Conversation Between chrunch and anaphysik
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  1. chrunch
    December 5th, 2017 2:24 AM
    Apologies for the late response, I don't log in much anymore.

    Glad to hear you played it! Your suggestions were certainly very helpful for that part of the game, although I do feel that I could have done much more with it. If I were to redo it today I'd definitely make the options longer and more involved so there's actually some sort of commitment you have to make, it would be cool to actually have to go through a mini-dungeon in the "virtual world" for the Porygon choice for example. It feels somewhat pointless when the choices you make only affect maybe a minute of content at the most. But even so, it was still more complex and interactive than just about about every other choice in the game (If I remember correctly there was only 1 other quest in the whole game that had multiple options like that). Thanks for all the help you gave me, and I hope you managed to enjoy the game anyways! :)
  2. anaphysik
    November 13th, 2017 9:56 AM
    The security log (dismissing the idea of someone using a virtual pokemon to hack the system) that you can see after you hack the system with Porygon was a nice touch to add to that route. I approve very much :)
  3. anaphysik
    November 13th, 2017 9:50 AM
    Hey, just managed to play some of Cyan beta 3! Glad you were able to incorporate my suggestions for multiple routes through the Devon Corp heist. Even saw some exact dialogue from the ousted scientist and the Head of Security as what I recommended. (You can tell, because it's longwinded ;P )

    Was very cool to see those!
  4. chrunch
    September 25th, 2015 1:09 AM
    psst you haven't responded yet (i'd really like to get this done soon so hope you don't mind)
  5. chrunch
    September 18th, 2015 2:43 AM
    don't worry i will!
  6. anaphysik
    September 17th, 2015 8:39 PM
    (Got your message about Cyan B3, btw. Feel free to pester me in a week in case I haven't responded about it.)
  7. anaphysik
    August 16th, 2015 9:50 PM
    No problem. Sure!
  8. chrunch
    August 11th, 2015 3:24 AM
    Sorry for making you wait so long! If you're ready I can send you what should be the complete beta. Let me know if you're still up for it.
  9. chrunch
    July 8th, 2015 6:13 PM
    Yep! I'm working on a better version that has 7 gyms (as opposed to the original 6) so you might want to wait for that, hopefully it will be ready very soon. The one you have is very outdated and pretty buggy.
  10. anaphysik
    July 8th, 2015 3:47 PM
    Hey, I know I totally disappeared despite having promised to test beta 3 of Cyan, but I'm actually setting up to play it right this very moment. Is there a newer version of beta3 that you'd like me test instead? (the file I currently have is from early May)
  11. chrunch
    May 17th, 2015 11:54 PM
    How's the testing going? Would like to know what you think. :)
  12. chrunch
    May 8th, 2015 5:52 AM
    Forgot to mention in my PM, VBA won't let you load a save state. You should either use a battery save, or edit the rom header so it reads "FIRECYAN". Sorry about that, just something I forgot to change.
  13. anaphysik
    May 7th, 2015 2:39 AM
    "I can send you a more up to date copy with some additions and bug fixes."
    Thanks, that'd be good!
  14. chrunch
    May 6th, 2015 3:13 PM
    Yeah don't worry about it. If you haven't started yet I can send you a more up to date copy with some additions and bug fixes.
  15. anaphysik
    May 6th, 2015 10:25 AM
    Yeah, sorry, I just got caught up doing some other projects (okay, and laziness :P ). I'm planning to do a continuing-from-beta-2 run-through tomorrow. I'll probably do the non-TR path, but once I'm through beta 3, I'll load up an end-of-beta-2 hard save and explore the TR-path.

    It's good to hear that my suggestions were useful :). I didn't really have any sidequest ideas, though - I'm more of a "develop ideas from the presented situation & story flow" sort than a "create ideas in relative vacuum to insert when there's an opportunity" sort. Maybe I'll think of some during the playthrough.