Conversation Between Morganatri and Aquacorde
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  1. Aquacorde
    October 27th, 2019 5:25 AM
    Aquacorde
    Yay! The quests look lovely~

    I'd be on board with a Discord for us btw! I think it's much easier to build a little community and keep everyone in the loop when messages are more instant/can push notifications.
  2. Morganatri
    October 26th, 2019 7:57 PM
    Morganatri
    Hey, fixed up the original IC, still haven't written the graduation speech but will fit it in. I've let everyone know that you're co-GM as well now hahah
  3. Aquacorde
    October 22nd, 2019 6:48 PM
    Aquacorde
    Aw yay that's really good! Seven or more would be ideal imo but wow I'm glad people have responded so quickly!
  4. Morganatri
    October 22nd, 2019 2:11 PM
    Morganatri
    Sounds good - I sent out confirmation of interest to the roleplays and more than half already said they would so things are looking hopeful so far, hahah.
  5. Aquacorde
    October 22nd, 2019 4:43 AM
    Aquacorde
    I think a graduation speech would be a great way to present things, yeah!

    If we just do like a mini-profile for a few teachers that would be enough to go on probably! There's probably wilderness survival classes and ecology and general Pokémon care kinda things too. Or we can wing it if the cast comes up with smthn else!
  6. Morganatri
    October 21st, 2019 7:10 PM
    Morganatri
    In that case should I write up a graduation speech type of post for Wisteria explaining the situation in the IC? Yeah the idea of her giving the cast quests sounds like a good idea though. Bellatrix is essentially there to scout out possible trainers to help revive the league so I guess she would be interested in the battling side of things. I guess I should write up a couple of teachers based on disciplines of Pokemon training as well - battling, breeding, evolving, I dunno?
  7. Aquacorde
    October 20th, 2019 12:51 PM
    Aquacorde
    I think playing some NPCs will be enough to satisfy me! :D

    As for objectives, I think even these introductory ones- maybe especially these introductory ones- should be flavored by the overarching themes. Here are a few ideas:

    • Talk to Wisteria! She will give each cast member a short quest to get them started. Each quest is something along the lines of "scan five of these specific Pokémon" or "find x amt of Pokémon in (location)." There's potential for bonding with starters and training them up a bit, and a little introduction to how the characters solve problems. Also, maybe a reward from the Professor when you see her again in Nashimity?
    • Battle a rival! It can be an NPC classmate, someone in town that the character has history with, or another player. Does this battle have any consequences for the characters involved, or any bystanders? (Is Bellatrix interested in this?)
    • Say farewell to the teachers. What are they going to do now? The cast is the last group to graduate. There's no need for them here anymore. Are they moving to another region? Changing jobs? Potential for seeing how characters relate to NPCs here. Maybe a parting gift from a teacher.

    And the obvious:
    • Get onto Rt 301
    • Catch a Pokémon

    Perhaps objectives isn't even the right word here, haha. More like... possibilities for exploration. Depending on what the cast does, further opportunities arise. Like, if you battle a rival, maybe that's how they get an interaction with Bellatrix? Over time I think paths can divert a bit more depending on where/what they choose. Take them on an adventure~
  8. Morganatri
    October 20th, 2019 6:32 AM
    Morganatri
    I'm happy to do the interest check, that said, I think I wanted to iron out the original IC a little more first before I push people to start. I guess just knowing what changes exactly should be made to it should be okay but I wanted to incorporate some sort of mini-objectives to start off with so that people have more to do if they need ideas, though I'm not really sure how to achieve that. Also, I should probably address everyone in the OOC that you're now my co-GM hahaha :p Also if you're still interested in playing, you could still join in - I wouldn't have any objections.

