if it resists Psychic, and her surprising durability to things like Earthquake made her even more valuable. To top it off, I really like how I made her into Jack's overprotective second mom. She's always there to protect him, which is supported by the fact that she's the only member of the Crew that hasn't left the active team since the game started. I am so glad I hacked her in, because it was exactly what Snakewood deserved.
#2: Ambes
  • Species: Raichu
  • Gender: Male
  • Portrait:
  • Level during the finale: 63
  • Type:
  • Ability: Static (Occasionally paralyzes an opponent on contact)
  • Held Item: Electric Honey (Increases the strength of Electric moves)
  • Final Stats:
    • HP- 213
    • Attack- 144
    • Defense - 96
    • Sp. Attack - 136
    • Sp. Defense - 110
    • Speed- 166
  • Moves:
    • Move 1 - Thunderbolt
    • Move 2 - Flash
    • Move 3 - Ice Punch
    • Move 4 – Thunder Wave
  • Theme song: Dark Cloud Main Theme
  • Idea/Name origin: Original concept. Ambes comes from the organic gemstone of the same name.
    • If applicable, what does said inspiration look like: N/A
  • Met at: Petalburg Woods at level 6
  • Overall analysis:
    • Ambes is squishy, fast, and packs a punch (I'm sorry). He's not really that powerful compared to the others and can't really take a hit, but he makes up for it with style and by being good support. I really have my friend to thank for making his portraits, because I'm positive I couldn't have had Ambes evolve into a Raichu if she didn't. Ambes is closer to a straight-out hero than other members of the Crew thanks to his incredible determination and bravery. (Him beating up Zapdos despite being ten levels lower is probably the best example of this - I'm serious, I was amazed that even happened at all) I guess it helps that he's one of the nicest people in the entire team.
#3: Jeanne
  • Species: Ninetales
  • Gender: Female
  • Portrait:
  • Level during the finale: 64
  • Type:
  • Ability: Flash Fire (Absorbs the enemy's Fire moves and powers up your own)
  • Held Item: None
  • Final Stats:
    • HP- 182
    • Attack- 133
    • Defense - 131
    • Sp. Attack - 137
    • Sp. Defense - 145
    • Speed- 161
  • Moves:
    • Move 1 - Fire Pump (Flamethrower)
    • Move 2 - Will O' Wisp
    • Move 3 - Confuse Ray
    • Move 4 – Sunny Day
  • Theme song: Red and Black (Bayonetta)
  • Idea/Name origin: Is based off of the rival from Bayonetta
  • Met at: Route 117 at level 14.
  • Overall analysis:
    • Jeanne is another member of the team I could never do without. The Confuse Ray and Will O' Wisp combo got me through many awful situations in the game and the Sunny Day boost helped out a lot if I wanted to pile on the damage. I loved writing out her parts because of how sharp and sassy she wound up being, which has to be a boon for people reading who get bored of me just going through screenshot to screenshot killing mooks. I'm positive Jeanne's shining moment was when she sweeped through the three Diamandix in the Abandoned Mine, who I'm pretty sure were intended to be nigh-invincible roadblocks. I'm serious, Haydunn got to that point and gave up because of how ridiculous that fight was.
#4: Gauss
  • Species: Toxicroak
  • Gender: Male
  • Portrait:
  • Level during the finale: 67
  • Type: /
  • Ability: Limber (Prevents being paralyzed)
  • Held Item: None
  • Final Stats:
    • HP- 202
    • Attack- 177
    • Defense - 112
    • Sp. Attack - 126
    • Sp. Defense - 106
    • Speed- 125
  • Moves:
    • Move 1 - Bright Idea
    • Move 2 - Poison Slash
    • Move 3 - Sludge Bomb
    • Move 4 – Flatter
  • Theme song: Rottytops (Shantae and the Pirate's Curse)
  • Idea/Name origin: Original concept
    • If applicable, what does said inspiration look like: N/A
  • Met at: Handed to us by Dr. Blackthorn in the Abandoned Mine.
  • Overall analysis:
    • Gauss never got to fight, ironically, despite being listed on the active team. Due to his late game newcomer status, I was about to not do anything with him until the game said he was Jack's first Pokemon. The decision to personalize Gauss came after I had already made the screenshots for the final chapter, but what the hell. How could I say no to fighting frog? Besides, he's a chill guy.
