Conversation Between kleenexfeu and Chacha Dinosaur
Showing Visitor Messages 1 to 15 of 15
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May 26th, 2017 11:47 AMChacha DinosaurDizzy has almost totally hacked AI also.
And about my work, it involves Front End (web page code), Controller (C# code) and Back End (SQL Database) -
May 26th, 2017 2:19 AMkleenexfeuYeah but that is still a lot! And although it was kind of depressing to see I couldn't really contribute, to see you two advance so far also motivated me to write some things. Since I'm never on my own computer I can't use C code for now, but I started to write a function that would merge damage and accuracy calc, so the AI can properly use it, so the BS commands 1, 4, 5, 6 and 7 (if I remember well the indexes) would go together. It would make the AI smarter I believe. What do you think?
And about your work, what is it already? I remember it was about programming -how surprising :p- but I don't remember what it is exactly. What do you do? How do you like it? -
May 25th, 2017 7:52 AMChacha DinosaurIt is actually Dizzy, who has done the major chunk of work. I am also not able to contribute fully due to office. Just targeting remaining abilities and some bug fixes mainly.
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May 25th, 2017 7:41 AMkleenexfeuHey man, I've just seen the message on discord. I've been trying to get back in rh lately, but couldn't find the motivation to do anything. You and Dizzy literally done everything
So, what are you up to? -
November 12th, 2015 9:33 PMChacha DinosaurLooks kewl
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November 12th, 2015 9:04 AMkleenexfeuYo!
Find a new way to do battlescript/animation script, it's much better than BSP or Hxd, honestly, specifically for the user, look the mega code, I updated it! -
July 4th, 2015 5:03 AMkleenexfeuYeah absolutly, I wasn't here so I couldn't correct it. Thank you for that
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July 2nd, 2015 8:17 PMChacha DinosaurThere is small mistake in the jumpifstats part of contrary. The flag changes to 0x2 if it other than 0x3 too. The routine should only (change from 0x3 to 0x2 and 0x2 to 0x3).
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June 19th, 2015 10:41 PMkleenexfeuDon't worry we all know that. Sometimes it takes me hours to debug a routine because I labelled CheckMove instead of MoveCheck a part of my routine or stupid stuff like that, so I can't blame you x)
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June 19th, 2015 10:36 PMChacha DinosaurI always do this silly mistake, ahaha. And most of the time this is reason my routines freeze while testing xD
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June 19th, 2015 10:25 PMkleenexfeuIn the recoil Life orb, the battle script should start with 39 20 00 rather than just 39 20, it fixed my freeze.
Anyway, thanks a lot, I struggled to create this one, now it's done. I'll post the port for Emerald -
April 18th, 2015 9:53 AMkleenexfeuDude you're awesome :) It works, and there is FF at the end of my string since I put it in free space. Thank you, I'll delete my useless posts
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April 18th, 2015 9:46 AMChacha DinosaurHmm. Actually the offset x49c04 was wrong it should be x49c8c (so restore the original content of 49c04 by seeing the value in the original EM ROM, and at offset x49c8c put the pointer of the first battle script).
Also according to your table your setword will be FA. And also the string at A204F0 should be terminated by Ff otherwise a infinite loop will happen and game will crash. Going to edit the original post to corrction in the offset. -
April 18th, 2015 8:58 AMkleenexfeuThe offset where I inserted all the stuffs ?
Moxie :
Spoiler:56 00 39 40 00 1A 00 1B 00 10 1D 00 10 30 01 1E 01 50 80 04 A2 08 3C at 0xA20450 (first part moxie script)
E3 01 D0 04 A2 08 20 01 00 01 0C D0 04 A2 08 39 20 00 2E 8F 44 02 02 00 48 01 02 00 2E 8E 44 02 02 11 89 41 D0 04 A2 08 FB 20 E3 03 02 F0 04 A2 08 10 84 01 12 40 00 3C at 0xA20480 (second part)
3C at 0xA02D0 (third part)
FD 0F B4 E7 00 C7 E3 EC DD D9 FE E6 D5 DD E7 D9 D8 00 DD E8 E7 00 BB E8 E8 D5 D7 DF AB at 0xA204F0 (fourth part)
Table commande repointed at 0xA20000 and ends like this
Spoiler:F9 6E 05 08 41 FE A1 08 C1 FD A1 08
Battle string at 0xA1FE90 :
Spoiler:C2 20 40 00 B0 42 11 D1 0D 48 07 68 00 2F 08 D0 0A 20 00 06 87 42 04 DA 08 20 00 06 87 42 00 DB 02 E0 0C 26 07 49 08 47 07 48 00 47 07 49 FF 20 08 70 38 BC 98 46 A1 46 AA 46 F0 BC 01 BC 00 47 20 E3 03 02 CD E6 14 08 D9 E6 14 08 2C 2E 02 02
Callasm at 0xA1FE40
Spoiler:00 B5 FE B4 0A 48 00 68 41 78 82 78 12 02 11 43 C2 78 12 04 11 43 02 79 12 06 11 43 00 F0 07 F8 03 48 01 68 05 31 01 60 FE BC 01 BC 00 47 08 47 14 42 02 02
Setword at 0xA1FDC0
Spoiler:00 B5 FE B4 14 48 00 68 41 78 82 78 12 02 11 43 C2 78 12 04 11 43 02 79 12 06 11 43 08 1C 06 B4 04 21 00 F0 16 F8 06 BC 80 00 88 42 0E D1 0A 48 02 68 53 79 94 79 24 02 23 43 D4 79 24 04 23 43 14 7A 24 06 23 43 0B 60 09 32 02 60 FE BC 01 BC 00 47 02 4A 10 47 C0 46 14 42 02 02 41 75 2E 08 -
April 18th, 2015 8:18 AMChacha DinosaurI'm know sendung you VM so that it does not affect the problem. Actually, i did not test the emerald version yet. Could you send your offsets here so that i can identify it.