    As for being away, no stress, real-life takes precedence always hahah. I'll probably be a bit busy too around that time since that's my exam period but I'm sure if we prepare even a bit it'll be fine.
  9. Aquacorde
    October 19th, 2019 9:12 AM
    Aquacorde
    Ok so-- I really think we've got a solid vision at this point! Our major points and themes, anyway. I'll probably make a doc for plot things soon just so we have it all laid out nicely. At this point, we can probably start hittin' everyone up for an interest check. We'll have time to plot out specific events as we go, but we should get the cast started too! Let them know they have a week to respond and if they don't reply with an affirmation then they're automatically dropped. (If you want me to come in and be the hardass I can do that lol I don't mind enforcing!)

    Once we get confirmation of interest, we can update them on any minor changes we need to address, like a post schedule and little worldbuilding things (give them some kind of "trainers are the cause of environmental collapse" blurb bc that's what they know as members of this society). Ask them why their characters are invested in training and to really think about how they're going to promote battling etc. If they need to make some SU edits that's fine! But we should be able to really get going in a week or two.

    I do have to note I'm going out of the country Nov 9-21 but we should be fine to work through that; I can prep some things if need be and anyway there's two of us now! :D
  10. Morganatri
    October 18th, 2019 2:51 AM
    Morganatri
    Yeah I agree with your sentiments over the dex hahah. Hmm, I was thinking that the mass capture was that perhaps they tried to take over openly in the past and failed, though some of your ideas might work better. And yeah, the idea that trainers are to blame is a good angle I think.

    Anyway, I was thinking about Team Phantom a little more and I guess that by making Pokemon very scarce, their value increases, so perhaps they rely on selling Pokemon illegally like you suggested? This is especially a contrary force working against the likes of obtaining a license and using dodgy Pokeballs, though I don't think they'd be supplying the latter to the public, rather creating them to be able to catch Pokemon without a license, whether it be illegally supplying people with the opportunity or doing it themselves. Maybe these Pokeballs have unwanted side-effects on Pokemon - e.g. more aggressive behaviour? I dunno.

    Anyway, sharing a doc here, although I just keep a word doc with everything on my laptop.
  11. Aquacorde
    October 17th, 2019 9:53 AM
    Aquacorde
    I feel like in canon the 'dex is given to trainers as an equal exchange, almost- the Professor is like "I give you a Pokémon and help you start out; you return the favor with data collection." It makes sense that Wisteria would be essentially doing the same, though with a focus on sighting rather than capturing. Perhaps the cast's "job" during their journey is to use the Pokédex to scan a certain amount of Pokémon per area? It doesn't need to be something that the cast writes out at all, just something that their characters are doing every day along the way. As basic as walking, eating, or using the bathroom, and as necessary to mention as any of those. Although perhaps if a player makes the choice to actively ignore that job, Wisteria might Do Something. Actions have consequences!

    Team Phantom causing a severe imbalance in the environment via mass capture (for what reason? To keep for themselves? To sell? To cull Pokémon that are interfering with their businesses? All of the above?) can be a significant point here. That behavior would absolutely result in tighter capture regulations (implementing licenses, restricting PokéBall sales), because of course the blame would go to trainers- they're the only ones who capture a significant amount of Pokémon (ties in to "you can only capture one Pokémon per area). Maybe this is why Wisteria is at the forefront of this trainer program, too- she's here to educate on the importance of preserving and rehabilitating biodiversity in the region, and how to do that even as a professional trainer. Sounds a bit like she may have been a Ranger in the past if we go that route, haha. Not that that's a problem~

    If we're taking a more realistic/political approach to an evil team, the usual goal for organizations is... money. Just straight up money. Perhaps, at the highest level, money to do Big Things (invest in wild technology, influence a country to a personal agenda), but the main motivator is still that sweet sweet cash. Capturing Pokémon to sell is much easier without interference from pesky trainers. And once Kinyo started to regulate PokéBall sales Phantom probably just started buying from other regions. It isn't worth it for shopkeepers to keep stocking all these goods if nobody is buying, after all. And if shops aren't ordering them, manufacturers aren't going to focus on selling to Kinyo. And if they aren't concerned with selling to Kinyo, Kinyo loses out on the kind of good deals that make buying the goods worth it. Anyway, Phantom might've stated manufacturing their own (extremely cheaply made) PokéBalls to corner the market in Kinyo exclusively. Adds profits while also making it so people still have trouble capturing- their PokéBalls probably have a worse catch rate than standard ones. Woohoo, economics! (I'm uh... business-minded, haha. It's interesting!)