#5: Valor
  • Species: Zangol
  • Gender: Male
  • Portrait:
  • Level during the finale: 67
  • Type: /
  • Ability: Immunity (Prevents being poisoned)
  • Held Item: Plus Band (Increases the strength of Normal moves - also used to make Valor look cool)
  • Final Stats:
    • HP- 206
    • Attack- 194
    • Defense - 104
    • Sp. Attack - 110
    • Sp. Defense - 130
    • Speed- 153
  • Moves:
    • Move 1 - Slash
    • Move 2 - Shadow Swipe
    • Move 3 - Brick Break
    • Move 4 – Iron Slam
  • Theme song: [Sword of Justice] Battle (Shin Megami Tensei 2)
  • Idea/Name origin: Is based off of the angel Valor from Bayonetta 2
    • If applicable, what does said inspiration look like: Here.
  • Met at: Route 114 at level 35.
  • Overall analysis:
    • Valor only really had one job - that is, beating the absolute piss out of everything. His amazing strength and his varied moveset tears everything apart, plus the Kamina influence of Zangol adds to the charm (in my opinion, at least). Zangoose needed to get some respect, so I just had to put this guy in.
#6: Ballin
  • Species: Qwilshark
  • Gender: Male
  • Portrait:
  • Level during the finale: 61
  • Type: /
  • Ability: Poison Point (Occasionally poisons an enemy on contact)
  • Held Item: Soma (Increases the strength of Water moves)
  • Final Stats:
    • HP- 187
    • Attack- 165
    • Defense - 127
    • Sp. Attack - 123
    • Sp. Defense - 108
    • Speed- 153
  • Moves:
    • Move 1 - Dive
    • Move 2 - Surf
    • Move 3 - Storm Surge (Hydro Pump)
    • Move 4 – Poison Slash
  • Theme song: Green Scream (Darkstalkers 3)
  • Idea/Name origin: Based off of Ballon from Haydunn's Nuzlocke of Snakewood. Fun fact, Ballon was a girl.
    • If applicable, what does said inspiration look like: N/A
  • Met at: Route 105 at level 14.
  • Overall analysis:
    • Ballin was someone I honestly didn't expect following me to the end of the game. Sure, I needed a Surf guy, but Ballin? It's cool though, because Qwilshark is pretty cool. Sure, he may have mismatched stats due to Water being Special, but as long as he can ferry Jack around everywhere I'm not complaining.
#7: Ivory
  • Species: Raichu (ghost)
  • Gender: Female
  • Portrait:
  • Level during the finale: ?? (Actually 80)
  • Type: /
  • Ability: Lightning Rod (Absorbs Electric moves to boost Special Attack)
  • Held Item: None
  • Final Stats: Since Ivory wasn't even an actual in-game character, stats don't count for her. Just assume she was like Ambes but stronger.
  • Moves:
    • Move 1 - ???
    • Move 2 - ???
    • Move 3 - ???
    • Move 4 – ???
  • Theme song: Ngaah! (Undertale)
  • Idea/Name origin: Original concept. Her name is also based off of an organic gemstone to compliment Ambes... on top of being based off of a certain character from Undertale.
    • If applicable, what does said inspiration look like: Here.
  • Met at: At the Necropolis
  • Overall analysis:
    • Ivory was a hell of a last minute addition. I was building up that Ambes had an even older sister for a while but I forgot about her until the very end. She doesn't get to fight so her stats are moot, but I like to think that if she was capable of fighting, she'd be a stronger Ambes due to how I present her personality. I was originally going to make Ivory much more somber, but given where Snakewood was going, I figured "nah" and made her a "incredibly rough but honest/responsible older sister" character instead. In hindsight, it was for the better.


Back-up Crew -
Spoiler:

#8: Reggie
  • Species: Parasect
  • Gender: Male
  • Portrait:
  • Level during the finale: 61
  • Type: /
  • Ability: For some strange reason I can't hope to comprehend, Reggie has no ability.
  • Held Item: Leftovers (Gradually restores a small amount of HP per turn)
  • Final Stats:
    • HP- 182
    • Attack- 171
    • Defense - 144
    • Sp. Attack - 93
    • Sp. Defense - 135
    • Speed- 77
  • Moves:
    • Move 1 - Cut
    • Move 2 - Stun Spore
    • Move 3 - Poison Powder
    • Move 4 – Leech Life
  • Theme song: White Waking (Used in Space Funeral)
  • Idea/Name origin: Based off of Reginald from Haydunn's Snakewood Nuzlocke, but... Rastafarian. Yes, I know, how do I do it.
