Advertiser Content
Conversation Between longlostsoldier and BluRose
1 to 3 of 3
  1. BluRose
    May 23rd, 2017 9:34 AM
    BluRose
    lol you're fine~
    i figured out a lot of things since and ended up writing my own routine for the effects desired lol
    i do need to figure out where the switch function is located in the pokemon party menu ahaha but that shouldn't be hard
  2. longlostsoldier
    May 19th, 2017 1:20 PM
    longlostsoldier
    Lawl sorry for not seeing this sooner.
    It's been a long while since I've hacked follow-me, so my memory is rusty, but I believe that the JPANHack patch (which I used with my followme) has dynamic sprites already in it, and so you would go to, say, everywhere I put in Pikachu sprites, and edit their value to make them a dynamic sprite instead in the manner that JPAN's hack tells you; I don't remember it exactly, but you do it in advanced-map I'm pretty sure.
    Then, you would want a script before you unhide your sprite to make it change to the sprite you want. I believe the JPANhack documentation also says how to change the sprite dynamically, I think it's a var + special but I don't remember perfectly.

    Sorry my memory is so bad, hah.

    I might do 3ds modding at some point, thanks for the advice, although I think my 3ds is a newer one so it probably is fairly updated, and I'm also a bit afraid of breaking it accidentally.
  3. BluRose
    March 28th, 2017 6:11 PM
    BluRose
    heyo
    just a question; how would dynamic sprites be used with follow me? would it be a hook in the npc-loading function or...?

    EDIT: also, if you're interested in 3ds modding, you can follow plailect's guide on it. don't know your stance on modifying the 3ds software itself, but hey, my 2ds is working amazingly running luma.
    although 11.3 has yet to find an arm9 kernel exploit so you probably can't get a custom firmware if you're updated all the way