    I think Mahono Town/Rt 301/Nashimity Town should be enough to get people into the flow of the RP- about three posts per person tends to settle people into their characters. Plot can start dropping in Nashimity Town- at least hints of how Phantom is influencing the region and how the League is essentially falling apart. Bigger events will turn up as they go, but presenting plot-relevant ideas should start sooner rather than later. I think we've got something good with focusing on the decline of training and battling, plus Phantom being a major antagonist! We just need to like, decide and schedule specific plot points.

    By the way, do you have any docs you could share with me? I usually use Google docs for RP planning. Might help to have all the information in one place!
  12. Morganatri
    October 16th, 2019 10:16 PM
    Morganatri
    Well, I've given it some thought and I guess that battling used to be so prevalent was because it was so ingrained in the discovery of new Pokemon - people would venture out into the wilds and explore and discover new species of Pokemon. Within Kinyo anyway, we could say that we've essentially reached the point of which there are no new Pokemon in the region left to discover, so people don't go out battling in the wild anymore. If that's the case though, I think there'd need to be a greater goal the Professor should justify giving the new trainers their Pokedexes, rather than just the fact that it's the stock-standard approach to treating new trainers. Also, I guess we could provide some sort of backstory as to why Pokemon Trainer Licenses are needed - as regulation of the practice probably diminished how easy it was to become one and helped in a decline in its popularity - perhaps Team Phantom existed in the past and relied on the mass-capture of Pokemon to try and enforce their will? Then, as a result even the abundance and variety of Pokemon in the region declined, leading to regulations on their capture and use until recently where training Pokemon has essentially become a dead profession as a result. I suppose then I can frame the Professor's research more in the perspective of how much Pokemon diversity remains and whether things are actually recovering, whatnot.

    Speaking of Team Phantom, I forgot to mention in my previous post but I was thinking that they could also tie in as well. I was thinking they're essentially waiting to take-over when people basically have no way of defending themselves due to not training Pokemon, though now that I think about it, isn't that just Team Plasma? Hahah. That said, I like your approach better of just generally trying to make things unsafe or influencing politics to create anti-Pokemon Training vibes. And yeah, I'm trying to stay away from grimdark stuff - I kinda wanted the RP to be more grounded and I guess personal. Admittedly, I haven't fleshed out anything about the Team's goals and characters behind them though! If they were to take over, I think it'd be limited to Kinyo though. If they're not about taking over, then I'm not sure what goals they could have. I think in some written notes I had somewhere I brainstormed that the Boss was looking to revive a deceased loved one with Ho-Oh's power, but I'm not sure where that ties in either.

    In terms of League staff...I honestly should have fleshed out more, haha. I think I was just rushing to push the IC out because I was away for a month and didn't want people waiting on me any more. First gym leader is Morrigan, who has a Poochyena and Murkrow. I like your idea that they have to put more time into other jobs now (maybe the Kinyo Government isn't subsidising the League anymore so the gym leaders don't get paid as much anymore.), so maybe she works a main job (not sure what it should be yet) and being a gym leader is a side-gig. Your ideas about other League members are interesting, especially the one about the one who gets promoted. I'm honestly not sure whether to include an Elite Four or not, but I did sort of include Bellatrix in the original IC as one. Overall, I do like your idea of convincing people that battling is important and I like how it ties into the overall narrative.

    As for the Champion, I haven't really fleshed out who they are, but my concept behind them is that they're so preoccupied with the duties of being a champion that they have sort of forgotten why they became Champion in the first place. Rather, they're just a political figure and since there hasn't been challengers in a long time, their run as champion has gone on exceptionally long.