    • If applicable, what does said inspiration look like: N/A
  • Met: Is one of the three starter choices at Littleroot Town
  • Overall analysis:
    • Man, Reggie just could not catch up with everybody else. Paras was the worst choice out of the starters and it shows, given how Reggie could barely stand up to anything and nearly got slaughtered in every fight. He got some moments of glory here and there (the best being when he dealt with Ab Horse Man - I mean, Vigourlan), but things sort of grew out of control as the game progressed. He became a background character in a sense and just sat around getting toasted off of his own spores, which in reality might be preferable to getting gored by some undead abomination.
#9: Zagon
  • Species: Dragoone
  • Gender: Female
  • Portrait:
  • Level during the finale: 62
  • Type:
  • Ability: Bulletproof (Blocks critical hits...?)
  • Held Item: None
  • Final Stats:
    • HP- 189
    • Attack- 143
    • Defense - 82
    • Sp. Attack - 112
    • Sp. Defense - 206
    • Speed- 117
  • Moves:
    • Move 1 - Headbutt
    • Move 2 - Surf
    • Move 3 - Fire Pump
    • Move 4 – Dig
  • Theme song:
    Green Scream (Darkstalkers 3)
  • Idea/Name origin: It was something I made off the top of my head
    • If applicable, what does said inspiration look like: N/A
  • Met at: Route 102 at level 3.
  • Overall analysis:
    • Zagon served her job well as a professional surfboard and headbutt maniac. Unfortunately, she sort of lost relevance when Ballin did her job but better. Dragoone's insanely high base Special Defense is nice and all, but it was a case of "too little, too late" for me.
#10: Alice
  • Species: Delcatty
  • Gender: Female
  • Portrait:
  • Level during the finale: 62
  • Type:
  • Ability: Cute Charm (Occasionally infatuates opponents on contact)
  • Held Item: Oran Berry (Heals HP by 10)
  • Final Stats:
    • HP- 171
    • Attack- 98
    • Defense - 96
    • Sp. Attack - 65
    • Sp. Defense - 76
    • Speed- 112
  • Moves:
    • Move 1 - Double-Edge
    • Move 2 - Doubleslap
    • Move 3 - Faint Attack
    • Move 4 – Attract
  • Theme song: Catus Carnival (Blazblue)
  • Idea/Name origin: I just made it up off of the top of my head
    • If applicable, what does said inspiration look like: N/A
  • Met at: Route 102 at level 4.
  • Overall analysis:
    • Alice will forever be remembered for seducing a headless Houndour and then re-murdering him in cold blood. Despite all of the fun I could mine out of Alice being a maneater, she got hit hard with the "can't catch up" disease. Poor girl. At the very least she got to evolve with the others.
#11: Ace
  • Species: Swellow
  • Gender: Male
  • Portrait:
  • Level during the finale: 58
  • Type: /
  • Ability: Guts (Boosts Attack if afflicted by Burn, Paralyze, etc.)
  • Held Item: Anadrin Talon (Increases the strength of Flying moves)
  • Final Stats:
    • HP- 149
    • Attack- 124
    • Defense - 80
    • Sp. Attack - 68
    • Sp. Defense - 70
    • Speed- 176
  • Moves:
    • Move 1 - Fly
    • Move 2 - Aerial Ace
    • Move 3 - Focus Energy
    • Move 4 – Quick Attack
  • Theme song: Comona (Ace Combat 4: Shattered Skies)
  • Idea/Name origin: I just made it up off of the top of my head.
    • If applicable, what does said inspiration look like: N/A
  • Met at: Route 104 at level 5.
  • Overall analysis:
    • Ace is interesting. See, while everybody else on the active team was becoming more and more powerful, Ace was still able to stand his ground for a bit and stay relevant. His usefulness in combat dwindled, but he found a new purpose as the team's flyboy even if there's some areas we can't go over thanks to some arbitrary limitation. I'm personally amazed that he was able to take out a Kenchukuo despite how teeth-grindingly infuriating they are.
#12: Umbra
  • Species: Absol
  • Gender: Male
  • Portrait:
  • Level during the finale: 62
  • Type:
  • Ability: Pressure (Raises opponent's PP usage to 2 PP per move)
  • Held Item: None
  • Final Stats:
    • HP- 171
    • Attack- 202 (!!)
