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BGP DevLog #177 (Sculpting a World)

Posted June 27th, 2018 at 10:56 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


It's finally happening! Converting the maps from graph paper notes and doodles into working sandboxes that I can actually roam around in the Unity engine! Every single map in Battle Gem Ponies is coming to life AS. 👏 WE.👏 SPEAK.👏

Getting all the different tiles, placeholders, and...
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BGP DevLog #170 (Re-Coding)

Posted May 23rd, 2018 at 12:53 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


Once again, starting from scratch. But this time it's in regard to how I code things. Going forward I'll be using new organization tricks to make sure I understand how the entire game works inside and out. No more endless bug hunts because I'll know exactly where they are and what that line of code interacts with, all to better help me deduce the cause of any problems.

Also...
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BGP DevLog #161 (Wednesday Milestones)

Posted May 16th, 2018 at 4:57 PM by Yotes (Battle Gem Ponies (Weekly DevLogs!))
Updated May 16th, 2018 at 4:58 PM by Yotes


Release feels so close. It's like the pieces are all in my lap and I just have to follow the instructions to put them together. The final version of Battle Gem Ponies is so clear in my head now that I'm fanboying over it sometimes.

In the last 7 days I charted out exactly how all 360 battle moves will look, I recreated every menu,...
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