    I guess in terms of my priorities I wasn't really focused on plot yet as I was more concerned if the RP would actually happen or not, and I wanted the first couple of towns to just be there to introduce people into the RP and let them adjust to how it works (and develop into the rhythm of the RP, I guess). What are your thoughts overall? What sort of direction should I take the plot in, haha?
  13. Aquacorde
    October 16th, 2019 7:22 PM
    Aquacorde
    I like the idea of really pushing the fact that the trainer journey is Not a Thing anymore. But in doing that, I think we also have to answer questions. GM questions like "why has battling declined so much? What can be done about it? Why should something be done about it?" and Cast questions like "why are you becoming a trainer when the profession is on the decline? How are you going to convince the people of Kinyo that the League (and battling in general) is worth something?" Making that the overarching plot of the RP is completely doable and probably more interesting than the usual edgy grimdark things that people tend to do. And it's completely fine to tell the cast "hey, I'm not going to force you into anything in particular, but your character must be aiming to revitalize battling and they must have some sort of angle via which they will do that." Because that's the point of this.

    It's also feasible to incorporate Team Phantom into that main theme- maybe they're a big part of the reason that journeying and battling is declining. Have they made it unsafe for trainers to be on their own? Have they influenced politics in ways to quash trainers, so there are fewer people who have the strength to get in their way? Maybe both and more than that! The Yakuza have have their eggs in many baskets, after all. What big goals do they have? Why are they working in Kinyo? Are they looking to control all of Kinyo, or are they aiming to branch out into the larger world?

    I'd like to have a basic rundown of what the League staff (gym trainers, gym leaders, champion, etc) are doing- at least on the back end, between us. I'm sure some are mourning the impending loss of the League, others are putting more time into other jobs... maybe there's one who's just a gym trainer that got promoted when the leader dipped, because they couldn't be bothered to find a proper replacement. And there's surely a few that are fighting to promote and save the League, same as the cast. We're going to have to remember that there aren't many trainers anymore, too. The main cast will have to actively convince most people to battle them. There should be ways (that the GMs know in advance) that they can convince our more important NPCs to battle. And if they turn the NPC's opinion on trainers/battling to a more favorable stance, the group gains an ally that may be helpful later.

    I think when we get a more streamlined view of the overall plot, then the exploration is easy to let happen. You've got a good idea of the map and areas you want to show them! It's just about knowing what plot points you want to present to the players at approximately what time.
  14. Morganatri
    October 16th, 2019 3:07 AM
    Morganatri
    Well, I figure I should share what I already have. Admittedly, this version of the RP is mainly about exploration and then just having a league at the end between the players. However, I did have a first draft that had more of a plot, so I'll be sharing bits and pieces from both. Most of what I have to share is admittedly just locations and stuff I thought would be interesting.

    Was aiming for a simple, quiet start, so the trainers progress from Mahono Town to Nashimity Town to eventually Akurnai City (there's a beach on the way), which is where stuff actually starts to happen. I consider it to be important at least for the fact it sets up how Pokemon Gyms and training are really perceived in the region because that's where the first gym is. The idea is that the city is focused on so many other forms of entertainment such as sport or theatrics (which still incorporate Pokemon, but not really battling), that battling isn't really trendy anymore. I wanted to reflect this in the attitudes of the people who live there, etc., maybe even the gym leader (dark-type). The city's main quirk is that it's really close to the Hoenn region, particularly Rustboro City. There's a large bridge under construction between the two regions, was thinking of involving the Champion more as a political figure/influencer present there to showcase part of the construction as well as maybe the mayor or maybe a cameo from Roxanne/Mr. Stone.

    Later on there's your stock-standard forest, another city (Vinylace) and gym (poison-type). I was thinking there'd be a ranch similar to Floccesy Town in Unova or something like where players can get an egg or something like that. Still not really plot heavy but I wanted the city to have a more traditional vibe compared to the modernity of Akurnai, so stuff like wooden buildings, etc. I was planning to have encounters in towns and cities too, so I was thinking that wild Timburr would roam the city and help out with construction what not but I haven't really fleshed it much beyond that yet. One thing I wanted to do with the RP as a whole is just represent how different places are by the availability of the Pokemon there.