    • Defense - 86
    • Sp. Attack - 101
    • Sp. Defense - 77
    • Speed- 109
  • Moves:
    • Move 1 - Shadow Ball
    • Move 2 - Swords Dance
    • Move 3 - Cut
    • Move 4 – Rock Smash
  • Theme song: Riku (Kingdom Hearts II)
  • Idea/Name origin: Original concept
    • If applicable, what does said inspiration look like: N/A
  • Met at: Route 120 at level 36
  • Overall analysis:
    • Hot damn, look at that Attack stat! That's even more than Valor! If Umbra was able to Mega Evolve, he definitely would have had a permanent spot on the team. That, and well... to be honest, I sort of wanted Umbra to be like that aloof guy that turns out to be really sweet. You know the ones.
#13: Juno
  • Species: Banette
  • Gender: Female
  • Portrait:
  • Level during the finale: 60
  • Type: /
  • Ability: Insomnia (Prevents being put to sleep)
  • Held Item: None
  • Final Stats:
    • HP- 149
    • Attack- 148
    • Defense - 76
    • Sp. Attack - 107
    • Sp. Defense - 95
    • Speed- 92
  • Moves:
    • Move 1 - Curse
    • Move 2 - Shadow Ball
    • Move 3 - Will O' Wisp
    • Move 4 – Skullbreaker
  • Theme song: Spooks of Halloween Town (Kingdom Hearts)
  • Idea/Name origin: Original concept mixed in with some Mashiro Kuna from Bleach.
    • If applicable, what does said inspiration look like: Here.
  • Met at: Mt. Pyre at level 38
  • Overall analysis:
    • Juno was a one-scene wonder too, thanks to her super sentai-esque beatdown on Zombie Norman's team... but believe me when I say that if I had Juno earlier, I would have cheesed through a lot of the game. She's a very easy counter to Pokemon like Gorelax and has an even greater Will O' Wisp strategy than Jeanne thanks to Curse sapping away 25% of the enemy's HP per turn on top of Burn and raw physical damage. I also really like Banettes.
#14: Tohru
  • Species: Hariyama
  • Gender: Male
  • Portrait:
  • Level during the finale: 60
  • Type: /
  • Ability: Guts (Boosts Attack if afflicted by Burn, Paralyze, etc.)
  • Held Item: None
  • Final Stats:
    • HP- 265
    • Attack- 182
    • Defense - 94
    • Sp. Attack - 74
    • Sp. Defense - 95
    • Speed- 87
  • Moves:
    • Move 1 - Surf
    • Move 2 - Fake Out
    • Move 3 - Arm Thrust
    • Move 4 – Rock Smash
  • Theme song: Fuuma Stage (World Heroes SNES)
  • Idea/Name origin: Is based off of the character from Jackie Chan Adventures
    • If applicable, what does said inspiration look like: Here.
  • Met at: Solar Caverns at level 13
  • Overall analysis:
    • Long before Valor came around, Tohru served as the muscle of the team and is still the big "uncle" character. He's built like a tank and hits like one too, but surprisingly Fake Out was his most useful asset due to the STAB-boosted priority flinch. It helps that even while Valor took his spot, Tohru is still meatier and could probably win if the two clash.
#15: Pumbloom
  • Species: Exploud
  • Gender: Male
  • Portrait:
  • Level during the finale: 56
  • Type:
  • Ability: Soundproof (Is immune to sound-based attacks)
  • Held Item: None
  • Final Stats:
    • HP- 199
    • Attack- 119
    • Defense - 82
    • Sp. Attack - 125
    • Sp. Defense - 90
    • Speed- 92
  • Moves:
    • Move 1 - Pound
    • Move 2 - Jump Kick
    • Move 3 - Astonish
    • Move 4 – Hyper Beam
  • Theme song: Never really decided on one
  • Idea/Name origin: Is named after the obvious Game Grumps reference
  • Met at: Rusturf Tunnel at level 14
  • Overall analysis:
    • Pumbloom only existed on the team because he was an extended reference to a Game Grumps thing. He sort of grew into his own thing, which was primarily "Ballin's shy friend". Poor guy never got to really be important.
#16: Helmaroc/Wagner
  • Species: Aerodactyl
  • Gender: Male
  • Portrait:
  • Level during the finale: 57
  • Type: /
  • Ability: Rock Head (Prevents recoil damage)
  • Held Item: None
  • Final Stats:
    • HP- 158
    • Attack- 136
    • Defense - 93
    • Sp. Attack - 90
    • Sp. Defense - 83
    • Speed- 169
  • Moves:
    • Move 1 - Take Down
    • Move 2 - Supersonic
    • Move 3 - Ancient Power
    • Move 4 – Scary Face
  • Theme song: Never really decided on one
  • Idea/Name origin: Was originally named after Helmaroc from the Legend of Zelda. When his name changed to Wagner, it referenced the dragon of the same name.
