Conversation Between Incinermyn and waveguidebuizel
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  1. Incinermyn
    November 2nd, 2013 4:29 AM
    It probably is, but it's also a fantasy RPG. Even if it's made up, the point is that they're overpowered monsters that really put pressure on you. Some FOEs will stalk you if you get their attention, while others just move around on a set path. Most of the ones in EO4 are pretty annoying, especially since some can move faster than others (for instance, there are these giant preying mantises called Omnihunters that fly around parts of the second land in the game. They guard said areas because there are actually hidden dungeons there. If they spot you while you're near them on the overworld map, they'll come after you, which is a problem since they move two spaces for every one space you move).
  2. waveguidebuizel
    November 1st, 2013 7:10 PM
    Sounds like Latin. Formidable something something?
  3. Incinermyn
    November 1st, 2013 3:41 PM
    F-ing Overpowered Enemy is right! Well, I looked it up and it's short for "Formido Oppugnatura Exsequens." Etrian Odyssey Untold('s demo) mentions it once, but I forgot the terms until now.
  4. waveguidebuizel
    November 1st, 2013 2:33 PM
    Ah, the first-person dungeons remind me of the first Phantasy Star, which has maze-like dungeons with no map. Of course, that's a really old game, so I bet Etrian Odyssey's a lot different.

    The battle system sounds fun though; I like the customization with which skills to learn. Enemies sound pretty crazy, but it sounds like a play style I'm fond of. Ah, is that where the term FOE comes from? I heard it as standing for "freakin' (the cursing alternative) overpowered enemy," but I think that's a joke.
  5. Incinermyn
    October 31st, 2013 5:43 PM
    In EO4 (and the demo of EO Untold), everything's basically in first person, which kind of disorients you are first. The key feature is cartography (map-making). As you explore dungeons, you need to create your map and note where things are so that you don't get lost. In terms of the battle system, it's all turn based. However, you're limited to whatever skills you teach your characters (you get a set amount of points to spend on abilities, which you have to budget since you only get three points per character to start and only one every time a character gains a level). There are different types of skills that have different effects: Dungeon skills allow you do things in the dungeons you explore, battle skills help enhance your characters combat abilities, and rune skills are basically this game's version of spells.

    On top of that, the game's enemies can't be taken down with straightout attacks. Generally, you'll find yourself trying to cripple them with status afflictions and weak binding attacks somehow before you can actually kill them.

    To add to that difficulty, there are powerful set enemies called FOEs (I forgot what that stood for though). FOEs are the enemies that can kill you quickly no matter how strong your characters are. Eventually, you will get to the point where you can take down weaker FOEs without much effort, but other versions of the same monsters tend to stay stronger than you as you progress through the game.

    EO4 is pretty addicting, but it gets a little frustrating when you find yourself constantly running back to the main town in the game just to heal your party. There are characters like Medics that can heal your group in the field, but they become a little ineffective when your entire party's Tactical/Technical Points (EO's equivalent of MP or PP) starts to dwindle from constant skill/spell usage. It's truly a game of survival.
  6. waveguidebuizel
    October 31st, 2013 5:04 PM
    Yeah, that's one of the more unique aspects of Fire Emblem - that characters don't return if they die. Because of that, I just have to play on Classic mode. It's great that they gave a choice of Casual for new players though, for the reason you said.

    Wow, how does Etrian Odyssey play? I know what you mean about the complexity; Japanese strategy RPGs tend to be really, really confusing, now that I think about it. The battle systems usually have so many facets!
  7. Incinermyn
    October 30th, 2013 6:11 PM
    I guess I'm just used to RPGs where it doesn't matter if your characters die since you can revive them at some point, which is why I chickened out of Classic partway into the game. Admittedly I never really played Fire Emblem until Awakening.

    I have to say though, FEA doesn't really compare to Etrian Odyssey IV in terms of general difficulty. The EO series is supposed to be hard to begin with, but I didn't learn about it until recently when I tried the demo of EO4, which actually has two settings: Casual and Normal. Normal for this game is very hard and I kept having to go back to town to heal my party every couple battles it seemed like; Casual is almost laughably easy in comparison. The battle system is a little awkward, too, since it's supposed to resemble old table-top RPGs like Dungeons and Dragons (or perhaps the older Final Fantasy games); however, the game is complex as hell and it forces you to use a lot of advanced tactics from the beginning just to beat random monsters. I got the full game a few weeks ago, but my progress has still be kind of sluggish, even in Classic.
  8. waveguidebuizel
    October 30th, 2013 4:22 PM
    Haha, I've played around with a Mii on the Wii like that before; we gave him tiny eyes and spread them far apart. Oh man, I couldn't breathe due to laughter!