    After that the trainers go through their first cave, Magalamp cave, which is a cave which is illuminated by the trails of Slugma moving around the cave - a uniqueish gimmick I thought would be neat. Maybe some sort of fossil sidequest here? I dunno. After they exist the cave they're greeted by a nice greeny riverside thing with a wooden bridge carved in the shape of a Seviper (based off the Kintaikyo bridge in Iwakuni, Japan) before they enter Momoka City, which is based off Iwakuni itself. In my notes, I wrote that it rains a lot there, but I hadn't planned much else besides another gym (normal-type). Similar to Camphrier Town in Kalos, I made a route which heads towards an abandoned castle (based off Iwakuni castle - a lot of the places are based off places in Western Honshu tbh, with some liberties). Although not snowy, I described it as cold, perhaps from its spooky aura? I was thinking maybe it'd be a decent place to introduce an evil team or something?

    In terms of encounters and the like, that's as far as I got, but I did brainstorm a bit further in terms of towns/cities, with the next one being based off Miyashima, I was thinking giving it a Pacifidlog Town-ish vibe, though a bit more spiritual? Then on from there, they'd head out to Highrose City, the biggest city in the region which is based off Hiroshima - very modern vibes to contrast again, though also kinda shady. I read up that the largest group of Yakuza are actually based in Hiroshima, so I was thinking of having some sort of evil team based on them - the placeholder name I've been using is Team Phantom 'cause they'd be working in the shadows, but yeah. My idea is that they'd control the whole port area of the city, I guess not unlike Team Plasma in Castelia City.

    Anyway, I know that's a lot, but I figured I'd provide some sort of geographical context before trying to fit in a story hahah. I was honestly hoping that the roleplayers would create their own arcs, etc., so I'm a little stuck on that. Ideally though, I guess the plot would deviate according to what their characters' aspirations are, etc.

    And yeah in terms of limits I guess I meant more character-wise.
  15. Aquacorde
    October 15th, 2019 1:02 PM
    Aquacorde
    I'm so up for working on plot :D Do you have any themes/important character arcs/events in mind? If you've got a few things already, it's probably easy to tie them together and flesh them out into a Big Plot. Even picking out cool locations in Kinyo and saying "what can happen here? How will it affect the rest of the region? What's the reason for it? Who benefits?" is a fun place to spin from. The big question, of course, is "what are the characters here for?" As in, how are they going to be the heroes of this story?

    Railroading isn't great, that's for sure, but I think forum/text-based roleplayers are far more likely to take hints, sniff out clues, and run with the intended plot than tabletop players. Tabletop players seem to like to throw off the GM, whereas text-based players want to know what you have waiting for them. Avoiding railroading is all about GM flexibility, really. It's easy to shift plot points around- instead of "they have to go to [location] and speak to [person]" to advance the plot, have them able to find the key info or items in a few different places. They could talk to this NPC, but they could also read about it in a newspaper. They could stealth mission into a hideout to steal an important item... or they could make friends with someone who can let them in. Essentially, you tell the players "you know this information. What do you want to do with it?" And on the back end, you are like "I want them to get [information or item]. Here are a few ways they can do so." If they take an option you don't expect, well, now it's improv. You can usually modify your plans pretty easily if you already know what you want them to get out of a situation.

    The cast is likely to end up in groups along the way, too, which is very useful. That means you don't have to shove everyone through the same plot point. Or they can call each other up- these folks are acquainted with each other at the very least, and should have each other's contact information. A group chat, even. They're some of the last of their kind in a way; they should rely on and look out for each other. I think that might be a good thing to state explicitly, actually- so many journeys end up with characters hardly interacting. Let's not do that! Lots of the fun of RP is interaction.

    What uhh... category of limits are you thinking about here? In terms of game mechanics or like, restrictions on the characters?