Conversation Between machomuu and Zeta Sukuna
1 to 15 of 29
  1. Zeta Sukuna
    April 9th, 2020 10:07 AM
    Zeta Sukuna
    I got my tree branch :v
  2. machomuu
    April 9th, 2020 8:49 AM
  3. Zeta Sukuna
    January 6th, 2020 10:00 PM
    Zeta Sukuna
    Since Patch 3.3, and on Exodus.

    I've been at this for a while as well, yes :v.
  4. machomuu
    January 6th, 2020 9:54 PM
    WAITWAITWAIT YOU PLAY FF? Since when? What server?

    I've been playing FF for 3 and a half years now, how're you liking it?
  5. Zeta Sukuna
    January 6th, 2020 2:15 PM
    Zeta Sukuna
    Honestly, I know that feeling, when it comes to working on Another World. I've been flailing at my own interpretation for years, now, unable to finish it off simply due to constantly changing my idea on the final dungeon and just... not wanting to work on finishing what I've currently been doing in it, I suppose.

    The horrible bugs in Another World are also a drag, as is my inability to make and import sprites for other people, too. It's incredibly awkward looking at what I did and seeing generic or shared sprites, and this is one of the reasons my version will never actually be released, even if I were to finish it.

    Working with TPPE also doesn't help with that, because even if it wasn't the best hack, it wasn't heavily broken under the hood, so I can't even apply what I learned from it to do things in AW, either, which SUCKS.

    I've also been thinking about doing stuff with the World Link 1.8 beta, but my motivation to do that is kind of low, too, even though I finally got the music back to what it should be.

    Outside of that, I've been doing fine for the most part. Got addicted to Final Fantasy 14 which might contribute to my lack of motivation as said above, heh.

    It's nice to see you again.
  6. machomuu
    January 6th, 2020 9:02 AM
    Had a weird...reunion with Another World lately and realized how much I actually want to play it. So in that same vein that kinda means that work on Remix is resuming? Or restarting?

    Everytime I go back to it I realize why I stop and when I was thumbing through everything I kept having all these visions of what I want to do with it to spruce it up but then realize that like...most of it's going to be hella difficult on the existing hack. I've been thinking about honestly just going back and remaking the entire thing from a clean American Fire Red hack and then just continuing from there because with things like the sprites overlapping each other in *very specific instances* and the music stopping, that must be due to where everything was placed in the hex code. But I also kinda feel like if I *do* do that I'm kind of depriving myself of this experience where I can really take a deep dive and figure out what the hell's going on in there that makes that stuff happen because lord knows I've never seen anyone else have a problem with it.

    And I guess having to do things myself without really knowing who I can talk to or try to get input from makes it feel kind of hopeless. Working on my own hacks in the past everything was just kind of straightforward because I was making my own stuff, not working off of someone else. So even with the technical details some things are vague some things don't make sense and it's a starting point but it's legitimately not enough to understand why things are the way they are.

    I'm...venting lol and sorry about that. I really did just kinda want to mention the hack in passing. I ended up seeing you were still working on yours and that made me want to drop a hi and a happy new years, esp since by now it's unofficially been 3 years since we've talked which is psyducking bonkers. How've you been lately, fam?
  7. Zeta Sukuna
    January 5th, 2020 10:35 AM
    Zeta Sukuna
    Hi there o/
  8. machomuu
    January 5th, 2020 5:08 AM
    Yo o/
  9. Zeta Sukuna
    September 8th, 2017 9:07 AM
    Zeta Sukuna
    Thanks, Machomuu
  10. machomuu
    September 8th, 2017 4:47 AM
    Happy birthday, Patchy o/
  11. Zeta Sukuna
    December 31st, 2016 9:19 PM
    Zeta Sukuna
    It 403'd, but I think I found the image.

    Also, Happy New Years to you, too, Machomuu. May 2017 be better, and may we both end up actually getting more hacking done.
  12. machomuu
    December 31st, 2016 9:17 PM
    Oi, Zeta

  13. Zeta Sukuna
    December 14th, 2016 8:56 PM
    Zeta Sukuna
    And so of course now I've decided to just redo the final dungeon of my Another World edit. For the third time. Because why not?
  14. machomuu
    December 13th, 2016 6:41 AM



  15. Zeta Sukuna
    October 31st, 2016 9:54 AM
    Zeta Sukuna
    And honestly, Johto's big problem in TPPE was the level curve for it. The level curve was awful. Better than Java, but there were 100 less trainers than what it has now.

    I'm technically done with TPPE for now, because there's not much else I can do with it. I might take out the vs Seeker in the future, because... well... it's proving to be a pain to work with. But other than that, I don't see much of a reason to keep working on it, when I don't exactly have many more resources to work with.

    I've also been thinking of working on World Link 1.8 (since I doubt Aichiya's gonna do much with it at this point), with Renko as the character in that one. Hence why she wasn't in TPPE. But I can't use Sappy, as it won't open for me, and there's no real ASM for being able to designate battle music to trainer classes like there was for Fire Red. So until I can get something for that, it's gonna be held off.