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Battle Gem Ponies (Weekly DevLogs!)


Weekly updates on the development of this crazy pony RPG that I'm spending WAY too much free time on.

So what's Battle Gem Ponies about?

Command super-powered, shape-shifting ponies in this turn-based RPG Adventure! Embark on a journey to become the best pony trainer in the world and protect the magical creatures from those who want to use their power for evil. Master the elements and special move combos to gain the advantage in Rock/Paper/Scissors style shapeshifting combat!


Reblogged from: http://www.yotesgames.com/
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BGP DevLog #182 (Gotta Gain Marketing Chops)

Posted 5 Days Ago at 9:58 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


A key problem with Battle Gem Ponies right now is that nobody knows it exists. How do I let people who'd probably like it know it exists? Well, sitting here and talking about it on my website nobody's heard of isn't getting the job done. And an occasional mention here and there on high traffic blogs isn't working either. ...
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Brainstorming New Patreon Plans, Rewards, n' Goals

Posted 6 Days Ago at 8:09 PM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


I'm brainstorming some new plans for making the Yotes Games Patreon a much bigger deal. My general idea is that I need to put more effort into my YouTube channel due to the level of engagement that gets out of people.

But I'd like to hear some feedback from you! It'd be super great to hear someone...
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BGP DevLog #180 (Coding, Cures, and Confidence)

Posted 3 Weeks Ago at 2:44 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


Hope rises as pieces of the overworld are coming together.

Weighed down by post-delay sad vibes all week and only just now getting back into the swing of things as I write this at 3:30am on a Wednesday. This week was code fever and I wore a programmer cap tight while sprucing up BGP's bones.
...
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BGP DevLog #179 (Summer Stalling)

Posted 4 Weeks Ago at 10:57 AM by Yotes (Battle Gem Ponies (Weekly DevLogs!))
Tags delay


Pretty slow work week if I'm being honest. Life got in the way and the game's delayed yet another week. You know, going in you always assume you can handle the workload but only expect it to be a certain amount of time. Then you get so far into it you can't justify changing course because the end just has to be near by now...

...
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BGP DevLog #178 (Refocus on the Hook)

Posted July 4th, 2018 at 8:02 PM by Yotes (Battle Gem Ponies (Weekly DevLogs!))


Starting to build out all the actual tile maps to be used in the beginning segment of the game, up to the first badge and a little beyond, just to get players hooked and hungry for more.

Now, while the completed Alpha won't be a thing until the entire game is playable start to finish, I...
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