Conversation Between Lance Koijer 2.0 and Skeli
1 to 5 of 5
  1. Lance Koijer 2.0
    May 30th, 2018 8:47 PM
    Lance Koijer 2.0
    Oh man! Thanks... I've never thought about the patch.. thanks a bunch!
  2. Skeli
    May 30th, 2018 8:30 PM
    I would assume it's mostly in the damage calculation, yes (calculatedamage isn't an actual command, it's shorthand in BSP for several of the damage calculation commands), but I've also seen it in datahpupdate and graphicalhpupdate. I recommend patching a game with the Physical/Special split patch and see what bytes it modifies.
  3. Lance Koijer 2.0
    May 30th, 2018 3:10 PM
    Lance Koijer 2.0
    Ahhw hahaha thanks for the reply... but one last question (really)... what part of BSP does the game identify if the move is Physical, Special or Status? Is it part of calculatedamage or what?
  4. Skeli
    May 30th, 2018 12:49 PM
    There isn't one, unfortunately. If you want to change the physicality of a move, you'll need to hook a ton of routines in.
  5. Lance Koijer 2.0
    May 30th, 2018 10:19 AM
    Lance Koijer 2.0
    Hello Skeli, sorry to disturb you.

    One last question (sorry).. Do you know what address holds the category of an attack... I mean an address that can be overridden so that I can make Physical move a Special Move when some conditions are meant?