  • Met at: Fought in Famine's Desert at level 40
  • Overall analysis:
    • All of the one-scene wonders have some sort of quality to them that make up for their performance in battle. Wagner helped take down Veracity's Ho-oh without much of a fight, but the more interesting stuff is how... well, I hate the story of Snakewood but still. Wagner was supposed to be one of those old villains who gradually changed their perspective about the heroes as time passed. Notice how he changed sides and almost immediately became loyal to Jack when he saw how well he handled the team throughout the chapters. By the end, he completely gave up on Senex and formed a sort of odd friendship with Chloris. I dunno, the progression isn't immediately noticable as some of the other team members but I like it.
#17: Benedict/Chloris
  • Species: Hyperegg -> Celebi
  • Gender: Female
  • Portrait:
  • Level during the finale: 61
  • Type: /
  • Ability: Natural Cure (Recovers status ailments upon switching out)
  • Held Item: None
  • Final Stats:
    • HP- 203
    • Attack- 147
    • Defense - 134
    • Sp. Attack - 122
    • Sp. Defense - 144
    • Speed- 159
  • Moves:
    • Move 1 - Leech Life
    • Move 2 - Softboiled
    • Move 3 - Eruption
    • Move 4 – Egg Bomb
  • Theme song: Minish Village (The Legend of Zelda: The Minish Cap)
  • Idea/Name origin: Original concept, but the name comes from a nature nymph in Greek Mythology
    • If applicable, what does said inspiration look like: N/A
  • Met at: Given to us by Prof. Birch and hatched at Route 104
  • Overall analysis:
    • Man, Chloris is serious wasted potential. I hyped up the Hyperegg family to be like these super OP Fakemon, yet when Chloris actually evolved into a Celebi... she sorta never got her chance to shine. The bad moveset from Hyperegg carried over, and she evolved at a really bad time. Oh well, at least she's cute.
#18: Beatrice
  • Species: Roselia
  • Gender: Female
  • Portrait:
  • Level during the finale: 50
  • Type: /
  • Ability: Natural Cure (Recovers status ailments upon switching out)
  • Held Item: None
  • Final Stats:
    • HP- 119
    • Attack- 72
    • Defense - 63
    • Sp. Attack - 110
    • Sp. Defense - 107
    • Speed- 76
  • Moves:
    • Move 1 - Mega Drain
    • Move 2 - Giga Drain
    • Move 3 - Poison Sting
    • Move 4 – Stun Spore
  • Theme song: Commander Yammark stage (Megaman X6)
  • Idea/Name origin: Original concept
    • If applicable, what does said inspiration look like: N/A
  • Met at: Route 117 at level 14
  • Overall analysis:
    • As I said in the actual let's play: If Beatrice could evolve into Roserade, she would have had a permanent spot on the team. Alas, being stuck as only Roselia hampered her usefulness by a lot. To rub salt in the wound, I don't think Beatrice even did anything aside from beat up a wild Hombone... Oh well. Again, at least she's cute.
#19/20: Shine & Spark
  • Species: Pichu
  • Gender: Female (Shine) / Male (Spark)
  • Portrait: (Shine) / (Spark)
  • Level during the finale: 33 / 32
  • Type:
  • Ability: Static (Occasionally paralyzes on contact)
  • Held Item: None
  • Final Stats:
    • HP- 62 / 59
    • Attack- 39 / 35
    • Defense - 25 / 17
    • Sp. Attack - 34 for both
    • Sp. Defense - 37 / 34
    • Speed- 43 / 47
  • Moves (shared):
    • Move 1 - Charm
    • Move 2 - Tail Whip
    • Move 3 - Thunder Wave
    • Move 4 – Sweet Kiss
  • Theme song:
    Catus Carnival (Blazblue)
  • Idea/Name origin: Original concept made up for the let's play. Their names are based off of the Shinespark from Metroid.
  • Met at: I gamesharked Pokemon encounters so they would appear on Route 110 at level 12.
