Conversation Between Zero.4 and c067912881
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  1. c067912881
    August 16th, 2016 5:09 AM
    c067912881
    With the tiles I've fixed the behaviour bytes and added some tiles to fix golds house and his backyard.

    For the applymovement I noticed that the first movement wasnt working but I noticed another pointer in your script with another
    #raw 0x10
    #raw 0x10
    #raw 0xFE
    So I just replaced it with that one and it worked fine.
  2. Zero.4
    August 16th, 2016 2:32 AM
    Zero.4
    What did you do with the applymovement thing and with the tiles?
  3. c067912881
    August 15th, 2016 8:25 AM
    c067912881
    Here you go: https://www.mediafire.com/?yxo2n621oabzyw4

    I've fixed all the glitches except for the wooper glitch.
  4. Zero.4
    August 4th, 2016 7:56 AM
    Zero.4
    Ok, I checked it out and the only thing I noticed that is NOT in Hex was the showsprite and hidesprite, also I made the map script for the movesprite2 but it still doesn't work... I was going to send you my script by a PM so you can check it out but the when I tried to enter to the community from my computer it says that the server doesn't work or something like that, so if I can and you have time to do it, I'll send it to you when the server of the page works again.
  5. Zero.4
    August 4th, 2016 5:05 AM
    Zero.4
    I'll check but I'm pretty sure it's the right number because they work with the other applymovements, but I'll check anyways and tell if it worked or not.
  6. c067912881
    August 4th, 2016 4:47 AM
    c067912881
    Try double checking to see if you used the right hex numbers for the applymovement command. Also for the movesprite2 command that needs to be a map script (03) so when the map reloads it will chexk through the script to see if any player needs to be disappeared or reappeared.
  7. Zero.4
    August 3rd, 2016 7:39 AM
    Zero.4
    Ok, I made it work, except for two things, both Grant and Aipom, don't work in the first applymovement, so Gold walks two steps down, but Aipom and Grant stay in the place, then the other npc's do what they should do and when Gold walks the other two or three steps and Aipom and Grant walk too but they are two steps back of the place they should be, the thing is that both of them where hidden by a flag, I don't know what to do with that bug, and the other thing is that the npc's that are saying all the things (hi gold, hi pokemon boy and bla bla bla) should move to another place when the script is almost done (I put a movesprite2 so they should stay at the designed position permanently) but when the script ends, they stay where they were at the start of the script, should I set a flag after the movesprite2? or should I use another command?
  8. c067912881
    August 3rd, 2016 3:31 AM
    c067912881
    To script an applymovement script you have to have the person event number in hex so you are right about that. Try replacing Grant and Aipom with the lowest person event number. Ive been having this problem in my version of gold chapter but ive fixed it by reducing the number of NPCs. You probaly dont have to do that just use the other method that I recomended in the first 2-3 sentences.
  9. Zero.4
    August 2nd, 2016 5:38 PM
    Zero.4
    Umm, Hi bro, just started to script the Hoot Hoot Time Chapter, placed people where they should be and all that, but have one problem with a script (with the green ones) the script works and all but if for example I use a showsprite and clearflag in Aipom and Grant, the sprite shows but they don't move at all with the applymovement, (and the other people don't work either but don't know why because they weren't hidden or anything) maybe it's because the number is not in Hex (I thought A Map gives the event No. in Hex) because I have to much people in Newbark Town (because of the fire, and all that) but before messing everything I wanted to ask you (because I also can be skiping a step of making the script without knowing) hope you can answer soon and thanks in advance. Also wanted to tell you that I already posted the scans of the Murkrow flies chapter in the thread, I'll update the tnread itself soon ^_^
  10. c067912881
    July 30th, 2016 7:31 PM
    c067912881
    A sethealing place script is easy to make:

    #org @start
    sethealingplace ox(each city has certain number but pallet town is 0)
    setvar 0x405A 0x(Enter the map number in reverse, so if its 5, 4 then put in 0x405)
    setvar 0x405B 0x(The X location)
    setvar 0x405C 0x(The Y location)
    release
    end
  11. Zero.4
    July 30th, 2016 3:25 PM
    Zero.4
    Thank you, I've finally finished with Murkrow Flies Chapter, all thanks to you. BTW, can you tell me how to set the healing place? (I have the same bug you had, if I lose to Murkrow I end in a black space (in the ROM you sent me it doesn't happens but I'm not going to use it due to some reasons that I'm not going to explain right now), and again, thank you :)
  12. c067912881
    July 24th, 2016 7:03 AM
    c067912881
    Alright here it is: https://www.mediafire.com/?f5bk6cfi2en27a4

    Some changes I did was fix some of your maps and scripts.

    1. Fixed the first scene when the game loads and the map is out of place. You forgot to add special 0x113 after the player disappears.
    2. You forgot to set a var after to third map script. Causes the game to crash. Make sure you set a var after your done with the map script. These vars can be reseted when you use the command setvar 0x(The number for example 4011) 0x0. Make sure this command is used before you send a player to the map with the map script.
    3. Everytime you used a map script, you need to set the map script offset to (0). This can be done by following these simple steps.
    1. Copy your script offset.
    2. Press cntr+H in the header tab.
    3. Copy the Map Script Offset.
    4. Open up your map script in advance map using XSE
    5. In the top right corner you should see your offset. Backspace it and replace it with the Map Script Offset that you copied.
    6. Next to the offset box you should see to buttons. Click the one on the far right and then the one next to it.
    7. Look to see if you can find the command (#raw word 0xFFFF) replace the (FFFF) with a 0.

    Now your done. The Game is great and really fun to play, keep up the great work.
  13. Zero.4
    July 24th, 2016 4:33 AM
    Zero.4
    Really thank you for your help, support and for cheering me up, I really appreciate it. I'll wait for the ROM and the information.
  14. c067912881
    July 23rd, 2016 5:39 PM
    c067912881
    Ok so I went through your hack and I fixed the map scripts and some of the other scripts. I also edited the beginning so you can now see aipom go directly up the stairs. I love what your doing with the hack so far, its clearly better than mine. I will message you either tomorrow or monday of what things I changed and fixed and things that can help you make level scripts even better.
  15. Zero.4
    June 23rd, 2016 6:19 AM
    Zero.4
    Well, ok thanks