Conversation Between Incinermyn and waveguidebuizel
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  1. Incinermyn
    August 24th, 2014 1:38 PM
    When I say funny, I mean the bad graphics and badly faked security cam footage was what made me laugh. Otherwise, the jump scares and psychological terror was really terrifying. I mean, you read the prologue to Biohazard, right (or was that before I changed it to Doxisite's perspective rather than Alakazam's)? I use a lot of psychological mechanisms in the current draft, and later on in Chapter Seven when Doxisite attacks Pokémon Square.
  2. waveguidebuizel
    August 24th, 2014 1:18 PM
    Wow, funny? Haha, that's not the word I expected to describe the game. What is it that makes this game scary? Is it the jump scares? Psychological horror?
  3. Incinermyn
    August 23rd, 2014 3:04 AM
    Well, I watched the first three nights on one guy's Youtube and it really didn't seem as much scary as it is weird. But then, I was watching via phone and, though the screen has good resolution, it's still small. I thought it was more weird than scary, at least up to night 4 (wherein the animatronics were getting faster in their pursuit) and, at one point where the player was switching from the security cams to regular view, the main antagonist Freddy appeared right in front of his face and killed him. Up to that point, I thought it was funny.
  4. waveguidebuizel
    August 22nd, 2014 4:24 PM
    Good to hear!

    Haha, Five Nights at Freddy's. One of the people I watch on YouTube just finished it. I tried watching the first night, and got through the explanation but... YouTube was being way too slow and I didn't want to wait any longer for it to load. Haha! My internet has been annoying sluggish lately. I want to see it, but at the same time... yeah. I startle very easily; someone can just say "hi" to me while I'm alone in a room and I'll jump a bit, even when I already knew they just entered the room. :P
  5. Incinermyn
    August 22nd, 2014 3:21 AM
    Busy. I've been working on some major jobs this week, so I'm pretty exhausted. Also, I kind of scared the living crap out of myself by watching footage from a horror game that I recently heard about (apparently it's all the rage on Furaffinity, so out of curiosity, I watched a few short clips and almost peed my pants)! It's called Five Nights at Freddy's. Whatever you do, don't look it up on Youtube! You'll regret it!
  6. waveguidebuizel
    August 21st, 2014 6:53 PM
    Things are alright. I've been pretty busy and getting exhausted easily. But hey, my sleep schedule is much better than it used to be! :D How about you?
  7. Incinermyn
    August 21st, 2014 9:58 AM
    Hey, it's been a few days. How are things? :)
  8. Incinermyn
    August 18th, 2014 4:23 PM
    The 3DS is basically solid, but the seam is across the hinge part for the upper screen. However, it seems pretty tight together and I extremely doubt it would break apart like the DS Lites I've had.
  9. waveguidebuizel
    August 18th, 2014 2:31 PM
    I haven't either; I treat my DSes with a lot of care. My cousin had a hinge problem with his as well. The only annoying problem with my DSLite is that the L button doesn't work all the time. The top screen always has this red tinge to whatever's on display too, but that doesn't really affect gameplay. But yeah, the 3DS does feel sturdier. I'll take your word for the seam thing; I don't really remember what my 3DS looks like underneath the cover I have on it, haha!
  10. Incinermyn
    August 18th, 2014 1:23 PM
    I have not had that happen, ever. Nintendo's systems have always been made to take a lot of abuse, and I mean A LOT! The only problem I ever had with any DS system was the DS Lite's right hinge breaking on me. My first DS Lite did it, so did my second one, and my third one was about to. However, a little super glue fixed it on all of them. I have not had happen to my 3DS, and I don't expect it to. The DS Lite and DSi were made from really weak plastic, as opposed to a thicker plastic used to case their other systems. Also, the 3DS is have doesn't have the pointless slit on the hinge that my DS Lite had. I know that was part of what compromised the structural integrity of the DS Lite. I'm not sure if that's where the seam was, or it was just bad designing of the casing/mold... >.>
  11. waveguidebuizel
    August 18th, 2014 1:11 PM
    Yeah, I figured that was it. I do remember seeing erased pencil lines and smudge marks from erasing dark pencil in your drawings back then. The touch screen is pretty sturdy, but I've heard stories about them not working before. Though those are probably a result of especially heavy abuse.
  12. Incinermyn
    August 18th, 2014 3:57 AM
    You've seen my hand drawings, right? My hands are honed to press hard into things so I can cut them with my carpet knife. In the same way, I have heavy strokes with my pens and pencils, as well as the DS stylus. Well, I lighten my press when using the stylus, but I've developed some bad habits that I use all the time. Really, I've never been too concerned about scuffing up the touch screen because, despite what the manuals warn about, the touch screen is still going to work no matter what. It's just unavoidable because touching a touch screen repeatedly is going to scratch it eventually.
  13. waveguidebuizel
    August 17th, 2014 5:38 PM
    I use the term "broken" to refer to something being really overpowered. It's a word I like to use jokingly with my brother. :P But ah, the screen killer thing. I think the Ranger games trained me how to be light with my stylus; I didn't feel that Phantom Hourglass was too difficult to control. Though, I understand that this isn't something everyone can do easily (especially for someone strong like you). Speaking of games that destroy your touch screen, I hear that The World Ends with You really does that, though I've never seen how that game plays.
  14. Incinermyn
    August 17th, 2014 5:17 PM
    "Broken" usually means there's some sort of gameplay flaw that makes it too easy or too hard for the player to progress in the game (at least the times I've heard it used). Perhaps I'm mistaken in my term use. But, I do recall that Phantom Hourglass was hard to play at times because of the issue that bosses moved too quick and didn't give you that small opportunity to attack like the majority of Zelda games do. I guess, to an extent, one could argue it's a good thing because it puts forth a challenge, but to me, it seemed like it made the game too hard to keep up with at certain points. I remember one boss required you to watch the top screen to see where it was attacking from. It /was/ innovative, but at the same time, it was an unnecessary distraction when the thing was moving around the room really fast and then suddenly honed in on you. Also, I kind of didn't like having to swipe the screen hard just to swing the sword. I mean, Pokémon Ranger was easily the best game to destroy your DS touch screen with, but this one was almost as good for that because you had to swipe hard or would just walk into an enemy when you wanted him to attack. No other Zelda games (except Spirit Tracks)) have that problem, and that's a pretty big one in terms of gameplay.
  15. waveguidebuizel
    August 17th, 2014 5:01 PM
    Broken? For the player, I'm guessing, from the sounds of it (in other words an enemy wouldn't be saying something like "OMG, Link cheats!"). I really don't remember anything about the game at all, aside from the timed central tower thing (which I thought was a cool concept) and the final boss. I probably only remembered those two because I know for certain that those gave me trouble. Also, Linebeck. :P