  • Overall analysis:
    • Shine and Spark were just there to be cute and be emotional support for Ambes. Technically, Ivory died trying to get them away from the zombies and that's why she's a ghost... which in another context would be kind of sad. In Snakewood, though, it just gets drowned out by all of the stupidity Cutlerine lays around the game.
#21: Alpha
  • Species: X32763 Camera
  • Gender: Male programming
  • Portrait:
  • Level during the finale: 55
  • Type: /
  • Ability: Levitate (Is immune to Ground attacks)
  • Held Item: None
  • Final Stats:
    • HP- 188
    • Attack- 139
    • Defense - 126
    • Sp. Attack - 130
    • Sp. Defense - 71
    • Speed- 101
  • Moves:
    • Move 1 - Hyper Beam
    • Move 2 - Discharge (Thunder)
    • Move 3 - Iron Slam
    • Move 4 – Data Stream (Electric attack - sends a "virus file" into the opponent. Has priority and 100/100 power and accuracy)
  • Theme song: Shadow Devil (Megaman X5)
  • Idea/Name origin: When I came up with the name, I thought of the final boss of Megaman Battle Network 3.
    • If applicable, what does said inspiration look like: Here.
  • Met at: Captured in the basement of the Film University at level 50.
  • Overall analysis:
    • When it came to Alpha's personality, I was sort of backing on the whole "killer robot" thing that the game built up to. As time passed, he became less and less of a dick until he was erased/brought back in the ending. Now he's not a killer robot so much as he is a tsundere one. When it comes to combat, Alpha had the chance to become really beastly with Data Stream and the ground immunity... but Ambes already took his spot. Can't win 'em all.
#22: Letro
  • Species: Magnezone
  • Gender: Male programming
  • Portrait:
  • Level during the finale: 50
  • Type: /
  • Ability: Sturdy (Prevents 1-hit KO moves from affecting the opponent. This is before Gen 5 made it a pure "survive a deadly attack with 1 HP" deal, so it's virtually useless here.)
  • Held Item: None
  • Final Stats:
    • HP- 143
    • Attack- 83
    • Defense - 128
    • Sp. Attack - 132
    • Sp. Defense - 102
    • Speed- 74
  • Moves:
    • Move 1 - Spark
    • Move 2 - Thunder Wave
    • Move 3 - Thundershock
    • Move 4 – Supersonic
  • Theme song: Opening Stage (Megaman X1)
  • Idea/Name origin: Letro comes from removing the E and C from electro.
    • If applicable, what does said inspiration look like: N/A
  • Met at: S.S Cangrejo at level 15
  • Overall analysis:
    • Letro is strange. His utility in-game was to fix the elevator in the S.S Cangrejo and before Alpha came along, he was the team's radar for horrible things ahead. When Alpha came along, it started off as a giant morality clash... but slowly descended into a "two guys who always bicker about stuff" sort of deal until they just straight up wound up liking each other. I don't think Letro ever really got into a fight too, so there's that. Man, there's so many guys in the Crew who never got to do anything.
#23: Menti
  • Species: Zombified Azumarill
  • Gender: Female
  • Portrait:
  • Level during the finale: 57
  • Type: /
  • Ability: Huge Power (Doubles attack, if I'm not mistaken)
  • Held Item: None
  • Final Stats:
    • HP- 207
    • Attack- 105
    • Defense - 120
    • Sp. Attack - 82
    • Sp. Defense - 119
    • Speed- 85
  • Moves:
    • Move 1 - Rollout
    • Move 2 - Boilingwater (A much weaker version of Scald?)
    • Move 3 - Double-Edge
    • Move 4 – Rain Dance
  • Theme song: Never really thought of one
  • Idea/Name origin: I read through some deviantart comic where a dude has a zombified Lilligant for some reason, and I figured having something like that would be cool.
    • If applicable, what does said inspiration look like: Here... oh wait, he deleted it off of his deviantart. Good thing I saved it.
  • Met at: Route 120 at level 37
  • Overall analysis:
    • Menti is the Ill Girl trope incarnate. All she wanted was to be with the other crew members, yet got stuck in the second box. At least she cheered up at the end when she became an Azumarill... Now that I'm looking at these stats, though, Menti had the capacity to be a real bruiser. If the Physical/Special split was in effect and if Menti had a good Water attack, she would have completely wrecked house with that 210 Attack. To compare, even Umbra only had 202. Although, I'm not sure if it completely doubles your attack or just increases it by a lot. Still, she could have been really good... if she were in the right generation.

      Welp, that's all of the Crew. See you next time for more bonus chapters.
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