    It is a pretty challenging game, especially when compared to Path of Radiance and Radiant Dawn. At least on Hard mode. I feel like the hardest chapters are more concentrated in the beginning of the game, specifically Chapters 5-7 (the chapters where you get Ricken/Maribelle, Gaius/Panne, and Cordelia) and maybe Chapter 13 (Henry). Aww, you didn't play Classic? Haha, that's the only way I play, since it's been like that since my first Fire Emblem, FE7. I don't believe you can save in-battle in FEA, so if someone dies, you either have to go on without them or restart the entire chapter. But maybe that's a Hard mode thing?
  9. Incinermyn
    October 29th, 2013 6:27 PM
    Yeah, I thought that was a nice touch. I've made other Miis out of boredom that were...rather disturbing... I'm surprised how far apart I can spread their eyes and make them look like freaky aliens (or perhaps even frogs).

    Lunatic... Eh, I tried it and died on the first level... >.> FEA is actually pretty hard outside of Normal mode (and even that difficulty can be rough if you don't keep your guys' levels up). My only regret is that I never really played the game through on Classic mode. I guess it doesn't matter, though, since the only difference is that, when your characters "die," they're actually dead. Also, the game allows you to soft-reset it if you don't like the way things are going, so you can restart where you last saved (which kind of defeats the point of Classic mode).
  10. waveguidebuizel
    October 29th, 2013 2:59 PM
    Haha, that forehead smile is awesome!

    Yep, that'd be my habit at work. Heh, Cordelia as a Sorceror. I can see Severa as one, though. I didn't know about the forked ending, but I did plan on playing again. I want to get as many support conversations as I can and probably even try Lunatic mode. Lunatic+ though, seems more frustrating and tedious than fun.
  11. Incinermyn
    October 29th, 2013 2:23 PM
    Ahahaha, I get that all the time! You can tell I was bored that day. I'm surprised that the Mii Maker actually allowed me to make a Mii like that. I know the Wii's version doesn't.

    Also, ack, that close to the ending... Well, I guess I don't blame you for trying to milk abilities. I played the game through twice since I got it and spent a lot of time trying to get as many accessable abilities as possible (I'm surprised that some people actually had classes that didn't seem to match their personalities, like how Libra and Cordelia could reclass into Dark Mages and Sorcerors). If you ever do get to the Endgame level, make sure you play it twice...

    The finishing blow determines which epilogue you see. The ending where Chrom kills Grima isn't as good the one where your Avatar kills Grima, but both are worth watching.
  12. waveguidebuizel
    October 29th, 2013 2:01 PM
    Ehehe... that... would be one of the few I've yet to finish. >_< I'm on Chapter 24 or something around there; we're about to go to Prism Peak (or whatever its name is, it's been too long). I think I wanted to promote everyone and at least get the level 15 skill, just for the sake of doing so. But I didn't feel like grinding. But yeah, the story's amazing; I loved that last chapter I did, where we tricked Validar.

    Alright, just added you! And your Mii definitely took me by surprise, haha!
  13. Incinermyn
    October 29th, 2013 12:56 PM
    Ooh, please tell me you finished FEA at least. This game is one of the few truly EPIC titles for the 3DS released this year. (I have a bad tendency of starting a game, but not finishing it until later too; otherwise, I'd have finished EO4 before Pokemon X and Y came... On second thought, nevermind... Etrian Odyssey IV is a really hard game, even with two different difficulty settings you can switch between.)

    Also, yes, I was going to ask you if you wanted to exchange FCs too. My 3DS is 3866-8575-6955.
  14. waveguidebuizel
    October 28th, 2013 4:41 PM
    Yeah, I want to say that Ace Attorney is kind of a niche title; I know it's definitely not for everyone. I also got quite a few games this year, including Fire Emblem: Awakening. Though, I've yet to finish most of them, since I have this bad habit of stopping right before the end. Probably because of not wanting the game to end or something. >_<

    Oh! Do you want to exchange 3DS friend codes? If you want to, mine is 2621-4016-2291.
  15. Incinermyn
    October 28th, 2013 4:07 PM
    Mmm, I never saw the point in Ace Attorney, even though it sounds like a lot of people like it (or at least it has its own fanbase). Coincidentally, I hadn't been playing Pokemon as much until lately. In fact, I sprung for a bunch of different titles this year to kind of break the monotony (namely, tactical RPGs like Fire Emblem Awakening and Etrian Odyssey IV).